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Rob Filter posted:
Thanks! The reason why my game is more theme-neutral than usual is because I was because I was considering building upon it for a steam release eventually. I think what I've learned most from this jam is that especially for a platformer, I'd like to create a game that's easy and fun enough for anyone to pick up and play, yet challenging to master and beat. There were eventually going to be billboards along the buildings of the first level showing what button to press to get past certain obstacles (i.e. an arrow showing to press down when over the star balloon) but used the time instead to refine the gameplay. I usually hate shilling my games, but if anyone WAS interested in a fully fleshed out Lou-ny Balloon-y game, feel free to spread the word and let me know what others think of my game jam build. The more demand there is, the better I'll feel about committing to this game. ------ As for the bird boss, the bouncing-through-the-wind mechanic only specifically works for that level (the only time the wind mechanic comes in is in boss battles where there's nothing to bounce on). It really only exists as an interesting way to defeating that boss since regular enemies move too quickly for you to get anywhere by bouncing on them in a row. The rows of black balloons after the mid-level checkpoint are supposed to hint at this mechanic, but it really isn't necessary for the player to understand this concept until they get to the boss where they are forced to use it. The boss itself only has two modes: 1) a moderate gust with birds flying at random heights and 2) a stronger, lengthier gust with birds flying in a row directly to the boss. The player only has four buttons to press, so eventually they should be able to trial and error as to when and how they should be able to attack the bird boss. This is supposed to be one of those "a-ha!" situations like in the first Commander Keen game where the last Vorticon is immune to your weapons, so the player is forced to explore other methods and eventually realize that they can go through an invisible wall to shoot a rope that drops a boulder on him. It's pretty obtuse, but once you figure it out, you're like "Hey that was pretty cool! Now I can be that one kid at school that knows how to beat that one tricky boss and everyone will pay attention to me!"
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# ? Aug 12, 2016 06:30 |
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# ? May 5, 2024 19:54 |
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Xibanya posted:My game has a Waluigi knock-off. Go back to the train station when you can move freely in chapter one. It's there and voice acted like everything else in the game. I'm aware of this. that "no waluigi" was in reference to that game not All The Games I Played. That bit was also written in a "I'm tired and I can't believe I'm such an idiot for thinking that having 10 bounties was a good idea" state of mind. Lowen SoDium posted:The game was packaged as a self extracting exe because 7zip cut the size down by over a third, I don't expect people to have 7zip (you even complain about it on an other game), and my hosting is space and bandwidth limited. Sorry selecting a folder to extract to was an unreasonable hassle. The reason why I was immediately annoyed at the self extracting zip wasn't because of 7zip or because I had to select the folder. Self extracting zips make sense, and make it a tiny bit more convenient if you're using some kind of special compression. However, that convenience comes at a price because had no idea if it was going to extract a folder full of stuff or just spit out everything loose (I've had this issue with self extracting exes before) so I had to create a "grumpy_grandpa" folder just in case the self extracting zip wanted to spit out everything in the base folder. Fortunately, your game didn't spit a bunch of files everywhere in a mess, but I had no idea that it would do that. I did a step I didn't have to do because I wasn't sure if I needed to do it. That was the annoying thing. That, and when I first saw .exe I thought "Great! I'm going to be able to run straight away this cause one single .exe suggests that it probably isn't an Unreal game which all of them seem to run poorly on my lovely laptop for some reason". I hope that clears things up. Mo_Steel posted:Did you get a chance to play Uphill Both Ways? Appreciate the feedback. Yeah I did, but not much has changed from my initial playthrough. The "variable jump" doesn't seem to work on the exe (again, this may have something to do with unreal games performing poorly on my machine). Weirdly enough, the web version which worked pretty well to a point last time, has stopped working completely for me now. Sorry
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# ? Aug 12, 2016 12:22 |
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Afal posted:Yeah I did, but not much has changed from my initial playthrough. The "variable jump" doesn't seem to work on the exe (again, this may have something to do with unreal games performing poorly on my machine). Weirdly enough, the web version which worked pretty well to a point last time, has stopped working completely for me now. Sorry No worries, game engines.
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# ? Aug 12, 2016 13:08 |
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Since we're nearing the end, and it's about to get buried by winners and community choice and everything, I wanted to share the debug controls for Grandfathered In so that people could (if interested) at least see the different endings, since it seems most people didn't reach any ending, let alone all five. At any point in the main grandpa screen, just hit CTRL-D (you might have to hold it down) and a debug button will appear. If you're curious as to the conditions that trigger each of the five different endings, put in these values: Week: 12 Strikes: Fewer than 3 Valid NOPE stats: Tolerance, Coolness, Knowledge, Trends, Technology, Skills, Communication - These are 0-10 values Grandpa is also a 0-10 value Bruno is either 0 or 1 You can ignore Nostalgia. Poise is a randomized red herring (sounded like a good idea at the time)
Of course, you can also set the week number and stats to whatever you want, playing scenes over with different stats to see the different branches. There's a fair amount of content that I'm terrified nobody ever actually saw Oh, and final note: being naked in most public situations is an immediate failure, but there are several scenes that occur within your own home during which your nudity just causes changes to the dialogue and action. I wanted to make the outfits affect the dialogue (as was mentioned in the Gong Show) but that was going to necessitate even more writing that nobody would ever see, and also most of the outfits were slapped in on the last day just to be extra silly content.
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# ? Aug 12, 2016 14:54 |
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Harold Krell posted:I think what I've learned most from this jam is that especially for a platformer, I'd like to create a game that's easy and fun enough for anyone to pick up and play, yet challenging to master and beat. If you're trying to add a skill cap for hardcore players, incentivize having too many feathers. As it is I already tried to get as many as I could, but there wasn't explicit feedback as to how many feathers I had at any given time. If you could figure out a way to implement scoring based on time spent with number of feathers, that'd be top-notch.
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# ? Aug 12, 2016 17:02 |
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Hammer Bro. posted:If you're trying to add a skill cap for hardcore players, incentivize having too many feathers. As it is I already tried to get as many as I could, but there wasn't explicit feedback as to how many feathers I had at any given time. If you could figure out a way to implement scoring based on time spent with number of feathers, that'd be top-notch. I thought about linking feathers with score, but the idea of "scoring" in platformers is such a useless thing. Both the early Mario and Sonic games used had score mechanics, and the only useful thing about them was getting a free life when you reached a certain amount. I'm thinking if I reward the player by collecting extra feathers, it would be to charge up a "super attack" where once the player collects like 100 feathers, they do a really super cool attack that kills every enemy on screen.
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# ? Aug 12, 2016 18:05 |
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The Big Awful jams Finale (Judging Deliberations / winner announcement) stream starts at 6pm CST TODAY. Watch at https://www.twitch.tv/sagamedev
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# ? Aug 12, 2016 19:31 |
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I have work tomorrow so I hope everyone enjoys the stream and good luck to everyone!
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# ? Aug 12, 2016 23:24 |
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https://twitter.com/awfuljams/status/764230764196077568
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# ? Aug 12, 2016 23:43 |
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PRIZES GO OUT MONDAY. Gong Show playlist https://www.youtube.com/playlist?list=PLvsRQ9bQ1QDOM4oAHh_M9Ph7F_L_s80xN Congrats to your winners: The Krillininthename Didn't Win Anything But Instead We Made Him Pick Someone Else to Win A Prize Award for The Game That Made Him Feel The Most Like An Actual Grandpa Award Battle of Wits Best UE4: Grumpy Grandpa in the Big Breakout Best 3D Art: Souvenir Most Fun: Lou-ny Balloon-y Goes Floatin' 'Round Town Best use of Theme: Grandpa's Videogames For Knuckleheads Best Narrative: Story Time with Grampum Peepmpop Best Style: Gramp in the Shell A SeniorPunk Adventure Game of the Jam: Yosemite Birding: It's a Snap! Calipark fucked around with this message at 01:20 on Aug 13, 2016 |
# ? Aug 13, 2016 00:52 |
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Congrats to the winners! And with that it's now time for Bounty Winners Waluigi Bounty - Lotería del Adiós by Team Dogpit for being the only team to actually have a Waluigi. I mean "let the bodies hit the floor" was the text when I talked to "Juan Luigi" and it wasn't the actual music, BUT I'LL ALLOW IT! You'll be getting Putt-Putt® Goes to the Moon, Monaco: What's Yours Is Mine, Tomb Raider GOTY Edition, and Dropsy to share among the team (or whoever I send it to can keep them all to themselves idc) Most Vlambeer-est Screenshake - Cloud Yeller by Buffi Buddies for the juicy and bouncy clouds. (Not that many vlambeeresque screenshaking this jam. Probably not appropriate for most games. I guess next time I do this bounty I'll make it the "Most Juicy Game" but I have a feeling Krillin' would win that every time.). A copy of LUFTRAUSERS will be on it's way! Best Multiplayer - I Need Help by Team Name Subject To Change. Despite being difficult to play, I liked this twist on the "keep talking and no one explodes" format. Copies of Worms Clan Wars to share or not will be sent soon. Best "In Progress" Twitter Gifs - I only counted those that mention @AwfulJams or use the #AwfulJams hashtag. Here's what I got: Yeah that's the poo poo I want https://twitter.com/bonerman_inc/status/757368217253715968 This game wasn't on the list, neither did the team post it on twitter, still I think everyone would agree this should deserve a shout out https://twitter.com/Everdraed/status/749421289581019136 Finally, even though the glitches weren't as ridiculous as other games, I did appreciate Shoehead's gifs https://twitter.com/Shoehead_art/status/759730807862759424 Copies of FEZ are on its way! And the wooden spoons go to: Worst Game With The Worst Packaging - Babes and Chess by Just Jamajk. I'm pretty sure this person isn't a member of Something Awful. Err... I'll figure something out. You win the Humble Indie Bundle #2 Desura Key Worst Game but DIDN'T make me want to murder someone because it was easier to access than other games - Retirement Manager by And I'm Here Too! Your prize is Jazzpunk, LIMBO, and Garry's Mod. --- I'll probably get around to sending those once I figure out what to send and who to send them to. Congrats to all!
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# ? Aug 13, 2016 01:30 |
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Afal posted:Worst Game but DIDN'T make me want to murder someone because it was easier to access than other games - Retirement Manager by And I'm Here Too! Your prize is Jazzpunk, LIMBO, and Garry's Mod. Yay, I won?
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# ? Aug 13, 2016 02:21 |
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Thanks to everyone who had kind/constructive things to say about That Pokeyman Thing! And congrats to the winners - from what I can tell (pretty sure none of the winning games had stable Mac versions ) those Fangamer shirt vouchers were well earned.
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# ? Aug 13, 2016 02:28 |
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WrathOfBlade posted:Thanks to everyone who had kind/constructive things to say about That Pokeyman Thing! And congrats to the winners - from what I can tell (pretty sure none of the winning games had stable Mac versions ) those Fangamer shirt vouchers were well earned. I would like to echo these sentiments, Ennui was our first attempt and the criticism we have received has been fantastic and I mean that sincerely. I've only recently joined the SA forums and I'm looking forward to jumping into more gamejams and poo poo
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# ? Aug 13, 2016 02:59 |
Thanks to everyone who gave me feedback on my game, Grandpa's Medicine. It seemed to be very hit or miss and I wish I would have given myself more time to test and tweak it, but for my first jam game I'm satisfied with what I came up with. I've got an android build for it that I eventually want to release on Google Play but I think I want to work on it some more before I do so.
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# ? Aug 13, 2016 03:07 |
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JonTerp posted:PRIZES GO OUT MONDAY. Congrats to the winners and well jammed! A LOT of really cool entries, the quality of games this year is INSANE. Afal posted:Best "In Progress" Twitter Gifs - I only counted those that mention @AwfulJams or use the #AwfulJams hashtag. Here's what I got: Aww hell yeah!! I didnt even realise this was a bounty !!
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# ? Aug 13, 2016 03:12 |
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Oh thank god. I appreciate everything that was said about my lovely unfinished game before now, but anyone who couldn't figure it out, I would like to urge you to give it another try to I Need Help New Features Include: - Instructions - Improved UI - Difficulty Levels I would love feedback on the changes (almost exclusively on the Grandson side, admittedly). The whole thing should be a lot more clear now. There are still plenty of improvements that could be made (a chat filter, for example), and it's still not gonna be lots of people's cup of tea, and let's be honest, pretty much no one is actually going to play it at this point and the extra effort I put in was totally wasted anyway, I just couldn't handle the quality of the product I put out before and this (for now) manages to barely live up to my standards enough to stop working on it. If I got to start the Jam at the beginning instead of haflway through, this is what it would have looked like. Thanks again everyone for an awesome jam, I had a great time building my game and playing your games. Despite See you all next Jam. GlyphGryph fucked around with this message at 03:21 on Aug 13, 2016 |
# ? Aug 13, 2016 03:13 |
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Congrats to Terrible Gramphics! Like I said before, your writing, music and art were stellar and came together so nicely.GlyphGryph posted:I would love feedback on the changes (almost exclusively on the Grandson side, admittedly). The whole thing should be a lot more clear now. I got to play one game tonight, (243, I'm sorry stranger!) but I chose Grandson without having played before so I didn't know what Grandpa was capable of. I noticed later that Grandpa was suggested for first time players. I'm really hoping to get another game in soon. I waited as a Grandpa for a while and forgot, realizing later that a Grandson came and went, unfortunately. That first game though was fun, I felt we were making progress but I definitely dropped the ball a bit.
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# ? Aug 13, 2016 05:30 |
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Thank you again for choosing me for best theme. Second year in a row Going to watch the final video when I'm home from work.
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# ? Aug 13, 2016 05:34 |
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JonTerp posted:PRIZES GO OUT MONDAY. This is the first thing I've won ever ever! Wow!
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# ? Aug 13, 2016 11:15 |
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I missed the start of the going show so I watched it all once it finished! Great job with the stream. Congrats to all the winners and thanks to the organisers for another great jam. Whoop I won a weird category!
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# ? Aug 13, 2016 12:17 |
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Tann posted:I missed the start of the going show so I watched it all once it finished! Great job with the stream. Congrats to all the winners and thanks to the organisers for another great jam. Where can I watch the whole thing? I missed the first few minutes. Edit: nevermind, still figuring out how twitch works.
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# ? Aug 13, 2016 12:24 |
Kudos to all. Outstanding work from everyone involved. The prizes were well deserved.
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# ? Aug 13, 2016 21:31 |
JonTerp, et al., could you give a heads up (just like 24 hours) before the Google Doc gets closed, and before the thread gets archived? I want to try to get through as many games as possible before I commit to anything.
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# ? Aug 15, 2016 07:20 |
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Doom Goon posted:JonTerp, et al., could you give a heads up (just like 24 hours) before the Google Doc gets closed, and before the thread gets archived? I want to try to get through as many games as possible before I commit to anything. Tomorrow I'll close the voting.
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# ? Aug 16, 2016 01:38 |
Thanks! Still haven't done the multiplayer ones I rolled, but here's another batch of impressions from myself: Jo posted:Sneaking Mission by Team Adorable Animals Musical_Daredevil posted:Back In MY Day by Another Thing Named Colbert Protocol7 posted:Grandpa's Great Escape by Team Odd Numbers Lowen SoDium posted:Grumpy Grandpa in the Big Breakout by Team Nerd Bullet Balloon Kid-alike. I was actually going to play Balloon Kid first (and I still want to) when I saw the early screens, but unfortunately health junk has kept me from doing much of anything recently. Aesthetics were top-notch here, really liked most of the character design, sprite-work, and music (nice touch on the olde-sound to it and reprisals). Definitely one of the "funner" gameplay-oriented games I've played so far! But I did have an issue with the feather system balance, as it seemed too often I'd get too much (even when trying to dodge them) and have the flap be way too much, and then felt I had too little when I invariably got hit once (which usually meant I felt like I didn't have much recourse afterwards, even considering suiciding before a boss). Also, the flap as an attack seemed a little inconstant, and a few times the controls seemed to stick or repeat. I appreciated the work that went into the level design (faux-tutorials!), but I do think there might have been too much slow-scrolling or areas that were a bit too "fly over", if that makes sense. About the ending: I'm not familiar with your oeuvre besides Polar Adventure, but was that Big Tex at the end??? I was half-expecting the last boss to be the Wrong Bros. (appropriately Nintendo
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# ? Aug 16, 2016 03:29 |
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Bounty prizes should have been sent to the winners; although I'm not able to private message Scoss.Scoss posted:I started learning GameMaker like two weeks ago, I have no programming background whatsoever. I'm flying solo and I haven't registered yet, I wanted to see if I would actually be able to do anything before I sign up for real. --- KRILLIN IN THE NAME posted:Aww hell yeah!! I didnt even realise this was a bounty !! The Twitter GIF Bounty was something that kind of made sense to me. I love seeing things completely glitching and going hogwild in jams when people posted their progress on twitter. The in-progress stuff, even if it doesn't end up in the submitted games in the end, are as much a part of the jam as the games themselves. I'm probably going to do a "goofy broken game gifs tweets" bounty for the next jam because it's a fun one to judge. Shoehead didn't know there was a "twitter gif" bounty either. So if there's anything I need to add to my Bounty Post Mortem it would be "streamline the bounties so there's less random junk and more stuff that's just fun"
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# ? Aug 16, 2016 14:37 |
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That Pokeyman Thing got a nice little write-up on Polygon. Big time! http://www.polygon.com/pokemon-go/2016/8/15/12490622/pokemon-go-spoof-game
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# ? Aug 16, 2016 14:55 |
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ALFbrot posted:That Pokeyman Thing got a nice little write-up on Polygon. Big time! Really hopeful the website they link to is one he setup and not some rehost stealing it.
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# ? Aug 16, 2016 14:59 |
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Mo_Steel posted:Really hopeful the website they link to is one he setup and not some rehost stealing it. Whatever they linked, it's broken and not working. Come on guys, you need to get this thing up on Kongregate or something ASAP.
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# ? Aug 16, 2016 15:03 |
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GlyphGryph posted:Whatever they linked, it's broken and not working. They typoed the URL, at least they tried to link the right site.
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# ? Aug 16, 2016 15:07 |
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Doom Goon posted:Speaking of, the music was very catchy (loved that theme change!) Thanks! For anyone who cares, here's the full soundtrack up on Soundcloud: https://soundcloud.com/jordan-buttarmilk/sets/grumpy-grandpa-in-the-big-breakout
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# ? Aug 16, 2016 15:09 |
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zeekner posted:They typoed the URL, at least they tried to link the right site. Ah, that's it. Hopefully it generates some hype, then, it was probably my favorite game of the jam.
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# ? Aug 16, 2016 15:11 |
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Oh god there is an article about my goofy 2-week game on the Polygon Dot Com, genuinely not sure how to process this quote:Come on guys, you need to get this thing up on Kongregate or something ASAP. Interesting wrinkle: I've noticed that since uploading to Newgrounds, there have been like ~10 new sites stealing it by just embedding the Newgrounds iframe. Not sure if that's something NG intentionally allows/endorses? In any case I'm really glad I edited in a link back to my site before that happened.
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# ? Aug 16, 2016 16:16 |
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WrathOfBlade posted:Oh god there is an article about my goofy 2-week game on the Polygon Dot Com, genuinely not sure how to process this Hurrah! I hadn't seen it on the new games lists on either site last I checked, but I'm gonna go push people to try it and hopefully with more success this time since it's on sites they already use.
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# ? Aug 16, 2016 16:25 |
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EDIT: Nevermind, my teammate is a swell guy. Thanks, Lowen Sodium! Rupert Buttermilk fucked around with this message at 19:49 on Aug 16, 2016 |
# ? Aug 16, 2016 19:37 |
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I finally got around to typing up a postmortem for Back In MY Day. http://www.awfuljams.com/big-awful-2016/games/back-in-my-day-2 Thank you to the judges and everyone else who played the game and posted feedback in the thread. Also, congrats to all the winners. Maybe we will be one of you... some day.
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# ? Aug 17, 2016 01:30 |
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Congradulations to the Community Choice Winner: Grump Grandpa in The Big Breakout! You win the admiration of all your colleagues.
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# ? Aug 17, 2016 20:08 |
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Congrats, Team Nerd Bullet!
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# ? Aug 17, 2016 20:16 |
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# ? May 5, 2024 19:54 |
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JonTerp posted:Congradulations to the Community Choice Winner: Nice! Did Dear Diary get announced on Monday, or are judges still reading the post-mortems? Mo_Steel fucked around with this message at 00:18 on Aug 18, 2016 |
# ? Aug 18, 2016 00:14 |