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I really like how stuff far in the background blurs a bit when you're in a fight. It really helps to focus in on the immediate action.
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# ¿ Jun 15, 2016 06:20 |
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# ¿ May 3, 2024 23:28 |
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Breakable gear is a bit weird. Especially since, presumably, you'll end up getting the master sword at some point which obviously won't be breakable. Wouldn't surprise me if they make it straight up better than any of the degradable stuff.
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# ¿ Jun 15, 2016 06:22 |
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Rocketlex posted:On a meta-level, I wonder if this is going to be the Breath of the Wild equivalent of the rented items in Link Between Worlds. Basically, you can find crappy and breakable versions of any item you want anywhere in the world, but each dungeon gives you a good, non-breakable version of one of the game's main items. It would allow you to do the dungeons in any order while still making you legitimately stronger with each one. That would actually be really cool. If you had a sort of "legendary" version of the two handed sword, club, spear, whatever, then it wouldn't feel like 90% of the weapon types aren't worth using. And you could use the breakable items when you just feel like experimenting.
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# ¿ Jun 15, 2016 06:28 |
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Neddy Seagoon posted:"...Open your eyes..." *The Sheikah Slate begins to explain the mechanics of the game to Link* *Link punches the screen*
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# ¿ Jun 15, 2016 06:59 |
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I imagine Breath of the Wild's map will be similar to Wind Waker's in style. That is to say, you'll have a lot of just running around in vast expanses of nothing (although I'm sure they'll give Link tools to expedite this) but when you do spot an "area of interest" it'll almost always be worth checking out. gently caress I am so goddamn excited for this game. edit: aaaand I just realized somebody said almost this exact thing a page ago.
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# ¿ Jun 15, 2016 22:24 |
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Ammat The Ankh posted:Exclusive Screenshot Proves New Zelda Takes Place Post-Windwaker: loving lol
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# ¿ Jun 25, 2016 08:28 |
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Wind waker link stabbing ganon in the forehead is the single best thing to ever come out of this series.
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# ¿ Jun 25, 2016 08:30 |
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Have there been any detailed reports of how it runs on Wii U yet? It seems like all the review copies were for Switch.
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# ¿ Mar 2, 2017 04:30 |
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Rookersh posted:It has framerate issues during busy moments people say. Yeah no way am I getting a Switch, at least not for a long while. I'm just glad to hear it doesn't run like complete rear end on the Wii U.
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# ¿ Mar 2, 2017 04:57 |
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I like how the longest conversation you have with an NPC in the ENTIRE GAME is some random construction worker you've talked to for like 3 seconds up to that point and it's actually a really touching scene with way more link dialogue than makes any sort of sense. This game is great.
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# ¿ Mar 9, 2017 08:46 |
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Zora princesses have a bad habit of giving priceless artifacts to men they hardly know.
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# ¿ Mar 9, 2017 08:52 |
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Wait, weren't the rito in wind waker evolved from the Zora as a result of the water not being hospitable any longer? How does it make sense for a game to have both rito and Zora.
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# ¿ Mar 9, 2017 17:57 |
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Holy poo poo, the basement of the labyrinth to the north of akkala "Hello player, here's a pendant for you, isn't that nice? PSYCH, TIME TO FIGHT A HALF DOZEN GUARDIANS" Thank you,
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# ¿ Mar 10, 2017 22:05 |
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Random Stranger posted:Okay this is driving me nuts. How do you avoid lightning in the storms? I can't move around at all, I start getting little shocks and then about five seconds later instant death. I tried removing everything metal but that hasn't helped. You're missing something. Go through bows, shields, weapons. Anything metal will be electrified in your inventory.
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# ¿ Mar 11, 2017 02:57 |
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One time I went to hunt an elk and accidentally used a x3 bow with bomb arrows instead. Carpet bombed a family of deer.
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# ¿ Mar 11, 2017 03:05 |
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Mipha's whole story could've been cooler if there had been any real explanation of why she and link were close instead of just a cutscene where she basically says verbatim "I like playing support <3" while link stares blankly back.
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# ¿ Mar 11, 2017 03:17 |
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My assumption was that it was somehow very clear that link and zelda were THE link and zelda from an early age and link was basically being preened to be the hero by training with the various races. Also explains why zelda was so bitter that link took to the whole destiny stuff so much easier than she did.
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# ¿ Mar 11, 2017 03:40 |
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Neddy Seagoon posted:That's pretty much the crux of Zelda's story. Instead of just being a spiritual priestess of a princess like her prior incarnations, she's a clever and well--read scholar studying everything she can. The problem being when she gets forced into playing Princess Zelda against her will she can sit at the shrines, praying all she can and knowing something should happen but she doesn't have that absolute divine belief necessary to call upon Hylia. Oh yeah the memories are pretty clear on that. I was more just trying to explain why link may have had experience with the Zora as a child.
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# ¿ Mar 11, 2017 04:01 |
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That Sidon dialogue is unfortunate because goons are always one step away from getting super weird about stuff like that and that was clearly a tipping point. Biggest complaint about BotW is no heart pieces. The shrines are fine I guess but now that I've got 14 hearts grinding shrines is mostly busy work. They do negate this to some extent though by having some shrines be mini puzzles to get to like the mazes though.
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# ¿ Mar 11, 2017 06:55 |
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dragon enthusiast posted:Stuck trying to rescue the Goron trapped in the vault; I think you need to use a cannon to blast open the cave-in but none of the ones near him seem aimed at it This took me way longer than it should have to figure out. You can trigger the canons in the middle of moving them between positions. Oh I guess I should also clarify you can move the cannons by hitting the switch with a weapon.
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# ¿ Mar 11, 2017 07:54 |
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dragon enthusiast posted:...what switch Right next to the cannons, there's a metal lever.
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# ¿ Mar 11, 2017 08:36 |
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How did I just notice the little fist pump link does when you solve a puzzle
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# ¿ Mar 12, 2017 07:26 |
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I beat the game already and somehow JUST discovered an entire village.
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# ¿ Mar 13, 2017 17:57 |
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One of the greatest parts of this game (that I think a lot of open world games could learn from) is that nearly every time you decide to detour, you're rewarded. Like, I just decided to climb the giant fish overlooking Zora's Domain and, when I reached the top, there was a Korok waiting for me. Because of course there was. Breath of the Wild is so incredible at predicting what players will be interested in and where their curiosity will take them and making sure there's something there at the end of the journey.
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# ¿ Mar 13, 2017 20:09 |
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I do think game reviews are going to come down to the individual reviewer but I also think giving BotW a 7/10 is ludicrous. I'm not entirely sure whether Jim purposefully scored it low to stir poo poo (and I'll admit I think the dude is repulsive so this may be personal bias) but even if he didn't do it on purpose it wouldn't surprise me if he subconsciously scored it lower than it deserves because he feeds off drama.
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# ¿ Mar 13, 2017 20:18 |
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Bloodly posted:7/10=Bad review. The equivalent of a '70%' score and people are angry. I remember reviews things could 'earn' 50%, or less. There weren't many stinkers that foul, but they did happen. I don't think it's a terrible score but what it means to me is "this game is decent but doesn't do anything that impressive" and I think you're kind of an idiot if you play through Breath of the Wild and don't recognize that it's an incredible impressive game.
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# ¿ Mar 13, 2017 20:34 |
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Is there any way to get the snow boots back after you complete the quest for the sand boots?Kashuno posted:It's one person's review get over it. It's something related to the game that people are interested in talking about.
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# ¿ Mar 13, 2017 20:39 |
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Alter Ego posted:I certainly realize that. I am awful at video games, readily recognize that I will never truly finish this game*, and yet I realize that it is one of the most impressive pieces of work I've seen from Nintendo in a long, long time. You can just climb him and slap it. He can't hit you when you're on his back
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# ¿ Mar 13, 2017 20:44 |
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I think I'm finally about ready to move on from Breath of the Wild. At this point I'm mostly just checking off side quests while I watch tv and I think I've found the last interesting area on the world map (Thyplho Ruins). That said, if hard mode ends up being half decent I'll definitely be coming back for that.
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# ¿ Mar 14, 2017 22:31 |
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Is there anything on those huge cliff walls on the edge of the map? I figured it might be sort of entertaining to bring a bunch of stam potions and try to climb one but if there's nothing up there I might not bother.
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# ¿ Mar 15, 2017 00:46 |
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On the shrine puzzle with the ball you have to move through the maze did anyone else try turning the entire platform over? It gives you a completely flat surface which makes it so much easier, but you have to hold the controller upside-down.
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# ¿ Mar 15, 2017 00:51 |
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Internet Kraken posted:Yeah an invisible barrier that says "You cannot go any further". That's it. :/ Lame.
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# ¿ Mar 15, 2017 00:53 |
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snoremac posted:Twilight Princess is better than Wind Waker. I'm not mad, just disappointed.
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# ¿ Mar 15, 2017 01:02 |
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Wind Waker had amazing combat, somehow despite being significantly more intricate I still find BotW to have inferior combat. It also had the best music in the series and the best towns. Windfall Island is top notch Zelda village.
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# ¿ Mar 15, 2017 01:24 |
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When I saw the shield parry and the dodge mechanics way back when I thought "awesome, BotW is gonna have Wind Waker combat!" It's a shame they didn't deliver on that. Flurry is cool the first few times and after that is just a way to make your damage numbers bigger.
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# ¿ Mar 15, 2017 01:29 |
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Alright time for some serious zelda lore discussion. I think if all the Links got in a big fight, Breath of the Wild Link would probably win. Dude gets crazy swole over the course of the game and has really strong gadgets. edit: scratch that, Fierce Deity Link is basically the most hardcore motherfucker ever born, but I'm ok with disqualifying him. PantsBandit fucked around with this message at 02:13 on Mar 15, 2017 |
# ¿ Mar 15, 2017 02:06 |
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I wouldn't be surprised to see them add more/tougher variants of enemies to the overworld for hard mode. Really force the player to approach enemy camps with strategy. If you don't want to burn through your gear, you better make sure you use the right armor, buffs, and the environment to give you every advantage possibly. Or, for camps that don't have locked chests, just sneak in while they sleep and steal their poo poo.
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# ¿ Mar 15, 2017 20:46 |
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I've been playing some Horizon Zero Dawn and, while it's VERY pretty, it really makes me appreciate the very clean art style of Breath of the Wild. Harvestable items in Horizon have to have little pop ups so that you can spot them, whereas in Zelda they don't need to do that because all the resources are very noticeable from a distance. Of course, it helps that Zelda has significantly less stuff on screen at once, so this isn't so much a knock on HZD as it is just me continuing to be impressed with the lengths BotW goes to to have as few HUD elements as possible.
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# ¿ Mar 17, 2017 02:13 |
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Internet Kraken posted:BotW has a pretty cluttered HUD though. I mean all the info it provides is useful but it doesn't need to be present constantly. I wish I could turn off everything but the health bar and minimap since that is the only thing I really miss when playing in pro mode. Uh, does it? It's got a few things in the bottom right corner, a few things in the top left. I mean, I guess once you've got a ton of hearts they take up a decent amount of real estate but other than that I think it's extremely clean. Compare it to something like this: You've got icons all over the place and they move around the screen. It's much harder for your brain to ignore them. (and I think this is a less intensive HUD option too because it doesn't show the health bar).
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# ¿ Mar 17, 2017 02:28 |
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# ¿ May 3, 2024 23:28 |
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Maybe it changes the window for parries?
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# ¿ Mar 17, 2017 02:44 |