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This is going to be a video game of some quality between awful or amazing, calling it.
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# ¿ Jun 14, 2016 20:34 |
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# ¿ Apr 28, 2024 23:14 |
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Zaphod42 posted:AHHH! SO TASTY! I just love how excited he looks about his sauteed mushrooms.
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# ¿ Jun 14, 2016 21:24 |
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Oh well, hi random boss. E: With Shadow of the Colossus climbing mechanics.
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# ¿ Jun 14, 2016 21:42 |
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Cake Attack posted:have they shown any dungeon stuff and if so how does it look. I only just tuned in and open world stuff is cool but not a huge draw personally No, they've only shown shrines which are little mini dungeons where you get infinite use items.
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# ¿ Jun 14, 2016 21:49 |
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Suspicious Dish posted:wait are items not normally infinite use You have a limit on your arrows, and your bow/sword etc break. The bombs, magnet, etc are infinite use but have to recharge.
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# ¿ Jun 14, 2016 21:51 |
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Suspicious Dish posted:right ok, i didn't realize that you had infinite arrows / bow in shrines Not what I meant I don't think? I was just saying the "runes" we've seen appear to be utility items that are infinite use, unlike everything else which is all survival game-y.
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# ¿ Jun 14, 2016 21:52 |
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Dr Pepper posted:I bet each shrine is a fast travel point. It looked like he was referring to those huge towers you see in the distance sometimes.
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# ¿ Jun 14, 2016 22:24 |
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They just mentioned that Link has been asleep for 100 years.
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# ¿ Jun 14, 2016 23:47 |
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It would work best if you could just hold the pick up button for a second to drop your current weapon and pick up the new one as one action. Then you can just quick select the one you want to drop.
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# ¿ Jun 15, 2016 00:12 |
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Oh yeah, TH is the only Zelda game I never played, since I was busy at the time it came out. Is it worth getting?
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# ¿ Jun 15, 2016 00:18 |
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E: er, oops
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# ¿ Jun 15, 2016 03:01 |
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Okay, fixed it, batch conversion messed up the file order. I took a few minutes to screencap the conversations with the old man they skipped past. Nothing too interesting: Linear Zoetrope fucked around with this message at 03:24 on Jun 15, 2016 |
# ¿ Jun 15, 2016 03:07 |
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I just fixed a file that didn't have the player dialogue options. When he says he'll give you the paraglider for getting the stones you can say: That wasn't part of the deal! So I need more, now?
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# ¿ Jun 15, 2016 03:25 |
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To me, the weapon durability and cooking looks like it's probably their attempt to answer "what am I doing minute to minute?" Like, yeah, you're travelling from shrine to town to dungeon with some vague goals, but they put those in to prevent the open world from being too empty, because you can always kill a boar or take down a camp to get a chest or whatever.
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# ¿ Jun 15, 2016 03:45 |
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Regy Rusty posted:I most of all like that Nintendo doesn't feel the need to do the absolute garbage fake gaming multiplayer conversations over footage like Ubisoft I think the main thing is that Nintendo sets aside these 30 minute blocks for each game (when they're not doing Zelda all day, I mean), so if something goes a little wrong they have time to react to it. The E3 demoes are super overpolished because you can't really have a "natural" multiplayer session come off well in the 3-5 minutes they give you, and if something goes wrong, it's hard to get back on track. Nintendo just has vague goals like "show off this shrine" or "show off hunting", while the other ones need to show off the "essence" of a game in 5 minutes or less. They used to have real gameplay at E3, and things often went off the rails, but it was a lot worse due to the time constraints, and always a source of mockery for viewers. It's understandable why they switched to it, but it's always executed atrociously. There are some advantages to the press conference format too, in terms of discoverability of new games (you may not tune into a 30 minute stream of StupidGame Deluxe, but if you see it in a trailer during a 2 hour press conference then you may give it a shot), but I think that's what Nintendo's usual 30 minute "digital event" is meant to solve. A quick whizz-bang of games that they'll show off later.
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# ¿ Jun 15, 2016 04:23 |
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Rime posted:It'll make a lot of money 'cause it doesn't look like microwaved garbage, unlike most of E3. Sony's stuff mostly didn't look like garbage, granted they didn't exactly give us much to go on. E: My favorite part of Microsoft's conference was the message that everything I wanted I can also buy on my PC so I don't need their lovely console.
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# ¿ Jun 15, 2016 04:35 |
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smell this posted:
Ah, that explains why he knows about the iShiekah. He used its digital camera feature for his pictures!
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# ¿ Jun 15, 2016 05:21 |
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In the intro, Link's clothes are described as being a little small, as if he's grown a little. Not surprising given he's been out for 100 years (though you think he'd not grow at all, but whatever). The voice also mentions that Hyrule needs him to be its light again. This could be a reference to The Hero in general, but it makes me seriously wonder if this is a former child Link who has already saved Hyrule grown up. I'd guess WW or ST's because of Koroks, where this is Hyrule with the great sea finally drained. E: Alternatively, it could be an AoL sequel, given the general "Zelda One-ness" of the design, Link looking sort of like ALTTP Link, and the barrenness of Hyrule. We don't really know what that timeline would look like in 3D, and Koroks could just be for fun. Linear Zoetrope fucked around with this message at 05:31 on Jun 15, 2016 |
# ¿ Jun 15, 2016 05:27 |
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The dungeons are very long and related to the towns. In fact, they're actual dungeons this time. To get into them you have to break the law. Unfortunately, they're just normal dungeons and you have to spend literal real-life hours sitting in your cell and thinking about what you've done. This is required for story progress.
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# ¿ Jun 15, 2016 06:53 |
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I just realized, that old, mossy, chipped, beaten up Master Sword we saw... Poor robot friend.
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# ¿ Jun 15, 2016 08:17 |
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Yeah, my shameful secret is that I've never beat Zeldas 1 or 2. TLOZ I came drat close then real life got in the way. Zelda 2 I just can't, I always just end up grinding in the first field forever because I know from experience that if I go to the first temple without doing so I will die a horrible death and game over, and I don't think I've ever gotten past the second dungeon due to either grind burnout or sheer difficulty.
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# ¿ Jun 16, 2016 02:40 |
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Maybe you can name your horse. E: Granted, the speedrunners are probably going to not need a horse because there'll be some bug to paraglide at five billion miles per hour.
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# ¿ Jun 16, 2016 03:51 |
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Rocketlex posted:Anyone else think the ancient technology in Breath of the Wild looks a lot like it was made by the Twili? I didn't think so, but I did note during the streams that the music that plays while fighting the guardians sounds a ton like the music when you fight twilit monsters. It's that exact frantic, discordant set of sounds.
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# ¿ Jun 16, 2016 05:21 |
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Oooh, the big shrine stones and the shiekah slate and stuff. Yeah, that did look Twilit. I was thinking the guardians which don't look so much like that to me.
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# ¿ Jun 16, 2016 05:28 |
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I'd get a Zelda NX, the only problem with Nintendo's collectible consoles is that you basically have to be online the exact second it's announced or go to eBay because they tend to have... supply issues.
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# ¿ Jun 17, 2016 00:48 |
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Holy poo poo, this game has parries and spell parries. The slowdown also possibly means you might get a flurry rush off of parries.
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# ¿ Jun 17, 2016 04:03 |
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You'll have to wait for the next mainline Zelda game, The Legend of Zelda: Nonchalant Xylophone
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# ¿ Jun 20, 2016 12:42 |
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Jellymouth posted:So here's something that has me curious that I haven't seen many people speculate about : This would be so against the spirit of Zelda I can't see it being possible. The best you could hope for is a way (possibly including hitting him) that you can annoy the old man into not wanting to talk to you anymore, so he gives you the item just so you go away.
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# ¿ Jun 21, 2016 00:14 |
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SeANMcBAY posted:I don't think they'll allow killing but I predict dickishness like stealing and breaking down old men's doors being expanded. I can't wait to spend the rest of the game named THIEF.
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# ¿ Jun 21, 2016 00:24 |
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feedmyleg posted:Pretty sure that's Howl's Moving Castle. The Guardians have kind of a Ghibli vibe in general.
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# ¿ Jun 21, 2016 23:27 |
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I was going to say "Vernes? More like H.G. Wells to me", but then you had to go and correct yourself. It's kind of like War of the Worlds tripods filtered through Ghibli.
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# ¿ Jun 21, 2016 23:33 |
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drunk asian neighbor posted:You can beat The Legend of Zelda: Breath of the Wild without finishing the story I still have to wonder what exactly this means, and kind of wish we had the original interview text so we could get an independent translation of what he said. I have a strong feeling he meant "some of the mysteries are revealed in sidequests, we don't force all the details on you. You can just rush the story and not get all the information (and also miss a lot of Shiekah Runes/items/upgrades that make your life much easier)" instead of "if you know where he is you can beeline to Ganon's castle and murder him, roll credits" like it seems like he means. Linear Zoetrope fucked around with this message at 01:07 on Jun 24, 2016 |
# ¿ Jun 24, 2016 01:01 |
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Jellymouth posted:This game has got to take place in pre-flood Hyrule in the Wind Waker timeline, right? A lot of people were thinking it was post-drain rather than pre-flood. My personal wild guess was that this Link was a stasis'd Windwaker Link all grown up (since the voice mentions he needs to be Hyrule's light "again" implying it's a previous hero). Though that would raise the question about what happened to New Hyrule. Pre-flood is possible, I guess, but I'm skeptical of any Zelda ending as a tragedy. It's just not the way the series works. I guess LA was sort of a tragedy? But that game is also a weird tonally different sequel like MM.
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# ¿ Jun 24, 2016 19:06 |
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This is the "Groose wins the Skyloft Academy race" timeline.
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# ¿ Jun 24, 2016 19:15 |
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Arcon posted:I want this to be a real game. A Link has to pull the Master Sword to defeat what he thinks is the Big Bad, but by pulling the Master Sword he actually summons/revives/whatevers Ganon, who makes things worse. (People would probably hate it as a "super long intro/prologue" but I think the bait/switch and everything being Links fault and now he has to fix it would be cool) Isn't that literally the intro cinematic to Four Swords (or FSA, can't recall)? Link pulls the sword and it releases Vaati? ComposerGuy posted:My stab at this is that it's actually the furthest along in the timeline on the path that got us the first two NES games. That this one takes place a century or two after Adventure of Link. That was my other guess. Someone mentioned a while ago that Link being in stasis for 100 years mirrors Zelda being asleep for 100 years. That and while the cel shaded look (and Koroks) is superficially Wind Waker-y, they're really driving home the Zelda 1 parallels in the marketing. Not to mention Link looks like ALTTP Link with slightly lighter hair and a ponytail.
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# ¿ Jun 25, 2016 00:32 |
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Febreeze posted:If when link dies it creates a timeline, doesn't that still make a failure timeline in every other game? But only OoT has one? There's no logic to it. Because it wasn't thought out, it was thrown together hastily for a marketing push. I mean, it's possible that there are a billion timelines for a myriad of possible outcomes in each game, but we only see the ones something interesting happens in. Either way, I like the timeline, but liking Zelda in a Mad Max style way is fine too. Zelda started off as a series with a clear timeline, it's only around WW that it started getting really confusing and murky. I appreciate them trying to tie it together, even if it was a marketing ploy. But it's also valid to just treat all the series with clear timelines between them separately and not try to connect those individual stories.
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# ¿ Jun 25, 2016 22:03 |
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Evil Eagle posted:There's a secret at the end of the game if you never die. Specifically You see Marin flying as a seagull, which is a callback to some of her earlier dialogue.
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# ¿ Jul 6, 2016 06:11 |
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It would take something massive for BOTW to suck. Like, they seriously spent hours upon hours showing the game off and it never got old. I guess it's possible this is a long con and the first area is the only good part of the game, but it would take monumental incompetence to screw up given that we've seen freeform gameplay and not scripted playthroughs of linear areas.
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# ¿ Sep 5, 2016 09:32 |
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DalaranJ posted:I want to know what Andre puts on his resume if he ever looks for another job. "Slavish, disturbing, and possibly pathological devotion to decoding fine details and minutiae."
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# ¿ Sep 6, 2016 02:18 |
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# ¿ Apr 28, 2024 23:14 |
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greatn posted:Zelda sent Link back because she thought it was sad he didn't have a childhood. Which backfires horribly.
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# ¿ Oct 13, 2016 06:08 |