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Kind of interesting how minimalistic the game is. You wake up in some weird pod thing, get your iPad, and then there's a big world.
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# ¿ Jun 14, 2016 22:12 |
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# ¿ May 5, 2024 19:06 |
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Regy Rusty posted:Relatedly, he said something about "traveling instantly" so looks like fast travel will be available fairly early on, which is good in an overworld this size I bet each shrine is a fast travel point.
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# ¿ Jun 14, 2016 22:23 |
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I have to admit, this went completely beyond my expectations. I was expecting a bigger Link Between Worlds.
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# ¿ Jun 17, 2016 00:36 |
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s.i.r.e. posted:I just beat Mad Max on PC, which is awesome, but I just realized the worst part about a game this big: getting 100% sucks. The new Zelda looks absolutely massive and I'm wondering how they're going to do collecting because on the one hand, if you don't have enough stuff to collect you have world that's big for no reason but if you put too much stuff to fill in that world then things can easily become tedious. Zelda's always been really good about having a lot to do but not too much where you have to sink in 80 hours to do it, I always like that I can pick up a Zelda title and see the whole thing in a day or even single sitting. I imagine this is at least partly why there are breakable weapons. So you'll always need to get new stuff.
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# ¿ Sep 19, 2016 08:14 |
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Happy swordhammer Goron owns.
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# ¿ Jan 13, 2017 09:04 |
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Zelda will get the Master Sword while Link uses Light Arrows to defeat Ganon.
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# ¿ Jan 13, 2017 22:54 |
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Pretty sure it's the Deku Tree.
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# ¿ Jan 14, 2017 03:37 |
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Finding hearts in rocks or grass isn't in this game. It's all potions potions and food.
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# ¿ Jan 16, 2017 18:01 |
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I just chopped down a bunch of trees to make a bridge so I could reach a raft to cross a freeing river. In other games you'd have a little cutscene, get a key item, and it would all come together nice and neatly. This game you just have to think of it on your own, and it just happens organically.
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# ¿ Mar 3, 2017 10:55 |
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OK on Puffer Beach there's this lady holding on to an ancient orb right next to the obvious slot it goes in. How do I get her to let go of it? Anybody figured that out?
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# ¿ Mar 5, 2017 08:47 |
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To pass time in the rain you should find a tree or some other shelter, light a fire under it and pass the time with that.
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# ¿ Mar 6, 2017 22:22 |
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I don't think torches can break if you just use them to light fires. At least, it hasn't happened to me.
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# ¿ Mar 7, 2017 01:44 |
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Where exactly is this deer hunting mini game people have mentioned?
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# ¿ Mar 15, 2017 22:13 |
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Improbable Lobster posted:Skyward sword and breath of the wild are opposites Which is funny because a lot of BoTW's mechanics are directly descended from Skyward's Sword. Like, the Stamina meter is the most immediate, but there also the materials system. Both cooking and upgrades were in more basic forms in that game. Dowsing developed into the Sheikah Sensor.
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# ¿ Dec 16, 2019 07:49 |
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GATOS Y VATOS posted:If you choose the massage option at the hotel you get a sound only scene where you hear the masseur and some ruffling fabric and they she "Oh!"'s in surprise, then slyly laughs and then you get up the next day with full hearts plus and an extra stamina wheel. It's implied that she gave Link a rub & tug. I'm calling it this is a reference to the healing ladies in Zelda 2 Twelve by Pies posted:Hmm but you also wake up with more extra hearts than usual and an extra stamina wheel if you take the Goron massage in Goron City. Link does not discriminate.
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# ¿ Jan 14, 2020 06:45 |
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Man I basically play BoTW as a Stealth game. Link ain't got time for chivalry he will backstab you and if he can't do that he'll pelt you with a million Bomb arrows.
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# ¿ Jan 16, 2020 06:49 |
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You know is it just me or is it actually a lot easier to get money in Master Mode. SIlver and Gold enemies drop gemstones in addition to the usual monster bits, and with Master Mode's increased number of silver and addition of gold enemies I just am loaded with Sapphires, Topaz, and Rubies.
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# ¿ Jan 27, 2020 03:17 |
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A constant struggle between player and game designer is that when having the choice between the safe, boring option and the risky, fun option people will tend to pick the former.
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# ¿ Jan 27, 2020 05:09 |
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Bust Rodd posted:I think Horses are a cool idea, but mechanically I fast travel absolutely everywhere and am constantly ditching what I’m doing to go base jumping off bridges and cliffs or climbing mountains, and my horse can’t come with me. If you have the Champion's Ballad DLC there is a quest to get you a bit of horse gear that let's you teleport said horse to wherever you are. I have used it, and my horses, a lot in this Master Mode No Fast Travel run I've been doing.
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# ¿ Feb 28, 2020 22:59 |
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Cattail Prophet posted:If teleporting your horse is allowed can you really call it a No Fast Travel run? Link isnt fast traveling the horse is
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# ¿ Mar 1, 2020 17:23 |
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I mean even in Zelda 1 the required burnable bushes and bombable walls are relatively unique compared to the more obtuse optional ones.
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# ¿ Mar 7, 2020 17:07 |
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Bust Rodd posted:I don’t understand why people make that comparison. Dark Souls games don’t look, act, play, or respond like Zelda games... at all. Dark Souls is fairly evocative of the first two Zelda games for being very methodical games which drop you into the world and just let you go whichever way you want while being kind of indifferent to the idea of guiding the player. It's not such much the moment to moment gameplay so much as they inspire similar emotions through their mechanics.
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# ¿ Apr 3, 2020 15:40 |
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Because OoT was made when just getting a 3D game that worked and played well was a new and exciting thing that was groundbreaking in and of itself. Wind Waker had to be more ambitious just because by that time 3D games had been established. Edit: OoT literally invented the idea of the lock on in a 3D action game. Dr Pepper fucked around with this message at 08:16 on May 30, 2020 |
# ¿ May 30, 2020 08:14 |
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I hope Zelda's Sheikah Slate moveset includes the Camera rune in some way.
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# ¿ Sep 9, 2020 03:59 |
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nrook posted:A classic extra challenge is to refrain from fast traveling. Obviously this doesn't really make the game "harder" in a traditional sense, but it makes it immersive in a novel way. No Fast travel is a very different experience. Been doing one with Master Mode and one particularly memorable one involved the "Under a Red Moon" shrine. See, I had marked it for later, but then a bit of time later the Blood Moon rose up in the night and I realized there was a problem. The shrine is in Hyrule Ridge area. Where was I? Akkala. As far away from the shrine as possible. Luckily, Blood Moons don't go into effect if you are in a shrine. So I dived into one before it could trigger. Once the time passed I exited, and I had a day or so to race across Hyrule to that shrine. It was rather intenses, rushing past on my horse as fast as possible. Not to mention that I had to stop several times to help people being attacked by monsters (What? You think a Hero's going to leave people? ) I made it with an in game hour to spare, with the moon very red and visible in the sky.
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# ¿ Sep 26, 2020 19:09 |
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pentyne posted:With any gatcha game it's not even a remotely smart idea to play it for at least 6-12 months once the whales have hit it and someone has dug into the code to see if the listed drop rates are true or if the company is lying about it and has some devil algorithm that will make sure someone gets a legendary at certain intervals based on user data for when spending starts to decline. This is actually illegal. Like, any f2p game with gacha elements made anywhere in Asia has to be 100% honest about drop rates because all those countries have regulations stating so. PCjr sidecar posted:I’d read it as: at the start, not every poster in the thread is a whale or whale inclined, but the gatcha ratchet eventually drives out the non-whales, or the non whales stop posting It helps that it's straight up not true. If a game is not-whale friendly it tends to stay that way and games that aren't don't get big threads here on SA anyways.
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# ¿ Oct 1, 2020 00:48 |
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Heran Bago posted:The claims that the gacha can be ignored for the main game's storyline content are lies. No it isn't. Like, not every F2P game is going to be scummy whalebait. There are good ones that don't require a new mortgage to beat.
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# ¿ Oct 19, 2020 22:27 |
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Cartoon Man posted:Here’s Ubisoft’s take on BOTW. Yes a light hearted game made by a company that shields abusers are rapists sounds fun.
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# ¿ Oct 24, 2020 21:15 |
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The Maroon Hawk posted:I legit think (and hope) it’ll be something like this, followed by Zelda going to deal Ganon in Hyrule Castle as the final boss. Ftfy
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# ¿ Nov 3, 2020 09:59 |
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Bust Rodd posted:My favorite Zelda speed run lore is how the WW speed runs had more or less been static and gridlocked for like 2 years and then someone figured out the Sacred a water plant boss interaction 10 years after the game comes out because the ahD rerelease and suddenly there’s new life breathed into the community and people went insane trying to figure out how to make use of it. I feel like typos and autocorrect rendered the core of this post unrecognizable. What is the trick that was discovered?
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# ¿ Nov 19, 2020 16:47 |
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Bust Rodd posted:14 Years Later, Zelda Fans Discover New Way To Kill Wind Waker Boss OK that's pretty amusing.
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# ¿ Nov 20, 2020 18:59 |
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That's a pretty clever way to be able to easily make the countless NPCs in the game.
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# ¿ Jan 4, 2021 08:46 |
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JustJeff88 posted:I genuinely want them to release a Zelda collection for Switch with Skyward Sword, Phantom Hourglass and Spirit Tracks, but called "Sensible Controls Edition" Skyward Sword is way, way too tied to motion controls to ever use anything but (Also it is the Sensible controls. ) Luckily the Joycons can work just as well as a Motion+ Wii Remote.
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# ¿ Jan 21, 2021 03:32 |
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Tender Bender posted:Getting back into hyrule warriors and I know this is a nitpick but the OC's are really bothering me, especially since they're so prominent in the Legends campaign. Lana isn't Saira because her personality and role in the plot isn't Saria and same with every other character next question. I don't know if you've ever played any crossover games before but typically they have some original characters made for the game to help set up and enable said crossover plot.
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# ¿ Jan 21, 2021 18:44 |
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Judge Tesla posted:I'm not going to stand for this Volga slander, he's Volvagia and Lu Bu combined and one of the best characters in the game.
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# ¿ Jan 22, 2021 02:25 |
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Vandar posted:The fact that we haven't gotten a Zelda Maker in the same style as Mario Maker yet is downright criminal. Nah a key part of Mario Maker is that making a Mario level ca be made very simple and game-like. You paint level features, put Mario down. With Zelda you have overworlds, dungeons, tons of possible items combinations etc. You could make a Zelda Maker but it would be a much more complicated product with a steeper learning curve and I don't know if Nintendo wants that. Dr Pepper fucked around with this message at 00:19 on Jan 27, 2021 |
# ¿ Jan 26, 2021 22:01 |
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Zore posted:
I mean Saria's Song plays while interacting with him.
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# ¿ Jan 27, 2021 00:21 |
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Ogmius815 posted:Apparently the 3D All Stars version is based on a 1997 Japanese re-release version that was itself a back-translation of the North American version of SM64 (which had mostly, extra voice acting for Mario and Peach and bug fixes). So its almost the same as the NA N64 release, but not technically "identical." One of very few differences you might have noticed is that the cannon shot star in Jolly Roger Bay is out in the open, rather than inside a ! block as in the N64 NA version. It also fixes the glitch that lets Mario Backwards Long Jump to reach Warp Speed so it breaks most speedrun strats.
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# ¿ Feb 9, 2021 02:59 |
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Skyward Sword was good. It took the increasing emphasis on set peices and making even the overworld a puzzle solving experience that Zelda has been building up since OoT and took it to it's ultimate conclusion. BoTW owes a ton to its existence. Also the swordplay and setting own.
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# ¿ Feb 10, 2021 00:04 |
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# ¿ May 5, 2024 19:06 |
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Kassad posted:Pretty much, they're just changing the cosmology to fit the story of the latest game. It's like how the goddess Hylia wasn't a thing before Skyward Sword, or the three goddesses before OoT (LttP just mentioned gods without any details). Nah the LttP manual told the same creation myth story that the Deku tree detailed in OoT. The chief difference being that OoT gave them names while the LttP manual just called them the "Goddess of Power" and so on. And honestly it wouldn't surprise me if there was some other mostly Japanese only extra source that kind of hinted at Hiyla.
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# ¿ Feb 28, 2021 18:47 |