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I haven't/am not watching any live streams, it's late in this part of the world and I guess you folks will link to recordings tomorrow? But looking at the trailer, and hearing how it's about open world survivalist and gathering food and cooking and stuff, I just hope it isn't too minecraft-y. I hope for cool dungeon designs and a good plot. It's easy to not have a plot at all except for an opening and an ending with such an open game.
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# ¿ Jun 14, 2016 21:54 |
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# ¿ May 7, 2024 16:31 |
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ArmyOfMidgets posted:https://www.youtube.com/watch?v=0MNLUju3CUY The interesting thing is that BotW has a temple of time that doesn't seem nearly as dilapidated as the one in TP.
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# ¿ Jun 27, 2016 14:15 |
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I didn't know you could even do the race with any horse other than Epona. I knew you could ride them in the pen but that was about it.
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# ¿ Jun 29, 2016 20:32 |
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I like how he uses that LttP ice dungeon puzzle everyone seems to hate as an example of good dungeon design.
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# ¿ Jul 5, 2016 17:14 |
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Yorkshire Tea posted:I will never understand how people had trouble with the SS controls. It turns out that like 9 out of 10 times the problems with motion controls are fixed by telling people to stop pre-swinging the sword in the wrong direction, and just use clear short movements in the direction you want to swing, instead.
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# ¿ Jul 24, 2016 11:16 |
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So, I think the previous parts were linked here? This guy on youtube is doing a dungeon design analysis for all Zelda games (starting with LttP), and it's quite interesting because he goes into actual design decisions the developers made or could've made. Here's the latest, his OoT video that was uploaded a day ago. His conclusion? The Water Temple is the only good dungeon in OoT. https://www.youtube.com/watch?v=6LO8Z1DkDqc&list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2
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# ¿ Jul 24, 2016 11:51 |
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Yorkshire Tea posted:My response to his conclusion is broadly: "But what if linearity is good?" Trent posted:Personally, I always got lost in the forest temple somehow.
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# ¿ Jul 24, 2016 13:51 |
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News on what the NX will be like
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# ¿ Jul 27, 2016 16:47 |
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This is the only Nintendo-related thread in Games that I got bookmarked, so I'll post this here. Feel free to spread the news. The internet archive made a crapload of old Nintendo Power magazines available for free at https://archive.org/details/nintendopower
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# ¿ Aug 3, 2016 20:05 |
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I thought it uses the sensor bar when aiming weapons In other news, Carbon dioxide posted:This is the only Nintendo-related thread in Games that I got bookmarked, so I'll post this here. Feel free to spread the news. Welp, Nintendo DMCA'd them and it was taken offline. Only a few days after they DMCA'd the Metroid fangame.
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# ¿ Aug 9, 2016 16:56 |
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UZR IS BULLSHIT posted:It's also a remake of a Michael Crichton film from the 70s so you don't even have to wait for the show to come out! That's what they said about 12 monkeys, but in the end the series went way further than the movie ever did. I'll check out this series, too.
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# ¿ Oct 5, 2016 21:45 |
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Yes it was right there, and Ganondorf tried to grab it. But because he cares about power more than anything else, he only kept that piece, and courage and wisdom went to Link and Zelda. IIRC child Link and Zelda do not yet have the triforce symbol on their hands.
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# ¿ Oct 14, 2016 16:12 |
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ArmyOfMidgets posted:This'll get shut down way before any new info on BotW gets released. No, it'll get shut down about 2 days after the official release of the mod, so that it's out there, fans have their way, everyone can find it on file sharing sites - but Nintendo has done what their lawyers demand of them as well, making everyone happen. That's exactly what happened with the last few Nintendo remake projects, so it'll probably go the same way.
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# ¿ Oct 18, 2016 22:58 |
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This has incredible animation quality for a fan production. https://www.youtube.com/watch?v=vbMQfaG6lo8
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# ¿ Nov 22, 2016 23:43 |
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I still find myself wondering why time stands still behind the ground level door of the clock tower.
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# ¿ Nov 24, 2016 17:24 |
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http://retrogamingmagazine.com/2016/12/09/3d-printed-legend-of-zelda-board-created-sold/
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# ¿ Dec 19, 2016 18:10 |
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pre:Dawn of The First Day - 72 Hours Remain -
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# ¿ Dec 29, 2016 09:11 |
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pre:Dawn of The Second Day - 48 Hours Remain -
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# ¿ Dec 30, 2016 08:53 |
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Neddy Seagoon posted:With a decent set of headphones you could also cover general digital entertainment and just "regular" videogames. Sit with the VR glasses on and bam, stadium-sized screen in front of you with surround sound. Also equating motion controls with VR motion-tracking tech is just dumb. Motion controls amount to "look, you waggle and stuff happens onscreen". Motion in VR is "holy poo poo, that's my hand picking up the thing in this virtual world! " I tried it once at a demo. The hand in the VR game was much hairier than mine.
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# ¿ Dec 31, 2016 08:54 |
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pre:Dawn of The Final Day - 24 Hours Remain -
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# ¿ Dec 31, 2016 08:56 |
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Waltzing Along posted:LA is better than LttP. I mean, yeah. It acknowledges this itself. It just won't stop telling you how the compass gained a new function.
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# ¿ Jan 8, 2017 11:11 |
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Looked at some of the other stuff they have, as some things have reviews. They have "Link on a Loftwing". The reviews all have 5/5 stars, but one buyer said that assembly(!) was quite difficult. Some others said that it's REALLY big, they had trouble finding a display case large enough, and you shouldn't buy it if you don't have a lot of empty room to spare.
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# ¿ Jan 12, 2017 20:26 |
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Those Zoras are based on their Oracle of Ages design aren't they?
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# ¿ Jan 13, 2017 19:51 |
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I don't really mind the motion controls in the wrong version of Twilight Princess and I think they're perfectly fine in Skyward Sword. But I would like to use this opportunity to complain, for the first time of my life, about the Wii motion controls. It's not Zelda specific though. Okay, so I'm a modern person who watches tv through the internet. Cable tv is for old people, right? My old Wii, which actually has gone mostly unused for the last two years or so, was the only reason I still hadn't put my old CRT TV with the trash yet. Yes, a CRT. But the TV was dying and I wanted to get rid of it, so I found a solution: you can buy a 3rd party 'made in china' Wii2Hdmi converter thing, you plug it in the Wii's AV port and you plug in a HDMI cable on the other side et voila. That way I can use my computer screen when I want to use my Wii again. Except it didn't work. I kept getting a black screen with an "Out of Range" error, while audio came through fine. Some googling taught me that this error had to do with having the wrong screen setting on the Wii. Okay, alright, I hook the Wii back up to the old CRT, went into the Wii options menu, went to the screen settings page, and there were three options: 50Hz, 60Hz and HDTV. HDTV was greyed out but internet told me that switching between 50 and 60Hz should work. It didn't. I was quite sure that the HDTV option would work, so I looked up how to enable it. "The Wii can detect the type of cable you plug in. The option will be enabled only when you plug in a HD cable". gently caress. So, what I ended up having to do was memorize the options screen, plug in the HDMI convertor, point the Wiimote at a black screen, and blindly navigate it, my only help being the slight buzzes the Wiimote gives whenever you touch a button. I had to navigate the screen blindly with my Wiimote, count the buzzes, and somehow manage to press HDTV followed by OK. And it worked! But at times like these, it would've been really incredibly convenient if the Wii options menu could understand the d-pad. Holy crap, I hate blind motion controls. -------- Feel free to laugh at me.
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# ¿ Jan 30, 2017 22:35 |
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Lemming posted:I got two questions A friendly Stalfos with a pumpkin farming mini game.
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# ¿ Feb 7, 2017 07:13 |
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Cojawfee posted:
im the 10 eur price ticket.
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# ¿ Feb 7, 2017 20:37 |
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So, they're saying that if the player is dead inside, their game's version of Link is also dead. Makes sense.
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# ¿ Feb 9, 2017 23:25 |
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Today in the news: Breath of the Wild will be the first Zelda game to have a complete Dutch translation since "De Toverstaf van Gamelon". I wonder what other less-used languages they'll translate it into.
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# ¿ Feb 20, 2017 22:11 |
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Yeah, looks like sadly my worries are valid, and this game has no big epic dungeons that get more difficult as you progress and feel like you're invading some evil place. All the puzzles are randomly strewn on the overworld instead, meaning you lose the sense of progression you get if you put in even a smidge of linearity into a game. The big epic dungeons are what make a zelda game and without them, what's left is a stunningly beautiful, zelda-themed, sandbox overworld. And sandbox games bore me. I mean, even though Majora's Mask was mainly about the overworld and the people, and that was, honestly, fantastic, they STILL cared enough to put in four interesting dungeons that would each unlock new places in order, giving you a clear sense of progression through the game.
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# ¿ Feb 26, 2017 14:24 |
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Bust Rodd posted:We've had multiple confirmations about dungeons and the impact they have on approaching the final castle...? There was that review someone linked a few pages ago that said the four plot dungeons are way smaller than any dungeons in previous zelda games, and much more like the BotW shrines.
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# ¿ Feb 26, 2017 15:34 |
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# ¿ May 7, 2024 16:31 |
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Originally posted over in the LP subforum https://www.youtube.com/watch?v=sehcIxF-_eo
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# ¿ Sep 10, 2018 19:12 |