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I'm very down with that. Into the idea of mostly wandering around and not getting many cutscenes. Also, I said this in the last thread, but I am more into the idea of being Link with armor+spear than really makes sense. It's like something that I've had a desire for ever since I've been a kid, for whatever reason.
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# ¿ Jun 14, 2016 22:21 |
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# ¿ May 5, 2024 18:05 |
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Infinitum posted:Game of the Year
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# ¿ Jun 15, 2016 17:16 |
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I'm not worried about the open world getting boring either, but if people really expect a map of that size to be packed with unique encounters and quests they're looking to be disappointed
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# ¿ Jun 15, 2016 19:17 |
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gannyGrabber posted:Uh yeah SS was really good This game, by all appearances, will be what gets me back into them.
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# ¿ Jun 15, 2016 20:36 |
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greatn posted:Here's a strategy you can try. Go to the first temple and just keep going in and out to grind. Grind up only your attack. Health once or twice if you absolutely need it.(and there's also a heart container near the first temple). Get your attack to like five or six but never level up your magic or health. Now after you gain that fifth or sixth attack level, get ready to beat the temple. On the way down just make sure you gain enough experience that you "decline" leveling up your health or magic again. Now after you beat the boss and return the crystal you will automatically gain enough experience to get to the next attack level. But instead choose magic or health. The level up screen will just keep popping up as long as you have exp to spare. Spread it around, and you'll end up with Everything at 5 or six because you have such a surplus. You'll never need to grind again, the rest of the game should naturally fill out your levels to eight, probably. Grinding those levels out in the first temple takes maybe an hour and half, and goes by quicker as you gain more attack and kill almost everything in one hit. You don't need to grind at all in 2. the parts people get stuck on are generally parts where they don't know where to go, not combat segments. if you just play the game normally you get plenty of XP, just keep a walkthrough open for if you get stuck
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# ¿ Jun 16, 2016 03:06 |
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Link just burning the poo poo out of the wilderness makes me think of this
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# ¿ Jun 16, 2016 23:18 |
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SeANMcBAY posted:https://www.youtube.com/watch?v=S0Zcyzo3w54
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# ¿ Jun 17, 2016 04:26 |
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it wasn't as cool in SS
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# ¿ Jun 17, 2016 04:56 |
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I'm sure you'll be able to win fights without doing any fun goofy physics stuff if you don't want to.
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# ¿ Jun 17, 2016 06:19 |
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it's good. I can never tell what part of the zelda game popular opinion cycle it's at. you know the one, it goes from "it's a letdown and the focal point of the fall of the franchise->actually it's pretty good" with basically no room in between
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# ¿ Sep 23, 2016 04:03 |
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TP's Yeti mansion and Arbiter's grounds are a couple of my favorite dungeons in any LoZ game. Lakebed temple has incredible atmosphere IMO but isn't very interesting to play. City in the Sky sucks. The rest are fine.
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# ¿ Sep 24, 2016 03:24 |
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I always wished food in this game would all be timed buffs, no healing. I don't like that you can walk around with a huge supply of big healing items you can pause and eat whenever you want.
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# ¿ Dec 20, 2018 00:25 |
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I think it's boring to win a tough fight by shoveling food into my face unless you just don't press A on things when traveling around, after just a short bit of cooking you have tons and tons of healing items and will not realistically die unless you get oneshot
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# ¿ Dec 20, 2018 03:43 |
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Pissed Ape Sexist posted:The point of the game is not difficult fights, and the distinction between food/potion functionality isn't a simple binary choice a player has to make when spending rupees at a store in a fixed place. You have to blend/craft useful things according to a (loose) preparation plan and can stock your inventory accordingly. Sure, the more you explore the more components you get. Totally a part of the game. But if you need to climb a huge thing with low stamina, the staminoka bass you caught won't do poo poo unless you cook it up with something at a specific place to bring out its attributes. The game is designed to be accessible, scalable, and adaptive to how a base-level player wants to explore while leaving bigger challenges to more advanced challengees(?). I'd posit that it's not a problem, it's a feature some players may have outgrown-- and that's okay. Zelda games, especially BotW, are not Dark Souls slogs. They WANT you to be prepared for the next cool thing they made for you so you can enjoy it. You're the kid and the developers are the parents who made you a scavenger hunt for your birthday. GATOS Y VATOS posted:The thing is that you can just not pick up consumables. The game is meant to be incredibly accessible for everyone. You can make of it the way you want to play it. If they stick to the same engine for the next game they most likely won't give up the amount of consumables because that would make it less appealing for an enormous amount of the fanbase of BOTW. s.i.r.e. posted:So... don't do it?
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# ¿ Dec 24, 2018 04:21 |
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SeANMcBAY posted:I disagree. The best games are ones that lend themselves to that kind of thing. It's a big part of why I haven't finished BotW yet. I ran around fighting Lynels for a while after the first couple divine beasts and then I got sick of it.
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# ¿ Dec 24, 2018 22:44 |
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it's still way loving better than twilight "grey visual filter bug hunts" princess btw
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# ¿ Dec 24, 2018 22:45 |
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The Bloop posted:I love WW to death but I don't think I ever died after the first little bit. The Bloop posted:Combat isn't the first, second, third, or probably even fourth thing important to a Zelda game being good. BotW isn't perfect and neither is its combat, but combat difficulty is so obviously not the point To be clear wrt what I was saying earlier, I don't think BotW is a bad game, but I do think it's a bad game for me.
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# ¿ Dec 28, 2018 03:04 |
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Argue posted:In general it's not worth it, just accept the loss and die/reload. just get used to dodging attacks for the counter
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# ¿ Jan 27, 2019 20:54 |
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# ¿ May 5, 2024 18:05 |
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Augus posted:-Has a well-paced progression of expanding the parts of the ocean you have access to and discovering new areas
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# ¿ Jan 3, 2020 07:18 |