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I've been playing through Ocarina of Time on my Wii and it's still super great aside from the controls. I long for a camera stick. Somehow the stick on my pro controller perfectly captures how shittastic the N64 analog stick was. I still can't beat that stupid shooting gallery after all these years.
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# ¿ Dec 6, 2016 08:17 |
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# ¿ May 14, 2024 03:35 |
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I've just resigned myself to looking at a guide whenever I've thrown everything against the wall or whenever I feel like I need to do something but it might waste a bunch of time if I'm wrong. I always get caught up by games where I have to go do something that I already tried that didn't work but now it will work because some other thing changed. The forest temple is annoying because it's the first temple with keys and none of the keys are really on the way to the doors.
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# ¿ Dec 6, 2016 15:22 |
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Using the guide is definitely a trap. I think I still have physical guides to OoT and MM somewhere. I started using it to find all the minor stuff like the sun's song and some bottles and whatever. I'm not 10 years old anymore, I don't have time to scour the entire game for every little thing. I started worrying about missing something and kept looking at it. Now I make sure to actually play the dungeon as far as I can before looking something up. I can definitely see why I had the guides 20 years ago though. Sometimes the only information for the next thing you have to do is mentioned by the big owl one time. So when I was a kid and went through the dialogue and then hosed off to the fishing pond and then quit playing, I'd totally forget what to do when I loaded it back up. Unless Navi says it six million times or something.
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# ¿ Dec 6, 2016 16:08 |
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Did you make sure to call Epona over first?
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# ¿ Dec 6, 2016 17:19 |
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I don't know what it is about 3D zeldas that make them so cool but have the worst controls ever. They always have cool gimmicks and interesting items and the worst control scheme. Every 3D zelda game has involved me twirling around some item trying to go exactly where I need it to.
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# ¿ Dec 6, 2016 19:02 |
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It's not really hard. In any other game, it would be super easy. Leave the bow facing forward, get the timing right, move the bow left and right for the blue rupees. The problem is that Nintendo sticks are terrible and there doesn't seem to be any granularity between "barely moves" and "moves too much."
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# ¿ Dec 6, 2016 21:29 |
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I just want to know if the new Zelda will have crappy midi tunes for the soundtrack.
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# ¿ Dec 6, 2016 22:35 |
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I'm the hero of time and you guys should show me some respect. Anyway, here's wonderwall.
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# ¿ Dec 7, 2016 02:35 |
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I started playing Twilight Princess a bit and the 480p (luckily I have component cables) isn't very good. N64 zeldas look great on it though. Breath of the Wild should look amazeballs.
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# ¿ Dec 7, 2016 06:13 |
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Ice Fist posted:It's actually kind of weird that when I boot up an emulated OOT I'm like, "what is this?? Did I really play this as a kid?" and then like an hour later I barely notice anymore. It's worse on an actual N64. I loaded up Episode 1 Racer and everything was so blurry I couldn't even read anything. While there's some issues with the UI and some textures, emulated N64 games look pretty good. The 480p version I'm playing on Wii looks like how I remember it in the 90s.
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# ¿ Dec 7, 2016 06:39 |
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It's called "Breath of the Wild" maybe it's just a game where you collect various kinds of mints because Link's breath stinks.
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# ¿ Dec 7, 2016 19:40 |
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Uh it looked good enough, so let me buy a switch and the new Zelda game plz.
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# ¿ Dec 8, 2016 07:00 |
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You'd think the PS Vita or the 3DS would have done that. Maybe having the Switch as the main console and forcing people who want a Nintendo to have a portable device is what will do it.
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# ¿ Dec 8, 2016 09:13 |
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Alec Eiffel posted:Why is this the most hideous thing ever That looks really cool and I'm going to buy it.
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# ¿ Dec 14, 2016 00:35 |
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Do we know where along the timeline Breath of the Wild will be? I guess we don't really have any details. I need to finish OoT and then I plan to go through the "hero is successful" timelines with the games I have. Which is everything except Four Swords + Hyrule Adventure. I need a new gamecube controller because I lost my wavebird so I can play Wind Waker. Not really interested in the defeated timeline. I'm trying to get into LttP but I just don't really like the gameboy or the NES games.
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# ¿ Dec 15, 2016 19:40 |
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It's just fun to think of there being different time lines. Sorry if that makes you really mad.
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# ¿ Dec 15, 2016 20:58 |
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I like that. Each game is a story about what happened. It's not exactly correct because no story maintains its integrity when it gets passed down through time.
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# ¿ Dec 15, 2016 22:06 |
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Do you think we can hold down the run button until the cape powers up and then fly across hyrule?
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# ¿ Dec 23, 2016 23:03 |
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Is any of this new or interesting or real? http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/great-plateau/
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# ¿ Dec 25, 2016 06:19 |
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I'm finishing up OoT and there are lots of things I didn't realize were in this game. Maybe it comes from the various stones around the world but I didn't know you could play the song of storms or the sun song at certain places to just make fairies show up.
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# ¿ Dec 27, 2016 07:50 |
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Was someone complaining before that Skyward Sword doesn't have anything to skip conversations? You just hold A. While it's not as fast as some things in the N64 zeldas where you could press B and skip whole conversations, it is faster than some things in the N64 Zeldas where you couldn't skip something at all and there was no way to speed it up. In any case, I find holding A so I can go through the conversations closer to my reading speed pretty nice.
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# ¿ Dec 29, 2016 04:33 |
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Did you see the part where I said it's a compromise between the N64 instances where sometimes you could skip but sometimes you had to slowly watch the entire conversation?
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# ¿ Dec 29, 2016 06:26 |
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TP was obvious button replacement but so far Skyward Sword seems to be justifying it's motion controls a bit better.
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# ¿ Dec 29, 2016 18:16 |
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You could replace the sword stuff in Skyward Sword with an analog stick. It would be just like doing tricks in the Skate games. I kind of like the sword stuff in Skyward Sword though, much better than Twilight Princess. But I'd be ok if they had the same stuff in BotW but using the second stick to choose sword slashes.
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# ¿ Dec 30, 2016 18:21 |
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ITT: People who have never tried VR make wrong assumptions about VR. VR isn't a replacement for the current way to play games, it's another way to play games.
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# ¿ Dec 30, 2016 19:58 |
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So far the only bad thing about skyward sword is bomb rolling. If you're sitting on something that doesn't let you hang your arm down, it's really awkward. Figuring out the flight controls is a bit finicky but I'm getting the hang of it. While the game would work just fine without motion controls, it uses them pretty well.
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# ¿ Dec 31, 2016 20:44 |
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Zelda II is probably the worst. Even if SS throws out some really stupid poo poo, there's still enough cool things in this game to make it be good.
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# ¿ Jan 1, 2017 02:52 |
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Phimosissy posted:Zelda II holds up pretty well compared to most NES games. It certainly has flaws, but there's a lot of good there too. Way above dumpster fire level. "Compared to most NES games." NES games are pretty trash. There's only a few good ones and even with those you'll just end up wishing you were playing it's equivalent on SNES or later.
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# ¿ Jan 1, 2017 07:54 |
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Alxprit posted:People's enjoyment of Link to the Past really hinges on whether they played it back in the day or not, it seems. I'm one of the people who likes it, and I play it often still. But my younger friend played it for the first time a few years back and just didn't like it. But he also dislikes Super Mario 64, because Galaxy is better. Oh well. That applies to almost anything. I played through OoT recently because I love the game. As soon as I started it up, I realized I would hate it if I didn't have the nostalgia. The controls are terrible, and there's no direct camera control. You either have to use Z targeting or C-Up. Either of those has a small chance that you either target on to something or navi happened to be bitching at you and you're talking to her now. It has a terrible habit of moving the camera around for something but not putting it back. So when I'm racing out of the Kokori village and I stop to play Epona's song, it plays the song cutscene but then leaves the camera there. I either have to press Z to look the right way or now run towards the camera. Z targeting only works for rotating the camera, the game still decides the pitch. Often it decides to point the camera down when you're trying to look over or up at something. They should have used the D-pad to control the camera instead of having the entire D-Pad toggle the minimap. I don't know why you'd care if you could toggle that. Nostalgia allows you to look past little annoyances to get to the part of the game you like. Cojawfee fucked around with this message at 22:12 on Jan 2, 2017 |
# ¿ Jan 2, 2017 22:01 |
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romanowski posted:maybe you're talking about Oot3D but using the d-pad to control the camera wouldn't have made any sense on the N64 controller I was playing on Wii with a pro controller. I can see how DPad camera controls would be awkward on the N64 controller but with how awkward it is to do anything the game, moving my left hand to move the camera around wouldn't be the worst.
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# ¿ Jan 3, 2017 08:58 |
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RBA Starblade posted:LTTP is my favorite still, but OoT holds up pretty decently I thought. I went back and finally beat it a few years ago using the Gamecube port, and didn't have too much trouble with it which is funny, because I found it almost impossible as a kid (and Gohma was terrifying to me then too). I still don't like Majora's Mask though. Something about the time limit, even though I know it's not really a thing and I love other games like Dead Rising. OoT did seem more daunting when I was a kid. I was terrified of Gohma and had trouble bringing myself to do the adult temples.
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# ¿ Jan 3, 2017 18:38 |
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s.i.r.e. posted:I remember spending so much time getting the adult temples done when I was a kid but now I hate the thought of replaying the game because the child dungeons are boring and I really only want to do the adult ones. Really only Jabu Jabu is annoying and boring. The Deku Tree is pretty easy and Dodongo isn't that bad. Jabu Jabu is a dumpster fire though.
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# ¿ Jan 3, 2017 18:59 |
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Walking around in a big whale and different rooms are different parts of its body is interesting in concept. In reality, it's poo poo.
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# ¿ Jan 3, 2017 20:45 |
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The rolling in Phantom Hourglass is terrible. I can get it to work maybe 1 out of 10 times.
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# ¿ Jan 3, 2017 23:22 |
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One thing I'm going to miss from Skyward Sword is how easy it is to kill Keese. Just hold the controller vertically and swing it around and they are all dead. As opposed to trying to get a lock with the slingshot before they dive bomb me or trying to get a lucky sword strike in every other game.
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# ¿ Jan 5, 2017 00:18 |
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Bombadilillo posted:Oh shotgun slingshot them? I haven't had to use it yet so far because it's just so easy to hold the sword up and swing it around as they swarm me. In other games, it would let you Z Target them until it's nearly too late. By the time the slingshot comes out, there's a split second before it's too late and they hit. Another thing that needs to stay is bombs and bomb flowers being the same thing, and being able to replenish the bomb bag with bomb flowers. There's just so much good stuff in Skyward Sword that it can't be the worst.
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# ¿ Jan 5, 2017 17:04 |
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Bombadilillo posted:You can emulate it well (better then the original) already, and theres $15 senor bar that usb to pc that the wiimotes connect to. So its ridiculously easy to do it yourself, you can properly rip your games if you mod a wii so you don't have to at all. The right joycon has an IR sensor and I would assume they both have IMUs so it's not like it isn't possible.
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# ¿ Jan 5, 2017 22:15 |
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Bombadilillo posted:Does the switch peak out of the dock so it can be a sensor bar? I don't know for sure how it works, but right joycon becomes a wiimote to replace touchscreen functionality.
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# ¿ Jan 5, 2017 22:23 |
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The upgrade system isn't even all that bad in Skyward Sword. Unless it gets really bad later on, I've only done one resource run. I just beat the ancient cistern and upgraded everything I have to the best they can be. I needed some tumbleweeds because they are a real bitch to catch, and some ancient flowers. Though I do usually stop to pick up whatever I can find and I smash every pot after doing that in every other Zelda game. My only complaint so far is that it's tricky to gauge when to swing the net. So unless something gets really annoying in the next few dungeons, I don't have anything against it. I would much rather be able to treasure hunt my way into bigger bomb bags and whatever than have to play some dipshit shooting gallery minigame with terrible controls.
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# ¿ Jan 6, 2017 02:01 |
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# ¿ May 14, 2024 03:35 |
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Phimosissy posted:If it wasn't on a stupid fake stick and if it was textured better so it didn't look like playskool plastic, it might be worth considering. Nice meltdown.
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# ¿ Jan 12, 2017 02:39 |