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Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
I missed this thread which is a shame as I'd have loved to play with some goons in this alpha test that just ended on 20 December.

I played with a friend and some random guys we matchmaked with and found the game was pretty fun. I'm not wholly convinced that the game is going to have tons of more content upon release as they are releasing in March and we have seen two of the three trading companies they have mentioned.

It seems like the basic premise is don't actually let players buy better guns/swords/ships, and instead currency basically exists to dress up your pirate barbie and your ship, and to gain (in)famous status among other players for being a certain type of player.

Having played EVE Online I know emergent game play can be pretty fun, but a lot of players will struggle to see the point in becoming filthy rich if you can't use that money to beat people to death with your expensive ship and guns.

I actually read the technical alpha forums for a bit, and oh boy were there a LOT of people complaining about being killed in an open world PvP game about pirates where the designers have said they intend to have no safe zones.

At first i was concerned that the game was going to be ruined by griefers, but I soon realised this was all bitching due to several mechanics:

1) If you never have more chests on your ship than you have crew members, if you're being chased you can literally beach your ship on an outpost, jump off the front of your ship with a chest, run and sell it and now killing you holds 0 rewards for the attackers (other than stealing your cannonballs, wood, and bananas)

2) If you sell your chests regularly it takes probably about 5 minutes extra to return to the outpost and sell, and means at most you can lose like 30 minutes work

3) If someone is chasing you and is determined to try and catch you no matter how many sailing tricks you pull, which is what my crew did, when you get bored you can either fight them and die at no cost, or just voluntarily scuttle your ship, and watch it sink before they can get there. Honestly I wish they had just done it 20 minutes earlier and saved us both the hassle.

4) I think it's a bit too difficult to actually sink ships right now as two people can repair a ship in practice for as long as they have wooden planks, so the game simply becomes "your supply of cannonballs vs our supply of wooden planks" which is boring as gently caress. So even if you are shot, a crew focusing entirely on repairing and sailing as fast as possible will basically be in no danger.

Essentially I'm hoping when this comes out lots on 15 year old are going to cry when you ram their ship and sink it and they lose all their treasure and complain on the forums.

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Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Dr. VooDoo posted:

I can guarantee you there’s going to be some emote or goofy rear end action that will mean “I am friendly” that if ignore being, you know, a mother loving Pirate will cause much gnashing of teeth.


I got a free upgrade of Windows 10 and plan on doing a massive upgrade to my PC for this game. I am excited to be a pirate and I’m a sucker for any pirate video game that looks good. There’s a surprising lack of any good pirate games out there

I think the best system would be some sort of flag system, since pirates used to fly under false colours it sort of helps both people. Of course people will bitch when they say "this dude was flying the friendly flag and at the last minute changed to the pirate flag!" but then you can just laugh at them harder and say "that's what pirates did".

Honestly looking at all the bitching from people who thought it made sense to sail around on their own in a game clearly designed for a four person crew was one of the best bits of the alpha.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

AirRaid posted:

Four person crew was alright but I still think a couple of people on the smaller ship is a better experience. The galleon is a pain in the arse to sail.

That's kind of the point though right?

The galley with four people is actually faster than the two man sloop (thanks to having more sails) meaning that a well sailed galley is pretty awesome, but it's difficult to do well and that's where the challenge is.

The two man sloop was just easy mode to be honest, the person steering can see what they are doing all the time and can easily run down to the map and back up to the wheel, so there's basically no need for a second person. On the other hand you can just about sail the galley with 3 people, but after a bunch of people quit the matchmaking on the last day we ended up with just 2 and then just me, and the galley is basically impossible to sail properly, which to me shows there's teamwork needed, as opposed to the sloop where I can just sail around while you play hearthstone until we land at an island.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
To be fair me and a mate did some galleys with random guys and it was hit and miss but half the dudes we met were OK.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Closed Beta has been announced for 24 - 29 January.

Anyone who was in a previous Alpha and/or a member of the Insider programme before 1 December 2017 will have access.

Anyone not one of those people can still gain access to the closed beta if you pre-order.

They have said the beta experience will be tailored for the event and will include some unseen features but also will have some features from the alpha disabled.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Dr. VooDoo posted:

Has there been any indication what the system recommended specs are yet?

Only "Windows 10".

For what it's worth i have an i5 processor and a 1050 Ti and the alpha ran fine on my computer.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
They've said that they are holding stuff back that was in the Alpha, but I can't really imagine what that would be other than the progression system.

Like what are they going to take out? The sailing and the PvP are core mechanics, so all thats left to take out are the emergent stuff like wrecks which weren't a big deal, and voyages, which are a key mechanic.

I suspect they may remove the progression system, and just have set voyages people can undertake to dig up treasure.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
It's funny to watch all the people posting comments and things about this game saying "There's going to be no progression and a lack of content" when really we don't know the details of all of the content yet. When you point this out you get called a rabid fanboy and get told you're making it into the next No Mans Sky.

What happened to the time were people played games because they were fun to play, and not because there was a skill tree of 1,000 weapons and stat boosts to unlock?

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Yeah agree in the idea it needs more than the alpha, but the multiplayer games I've probably played the most online are Halo 3 and Civ 5, and there was no progression beyond cosmetics and rankings in one and nothing in the other, other than beating your friends.

We know there is going to be some sort of profession system both with the three trade companies which unlocks unique stuff, and whatever this pirate legends system is.

I think as long is there is cool looking cosmetics that easily show off some sort of achievement (i.e. It's obvious when you have "that" ship prow that you're a mass murdering pirate) and this pirate legends system gets you some seriously cool bragging rights, that should be enough.

I just don't buy that people won't play the game unless there are 10 different types of cutlass and a level up system.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Still not sold that the solution to how to keep people coming back is "have more than one type of cutlass" because as soon as you start introducing different types of weapons you need to unlock a new player, or a casual player who doesn't play for long but does hop on and hop off, will be at a disadvantage.

I know people say "oh but make them side grades" but I've never seen a game where there wasn't usually an "optimal" choice or the choice was essentially meaningless. The person to person combat is a little dull if you both started on an island and just had to fight each other, but that's not really what is supposed to make it fun. The fun bit is supposed to be how you arrived at the combat and the stakes for winning or losing it.

I think the draw they need to go for here is essentially bragging rights, and make it really worth your while to achieve fame/infamy as a pirate legend, not because it makes you inherently better at the game but just because people will instantly know you're awesome.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Interestingly it never occurred to them that when the only "emergent" gameplay was finding chests that people would naturally do more chest digging, because players do like to sort of minmax and build loads of rep with one company rather than some with two.

The NDA is going to be lifted for the beta though which should be interesting, I suspect they will include their co-op streaming stuff if it's ready. Idea being that it makes it easy for an entire crew to stream to a single channel.

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Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Popete posted:

Probably should put it in the regular Games forum instead the The MMO HMO since this is not really an MMO.

Yeah, I think the most players in a single instance is likely to be 5 crews of 4 people, so hardly "massive". I guess that makes it merely an MO Game?

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