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head58
Apr 1, 2013

counterspin posted:

So can collossals and gargantuans move outside of their normal movement now? I keep hearing things that suggest this, but I'm not sure where to find the rules.

Only the Archangel who has a special rule to allow it, I believe.

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head58
Apr 1, 2013

Pyrolocutus posted:


"P+S" podcast from Muse on Minis feed? This is all secondhand from my friend who listened to it, I'm hard of hearing so podcasts are straight out the window for me.

He says that a Slovakian copy leaked or something, and that the podcast mentioned 5 all-new abilities:

-Immunity to magic damage (so not total spell immunity, or enemy spell immunity, just magic damage)
-Crack Shot: Ranged attack can't be Shield Guarded
-Iron Fist: Special ability/attack/something where the attack hits automatically but does no damage, but inflicts -4 DEF until end of turn
-Sap Will: Enemy living model within range of (model) gets -2 CMD until end of turn, on a FA:3 model
-Arcane Interference: Prevents Power Field regeneration? Or something? On an elf, could be Nyss/Ret/both.

I just listened to their most recent episode that came out today and they didn't talk about any of that stuff. You need to kick your friend in the junk.

head58
Apr 1, 2013

GoodBee posted:

There hasn't been any mention of packaging decks with any future V2 cards. It sounds like the V2+ update cards will be in a pack of their own.

I guess eventually V2 cards will make it into reprints of decks but no idea how that will be implemented.

They've said they will be releasing annual "update packs" containing all the cards that were changed during the course of the year. I doubt they'll put the v2 cards into the faction decks. The plan seems to be buy the faction deck and the most recent year's update pack.

head58
Apr 1, 2013

As someone who is actively buying Skorne I've seen distressingly few fire sales. So if you're looking to unload a mammoth or a Titan kit hit me up.

head58
Apr 1, 2013

Sadly I already have a lot of the faction. Just looking to pick up a few last things I never got to in MKII.

I think I've seen more Cryx fire sales than Skorne, which amuses me greatly.

head58
Apr 1, 2013

Don't buy Behemoth.

But an Extreme Juggernaut and make an Extremoth.

head58
Apr 1, 2013

GoodBee posted:

Is Gastone getting a collectors box too? Because I want that.

They only said "the 5 Warmachine factions" on the Primecast, which leaves Gaston in question. Although the pp folks aren't renowned for their accuracy so maybe they just meant 6.

head58
Apr 1, 2013

waah posted:

With as much of a pain in the dick as cataphracts are to paint, if I had painted a full fist army for Mk2 then I would be seriously considering quitting the game after the mk3 changes.

I finished painting my last unit of arcuarii about a week before the announcement. All I know now is hate.

head58
Apr 1, 2013

How does this look for an anti-infantry list? The plan would be to jam with the Karax, use the Bloodrunners/tormentor/void spirit to pull out troublesome solos, march the Titans into a zone or rough up the enemy while the shaman/cannoneer/extoller provide some ranged destruction (the shaman casting far strike for range 14 ghost shots, the cannoneer 16" grievous AOEs). And then Makeda kills everyone.


Fuel Cache - Steamroller Objective

Makeda & the Exalted Court - WB: +24
- Makeda & the Exalted Court (Cont.)
- Titan Gladiator - PC: 14 (Battlegroup Points Used: 14)
- Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8)
- Titan Cannoneer - PC: 17 (Battlegroup Points Used: 2)
- Bronzeback Titan - PC: 18

Mortitheurge Willbreaker - PC: 4
Void Spirit - PC: 4
Extoller Soulward - PC: 3
Paingiver Bloodrunner Master Tormentor - PC: 4

Paingiver Beast Handlers - Leader & 5 Grunts: 7
Praetorian Karax - Leader & 9 Grunts: 11
Paingiver Bloodrunners - Leader & 5 Grunts: 9

head58
Apr 1, 2013

waah posted:

I like most of the list but I think you could easily lose the Will breaker unless you really wanted to.have access to puppet strings.

What would you put in its place? Another void?

head58
Apr 1, 2013

GoodBee posted:

There's also Saxon Orrik. He can give Pathfinder to the Karax for the initial jam and then go gently caress off to clean up a a damaged warbeast or something. You can swap him out vs jacks.

I like this more than Maximus only because I don't own Max yet but I have Saxon.

head58
Apr 1, 2013

imperialparadox posted:


Why couldn't the model for Malakov look like that picture where he's suckering that poor Winter Guard. I'd pay extra money for that, I don't care because it would be awesome.

I'm already planning on modding it.

head58
Apr 1, 2013

waah posted:

Indeed. Saxon is probably the best choice overall since you can give Karax pathfinder, or Makeda pathfinder even if both of her dudes are dead.

Don't know how I forgot to mention him

Thanks to you and GoodBee for the suggestion here. I ran the list today against a buddy's High Reclaimer list which had 2 units of Bastions, a unit of Idrians and a crapton of other stuff. I used my Bronzeback under Hand of Death to chew through almost a full unit of Bastions and left it threateningly close to his caster. On his turn he feated and brought the bastions back and had them all charge the Bronzeback. Which left a lovely chain of dudes for Makeda to pacman through under her feat/HoD and get to Reclaimer, and finish him. Which she would not have been able to do if I hadn't had Saxon to giver her and her buddies pathfinder so they could charge over a wall.

Bastions are definitely not Makeda's preferred target. Since so much depends on her killing a model I had to eventually do enough damage to kill the 3 remaining members of the unit before the last one between her and Reclaimer had the decency to die. It's not quite Butcher2 or Madrak2 but it's a moment of living the dream.

head58
Apr 1, 2013

Are the all-grown-up journeymen on the regular release schedule yet?

head58
Apr 1, 2013

Grabbed an Elara for myself and a Tristan for a friend. I may just flip mine on eBay, not sure. But the store was smooth and easy. I even had time to grab a bunch of single cards I needed.

Meanwhile over on Facebook the salt flows freely from people who weren't fast enough. It gives me strength.

head58
Apr 1, 2013

gannyGrabber posted:

What exactly prevents charge + leap? I get that ending charge movement outside of melee with my target ends my activation, and the leap comes after movement, but could I not make a siccessful charge and then do the leap placement (behind my target, for instance)?

"After it makes a full advance during its normal movement..." Charge isn't a full advance.

head58
Apr 1, 2013

ShowTime posted:

How is it not a full advance? I've always assumed it was, so just getting my rules right. In the rules full advance just says "The model advances up to its current speed (SPD) in inches".

Aim, Forfeit, Full Advance, Run and Charge are all different options under "Normal Movement." You just get to choose one. "Full Advance" is kind of a technical term here and is just a different thing than running or charging. (Pages 30-31 of Prime)

head58
Apr 1, 2013

gannyGrabber posted:

What really bugs me is the whole "this faction is getting new theme forces/models before this faction" thing is VERY warhammer fantasy and not in a good way. Oh well, maybe they won't gently caress it up!

But the way they're rotating through all the factions in a year means that, sure, Trolls and Menoth get theirs first but then they have a full year to wait for the next thing and everybody else gets something new in between. I really doubt they'd put out multiple Cygnar books before Circle gets a new one, for example. After this initial year it's a circle you can begin measuring anywhere.

head58
Apr 1, 2013

albany academy posted:

"we wasted our money on these models, now let's waste money on shipping them to the company who has the power to make them useful, but if they do we will no longer have the model they made useful again."

This is the Skorne way. We're not really happy unless we're slamming our balls in a drawer and blaming PP for it.

head58
Apr 1, 2013

Switching into Ret. How difficult is magnetizing the jacks for all 3 variations? All of them besides the Daemon seem worthwhile. Am I just better off buying more jack kits and saving myself the frustration?

head58
Apr 1, 2013

ANY QUESTIONS????

head58
Apr 1, 2013

How terrible is this for baby's first ret list?


Lord Arcanist Ossyan - WJ: +28
- Madelyn Corbeau, Ordic Courtesan - PC: 4
- Banshee - PC: 18 (Battlegroup Points Used: 18)
- Hypnos - PC: 18 (Battlegroup Points Used: 10)

Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2

Dawnguard Invictors - Leader & 9 Grunts: 16
- Dawnguard Invictor Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1
Stormfall Archers - Leader & 3 Grunts: 9
Stormfall Archers - Leader & 3 Grunts: 9
Cylena Raefyll & Nyss Hunters - Cylena & 9 Grunts: 19
- Soulless Escort - PC: 1

head58
Apr 1, 2013

Wizard Styles posted:

The jacks and Stormfalls are a great core. I'd try to get Electromancers in there as well.

I personally like Halberdiers with Ossyan. I originally only put them in because they were the only melee unit I had but they've done well and I could never find the points for a pricier melee unit in an Ossyan list.

I don't see the point of Invictors with him.

Are the Nyss worth their points there or am I better off with something like a Hydra and HRT?

head58
Apr 1, 2013

I set a personal rule for myself to never play unpainted models in a public event. I don't judge anybody else, it's just my thing.

Mainly because I hope my lovely paint jobs will distract from my lovely play.

head58
Apr 1, 2013

So these Command books are going to have 2 models, 2 theme forces and...what else exactly for $30?

head58
Apr 1, 2013

Friendly Fire posted:

You don't have to buy them. All the theme lists get spoiled so you can run them anyway and the new models will still come with cards with all the rules on them.

Or, you know, War Room.

No, I get that, I'm legitimately asking what other content is in these books aside from what that small number of items which will eventually be in war room/on cards anyway. This just seems like a terrible business model.

head58
Apr 1, 2013

rkajdi posted:

Issyria's character jack has also been spoiled.

I'd bet Hemera is Helynna's character jack. All the other character jacks/beasts we've seen so far go with the new battlebox casters.

Another caster attachment to have to choose from is going to be a hard call.

head58
Apr 1, 2013

Can you hold off a month? The errata coming in January is going to change Skorne significantly - hopefully for the better - and there's no telling what will be "essential" after that (besides Beast Handlers. Always be buying beast handlers).

head58
Apr 1, 2013

True, those will almost always be good. I'd definitely hold off on assembling the heavy in a particular configuration (or go with magnetizing) or picking up any infantry units until the errata drops.

head58
Apr 1, 2013

Jesus wept, Skorne dudes being all salty that they're getting their errata "weeks late", i.e., at the time they initially expected it rather than a month early. Sometimes the community makes it really hard to love this game.

head58
Apr 1, 2013

Or they hadn't gotten to Skorne yet but moved their timeline up a year and just threw something together.

head58
Apr 1, 2013

I'm genuinely shocked that Dawnguard Sentinels didn't get nerfed into trash-tier because I just finished painting a unit of them last night.

head58
Apr 1, 2013

Fyrbrand posted:

Someone go to the Skorne groups/forum and report back on the ocean of tears that must be there, tia.

The real tears will be in Khador and Cygnar, and they will be delicious.

head58
Apr 1, 2013

I'd like to take this opportunity to say thank you to everyone here because somehow the most entertaining, thoughtful and civil WHM discussion on the internet is on comedy forum something awful dot com.

head58
Apr 1, 2013

S.J. posted:

Copy-editing? They explicitly said the Skorne errata wasn't going to drop until January, probably a few weeks in.

I'd expect the theme forces next week (nobody is around this week) and then the Skorne stuff 2 weeks later. 89 changes within the faction means a lot of cards to be updated, War Room files to be tested etc.

head58
Apr 1, 2013

!Klams posted:

Someone earlier in this thread said that rhulic theme forces were incoming soon? Where did that come from? Any idea on what that actually means?

I mentioned it before but (for some stupid reason) that's been a really big psychological hurdle for me to get back into wmh after mk3, so I'm really excited to hear that they're finally coming out!

I believe they said it would be in NQ this month (the 25th).

head58
Apr 1, 2013

The salt in the Skorne forum is pretty delicious. God forbid we get a viable option for play that isn't "murder you in the face with my elephants."

head58
Apr 1, 2013

Strakhov doesn't skip neck day.

head58
Apr 1, 2013

rkajdi posted:

The two that I'm primarily interested in are:

Ret: This is an interesting theme, but only half for the obvious basis. I think it could work as a Kaelyssa-based jack army, but also seems to play well into Rahn's strategy, only losing the Sphinx & Banshee out of the assassination package. The free solo (you always spend 25pts in jacks) is nice, and Shield Guard can help you out a bit.

Shield guard on a Banishing Warded Imperatus under a kinetic field seems legit.

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head58
Apr 1, 2013

CaptCommy posted:

How are you getting banishing ward and Imperatus in the same list here? Theme is shyeel non character jacks only (unless your Vyros because bond rules)

Because I'm an idiot who didn't read the non-character part. So lose the kinetic field and shield guard to a Hyperion I guess.

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