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S.J. posted:e: Someone critique this list please. This's the only caster I don't have for Cygnar and I'd like to start trying him, I think he could have potential.
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# ? Nov 7, 2016 22:56 |
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# ? May 19, 2024 04:43 |
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Wizard Styles posted:I don't really know much about Cygnar, but drat, Hammersmiths are 12 points now? Why do I never see those things? Because cygnar players hate change and will never leave haley2/caine2 no matter how hard they abuse them. It is a vicious cycle.
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# ? Nov 7, 2016 23:05 |
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Wizard Styles posted:I don't really know much about Cygnar, but drat, Hammersmiths are 12 points now? Why do I never see those things? And that chassis is MAT 7 now. They're legit as hell. Honestly I can't wait for Caine2 and Haley2 and Sloan to get nerfed.
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# ? Nov 7, 2016 23:20 |
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While we're talking about khador robots, what's the goon consensus on the Grolar? The knockdown and then shotgunning a Jack to death sounds really cool.
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# ? Nov 7, 2016 23:38 |
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Business Gorillas posted:While we're talking about khador robots, what's the goon consensus on the Grolar? The knockdown and then shotgunning a Jack to death sounds really cool. If we had a way to lower armor the grolar would be rad as hell but as is he's just really pricey. If his knockdown on his bonker worked outside his activation it would also be good.
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# ? Nov 7, 2016 23:40 |
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Business Gorillas posted:While we're talking about khador robots, what's the goon consensus on the Grolar? The knockdown and then shotgunning a Jack to death sounds really cool. He's 15-16 point good, not 18 point good, I think. I feel like they priced him so high because they're afraid of him KDing a caster, but that's just my speculation.
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# ? Nov 7, 2016 23:42 |
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Does anyone know if the minis in the Grind board game are the same size as the actual plastic kits?
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# ? Nov 7, 2016 23:44 |
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A pow 12 gun isn't going to shotgun a jack to death, no matter how high the rof is. He's not going to be boosting them. What he can do is charge, and then shoot out of melee to try to hit stuff. At rat 4 it won't be a good chance but he gets a lot of shots and a pow 12 hit is going to kill most infantry.
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# ? Nov 7, 2016 23:48 |
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Grolar great with Sorscha1, where you can just get tons of autohitting shots after the charge. Not sure about if I'd take it with other casters.
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# ? Nov 7, 2016 23:53 |
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S.J. posted:Does anyone know if the minis in the Grind board game are the same size as the actual plastic kits? The warjacks in the Grind board game are the same models as the warmachine models, just not pose-able and made out of softer board game plastic.
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# ? Nov 8, 2016 00:23 |
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Khisanth Magus posted:The warjacks in the Grind board game are the same models as the warmachine models, just not pose-able and made out of softer board game plastic. gently caress yeah. Thanks.
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# ? Nov 8, 2016 00:30 |
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mp5 posted:Did you find the extra shots with the second Redeemer more valuable than the damage buff from Aiyana & Holt or were you wishing you had them? I have a hard time letting A&H go in my list I didn't miss A&H at all, but I didn't really shoot at anything I could have tagged with her. I was shooting rangers / daughters / mage hunters / knights exemplar mostly, and the caster - and the extra shots were amazing against the caster. I missed Rhoven way more - clouds wrecked me against HR, stealth meant I was relying on scatters to work against Thyra, and even ignoring concealment would have been handy against knocked down targets at RAT1. Also the shield guards would have been really handy against Ret as my judicator was half broken from magical guns by the time I was assassinating. Eiryss1 was an absolute star though, even when I couldn't reach the caster with her disrupting the nearest knocked down jack meant Kreoss could feat in safety even if the assassination had failed.
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# ? Nov 8, 2016 00:40 |
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Wizard Styles posted:I don't really know much about Cygnar, but drat, Hammersmiths are 12 points now? Why do I never see those things? It's a good Warjack in a stable of good Warjacks. Ironclads tend to win out as they are a little faster while still being a very respectable beat stick for the points.
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# ? Nov 8, 2016 00:43 |
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https://forums.somethingawful.com/showthread.php?threadid=3796690 TG Secret Santa is up, in case any of you are into that kind of thing.
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# ? Nov 8, 2016 01:06 |
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I cannot get Malekus to work and it's bumming me out. Dude is loving HARD to play well.
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# ? Nov 8, 2016 03:05 |
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xiw posted:I didn't miss A&H at all, but I didn't really shoot at anything I could have tagged with her. I was shooting rangers / daughters / mage hunters / knights exemplar mostly, and the caster - and the extra shots were amazing against the caster. What would you cut for Rhoven? A Monk and Orin?
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# ? Nov 8, 2016 04:43 |
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I don't know if I would - might be better to just have another list to deal with clouds.
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# ? Nov 8, 2016 05:56 |
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I'm going to shout hot angry rage at fools and I'm super stoked for it; Armory - Steamroller Objective Horgle, the Anvil - WB: +29 - Dire Troll Blitzer - PC: 16 - Dire Troll Blitzer - PC: 16 - Mountain King - PC: 36 (Battlegroup Points Used: 29) - Troll Axer - PC: 10 Lanyssa Ryssyl, Nyss Sorceress - PC: 3 Croak Raiders - Leader & 9 Grunts: 17 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6
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# ? Nov 8, 2016 06:27 |
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PaintVagrant posted:I cannot get Malekus to work and it's bumming me out. Dude is loving HARD to play well. What's your setup. Are you proxying the Revelator? Because you should be.
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# ? Nov 8, 2016 08:56 |
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Are there any lists that run 1-4 Mad Dogs? It was my impression that they were considered largely average to below average, outside of lists that run 10+. It seems a bit wrong to nerf Mad Dogs when they're only really useful when you jam a ton of them into the lists. I like the idea of adding scaling costs (really, all "value" units could use something similar) but not sure how they could implement it easily.
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# ? Nov 8, 2016 10:05 |
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Mad dog spam is only good because karchev makes them good. Slap karchev down a bit and mad dogs go with him.
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# ? Nov 8, 2016 13:56 |
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Alpha Phoenix posted:What's your setup. Nope, no revelator. I think thats probably an autoinclude in his list and maybe what he is designed around. I was running something like Malekus hierophant reckoner vanquisher hand of judgement revenger max idrians + CA catapult artillery thingy min choir support stuff
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# ? Nov 8, 2016 16:11 |
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I wonder if Malekus actually wants to run Zealots as Pow 8 3d6 blast damage or Pow 14 3d6 direct hits is pretty ok Also WMW was awesome
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# ? Nov 8, 2016 17:21 |
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I R SMART LIKE ROCK posted:I wonder if Malekus actually wants to run Zealots as Pow 8 3d6 blast damage or Pow 14 3d6 direct hits is pretty ok Malekus wants Cleansers. In a list with Knockdown, Hand of Judgment, and that feat, we're talking 11 boosted 14's from almost 20" away hitting on 3's. They're also just great at clearing off infantry screeners from your fire immune Jacks.
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# ? Nov 8, 2016 18:06 |
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PaintVagrant posted:Nope, no revelator. I think thats probably an autoinclude in his list and maybe what he is designed around. I was running something like... Yea, the revelator is the big boy that he seems built around. I think the Vanquisher costs too much for its single shot, you could take 3 more sunbursts or a full unit of cleansers for the same price.
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# ? Nov 8, 2016 18:56 |
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Yeah I need to buy cleansers. Vanquisher js a total monster in some matchups but it's short threat causes a lot of grief. I'm probably going to just shelf Malekus until I get the gumption to paint a unit of cleansers (ugh painting more units) Danny, I think zealots are a slam dunk when you can scourge something, but their lack of accuracy is really a pain in the rear end. I will give it a try though at some point.
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# ? Nov 8, 2016 19:24 |
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How terrible is this for baby's first ret list? Lord Arcanist Ossyan - WJ: +28 - Madelyn Corbeau, Ordic Courtesan - PC: 4 - Banshee - PC: 18 (Battlegroup Points Used: 18) - Hypnos - PC: 18 (Battlegroup Points Used: 10) Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Dawnguard Invictors - Leader & 9 Grunts: 16 - Dawnguard Invictor Officer & Standard - Officer & Standard: 4 - Soulless Escort - PC: 1 Stormfall Archers - Leader & 3 Grunts: 9 Stormfall Archers - Leader & 3 Grunts: 9 Cylena Raefyll & Nyss Hunters - Cylena & 9 Grunts: 19 - Soulless Escort - PC: 1
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# ? Nov 8, 2016 19:30 |
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PaintVagrant posted:Yeah I need to buy cleansers. Vanquisher js a total monster in some matchups but it's short threat causes a lot of grief. I'm probably going to just shelf Malekus until I get the gumption to paint a unit of cleansers (ugh painting more units) Yeah I was then having to justify a Reckoner to get them back to Rat 6, and... just gently caress do Zealots make me sad now
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# ? Nov 8, 2016 20:33 |
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I R SMART LIKE ROCK posted:Yeah I was then having to justify a Reckoner to get them back to Rat 6, and... just gently caress do Zealots make me sad now They one rounded an arcantrik force generator in my first Malekus game, but then I quit while I was ahead and shelved them.
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# ? Nov 8, 2016 20:37 |
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Friendly Fire posted:It's a good Warjack in a stable of good Warjacks. Ironclads tend to win out as they are a little faster while still being a very respectable beat stick for the points. Although, if I were a Cygnar player and most likely already owned at least one Ironclad, I guess I wouldn't be in a rush to buy a Hammersmith. head58 posted:How terrible is this for baby's first ret list? I personally like Halberdiers with Ossyan. I originally only put them in because they were the only melee unit I had but they've done well and I could never find the points for a pricier melee unit in an Ossyan list. I don't see the point of Invictors with him.
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# ? Nov 8, 2016 20:47 |
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Wizard Styles posted:The jacks and Stormfalls are a great core. I'd try to get Electromancers in there as well. Are the Nyss worth their points there or am I better off with something like a Hydra and HRT?
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# ? Nov 8, 2016 21:14 |
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head58 posted:Are the Nyss worth their points there or am I better off with something like a Hydra and HRT? Nyss are definitely worth it in Ret.
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# ? Nov 8, 2016 21:18 |
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Wizard Styles posted:I don't see the point of Invictors with him. Weaponmaster pow 12 ranged attacks on feat turn hurt, and even more when you can CRA. Deadeye on them makes them absurdly accurate. I love Invictors with Ossyan and run a similar list, although with Sentinels instead of Nyss.
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# ? Nov 8, 2016 21:24 |
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Yeah, Nyss are amazing. Absolutely infuriating to assemble, but they go well with so many lists.
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# ? Nov 8, 2016 21:24 |
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Khisanth Magus posted:Weaponmaster pow 12 ranged attacks on feat turn hurt, and even more when you can CRA. Deadeye on them makes them absurdly accurate. I love Invictors with Ossyan and run a similar list, although with Sentinels instead of Nyss. Also, Quickened Dawnguard are cool but still single wound and not that hard to hit at DEF 14. Combining Quicken and the Snipe mini-feat sounds fun but I'm not sure it's that useful (and it doesn't exactly synergize with the feat). I generally find that Stormfalls are the units I look to for damage and then I want Electromancers and a full size ranged unit that makes a good Quicken and Shatterstorm target. To me that means Nyss or MHSF.
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# ? Nov 8, 2016 21:42 |
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Wizard Styles posted:Do you usually put Deadeye on them? I'd rather have it on Stormfalls than anything else, usually. I'm not sure why you'd reach for MHSF instead of Invictors in MK3. Similar damage output against warjacks, higher damage output against non-warjacks, but invictors have a much longer threat range and a good accuracy fixer in rerolling misses on CRAs(who hasn't rolled snakeyes on a huge CRA against a critical model). If you go second put deadeye and/or shatterstorm on the Invictors, mini feat, assault and shred any non-stealth single wound infantry the enemy has.
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# ? Nov 8, 2016 21:56 |
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Wizard Styles posted:Cygnar just seems to have several Warcasters that can turn them on. It's also really hard for me to pick a Jack without a gun unless it's a Centurion. Also for the same price point as a Hammersmith, I can get min Storm Lances which are far better in 90% of situations.
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# ? Nov 8, 2016 22:06 |
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An interesting write up on why Mad Dogs with Karchev are broken written by Chris Davies. http://privateerpressforums.com/showthread.php?264234-A-brief-bit-on-Mad-Doges-from-the-WmW-Winner-guy-before-I-jump-on-a-plane
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# ? Nov 8, 2016 22:30 |
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He's not wrong on any of the points he made. With a lack of light warjacks in the Khador stable I think there still should be a 7-8 point bargain jack to play with. I don't like the idea of Mad Dogs going to 9 points just to make them not spammable. I know Saalkin doesn't like the idea, but seriously, just tie beasts/jacks number limit to a caster's casting stat. Fury 5 on Madrak, he can bring 5 beasts. Focus 10 on Harbinger? 10 jacks. It uses an existing stat on the cards without needing to reformat the layout. It almost forces people to consider infantry unless they're going to load up on character heavies and it addresses heavy spam, while allowing for things like Theme Lists to give the ability to run additional Jacks. (i.e. Vlad1 can bring 1 additional Berserker beyond his limit of 7 for every [insert theme gimmick here].)
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# ? Nov 8, 2016 23:41 |
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# ? May 19, 2024 04:43 |
Im going to take the adversarial position here and say that mad dog pack is cool and good and anything that helps displace infantry in this game is a positive thing
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# ? Nov 8, 2016 23:50 |