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Tasteful Dickpic posted:Okay, now make a Specialist called Hal and a Ranger called Lois and make them best buds.
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# ? Jun 14, 2017 23:56 |
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# ? Apr 28, 2024 06:57 |
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Recorded final mission. it's going to be like 2 hours. Argh. gently caress Mario-com. I will never play that. Unless Olesh buys it for me and forces the contractual obligation streaming of it, in which case I will hate him forever.
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# ? Jun 15, 2017 03:16 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. It's a scientific fact that Death From Above kills are the best kills.
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# ? Jun 15, 2017 04:05 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. Aren't you interested in the autopsies, Jade?
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# ? Jun 15, 2017 04:26 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. I for one am looking forward to the next genre Nintendo kills with cuteness because Splatoon destroyed first person shooters and is rad.
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# ? Jun 15, 2017 22:16 |
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Mario com???
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# ? Jun 15, 2017 22:42 |
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AriadneThread posted:Mario com??? quote:'Mario + Rabbids Kingdom Battle' looks like an adorable 'XCOM'
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# ? Jun 15, 2017 22:55 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. The Something Awful Forums > Discussion > Games > Let's Play! > The Plumber's Guide to the Rabbids Invasion I kind of want Vahlen to show up and take credit for creating the Rabbids.
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# ? Jun 15, 2017 22:58 |
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i bit late to respond, but this made me laugh so hard, thank you good sir. so wo now can save the earth, while playing matchmaking on the Global level with the Resistance factions, while playing Dating sim on the Battlefield, all the while Shadow of Mordors Nemesis system leaks all throughout the game in form of the Chosen? all right, i'm in. Mario-com is just, wow. mario, with a gun. that's messed up
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# ? Jun 16, 2017 07:53 |
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Jade Star posted:gently caress Mario-com. I will never play that. Uh... Mods??
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# ? Jun 16, 2017 08:44 |
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Kasrkin posted:Mario-com is just, wow. Peach gets to attack enemies with something other than domestic tools or her fragile female emotions.
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# ? Jun 16, 2017 08:55 |
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Bruceski posted:Peach gets to attack enemies with something other than domestic tools or her fragile female emotions. uhhhh, i.. uhm, well, good for her! (this made me laugh more than it probably should have) okay, i read that article and watched the video, still not Sure if the world needed this kind of Xcom Clone, i certainly didn't WANT such a thing, but i might be in the minority here.
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# ? Jun 16, 2017 13:20 |
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The good thing about MarioCom is it will definitely be tuned for multiplayer which IMO was the most neglected but potentially great aspect of EU/EW.
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# ? Jun 16, 2017 13:45 |
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Plus it can be used as an insidious tool to introduce SO's to tactical turn-based strategy games. Mwahahaha.
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# ? Jun 16, 2017 16:57 |
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Sure you're not thinking of Fire Emblem/Advance Wars?
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# ? Jun 16, 2017 18:13 |
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So I started a new campaign with the LP's character pool and uh... guess who showed up on Gatecrasher? https://steamuserimages-a.akamaihd.net/ugc/844837043559483990/CBC67558C9A4B85AF65AF7FBD60B396DF3452748/
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# ? Jun 16, 2017 19:43 |
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And in Tijuana, no less!
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# ? Jun 16, 2017 19:49 |
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Kasrkin posted:okay, i read that article and watched the video, still not Sure if the world needed this kind of Xcom Clone, i certainly didn't WANT such a thing, but i might be in the minority here. I'm less excited it exists than I am surprised that it seems to work. Mario + Rabbids in an Xcom-style tactics game is not an aesthetic I ever expected.
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# ? Jun 16, 2017 20:11 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. I would watch it if I could.
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# ? Jun 17, 2017 20:18 |
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Jade Star posted:Recorded final mission. it's going to be like 2 hours. Argh. Sounds like a job for Editing-man to split it into two videos.
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# ? Jun 17, 2017 21:20 |
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https://www.youtube.com/watch?v=CpLcPIWqK18 A video that gives more technical details on the upcoming expansion.
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# ? Jun 28, 2017 00:54 |
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Hunt11 posted:https://www.youtube.com/watch?v=CpLcPIWqK18 Hmm, one of the new classes is "Plumber" and one class has "#sassy #nofilter" in the skill tree, weird.
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# ? Jun 29, 2017 19:44 |
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Operation Leviathan Make yourself a sandwich and grab a drink for this one. The finale is just over 2 hours long and almost all of that is combat time. I'd like to say first off sorry for the length of time on the last two videos. Among other personal things Vegas has decided to stop processing for me so for the last two videos I had to do as much work on my end as I could and then send everything to Lunethex who actually compiled the videos and sent it back. This added a lot of extra time on top of me already dragging my feet on things. Sorry for the wait, glad you stuck around for it, and thank you for waiting. A lot of what there is to be said for the final mission is covered in the ample time Guava and I have to talk about it. There isn't a rush here, there's no timer so if you want you can very slowly creep through the map or just come to a stop reload and sit still for a few turns to let abilities and cool downs refresh before moving on. I thought that would make for poor sport and boring video with out several editing cuts, and given the above technical issues I was having the less editing I needed to do the better. But, that all said, you absolutely can just dump all your cooldown abilities onto each and every alien pod you encounter and then catch a breather if you really need to. Really though unless you get unlucky or activate multiple pods on top of each other like I somehow did than most of the missions fights aren't anything you haven't seen before and handled up to this point. The enemies may be tough but you've dealt with them before and now you have the Avatar on your side as well, giving you an extra man on your team who comes with regen, mind control, and a huge radius psi explosion. I think attrition might have been the idea behind the long approach, to wear down a player's team or resources before the big final chamber. The problem with that is that the fights don't really require many resources or loss of HP if you play smart like you've probably done the whole game. The real difficulty of the mission is the final chamber. Kill Three Avatars is a tough goal, but they sort of hand you the first one. No matter how powerful an enemy it might be, if it's unsupported than it's going to be fairly easy to kill. We've seen that proven through out the LP. Once you kill the first Avatar though, that is when things get real. The portals will be throwing multiple pods at you a turn and eventually you will get swamped and over run. The second Avatar comes in at about the 4th or 5th pod through the gate and that is the first big gut check. There are going to be a lot of aliens around, and an avatar behind them all you need to kill. Suddenly their ability to teleport and heal 5HP every turn is going to matter a lot more when there is a wall of mutons between you and the avatar. In general I'd say to clean up as much of the meat shields as you can and look for openings to hit the avatar. The old classic of run and gun and rapid fire still work as well as ever in this situation. Maybe a little better because the Avatar can't teleport between rapid fire shots. By the time the third Avatar shows up the room is likely to be very crowded with big powerful aliens and I'd advise aiming straight for the Avatar this time. If it dies you win and all the other aliens standing around in the room don't mean diddly. Rush the third Avatar and hit him with everything you have left to end the fight as quickly as possible. Clearing away the aliens that guard the last Avatar only matter if you can't end the fight by the end of your turn. On the story side of things, Guava talks about theories of the commander being an Ethereal or being linked/possessed by one. I'm not convinced, but there are some things that could support it. Mostly I'm a little confused by the two separate Ethereals that talk during the mission. One just labeled at Ethereal, and one labeled as Angelis Ethereal. I'd be more convinced of the idea if the two Ethereals didn't have the same message. Both want the commander back in their psi tube and say it will be for the benefit of mankind to do so. I feel like that if the commander was linked to an Ethereal there would be a second viewpoint or some alternate path of action the commander Ethereal would rather take. Again I'd like to thank all you readers and viewers our there. Thanks to the hundred or two people that sent me characters, sorry we couldn't see them all. And sorry to Angry Lobster for being the only KIA. I will hopefully get Vegas restored or figured out and in a while I will be back again to start up Battle Brothers, a game I definitely can not go start to finish with only one casualty. So look forward to signing up and dying for some hard earned coin in the future. Jade Star fucked around with this message at 02:35 on Jul 9, 2017 |
# ? Jul 9, 2017 02:28 |
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thanks for the lp, it was fun watching
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# ? Jul 9, 2017 04:57 |
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I wonder if it's possible to hold out indefinitely in the final room by abusing some sort of heavily optimized squad? Or do the reinforcements just run too high for that to happen? Either way, thanks for the LP and for showing off this game!
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# ? Jul 9, 2017 05:16 |
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NGDBSS posted:I wonder if it's possible to hold out indefinitely in the final room by abusing some sort of heavily optimized squad? Or do the reinforcements just run too high for that to happen? Unless you can wipe out a few pods per turn (plus deal with the Avatar), it's not really possible. You'll run out of consumables, will have to reload, etc. Maybe it's possible to hold out for a while if you had mostly/only psionic soldiers since their abilities keep on regenerating and you'd have a larger squad with all the mind controlled enemies/Gatekeeper zombies. I wonder if any other XCOM games had final rooms with infinitely respawning enemies. The Bureau.
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# ? Jul 9, 2017 06:05 |
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Obviously the Ethereals are trying to power up before the Reapers return. Great LP as always Jade.
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# ? Jul 9, 2017 06:16 |
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Your discussion on the Commander being the Bureau's Etherial was essentially part of the plot of Speedball's XCOM1 SSLP that was done last year. (If you haven't done so, go read it. It's on the LP Archive) It was nice to see the ending of the game. At that one point after your units run to the portal, where it flashed to the game field, my game ALWAYS freezes. I've attempted that mission on 3 separate occasions, and I've never been able to actually beat the game because of that bug...
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# ? Jul 9, 2017 06:19 |
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InwardChaos posted:Your discussion on the Commander being the Bureau's Etherial was essentially part of the plot of Speedball's XCOM1 SSLP that was done last year. (If you haven't done so, go read it. It's on the LP Archive) Did you have one of the larger squad size mods? For a while that did cause the game to freeze - the game only took your six soldiers + Commander back to the base, left your extra soldier(s) behind, and just sat there. I think it was fixed about the time LW2 came out.
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# ? Jul 9, 2017 06:22 |
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All that talk about the ethereals really being on your side made more sense in the first game when it was clear that the aliens could have just obliterated you from the start.
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# ? Jul 9, 2017 06:51 |
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His name was Jimmy the Muton.
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# ? Jul 9, 2017 07:22 |
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Really great LP! Criminal lack of overdrive, tho
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# ? Jul 9, 2017 07:25 |
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Thanks so much, and congrats on finishing the LP!
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# ? Jul 9, 2017 09:53 |
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Well, I nearly got through LW2 in the time it took to bring out the final episode, but I enjoyed watching you take on the finale! And that 2nd avatar Kill Zone is why I never really liked that skill. You just don't know what you're getting when you click: fields of view are too janky in XCOM, and at longer ranges you may not have two adjacent visible squares for enemies to move between with all the little columns and other blockers. (But it is still great when it works, though, and I've stopped exclusively doing gunslinger-type Sharpshooters.)
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# ? Jul 9, 2017 10:38 |
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Wait, if Guava is bald and JadeStar has standing anime hair... Is this about right?
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# ? Jul 9, 2017 12:08 |
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Dark Flame Master posted:Wait, if Guava is bald and JadeStar has standing anime hair... "Jadeestaaar. Jadeeeestaaaaar" "What?" "I'm haunting you." Yeah that works.
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# ? Jul 9, 2017 13:11 |
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InwardChaos posted:It was nice to see the ending of the game. At that one point after your units run to the portal, where it flashed to the game field, my game ALWAYS freezes. I've attempted that mission on 3 separate occasions, and I've never been able to actually beat the game because of that bug... Are you saying there's something Jake should do?
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# ? Jul 9, 2017 13:20 |
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If you look around the kid's room in the final mission, you can find a crayon drawing of a chryssalid. Great LP, Jade Star.
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# ? Jul 9, 2017 14:52 |
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You want a grenadier to play that acoustic guitar, as unless you've built them wrong they can really shred it. I do think that final mission is balanced with the expectation that you'll be hacking/Commander mind-controlling and using those as scouts and mobile Mimic Beacons. In the unlikely event you can't get the aliens to kill them, you do have to spend an action or two before they shake the control to finish them off yourself. My favorite was usually to grab an Andromedon, run it into the middle of an alien pod to draw fire, and then hack the suit when they killed it. I have fond memories of a Bladestorm Ranger just cutting down pods of crysallids in this final mission. Somewhat less fond memories of about three different bugs in this final mission, as well as some of the wonky LoS issues in this otherwise wonderfully designed room. The weirdest involved using Restoration with one soldier outside the final room. I also had one game where an Avatar teleported out of the room entirely and I had to send several soldier up our backtrail to find it. I didn't even know that was possible and it was pretty brutal fending off incoming pods until I worked out what had happened. I felt like there was an attempt in the final mission to both play up the "Commander controlled a la Bureau" and the "does that human environment remind you of your home growing up, Commander?" Happier about all the hints of something worse that the Ethereals were trying to fight/run away from, though as presumably Earth isn't home to that threat it's something more along the lines of Apocalypse than TfTD. (Though I'd love if we had a TfTD remake that isn't so punishing to play.) Great LP, Jade and some unknown number of Guavas.
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# ? Jul 9, 2017 16:13 |
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# ? Apr 28, 2024 06:57 |
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Cooked Auto posted:"Jadeestaaar. Jadeeeestaaaaar" Gotta love Nappa's antics: https://www.youtube.com/watch?v=nsT41joMQJU
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# ? Jul 9, 2017 16:14 |