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Tombot posted:So, is this game trying to tell me that XCOM Enemy whithin was actually an alien hallucination that occured some time after the XCOM headquarters got invaded? That would be a creative retcon. Yeah. Enemy Within is actually the aliens running scenarios to see how the resistance might handle advent mecs and genemods.
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# ¿ Jul 18, 2016 04:04 |
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# ¿ May 12, 2024 09:19 |
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Brainamp posted:They are incredibly fast and, if they manage to knock someone unconscious, can make a mission hell. Especially on an evac mission, where you're suddenly down 2 troopers instead of 1 (1 unconscious, 1 to carry them to the evac point).
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# ¿ Jul 25, 2016 04:23 |
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TheDarkFlame posted:What was up with that random damage, though? Was it a shot that the game didn't bother to animate for, or something? I think that random damage actually happened to me as well when I went through that mission.
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# ¿ Aug 8, 2016 01:26 |
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I meant to ask (mission spoilers, psychic question) if you delay this mission until you have a psychic with the "no fire / poison etc." power, does the psychic get to just walk through that second room?
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# ¿ Aug 8, 2016 05:01 |
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GuavaMoment posted:No, that's not the name of the team. They're called the Ottawa REDBLACKS. The REDBLACKS. In all caps. Seriously.
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# ¿ Sep 14, 2016 04:46 |
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Cythereal posted:I don't take Covering Fire for its own sake, I take it to make Ever Vigilant better and substantially increase the odds that Ever Vigilant will trigger. ...and because the specialist is always doing some combination of hacking, combat protocol, tossing a grenade, or hauling rear end, so aid protocol just never comes up.
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# ¿ Sep 15, 2016 21:33 |
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I have to say, the thing that I hate most about the DLC is how much more expensive it makes gearing your troops. The Spark costs are the worst - the weapon and armor upgrades are comparable to the cost of outfitting all the rest of your troops* again, and even more if you build spare Sparks. And then, to upgrade the hunting weapons is another set of upgrades. I actually failed my first DLC-based campaign because I just couldn't get to enough Avatar sites after trying to gear up my Sparks and hunting weapons. *Admittedly weapons are semi-class based, but everyone uses the same armor otherwise.
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# ¿ Sep 15, 2016 22:16 |
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Iretep posted:My main argument against quick draw is mostly if the sniper is in range of firing the pistol it means he isnt in his intended role of long range support. At that point id have to question my life choices and wonder if i should have just taken someone else on the mission instead like another ranger or something. Pistol sharpshooters are for packing blue screen rounds and firing around 5 times a round into a sectopod.
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# ¿ Sep 26, 2016 05:37 |
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Materant posted:I'm going to be honest here, I find snipers incredibly dull and annoying because snipers are in one of two states for me: either they're way the gently caress back and attempting to pick off dudes from extreme range (and usually failing because they're at extreme range), or they're not and they're almost a complete liability as they attempt to keep up with the rest of the group because you can't fire their death gun on the move. My first playthrough I went all-in on the Sniper tree. Those guys worked out fine - Kill Zone is the best part of that tree - but it's fiddly and the snipers are usually way back or wasting their turns, as you said. Second and subsequent playthroughs I've gone all-in Gunslinger, and it's much more fun. Lightning Hands + a standard shot on its own can put a world of hurt on an enemy; with bluescreen rounds my Gunslingers are the designated anti-mech units. And Faceoff is much cooler than Kill Zone.
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# ¿ Sep 26, 2016 22:41 |
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zyxophoj posted:Oh, how we love to hate codexes.
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# ¿ Oct 9, 2016 01:38 |
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Jenner posted:I remember the French lady because she has a rescue mission dedicated to her but I don't remember the furies at all. ...the Furies are the 3 psykers you rescue in the mission after rescuing Annette Durand. Portent -> reveals there is a missing truck with suspicious cargo; [time passes, X-Com base is assaulted] Deluge -> rescues Annette Durand; she notes that "You have to help me find the others!" Furies -> you rescue the others (the Furies; each one has a nickname that is a Fury from Greek mythology) from an Abductor ship before time runs out and they blow up.
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# ¿ Oct 11, 2016 18:58 |
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Hunt11 posted:I am surprised how harshly Reaper is viewed. Unfortunately, Reaper is against Rapid Fire.
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# ¿ Oct 12, 2016 17:23 |
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Jenner posted:That quest never popped up for me. Interesting. Cythereal posted:It came with Enemy Within, it should be noted, but it also opened with an infamously tough mission that I've heard some people skipped and never got it offered again. Jenner posted:I remember the French lady because she has a rescue mission dedicated to her but I don't remember the furies at all.
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# ¿ Oct 13, 2016 01:41 |
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RareAcumen posted:The whale Chryssalid one? No, the one where Thin Men drop into flanking positions and wreck your poo poo. http://www.ufopaedia.org/index.php/Portent_(EU2012) Cythereal posted:Deluge. Thin man hell in the first month or two of the game. You mean Portent.
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# ¿ Oct 13, 2016 01:46 |
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BlazetheInferno posted:Yesterday I learned that the Unexpected Troubles™ can show up on plot missions - Subject Alpha showed up during the ADVENT Forge for me, which I was NOT pleased about. On the bright side at least that isn't a timed mission.
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# ¿ Oct 17, 2016 19:32 |
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Green Intern posted:I never had this happen. She was laser-focused on ruining my day. Cythereal posted:So, anything that depends on having a specific piece of equipment - the Gremlin, sword, or pistol. But anything else is fair game. That's how it worked in the first game too, IIRC.
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# ¿ Oct 19, 2016 18:47 |
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Canuck-Errant posted:Things like timed missions and turn order breaking enemies really annoy that kind of player, and make XCOM 2 incrementally less fun to play. I appreciate timed missions. God knows nothing else was going to keep me moving up and moving up constantly makes things more tense and more interesting. Turn order breaking enemies can go gently caress themselves. I will probably never activate Alien Rulers again unless I'm really bored and achievement hunting.
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# ¿ Nov 4, 2016 05:17 |
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Cythereal posted:To each their own. I've done MEC games, and ultimately I prefer a colonel assault/support/heavy/sniper with a full kit of gene mods over a MEC any day every day. Even then, I prefer the flamethrower over the punch for the panic. I prefer the MECs. Really, that's just because I prefer normal troopers but can get the MEC online to provide additional punch* until I can get to at least lasers if not plasma (being able to kill a chryssalid in one action is incredibly important in places). *pun not intentional but I'm keeping it.
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# ¿ Jan 14, 2017 04:11 |
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Last Transmission posted:Then we have ever escalating basic enemy hp and damage to keep them in past early game (Why? Because "Oh, boy, I love me some more officers and basic infantry!" said no one ever) while forgetting about other aliens: anyone care about sectoids? Because they seem to have vanished from the face of the world. I'd like to see escalating sectoids as well, so that no enemy type just drops off. Completely disappearing alien types is dumb IMO.
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# ¿ Feb 6, 2017 22:43 |
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# ¿ May 12, 2024 09:19 |
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AriadneThread posted:Mario com??? quote:'Mario + Rabbids Kingdom Battle' looks like an adorable 'XCOM'
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# ¿ Jun 15, 2017 22:55 |