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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Keeshhound posted:

That was what they'd pretty clearly intended for it to be (see the R Buckminster Fuller quote at the beginning of Enemy Within.) The actual result was a lot more... booshey.

Any knowledge of anime would inform you that traditional xeno-ethics go out the window just as soon as you get a rocket punch.

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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

GuavaMoment posted:

I heard the one thing he stood firm on was "no, the trip to the core can not take an hour. You can not go Mach 5 through rock, holy poo poo why do I have to explain this to you." So then things just got edited in a way to make it seem like the trip took only an hour. :allears:

https://www.youtube.com/watch?v=jr7HNZg0ljU&t=91s

At the very least, they seem to subtly acknowledge that all of the science is total bullshit. Note the (slightly cut off) "But... what if we could?" It seems like that's exactly what the writers were saying to that poor science consultant.




Did the bugginess of Phantom ever get reduced? I remember several instances where I would break concealment upon moving, with no warning tiles or pathing icon to indicate that result.
Additionally, it would be nice if there were some mod to let me turn on normal overwatch while phantom-concealed.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Tzarnal posted:

There is in fact a mod that lets you see what hacks are available and at what percentage chance before going through the gremlin animation: https://steamcommunity.com/sharedfiles/filedetails/?id=640402081
<broken image>
This mod also does a few other preview things though.

Gridlocked posted:

Ahhh actually Guava there IS a mod that shows you what things you can get from hacking, I have it....
But don't ask which one is doing it because I don't know. At a guess it's Gotcha (Flank Preview Evolved)

I think we've covered that topic.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

White Coke posted:

Is there some way to make all the civilians in retaliation missions named some variation of Skippy Granola?

Go to ...\XCOM 2\XComGame\Localization\INT (or whatever language you play in, INT is english)

Open XComGame.int (the file extension is the localization abbreviation) in your favorite text editor.

Find the beginning of the name list. It begins with [XGCharacterGenerator], so use a find function on that tag.
Then, replace every name in quotations with Skippy (for first names) and Granola (for last), or whatever variation you desire. You may wish to figure some way to automate this process, perhaps using regular expressions.

This will make every single generated character- soldier, VIP, or otherwise- have the name Skippy Granola. Feel free to add as many variants you desire within the namelist; as one may expect, increasing the frequency of any variant will weight that variant to appear more.

Let it be noted: I have not tested the above, but that's how the same process worked for XCOM EU/EW. Given that the mission name list is in that same file and has been altered successfully, I assume this will work as well.
Additionally, I have no idea whether or not this will apply the name list to a current save.

Zomborgon fucked around with this message at 06:38 on Jul 22, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Lunethex posted:

I briefly explored the possibility of changing the random name pool since Jade planned on using the char pool all the way, that way we'd have silly civ names.

However I was not prepared for the size of that random name pool and we dismissed it.

Well, since I just was overcome by curiosity and learned the basics of regular expressions, let me know if you want a version with a Skippy Granola namelist. I just finished checking it over.

e: holy heck there's over a thousand first names alone

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

XCOM 2 actively doesn't want me to play Commander difficulty. First the grenades fail to hit enemies blatantly within their radius, then poo poo like this happens.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Jade Star posted:

How did that grenade even detonate on the underside of the ceiling?!

Mad grenade cook skills?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I just noticed that equipping a soldier with the murder axe makes "axe" replace all instances of "sword" in skill trees- even at promotion. Nice attention to detail.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Never again shall I go into a DLC mission with nothing but ballistics, Kevlar, and two corporals as my best soldiers. I see now why you're avoiding the transmitter, Jade.

The only thing that saved me was the Alien Hunters crossbow. A few lucky stuns go quite far on that... last enemy.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.


I know that most of us have played at least the base game, but avoid story mission spoilers, please.

ro5s posted:

I kind of wish overwhelming reinforcements was the mechanic over hard turn timers. Only having a shorter timer activate once you're spotted as a countdown to waves of advent reinforcements would be a lot more interesting, being driven off the map by superior forces if you're too slow accomplishing your mission would fit the guerilla fell of the game a lot more.

I would like this too, but it's really hard to calibrate to your squad. With such a mechanic, you could easily end up with a reasonable mission followed up by a too-early death squad or, alternatively, a grindy mess of making sure every soldier promotes. The game's release already got set back several months for balancing alone; I wouldn't have wanted to wait several more just for that to get cleared up.

That said, some missions might showcase how that mechanic might have been gone down.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Grapplejack posted:

One thing I do think is kind of weird is that the images for the Avatar project are ethereals, which I don't think anyone has seen in the xcom 2 timeline.

Isn't one present at the peace ceremony, behind the Thin Man shaking hands? There's also plenty of statues.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Mightypeon posted:

"Core"= Basically they guys I send on most missions if they arent injured or there is a really good reason to send someone else (like, not having certain classes in certain story missions).

For example, I may want a specialist as a part of my "core" team in guerillia missions, but opt to go without one in a terror mission, depending on enemies.

I also want a "can go to stealth again" and a sniper in missions featuring certain enemies, and may do without that combination in others.

It was a pun.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

TheDarkFlame posted:

Also, I like that they changed grenades so they're now tied to the grid, to stop the dumb ritual of pixel-hunting that preceded every grenade throw. And it doesn't seem to have helped? Is that just you, or just a particularly awkward place to put a grenade, or what?

Basically, the actual explosion radius is tied to the grid, but the precise landing point for the grenade is not. If you can land it even one nano-distance into a certain tile, even by slotting it through or around objects, it will explode from the middle of that tile. Thus, along with the buggy/erratic projectile arcs, the pixel hunting is not reduced whatsoever; it just has fewer potential benefits.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

apostateCourier posted:

Actual suggestion: do the joke suggestion, then everyone is happy.

Triple the views, easier to find where I left off when I fall asleep partway.

(I use LP as a sleeping aid; don't worry, Jade, you're not boring)

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Rabidredneck posted:

This is a perfect :xcom: video. The LP'er, ChristopherOdd was going to make this the start of a new LP of Xcom. What he got however...

https://www.youtube.com/watch?v=rOI11iDbGoI&t=338s

Even he had to laugh.

From the youtube comments, "Is this the canon ending of XCOM 2?"

That you, Cythereal?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

So, should we have a Jadestream movie night featuring The Core?

e: And yes, I also got some warm fuzzies in that Shen's Last Gift is not the Spark or any other bit of technology, but instead his daughter. Aww.

Zomborgon fucked around with this message at 02:57 on Aug 8, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I'm pretty sure the normal HP bar's display bugs out on 90 HP; it seemed like each (microscopic) pip accounted for four or five damage. I had no idea how much I had to deal out when I played this last, and that was with ballistics... ugh, never again.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Alkydere posted:

Close Combat Protocol (remember Close Combat Specialist in EW with your Assault making a free overwatch on every dude that entered 4 tiles? Now your Sparks get that.)


That would combo quite nicely with Bastion! Free shots on giys trying to melee or flank your covered units, plus a free point-blank shot on an enemy trying to use the Spark as cover.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Jade Star posted:



Operation True Roman Testicle

Another quick retaliation mission here with out anything particularly new to discuss. One thing worth mentioning though is something Guava points out early in the mission; knowing your enemies and what you can expect to see during the rest of the mission. This relates back to my Giant Robotic Crab Syndrome, and Guava is right to point out that the Muton was going to be the toughest thing in the mission and warranted a more liberal use of items than I ended up using. In my reasoning the muton was part of a 2 alien pod, so it was slightly under strength to begin with and it was the very first thing I saw. I expected there to be a more serious threat later in the mission, but nothing that bad ever turned up. Julian comes home with an unused rocket, and a little bit of sadness for not exploding some kind of ADVENT.


What is it about XCOM 2 that makes this effect so much more noticeable than in XCOM EU/EW? I recall numerous points where you would freely use consumables early and often to deny as many shots as you could- it took several episodes before we saw so much as enemy weapons fire.

quote:


Intimidate gives a chance to panic an enemy that shoots at your SPARK, which sounds good but has some catches.


Has this panic ever resulted in a shot towards XCOM forces? I've never seen it happen, unlike how XCOM units panic and fire at nearby ADVENT units. I'm glad if enemies don't take more shots, of course, but I hardly want to gamble on that being the case.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Highwang posted:

I feel like I have to call bullshit on Guava saying Intimidate has a high proc chance, cause I never ONCE saw that loving thing work (E: IN MY SAVE) and Julian was getting shot a lot.

I assume this was your Julian, not the LP, given that he hasn't got it yet. Still I would also shoot at Julian a lot, were I on the scene.

e: ah, ok.

Zomborgon fucked around with this message at 07:09 on Aug 25, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Had a fun bug happen on my most recent game. I had a specialist bleeding out,* so I had my one soldier stabilize them with the emergency medkit. Somehow, the specialist became selectable again, so I moved her to some cover. She snapped to her feet, ran over... and promptly flopped on her face. This happened each time I attempted to move her, each time followed by ~20 seconds of inactivity before I could start other actions.

Fix your game, Jake. Does anyone else have constant bugs, especially LOS issues, on story missions?

*stun lancer crits on a soldier he couldn't possibly see in the first place :argh:

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

SIGSEGV posted:

(terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards.

I disagree

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Elth posted:

Or use one of those single-action AWC skills if you got lucky.

Screw using actions, get actions with the magic that is AWC Run and Gun (aka, sit in place, reload and gun).

Run and gun snipers with grappling hooks are really fun, since they can basically fire continuously and reposition just as fast as anyone else (in the few cases where the latter becomes necessary). They turn into a real overwatch machines, especially with with the next sniper-line skill.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Veloxyll posted:

The key word is LATER. I exdpect at some point Jade will 'show off' the clock. Keeping the clock low means you're more able to deal with other things the game throws at you. And kind of set the pace. if it goes high, the clock sets the pace which can lose you the game.

Plus only the clock can actually game over you. Everything else just slows you down.

Everything else includes resource gain time. One of these playthroughs I'm going to actually do the story at a decent pace instead of waiting to get everything; it will cut down the mission count by maybe a third.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

There is a minimum countdown time, though, at about 7 days. So, each time you fill it up, you had better have a reduction source lined up.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

grimlock_master posted:

A warning on bombard: don't use it if you still have heavy weapon ammo on your spark. It is stored in the bit. The bit explodes when you use bombard. Goodbye heavy ammo.

That is not the case. The BIT emits an explosive blast, yes, but does not destroy itself. You can still use a heavy weapon after using Bombard.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Hunt11 posted:

I am surprised how harshly Reaper is viewed.

For a moment there, I assumed that Reaper was the name of a root beer.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I like pepsi

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I never noticed until now that your soldiers have working flashlights on their guns during night missions. Nice detail!

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

It is indeed just coincidence, but I'll always enjoy these moments:

https://gfycat.com/RipeFlippantAsiantrumpetfish

e: Oh yeah, right, if you haven't actually played XCOM 2 at this point and are worried about spoiling a single enemy (even that's just its name and appearance), or you somehow haven't figured out what the last weapon and armor tiers are going to be, don't click on that.

Zomborgon fucked around with this message at 00:52 on Oct 25, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Duke "SCRAM" Nukem

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

A possible use for Deep Cover is that, as a ranger, reduced sight range ensures higher shotgun accuracy and Laser Sight crit chance during overwatch, but only if you get to shoot at all.

But yeah, it sucks compared to Untouchable.

(If any of this is said in the video, oh well.)

Zomborgon fucked around with this message at 08:05 on Nov 19, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Thought y'all might be happy to see the return of the slo-mo bullshit cam: (not my game)

https://gfycat.com/PleasingGiddyBlackbuck

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Once again, unexpected lack of troubles.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Highwang posted:

Guaranteed luckiest shot? True Roman Fire indeed.

The fire that never burns out.

Unlike Guava's patience with Jade's BS.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Nalesh posted:

My vote also goes to Nota Infiltrator

I should have put in my favorite custom character, then. Meet Chris!

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Don't forget to take miss chance into account. If you're taking only 80% shots and above, that's enough to knock a superior repeater down to 12% chance, and you're also likely using it far less.

Saving actions with ammo upgrades is also rather important while you've got smaller squad sizes and Unexpected Troubles, especially given the turn timers.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

where the red fern gropes posted:

i am not sure if your shredder guy has a stock or not, it would make sense for him to have one though so his misses still shred armor

Stocks don't apply Shredder, sadly, and even advanced/superior stocks only do reduced damage (a minimum of 1) when the target has armor.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Why would you want to go through the bother of manufacturing DNA when there's whole sacks of it just walking around?

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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

AhrimanPK posted:

I love the fact that Jade refused to use the acid bomb, despite the fact that he was fighting something that is as close to a giant robotic crab as he's ever going to see.

Yeah, that was pretty funny. Still, it's really not the same as before, though, since the bomb would be actively disadvantageous even at that moment.

Zomborgon fucked around with this message at 00:07 on Feb 5, 2017

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