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Keeshhound posted:That was what they'd pretty clearly intended for it to be (see the R Buckminster Fuller quote at the beginning of Enemy Within.) The actual result was a lot more... booshey. Any knowledge of anime would inform you that traditional xeno-ethics go out the window just as soon as you get a rocket punch.
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# ¿ Jul 16, 2016 18:16 |
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# ¿ May 12, 2024 10:55 |
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GuavaMoment posted:I heard the one thing he stood firm on was "no, the trip to the core can not take an hour. You can not go Mach 5 through rock, holy poo poo why do I have to explain this to you." So then things just got edited in a way to make it seem like the trip took only an hour. https://www.youtube.com/watch?v=jr7HNZg0ljU&t=91s At the very least, they seem to subtly acknowledge that all of the science is total bullshit. Note the (slightly cut off) "But... what if we could?" It seems like that's exactly what the writers were saying to that poor science consultant. Did the bugginess of Phantom ever get reduced? I remember several instances where I would break concealment upon moving, with no warning tiles or pathing icon to indicate that result. Additionally, it would be nice if there were some mod to let me turn on normal overwatch while phantom-concealed.
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# ¿ Jul 19, 2016 06:14 |
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Lunethex posted:A mod does in fact exist that shows you what the hacks are and your chance just from the hack tooltip on the target. Tzarnal posted:There is in fact a mod that lets you see what hacks are available and at what percentage chance before going through the gremlin animation: https://steamcommunity.com/sharedfiles/filedetails/?id=640402081 Gridlocked posted:Ahhh actually Guava there IS a mod that shows you what things you can get from hacking, I have it.... I think we've covered that topic.
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# ¿ Jul 19, 2016 07:41 |
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White Coke posted:Is there some way to make all the civilians in retaliation missions named some variation of Skippy Granola? Go to ...\XCOM 2\XComGame\Localization\INT (or whatever language you play in, INT is english) Open XComGame.int (the file extension is the localization abbreviation) in your favorite text editor. Find the beginning of the name list. It begins with [XGCharacterGenerator], so use a find function on that tag. Then, replace every name in quotations with Skippy (for first names) and Granola (for last), or whatever variation you desire. You may wish to figure some way to automate this process, perhaps using regular expressions. This will make every single generated character- soldier, VIP, or otherwise- have the name Skippy Granola. Feel free to add as many variants you desire within the namelist; as one may expect, increasing the frequency of any variant will weight that variant to appear more. Let it be noted: I have not tested the above, but that's how the same process worked for XCOM EU/EW. Given that the mission name list is in that same file and has been altered successfully, I assume this will work as well. Additionally, I have no idea whether or not this will apply the name list to a current save. Zomborgon fucked around with this message at 06:38 on Jul 22, 2016 |
# ¿ Jul 22, 2016 06:33 |
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Lunethex posted:I briefly explored the possibility of changing the random name pool since Jade planned on using the char pool all the way, that way we'd have silly civ names. Well, since I just was overcome by curiosity and learned the basics of regular expressions, let me know if you want a version with a Skippy Granola namelist. I just finished checking it over. e: holy heck there's over a thousand first names alone
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# ¿ Jul 22, 2016 07:06 |
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XCOM 2 actively doesn't want me to play Commander difficulty. First the grenades fail to hit enemies blatantly within their radius, then poo poo like this happens.
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# ¿ Jul 22, 2016 19:47 |
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Jade Star posted:How did that grenade even detonate on the underside of the ceiling?! Mad grenade cook skills?
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# ¿ Jul 24, 2016 19:41 |
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I just noticed that equipping a soldier with the murder axe makes "axe" replace all instances of "sword" in skill trees- even at promotion. Nice attention to detail.
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# ¿ Jul 27, 2016 02:54 |
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Never again shall I go into a DLC mission with nothing but ballistics, Kevlar, and two corporals as my best soldiers. I see now why you're avoiding the transmitter, Jade. The only thing that saved me was the Alien Hunters crossbow. A few lucky stuns go quite far on that... last enemy.
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# ¿ Jul 27, 2016 05:16 |
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Mightypeon posted:<snip> I know that most of us have played at least the base game, but avoid story mission spoilers, please. ro5s posted:I kind of wish overwhelming reinforcements was the mechanic over hard turn timers. Only having a shorter timer activate once you're spotted as a countdown to waves of advent reinforcements would be a lot more interesting, being driven off the map by superior forces if you're too slow accomplishing your mission would fit the guerilla fell of the game a lot more. I would like this too, but it's really hard to calibrate to your squad. With such a mechanic, you could easily end up with a reasonable mission followed up by a too-early death squad or, alternatively, a grindy mess of making sure every soldier promotes. The game's release already got set back several months for balancing alone; I wouldn't have wanted to wait several more just for that to get cleared up. That said, some missions might showcase how that mechanic might have been gone down.
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# ¿ Jul 27, 2016 19:16 |
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Grapplejack posted:One thing I do think is kind of weird is that the images for the Avatar project are ethereals, which I don't think anyone has seen in the xcom 2 timeline. Isn't one present at the peace ceremony, behind the Thin Man shaking hands? There's also plenty of statues.
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# ¿ Jul 28, 2016 23:40 |
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Mightypeon posted:"Core"= Basically they guys I send on most missions if they arent injured or there is a really good reason to send someone else (like, not having certain classes in certain story missions). It was a pun.
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# ¿ Jul 30, 2016 19:06 |
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TheDarkFlame posted:Also, I like that they changed grenades so they're now tied to the grid, to stop the dumb ritual of pixel-hunting that preceded every grenade throw. And it doesn't seem to have helped? Is that just you, or just a particularly awkward place to put a grenade, or what? Basically, the actual explosion radius is tied to the grid, but the precise landing point for the grenade is not. If you can land it even one nano-distance into a certain tile, even by slotting it through or around objects, it will explode from the middle of that tile. Thus, along with the buggy/erratic projectile arcs, the pixel hunting is not reduced whatsoever; it just has fewer potential benefits.
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# ¿ Jul 31, 2016 22:49 |
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apostateCourier posted:Actual suggestion: do the joke suggestion, then everyone is happy. Triple the views, easier to find where I left off when I fall asleep partway. (I use LP as a sleeping aid; don't worry, Jade, you're not boring)
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# ¿ Aug 2, 2016 00:29 |
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Rabidredneck posted:This is a perfect video. The LP'er, ChristopherOdd was going to make this the start of a new LP of Xcom. What he got however... From the youtube comments, "Is this the canon ending of XCOM 2?" That you, Cythereal?
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# ¿ Aug 2, 2016 02:07 |
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So, should we have a Jadestream movie night featuring The Core? e: And yes, I also got some warm fuzzies in that Shen's Last Gift is not the Spark or any other bit of technology, but instead his daughter. Aww. Zomborgon fucked around with this message at 02:57 on Aug 8, 2016 |
# ¿ Aug 8, 2016 02:51 |
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I'm pretty sure the normal HP bar's display bugs out on 90 HP; it seemed like each (microscopic) pip accounted for four or five damage. I had no idea how much I had to deal out when I played this last, and that was with ballistics... ugh, never again.
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# ¿ Aug 8, 2016 19:01 |
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Alkydere posted:Close Combat Protocol (remember Close Combat Specialist in EW with your Assault making a free overwatch on every dude that entered 4 tiles? Now your Sparks get that.) That would combo quite nicely with Bastion! Free shots on giys trying to melee or flank your covered units, plus a free point-blank shot on an enemy trying to use the Spark as cover.
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# ¿ Aug 13, 2016 05:05 |
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Jade Star posted:
What is it about XCOM 2 that makes this effect so much more noticeable than in XCOM EU/EW? I recall numerous points where you would freely use consumables early and often to deny as many shots as you could- it took several episodes before we saw so much as enemy weapons fire. quote:
Has this panic ever resulted in a shot towards XCOM forces? I've never seen it happen, unlike how XCOM units panic and fire at nearby ADVENT units. I'm glad if enemies don't take more shots, of course, but I hardly want to gamble on that being the case.
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# ¿ Aug 25, 2016 06:01 |
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Highwang posted:I feel like I have to call bullshit on Guava saying Intimidate has a high proc chance, cause I never ONCE saw that loving thing work (E: IN MY SAVE) and Julian was getting shot a lot. I assume this was your Julian, not the LP, given that he hasn't got it yet. Still I would also shoot at Julian a lot, were I on the scene. e: ah, ok. Zomborgon fucked around with this message at 07:09 on Aug 25, 2016 |
# ¿ Aug 25, 2016 07:01 |
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Had a fun bug happen on my most recent game. I had a specialist bleeding out,* so I had my one soldier stabilize them with the emergency medkit. Somehow, the specialist became selectable again, so I moved her to some cover. She snapped to her feet, ran over... and promptly flopped on her face. This happened each time I attempted to move her, each time followed by ~20 seconds of inactivity before I could start other actions. Fix your game, Jake. Does anyone else have constant bugs, especially LOS issues, on story missions? *stun lancer crits on a soldier he couldn't possibly see in the first place
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# ¿ Sep 3, 2016 20:55 |
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SIGSEGV posted:(terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards. I disagree
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# ¿ Sep 19, 2016 21:24 |
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Elth posted:Or use one of those single-action AWC skills if you got lucky. Screw using actions, get actions with the magic that is AWC Run and Gun (aka, sit in place, reload and gun). Run and gun snipers with grappling hooks are really fun, since they can basically fire continuously and reposition just as fast as anyone else (in the few cases where the latter becomes necessary). They turn into a real overwatch machines, especially with with the next sniper-line skill.
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# ¿ Sep 26, 2016 05:02 |
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Veloxyll posted:The key word is LATER. I exdpect at some point Jade will 'show off' the clock. Keeping the clock low means you're more able to deal with other things the game throws at you. And kind of set the pace. if it goes high, the clock sets the pace which can lose you the game. Everything else includes resource gain time. One of these playthroughs I'm going to actually do the story at a decent pace instead of waiting to get everything; it will cut down the mission count by maybe a third.
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# ¿ Sep 26, 2016 23:40 |
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There is a minimum countdown time, though, at about 7 days. So, each time you fill it up, you had better have a reduction source lined up.
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# ¿ Sep 27, 2016 01:03 |
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grimlock_master posted:A warning on bombard: don't use it if you still have heavy weapon ammo on your spark. It is stored in the bit. The bit explodes when you use bombard. Goodbye heavy ammo. That is not the case. The BIT emits an explosive blast, yes, but does not destroy itself. You can still use a heavy weapon after using Bombard.
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# ¿ Oct 8, 2016 16:32 |
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Hunt11 posted:I am surprised how harshly Reaper is viewed. For a moment there, I assumed that Reaper was the name of a root beer.
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# ¿ Oct 12, 2016 18:16 |
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I like pepsi
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# ¿ Oct 20, 2016 10:28 |
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I never noticed until now that your soldiers have working flashlights on their guns during night missions. Nice detail!
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# ¿ Oct 24, 2016 22:45 |
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It is indeed just coincidence, but I'll always enjoy these moments: https://gfycat.com/RipeFlippantAsiantrumpetfish e: Oh yeah, right, if you haven't actually played XCOM 2 at this point and are worried about spoiling a single enemy (even that's just its name and appearance), or you somehow haven't figured out what the last weapon and armor tiers are going to be, don't click on that. Zomborgon fucked around with this message at 00:52 on Oct 25, 2016 |
# ¿ Oct 24, 2016 23:55 |
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Duke "SCRAM" Nukem
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# ¿ Oct 25, 2016 17:31 |
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A possible use for Deep Cover is that, as a ranger, reduced sight range ensures higher shotgun accuracy and Laser Sight crit chance during overwatch, but only if you get to shoot at all. But yeah, it sucks compared to Untouchable. (If any of this is said in the video, oh well.) Zomborgon fucked around with this message at 08:05 on Nov 19, 2016 |
# ¿ Nov 19, 2016 08:02 |
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Thought y'all might be happy to see the return of the slo-mo bullshit cam: (not my game) https://gfycat.com/PleasingGiddyBlackbuck
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# ¿ Dec 12, 2016 19:13 |
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Once again, unexpected lack of troubles.
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# ¿ Dec 13, 2016 15:34 |
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Highwang posted:Guaranteed luckiest shot? True Roman Fire indeed. The fire that never burns out. Unlike Guava's patience with Jade's BS.
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# ¿ Dec 13, 2016 18:16 |
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Nalesh posted:My vote also goes to Nota Infiltrator I should have put in my favorite custom character, then. Meet Chris!
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# ¿ Dec 13, 2016 20:36 |
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Don't forget to take miss chance into account. If you're taking only 80% shots and above, that's enough to knock a superior repeater down to 12% chance, and you're also likely using it far less. Saving actions with ammo upgrades is also rather important while you've got smaller squad sizes and Unexpected Troubles, especially given the turn timers.
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# ¿ Dec 15, 2016 01:47 |
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where the red fern gropes posted:i am not sure if your shredder guy has a stock or not, it would make sense for him to have one though so his misses still shred armor Stocks don't apply Shredder, sadly, and even advanced/superior stocks only do reduced damage (a minimum of 1) when the target has armor.
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# ¿ Jan 24, 2017 14:04 |
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Why would you want to go through the bother of manufacturing DNA when there's whole sacks of it just walking around?
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# ¿ Jan 26, 2017 18:43 |
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# ¿ May 12, 2024 10:55 |
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AhrimanPK posted:I love the fact that Jade refused to use the acid bomb, despite the fact that he was fighting something that is as close to a giant robotic crab as he's ever going to see. Yeah, that was pretty funny. Still, it's really not the same as before, though, since the bomb would be actively disadvantageous even at that moment. Zomborgon fucked around with this message at 00:07 on Feb 5, 2017 |
# ¿ Feb 4, 2017 23:51 |