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That ADVENT facility had a number of glass floors in it, with a lot more machinery and poo poo underneath. Was the implication that the facility is a lot bigger than just the parts that you explore during the mission?
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# ? Feb 4, 2017 14:31 |
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# ? May 27, 2024 04:13 |
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Pittsburgh Lambic posted:That ADVENT facility had a number of glass floors in it, with a lot more machinery and poo poo underneath. Was the implication that the facility is a lot bigger than just the parts that you explore during the mission? That was also my take on it. Though of course, that raises the question of how that part of the base is accessed.
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# ? Feb 4, 2017 15:00 |
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Parenthesis posted:That was also my take on it. Though of course, that raises the question of how that part of the base is accessed. Sledgehammer, obviously.
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# ? Feb 4, 2017 15:01 |
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AradoBalanga posted:Well, clearly we captured the top secret ADVENT project simply known as "Crazy Legs". That's the only explanation I can come up with for what happened. Then it's clear what the alien's objective is: assemble the greatest team in football history.
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# ? Feb 4, 2017 16:42 |
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ssmagus posted:Jake needs to fix his game, Flamethrowers have been bugged since release and can only panic mind controlled Xcom soldiers. Fortunately, there's a mod to fix that, which I believe is also integrated into LW2 if anyone's into that.
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# ? Feb 4, 2017 18:10 |
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Canuck-Errant posted:Fortunately, there's a mod to fix that, which I believe is also integrated into LW2 if anyone's into that. Now I understand why they made the game so moddable. Why fix your game when the players can do it for you?
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# ? Feb 4, 2017 20:17 |
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My mvp of the last time I did that mission was a mind controlled Andromicon. He basically tanked the Archon king without dying before pulling a cool-aid man to both reach the tube and to get out of the facility. I also ended up taking care of another story mission at the same time but that can be discussed at a later point.
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# ? Feb 4, 2017 20:22 |
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Vincent posted:Now I understand why they made the game so moddable. Why fix your game when the players can do it for you? The Bethesda Solution.
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# ? Feb 4, 2017 20:31 |
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Also the "cow metal gears" are Gekkos. (and gently caress Huey) Midnight Voyager fucked around with this message at 21:11 on Feb 4, 2017 |
# ? Feb 4, 2017 20:48 |
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I love the fact that Jade refused to use the acid bomb, despite the fact that he was fighting something that is as close to a giant robotic crab as he's ever going to see.
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# ? Feb 4, 2017 23:38 |
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AhrimanPK posted:I love the fact that Jade refused to use the acid bomb, despite the fact that he was fighting something that is as close to a giant robotic crab as he's ever going to see. Yeah, that was pretty funny. Still, it's really not the same as before, though, since the bomb would be actively disadvantageous even at that moment. Zomborgon fucked around with this message at 00:07 on Feb 5, 2017 |
# ? Feb 4, 2017 23:51 |
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Midnight Voyager posted:
They're called the IRVING unmanned weapons platform, thank you very much. I agree with your anti-Huey stance, though. Drowning in a pool was too good for him.
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# ? Feb 5, 2017 00:05 |
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Yeeessss tank with Untouchable, do it, do it! If a mech, androdemon, or something with a 'special move' is the last alive, I intentionally leave my Untouchable ranger in the open so they're baited into useless shooting instead of their nevermiss grenade equivalent. Also at the bridge you should've totally Run and Gunned to the Advent officer across the bridge in cover, activated the Sectopod, Rapid Fire* the officer in the face and laugh as the Sectopod tried to shoot your dude. The five other guys coulda taken care of the other thing in the pod! * If this part activates your Giant Robotic Crab syndrome, Rapid Fire has no cooldown. I tend to slap on free reloads/extended mags on my rangers and every shot they take is a Rapid Fire at point blank range. This sometimes even deletes bulkier enemies like Androdemons!
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# ? Feb 5, 2017 00:16 |
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Doesn't the Sectopod get two shots, though? While they usually use the second action on activating the big-rear end laser, they do sometimes decide to use the regular laser gun twice instead.
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# ? Feb 5, 2017 00:38 |
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He was clearly keeping his Acid Bomb in reserve for the Sectopod Ruler.
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# ? Feb 5, 2017 03:42 |
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Canuck-Errant posted:Doesn't the Sectopod get two shots, though? While they usually use the second action on activating the big-rear end laser, they do sometimes decide to use the regular laser gun twice instead. ??Maybe?? But speaking about the laser, I know in my playthroughs I'd had a few reprieves where the Sectopod moves and does the laser thing instead of shooting, which gave me another chance to kill it in a turn
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# ? Feb 5, 2017 03:50 |
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Its "Shiv on" you don't pronounce the B I Irish i know these things. Why are there legs , the legs just happened while it was doing the posting then there was legs why legs.
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# ? Feb 5, 2017 04:02 |
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Sectopods get three action pips and shooting doesn't end their turn. The enemy AI usually moves once, shooting once, and then if it can draw a line with two or more soldiers it will do the the big laser charge up. That's on reasonable difficulties. They can also change their elevation to give themselves a height advantage, which they need because like most enemies their base accuracy is terrible.
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# ? Feb 5, 2017 04:04 |
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Sectopods are absolute terrors in the hands of players.
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# ? Feb 5, 2017 05:07 |
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Oh right. Well thats what Mimic Beacons and Untouchable are for! That should be 3-4 hits neutralized!
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# ? Feb 5, 2017 05:18 |
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Coco13 posted:Then it's clear what the alien's objective is: assemble the greatest team in football history.
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# ? Feb 5, 2017 05:43 |
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Another game where your Crits can crit is 'Lichdom:Battlemage'. They're called "Apocalyptic Crits" and are mostly there because you can charge your spells so the basic critical hit is guaranteed.
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# ? Feb 6, 2017 15:12 |
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Your crits also can crit in Let it Die. Sometimes you get a critical hit bonus on an attack, and if you attack at the right time and interrupt an enemy you get a counter bonus. Sometimes the bones are rolled and these two things coincide, resulting in a special fuckoff damage 'Counter Critical' that can basically one-shot anything if you've got a powerful enough weapon.
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# ? Feb 6, 2017 15:20 |
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Another game where crits can crit is warframe, to the point where people specifically go for weapons that are able to do so, there's even some silly weapon combos that can crit 3 or 4 times in one hit.
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# ? Feb 6, 2017 17:05 |
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Nalesh posted:Another game where crits can crit is warframe, to the point where people specifically go for weapons that are able to do so, there's even some silly weapon combos that can crit 3 or 4 times in one hit. May I direct your attention to Yapping Eevee's post on the previous page detailing just that. Quite honestly, I'm glad to follow this LP. But It's not doing what the previous one did since it's not making me want to play the game for myself. There are just a tad too many bullshity design decisions that in their whole turn me off. And I don't much care for mod support and players having to fix more or less glaring errors on the devs' part.
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# ? Feb 6, 2017 17:59 |
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Kinda curious, which parts of the design bug you? This LP made me want to play again, but it also managed to make me not want to buy the alien rulers DLC, because that looked like crap I didn't want to deal with in my run.
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# ? Feb 6, 2017 18:28 |
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Attestant posted:Kinda curious, which parts of the design bug you? This LP made me want to play again, but it also managed to make me not want to buy the alien rulers DLC, because that looked like crap I didn't want to deal with in my run. It's several little things, how armour and shred work and how bringing at least 2 shredders on every mission once armour gets introduced becomes mandatory. It's not enriching the gameplay with meaningful choices it's an equipment/skill check with a big sign saying "Ignore at your own peril" on it. Then we have ever escalating basic enemy hp and damage to keep them in past early game (Why? Because "Oh, boy, I love me some more officers and basic infantry!" said no one ever) while forgetting about other aliens: anyone care about sectoids? Because they seem to have vanished from the face of the world. How your own progression works with the randomised workshop upgrades AND random loot drops or rejiggering everything about your soldiers just to make changes (In addition to the deserved nerfing of totally OP poo poo). Well, I like the addition of melee even if booshing was a casualty of that process. And how the devs seem to balance the game around the strategies of the best Youtube players instead of Commander Jane Above Average. How you need to cart your flying base around before you can do anything on the overworld like sell extra crap or send out the Now that you made me think about what I dislike about XCOM 2, I think I managed to assemble a small rambling list of points why I'm just not motivated to go out and buy the game like Jade's previous LP did with XCOM 1.
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# ? Feb 6, 2017 18:59 |
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Last Transmission posted:And how the devs seem to balance the game around the strategies of the best Youtube players instead of Commander Jane Above Average. Like, obviously you're allowed to play or not play the game for whatever reasons you want, but what you're referring to is much more a thing in the higher difficulty levels, which are, to some extent, very much intended to just be *hard*, and watching the best Youtube players is the best way for Firaxis to figure out what "cheap tricks" can bypass that difficulty (you may disagree on how cheap the tricks are). It does happen that the best known example is the move where you explicitly leave a soldier out of cover to get double the shots out of ambush, and the change to that applies to all difficulty levels, but that was a change that very much needed to be made. It shouldn't mean less that Firaxis figured it out by watching beagle play. Commander Jane Above Average will probably find Rookie difficulty trivial, and Veteran a reasonable challenge (say I, and obviously my view is subjective).
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# ? Feb 6, 2017 19:47 |
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Dancer posted:Like, obviously you're allowed to play or not play the game for whatever reasons you want, but what you're referring to is much more a thing in the higher difficulty levels, which are, to some extent, very much intended to just be *hard*, and watching the best Youtube players is the best way for Firaxis to figure out what "cheap tricks" can bypass that difficulty (you may disagree on how cheap the tricks are). It does happen that the best known example is the move where you explicitly leave a soldier out of cover to get double the shots out of ambush, and the change to that applies to all difficulty levels, but that was a change that very much needed to be made. It shouldn't mean less that Firaxis figured it out by watching beagle play. Yeah, I admit the difficulty balance (at the higher levels) is by far my weakest complaint of the bunch.
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# ? Feb 6, 2017 19:59 |
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Honestly, I think most of those points, even if they're balanced around youtube players, can still be worked with. Even enemies just disappearing from the roster is still acceptable (Berserkers probably being the worst about this) However, Rulers are just entirely bullshit and I cannot believe they made it into the game the way they are. Instead of being hard but fair they seem to be designed around express delivery of your entire team to the sick bay and or memorial. I mean, Jade's ruler appearances were largely optimal. What the hell do you do with anything else around? The second two having RNG on Unconcious (aka the dumbest status effect) on aoe attacks is even worse. What the hell are you supposed to do against the Archon King anyway, if repeaters don't trigger? Throw squads at them until it finally drowns under the corpses?
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# ? Feb 6, 2017 20:01 |
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I completed an entire playthrough on Veteran without watching video one. The game is clear at the start that Commander is for people who are already experienced with this game and that Legend is strictly for people who want a nearly insurmountable challenge.
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# ? Feb 6, 2017 20:07 |
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Complaining about equipment checks in the form of tougher enemies is silly. It's been that way in every X-Com/XCOM game. The race against the difficulty slider is a core part of the game.
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# ? Feb 6, 2017 22:00 |
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Last Transmission posted:May I direct your attention to Yapping Eevee's post on the previous page detailing just that. It encouraged me to re-buy the game for the Xbox and finish a full play through.
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# ? Feb 6, 2017 22:04 |
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Yeah, that's cool. I'm just gonna keep following the LP for
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# ? Feb 6, 2017 22:22 |
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Last Transmission posted:Then we have ever escalating basic enemy hp and damage to keep them in past early game (Why? Because "Oh, boy, I love me some more officers and basic infantry!" said no one ever) while forgetting about other aliens: anyone care about sectoids? Because they seem to have vanished from the face of the world. I'd like to see escalating sectoids as well, so that no enemy type just drops off. Completely disappearing alien types is dumb IMO.
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# ? Feb 6, 2017 22:43 |
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ulmont posted:I'd like to see escalating sectoids as well, so that no enemy type just drops off. Completely disappearing alien types is dumb IMO. I'm not sure how they would escalate sectoids without making them too powerful. Their niche is basically taken over by another enemy type later on.
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# ? Feb 6, 2017 22:48 |
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Kwyndig posted:Their niche is basically taken over by another enemy type later on. Two of them, really, one of which also overtakes the Codex in a way (though it's Special).
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# ? Feb 6, 2017 23:28 |
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Yami Fenrir posted:Honestly, I think most of those points, even if they're balanced around youtube players, can still be worked with. Even enemies just disappearing from the roster is still acceptable (Berserkers probably being the worst about this) It's survivable. Jade had a dreadful activation on the Archon King and got punished for trying to counter-game it. Also, pretty sure it's just a menu option to turn off Vahlen's Science Secrets DLC. Rulers are still kind of bullcrap though.
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# ? Feb 7, 2017 00:50 |
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Veloxyll posted:It's survivable. Jade had a dreadful activation on the Archon King and got punished for trying to counter-game it. I mean, I get where you're coming from, but on the other hand "you can turn it off" shouldn't be the solution to a piece of content.
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# ? Feb 7, 2017 00:58 |
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# ? May 27, 2024 04:13 |
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Need more modded in rulers. Andromedon ruler, ADVENT Trooper Ruler, Faceless Ruler, etc. RULERS FOR EVERYONE!
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# ? Feb 7, 2017 03:45 |