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Oxxidation
Jul 22, 2007
The walking interludes are a bore but I was still pretty impressed with some of the story bits the game implies through its boss fights. Like how the boss that the Voice "kills" was actually the Voice himself, and he was just putting on a big show of throwing his own fight to the Stranger. Or how after you make your way through the Burst and the Edge, the nastiest bullet-hell boss (except for the optional one) and melee boss respectively, the Beat is just an idealistic little girl in a silly outfit who can barely fight and gets callously butchered like all the rest. It really makes the player's victory feel hollow and motivates them to fight the Star just so that gauntlet accomplishes something meaningful.

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