It's kinda like that. [url='https://www.youtube.com/watch?v=GFkDxVLW2NU']Launch trailer[/url] Furi is a recently released arcade-y action shmup by some noname company with character design by Takashi Okazaki of Afro Samurai fame and music from a variety of artists, such as Carpenter Brut and Scattle. Combat is straightforward, without fancy combos or upgrades. You've got a dash, gun, and sword with fast and charged attacks for both weapons. The game is 100% boss fights broken up by brief not-quite-cutscenes. The fights are typically divided into two basic phases. In the first, you primarily use your gun to damage the boss while avoiding/destroying projectiles, going in for quick damaging slashes, and parrying their melee attacks to regenerate health. After you've damaged their health at range, you're locked into short range mode where you need to take out their life bar for good. Afterwards, you are healed to full and can start on the next life bar, of which every boss has several. Your own additional life bars are extra lives. If one is depleted, the bosses' current life bar is fully restored (but not any fully drained ones). PC users can get it here but anyone with a PS4 and PS+ can get it for free. Don't take that as a sign it's shovelware though, the game is really fun.
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# ¿ Jul 12, 2016 01:37 |
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# ¿ May 15, 2024 23:33 |
One mechanic I haven't been able to figure out is when you're in close combat mode and move the right stick to fire, you gain a slight orange glow and strike a pose. What does that do, if anything?
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# ¿ Jul 12, 2016 04:21 |