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Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

falz posted:

Things to fill in for 'Cult Classics' for SMS in my opinion, in alphabetical order:

Alex Kidd in Shinobi World
Astro Warrior (play this with the Sports pad!)
Golden Axe Warrior
Penguin Land
Snail Maze Game

There's probably a few Non-US games that could perhaps replace a few things on this list, but I cannot speak to them.

I'd go with Wonder Boy in Monster Land and one of the Aleste/Power Strike games instead of Astro Warrior or Alex Kidd. But I guess Alex Kidd has more of a cult following.

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Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

TheMcD posted:

With the amount of times I've had to deal with corruption on my 32GB Vita card, I'll stick with my GCW-Zero for my handheld emulation needs, thank you very much.

This happened to my 16GB card the other day, and I had to reformat it. Good thing the only saves I lost were for reviewed games that I'll likely never play again. Is that a common problem with Vita cards?

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

MrLonghair posted:

I worry about heat and that Duo, a friends unit keeps getting hot to the touch sitting openly but he does give it 6+ hour sessions for streams after all.

Stacking a console atop a TV or another console is barbaric. Let the poor thing have its space!

TheRedEye posted:


My favorite game, which I'm mocked for, is Super Skateboardin' - it's like if Pitfall's difficulty was cut in half and Pitfall Harry was on a skateboard. I solved it in about two hours and had a nice time, and will probably never play it again.


I always like it when people say they "solved" a game instead of "finishing" it. It's quaint and amusing, as though they figured out who murdered Bowser or deduced who stole Peter Pepper's retirement money.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Caitlin posted:

the hell are you goobers on about, I have the tiny-rear end CRT on top of a monitor stand and I slide the Duo back under it for storage so I can have a desk

like I don't know how to take care of a collection I've been building my entire life :colbert: get the gently caress out, son

I can hear your NES gasping for breath from here. It fought off the Sega hordes for years only to come to this, playing footstool to a Dreamcast.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
I love the cautionary illustrations from the original R.O.B. manual.



Do not present Rob with confusing equations or abstract artwork.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Instant Sunrise posted:

excuse me but what about the magnificent n64 masterpiece chameleon twist

And Glover! Gotta love the glove!

https://youtu.be/hAVG7sljJSc

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Literally The Worst posted:

hey losers, around seven or eight est im going to fire up the stream and play some NES games badly and get mad at them

i will be taking requests, so if there's something you want to see me fail at, let me know

Wurm, Vice: Project Doom, Gremlins 2, Fist of the North Star, and Adventures of Dino-Riki.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Phantasium posted:

Also of Working Designs, if you put in the making of disc from one of the Lunar games, and wait for the video to load up, and THEN put in the second disc of Xenogears, it causes it to play the ending sequence for that game.

I think that trick plays all the cutscenes from the second disc, including this music video that never appears in the game proper.

https://www.youtube.com/watch?v=xlI6l0GH_7M

Well, the footage is edited together from cutscenes that you'll see in due course, but the song isn't used in the game.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
From a distance the Titus fox-head logo looks vaguely like a pentagram.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
VIZ put out a new edition of Shotaro Ishinomori's Zelda comic (also from Nintendo Power) last year, so it was only a matter of time until they did the same for Super Mario Adventures.

No sign of the Star Fox or Super Metroid comics yet, but those were sorta lousy anyway.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
Gosh, look at the bad posters in this thread. Just look at all of them. Good thing I'm not one of them! Nope, not me!

d0s posted:

yeah iirc the flash carts handle disk games fine, I don't have firsthand experience but I've heard people talk about em. protip: play yuureikun and girly block asap (girly block is not a porno game)

e: here's a guide to compile's excellent MSX disc stations I wrote on tumblr

http://route-20.tumblr.com/post/13720054817/article-guide-to-disc-station-mini-games

When I found out that Compile released almost forty Disc Stations on the MSX, it was like I'd stumbled into an alternate reality where cupcakes grew on trees.

I like Aleste Gaiden a lot more than it might deserve. It's slow and a little awkward compared to other Compile shooters, but it has a neat style somewhere between a PC Engine game and a late NES release.


TheRedEye posted:

I played through the first level of Psycho World on the MSX and I want it in my house now. Also those Compile demos look amazing.

What was it about Psycho/Psychic World that won you over?

Kid Fenris
Jan 22, 2004

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I must have failed.

d0s posted:

one of em has TGL concept art.

What what wow whoa. Is that on your Tumblr?

Wise Fwom Yo Gwave posted:

I disagree on this point, mostly because I wanted that version of Samus (where she looked like Vasquez with purple hair) to be canon:



I was really excited when the comic started, but it turned out pretty weak. The original characters were dumb, the comic rushed everything at the end, and it ruined the game's best moment: instead of sacrificing itself to save Samus, the Hatchling (aka THE BABY) gets zapped by a fat police chief.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

TheRedEye posted:

I didn't like Psychic World on the SMS because it was very cookie cutter, but in the original MSX games you explore the map and find secret rooms. Also the first screen in the game you can climb a giant ladder and when you get to the top you see all the levels for the whole game off in the horizon, and that owns. Also the FM music is really good.

Basically it has a lady jumping around killing monsters and finding secret places, and that is my video game aesthetic.

I remember Psychic World from GamePros of the early 1990s. I mentally filed away any cool-looking title with an anime heroine for the heralded time when I would own Sega systems and not just Nintendo fare. I tossed Psychic World among the disappointments once I gave it a whirl, but I guess I should try Psycho World.

http://gdri.smspower.org/wiki/index.php/Hertz

Hertz is an interesting and short-lived company. They handled a lot of ports, but their original games had moments of inspiration.

https://youtu.be/sc65vKaAyy0

Their creative height might be Vay, which has a neat opening (like Krull but with a robot PROGRAMMED ONLY FOR DEATH) that the rest of the story sorta wastes (again like Krull) on clichés and too many dull battles.



The artwork is pretty metal, though.

Kid Fenris
Jan 22, 2004

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I must have failed.

Do not even ask posted:

To be fair, the Saturn bombing in the West was because SEGA NA panicked about the PS1, released it early before any Western publishers had anything ready for it which caused a mass exodus of support from them. Then SEGA hired Bernie Stolar who was behind the PS1's launch, who held the opinion that 2D games were passe and only 3D games should be localized and since the Saturn did 2D games great and 3D games... ehhhh the library in the west suffered.

The 32X still would've bombed hard regardless.

Stolar gets a lot of justified flak for shunning good Saturn games, but it's fair to point out that the system was ailing even before he took over at Sega. The Saturn's bungled surprise launch, uncompetitive price, and lack of Sonic games and big sports exclusives gave it a rough first year-and-a-half, and Sega had lost most of the war by the time the Nintendo 64 arrived.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Gamefan was absolutely amazing, and that archive proves it. Dave Halverson, while perhaps not to be trusted with running a magazine, was a source of many wonderful quotes.

I remember poring over Gamefan back in the day; Casey Loe and Nick Des Barres did great import coverage, and it opened my eyes to just how many games never touched America. The magazine had a rough transition to its second generation around 1998, and I hated what it became. It tried way too hard to be aggressive and in-jokey, and the only part of it I could stand was the anime section (the writer of which is now the executive editor at EGM).

I miss having game magazines around, even just for the way they focused our opinions. In this age of clickbait controversies every day, nothing has the same impact as, say, GameFan and Working Designs squabbling over Lunar 2's boob jokes.

Kid Fenris
Jan 22, 2004

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I must have failed.

mikeycp posted:

I would do repros for games I'm really fond of and don't want to just have on a flash cart with everything else. No reason you can't have it both ways with this.

Yeah, I can see the appeal of getting some favorite never-localized games as repros (I almost got Terranigma that way, to circumvent the PAL thing), especially when the labels are convincing enough that they fit right next to actual old games. Of course, a lot of RPG repros use the Japanese covers with anime-style art, and deep down I know that most U.S. publishers wouldn't let that fly circa 1995.

Flash carts, on the other hand, are convenient but have no aesthetic appeal. They're just ROMs, and if I want ROMs I have them on a computer. I might get an NES flash cart eventually, but I don't find them compelling.

d0s posted:

The digitalpress store in New jersey is full of repros and all it does is make me wonder about the legitimacy of the "normal" games that they sell at 2X ebay prices

Do they mix them in with the regular games? The Game Zone (also in north Jersey) has a shelf or two in a display case dedicated to repros, but it's pretty easy to see where they end and the genuinely old games begin. It's an OK store from what I saw. Their prices are mostly the eBay rate, but retro-game shops pretty much have to go that route these days.

Kid Fenris fucked around with this message at 22:58 on Aug 19, 2016

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

d0s posted:

if it's worth it to you I can't knock it it just seems like an astoundingly bad financial decision to shell out for a lot of repros when flashcarts exist. I also get having lots of physical games, I personally have a lot but I got into it before prices went nuts. being a video game collector in 2016 is kinda nutso to me, the games are for playing and it's just as fun and just as accurate in a flash cart

It's also just as fun and accurate (for me at least) in an emulator for anything from the early '90s. I like playing my old systems and the handful of games I've kept from time to time, but I think Flashcarts are a drab compromise lacking the convenience of emulators and the sentimental appeal of old games.

Kid Fenris
Jan 22, 2004

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I must have failed.

d0s posted:

To me the fun comes from actually playing the game on the real console on a TV and messing with hardware, but not so much the act of plugging in a real cart. If flash carts are a compromise I fail to see what you're compromising, they are just as convenient as emulators for the most part with 100% accuracy and the "sentimental appeal" of playing the real console. It's like the best of both worlds

Well, an emulator is just a click or two away; in my case, I have to haul out the old console and hook it up. That's fun in itself sometimes, but a flash cart isn't part of the equation. It lacks the singular experience that actually makes playing a game on a console interesting for me.

absolutely anything posted:

what the gently caress are you getting nostalgic for?

A time in my life when I would have bought Terranigma on the Super NES at the local Electronics Boutique.

Emulation has reduced this hobby to a point where buying or keeping physical old games runs counter to all financial sense. We hang onto these relics because they stir some personal fondness, and if someone's happy with a Star Ocean or Villgust cartridge that's technically fake but every bit as solid as the Secret of Mana I got for Christmas in 1993, I'm not fool enough to tell them that my stupid crap is any less stupid than their stupid crap.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

d0s posted:

so just put one game on the flash cart at a time, problem solved

That will bring back those fond memories of playing the flash cart I got for Christmas on grandma's giant TV, of biking to Blockbuster to rent a new flash cart for the weekend, and of gazing covetously at all the upcoming flash carts in Nintendo Power.

absolutely anything posted:

I hang on to and seek out these "relics" because I want to play them with 100% accuracy on the hardware and displays there were designed for actually. Emulators are not replacements if you care about that. Which isn't to say there's NOTHING I own that's there purely for sentimental value (wacky worlds is a bad game but i'm sure not gonna part with it) but it's not what drives me, and I totally own more games that I had no connection to as a kid these days.

You might even say that you have a personal fondness for those games and hardware, no?

If you just wanted to play and enjoy games, emulation would suit you fine. There's a reason you keep old consoles and pursue an unimpeachably faithful experience on them, and I don't think it's any less silly than the reason someone might want a convincing facsimile of Bahamut Lagoon or that Tenchi Muyo RPG to go with the rest of their Super NES cartridges.

Kid Fenris
Jan 22, 2004

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I must have failed.

Improbable Lobster posted:

It's kinda weird and sad if that kind of nostalgia is your only reason for playing old games

It's not, but if I'm hooking up an old console to play it, I'd rather go all the way back.

Kid Fenris
Jan 22, 2004

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I must have failed.
YOU'RE a repro.

Kid Fenris
Jan 22, 2004

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I must have failed.

Ineffiable posted:

The one thing about flashcarts is that it's so tempting just to buy the few I don't have yet, then sell everything in my collection aside from the console hardware and make like $10,000 in profit. I have this argument with myself every month and it's the reason I haven't gotten flashcarts for all my consoles yet, I don't want to make it even more tempting.

Even if I had flash carts for everything, I'd probably keep a game or two for each system. Every console has at least one good title that's dirt cheap and likely to stay that way.

Well, the TurboGrafx might be the exception. Everything is nuts there.


Ineffiable posted:

Right, the pc engine flash cart doesn't do cd games right? I still want to get one and I could probably make up for the cost by selling my star soldier games.

What pc engine cd games are worth playing anyway?

Aside from the ones in the OP, you can try neat shooters like Sylphia, Rayxanber III, Nexzr, Macross 2036, and Gate of Thunder. Flash Hiders is a decent fighting game, and for action games you have Mad Stalker, Exile and its sequel, and...well, the Valis series is OK.

The PCE CD also has piles of RPGs: Ys, Emerald Dragon, Tengai Makyo, Xak, Cosmic Fantasy, Popful Mail, Dragon Slayer, etc. Most of them are in Japanese, of course.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Instant Sunrise posted:

I'm gonna buy a Turbografix 16 and gut it for a mini ITX PC, but one of those ones where nothing actually fits so I have to cut holes in the case to get everything to fit.

Then once I install SNES and Genesis emulators on it, it'll finally be able to play good games.

I finally finished the cabinet for my homebrew arcade game, Poopsnake Chaser. All I had to do was gut and repaint this old Bouncer machine.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Ineffiable posted:

I also think retro gaming in general is really overpriced. Everything feels like it's going for more money than it should. I could easily sell most of my collection and make four times as how much I paid into it.

This is pretty much what I did over the past few years, and I haven't regretted it. I kept my favorites for each system, and I only re-bought one or two of the games I sold off. And that was because they were cheap to acquire again.

Of course, if you're cashing out you could wait and see if prices will get even more insane. Anything deemed rare seems to go up at least 20 percent each year.

I wonder how much further it'll go. People pay almost $500 for the Hagane box (yes, just the box) these days. Will we see a future where Pocky & Rocky costs more than a house and the evening news does a piece on someone who found a "million dollar" video game called Metal Warriors?

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
When it comes to old merchandise, I wish I'd seen this ad back in the day.



I didn't even like Fatal Fury that much, but I would've had a blast circumventing the "one per person" rule to build an army of little rubber figures

On the subject of games you can't complete, a strange glitch in the Lunar: The Silver Star Story Complete demo can render the final game unfinishable. If you remove Alex's ocarina from his inventory in the demo and then carry over your save to the full game, you can't get past a climactic moment some 20 hours into the story.

http://www.lunarthreads.com/viewtopic.php?t=5526

Kid Fenris
Jan 22, 2004

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I must have failed.

The Kins posted:

It crossed that line decades ago.



Something's not right about that screenshot. How is Mario supposed to hit those question blocks?

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

King Vidiot posted:

I can't believe somebody in the retro gaming megathread doesn't have SMB 1-1 so thoroughly burned into their brain that they don't know that there are two blocks under those question blocks.

Which no one in their right mind would break until after they bopped the question blocks for coins. How else will you grab 50 coins in time for the Nintendo World Championships?

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

The Kins posted:

A friend of mine interviewed a former Maxis employee who headed up the somewhat controversial SimHealth and the Chevron training tool SimRefinery. Here's a sentence from that interview that will cause TheRedEye to spontaneously combust in fury.

Well, time to dig up old landfills until we find some squashed copies of SimElection.

I AM THE TOILET posted:

He is a FILTHY PRETENDER and must be brought before the tribunal!


I could get cranky that no one read my reply to King Vidiot, but I'm just too tickled at being the subject of this thread's first fan fiction.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

Zaphod42 posted:

Very nice! I only have like 2 original SNES boxes, they're such lovely floppy cardboard that its impossible to keep them in good shape, most people threw them away. By comparison Genesis cases were perfect, nice thick plastic, pretty drat similar to what you get on modern console games.


And then Sega went and ruined it by switching to cardboard cases even flimsier than Super NES boxes. Genesis stuff got cheaper in general when Sega shifted to red motifs on their boxes around 1993; even the cartridges from that time have labels more prone to degrading.

PaletteSwappedNinja posted:

For the curious; the emulation (and maybe even the engineering?) for the NES Classic is being handled by Nintendo European Research and Development, the studio formerly known as Mobiclip; they're also responsible for the DS emulator on Wii U, the 3D head-tracking on New 3DS and various first-party video streaming implementations, among other things.

I don't want Europeans near my NES Classic! They'll fill it with Zool and James Pond!

Kid Fenris
Jan 22, 2004

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I must have failed.

Ofecks posted:

Sourcing cheap poo poo from China and marking it up is something literally every single western company does. :capitalism:

I played Tales of Destiny for a bit yesterday. I had a used copy of the game waybackwhen but never finished it, and in hindsight of SCEA's localization practices, I'm amazed this game slipped through their stupid anti-2D net. There isn't a polygon in sight (minus the world map), and it's beautiful. Same with the PS1 Mega Mans and SotN. Are there any other noteworthy 2D games (minus arcade ports/comps) that avoided this policy? I also had Tales of Eternia, which was amazing except for the 20fps battle engine, but I think by that point SCEA stopped caring.

Sony's anti-2D policy waxed and waned with the company's management. For example, Sony released The King of Fighters 95 and Samurai Shodown III first-party, because a former SNK exec was high up at Sony at the time.

Companies like Namco also had enough pull to get 2D games through, especially when Namco had so many pretty 3-D games on the PlayStation.

By the time Tales of Destiny came out in 1998, Sony wasn't nearly as strict about 2-D. Atlus had Guilty Gear and Working Designs had Alundra, to name two examples.

Kid Fenris
Jan 22, 2004

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al-azad posted:

I'll take Legends over everything post-SNES, though.

I actually played through Legends not so long ago, and I had a blast. The character models are dated and the lip sync is way off, but the game just bursts with all sorts of descriptions, subquests, and little background details. It even works around the imprecise controls by making most of the enemies slow enough for you to evade.

It's a game that feels as though the developers really wanted to make it and went the extra mile. I always enjoy that.

Kid Fenris
Jan 22, 2004

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I must have failed.

MrLonghair posted:

https://twitter.com/dw__/status/771260161369382912

I see something like this on my timeline every month :ohdear:

Don't they know that they should secure their garbage cans to keep out wild game consoles?

At my old apartment, the idiots next door never put lids on their trash, and a big Neo Geo would fight with their cats and knock over the garbage EVERY drat NIGHT during the summer.

I actually started feeding it so it'd stay out of the trash, and it would leave huge Voltage Fighter Gowcaizer cartridges on the porch.

Kid Fenris
Jan 22, 2004

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I must have failed.

El Estrago Bonito posted:

All the people I know who owned a NG of any stripe were adults with real jobs who also like fighting games. I would have never put it in the same category as another system if you were a kid or teen because it was insanely expensive (although compared to owning a TGCD or Genesis with a 32x or Sega CD not really that much more in the grand scheme of things).

A domesticated Neo Geo was practically a suburban myth when I was a kid, like the local crybaby bridge or that episode of GI Joe where the Baroness was naked. I didn't have a Neo Geo and neither did my friends, but I heard that some sixth-grader's uncle totally had one and let him borrow it!

Of course, the mystique wore off once I realized that Neo Geo games were just prettier versions of what I could get on the Genesis and Super NES. For a kid who saved up for RPGs and felt ripped off if they lasted under 30 hours, a Neo Geo action game or shooter worked out to $200 for 45 minutes.


d0s posted:

nobody who plays fighing games gives a poo poo about realistic physics, just like nobody gives a poo poo about the story.

Speak for yourself. I'm still waiting to see which BloodStorm ending is ruled canon in the sequel, Nekron Strikes Back.

http://www.vgmuseum.com/end/arcade/a/blostohel.htm

I actually like how fighting games emphasize characters; they have to catch the player's eye within a 30-second selection screen, and they need to make a strong enough impression, both visually and in gameplay, that you'll want to learn more about them. No other genre really has that.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

d0s posted:

so they're like the games on two of the most beloved systems of all time, only better, and this is... bad?

Well, yeah. When you want a $600 game console, it's disillusioning to realize that it's only a visual leap above the 16-bit system you already have.

Now, that Sega CD is different! It's got games made with video footage, so it'll be like playing a movie!

quote:

wow it takes you 45 minutes to clear a neo-geo game? you do know they're credit limited on home versions right. you gotta film yourself and upload that poo poo on youtube

The first batch of Neo Geo games (Cyber-Lip, Magician Lord, etc) have unlimited continues even in the home versions, if I remember right.

Kid Fenris
Jan 22, 2004

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I must have failed.

d0s posted:

I don't think many people were buying a Neo-Geo for those games, it was mostly bought during the time competitive fighting games were huge and the cost was justified to people because it was arcade perfect fighting games in your house that you could play with other people, I don't think very many of the people who cared enough and knew enough to get a neo geo were thinking "man I should have just saved my money and gotten the janky SNES port of samurai shodown" or "geez why is this $600 home arcade machine only playing arcade games"

The Neo Geo didn't have many fighters when it was most visible in the mainstream; this would be from 1991 to 1993, the time of big magazine spreads about the Neo Geo's first few waves and the ad campaigns about puppy pee and hot dogs and neglected girlfriends.

By the time the fighting game craze began, the Neo Geo had moved into niche status and most kids had made up their minds about it. We'd sure have loved a Neo if we won that magazine contest for EVERY GAME SYSTEM, but we'd given up on owning one through conventional means.


quote:

e2: AND ANOTHER THING go play a neo-geo port on SNES or genesis and tell me the real thing is just a graphical upgrade and nothing more :cmon:

Put Last Resort next to Thunder Force III or Cyber-Lip (or Metal Slug) next to Contra III, and you'll see why I thought that Neo Geo games were just "better looking versions."

Were we really that picky about arcade ports as kids? I remember thinking it was lame that the character close-ups didn't animate in 2020 Super Baseball for the Super NES, but that didn't make me put my game-buying budget for the next three years into a Neo Geo.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

I AM THE TOILET posted:

Fairly recently the console release Capcom Arcade Cabinet became backwards compatible on the Xbox One, and I've been messing with it off and on. It's a compilation release that was developed by M2, who have developed a lot of US clout recently with their 3D classic game re-releases on the 3DS. The Capcom Arcade Cabinet came and went fairly quickly, largely because it was 1) only on consoles (PS3 and XB360) and 2) somewhat expensive for a small collection of games, most of which aren't really remarkable. Still, the Capcom Arcade Cabinet had some extra features that really went the extra mile, which includes scans from Japan-only strategy guides for the games featured in the CAC. These scans were developed at an extremely high resolution - enough that I felt I could get away with taking screenshots of them using the Xbox One's capture function. I was able to zoom in close enough to maintain fidelity without the shot becoming dithered and pixelated, and also show that weird-yet-fine smooth paper grain that you see in retail strategy guides. The guides scanned into CAC are all in Japanese with no translation, so the only value for me was the original artwork, but hell - such artwork! I use these screenshots as custom backgrounds on my XB1, and I'm sharing them with you in a perhaps misguided sense that any of you would be interested.











First one to correctly name which game each artwork is for gets a cookie.

Are Mercs and Ghouls 'N Ghosts in Capcom Arcade Cabinet? Or is it just the art?

I really wish M2 would work on the rest of the Capcom arcade library, like Red Earth, Armored Warriors, Battle Circuit, Progear, and other games never ported to home consoles.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

d0s posted:

having a huge meltdown... and posting a photo of his dick?

From what I understand, this occurs on the Neo-Geo Forums several times a day.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
The Virtual Boy might have the best library among consoles that were outright failures (and not just underdogs like the Saturn or the NGPC). There's nothing I'd call truly brilliant, but most of the VB lineup is solid stuff with only one or two irredeemable games.

That said, it's not hard to see why the Virtual Boy flopped. Nintendo had demo units in Best Buys, Wal-Marts, and Toys R Uses across the country, and a lot of people who tried it were repulsed or just not interested.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
Final Fantasy VIII is funnier than Earthbound.

8-bit Miniboss posted:

I can't imagine the marketing on it did anything to help it when the ad taglines literally said "This game stinks!" either.

People like to point out how hard of a sell Earthbound was even to the tiny RPG enthusiast crowd in the mid 1990s, but I think Nintendo would've done well to build up the oh-so-wacky elements (Fight hippies and pogo-stick mutants! Use baseball bats and psychic powers! Invade a cult! Recruit a guy named Poo!) to the same kids that ate up Animaniacs and The Tick. Nintendo Power's coverage tried this, but it was too subdued and didn't carry over to the ad campaign.

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Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

RZA Encryption posted:

I've never played a final fantasy game.

I don't even own a television!

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