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DancingShade
Jul 26, 2007

by Fluffdaddy
I've been playing this since release #1 and enjoy it thoroughly. Needs to be emphasised that it is not remotely finished and development is both active and ongoing. Unlike a lot of other "early access" games that are just scams (pick any fifty on Steam) that actually means something here and it's a proper example of it in action.

However if you are planning on going into this blind expecting some kind of WoW clone, boy did you choose the wrong game.

You're going to have a pretty bad time if you never played a game before everything had a quest marker and reading was required.

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DancingShade
Jul 26, 2007

by Fluffdaddy

Texibus posted:

Someone want to take a stab at telling me how the crafting works in this game?

You gather materials, you refine materials, you craft components out of materials, you produce a finished something out of components.

The materials you use affect the bonus stats on what you get. If you craft an exceptional item then it gets even more bonuses.

Also everything degrades slowly with use so get used to crafting :toot:

DancingShade
Jul 26, 2007

by Fluffdaddy

Texibus posted:

Pretty decent player economy or is mostly drops?

Drops will basically consist of a bit of gold and rusty/heavily damaged weapons. All entry level junk tier. You can buy entry level gear from NPCs like blacksmiths and so forth. That degrades over time too.

If you want anything decent you'll be crafting it or buying it from someone that already did. Also you'll be replacing it eventually so wearing out your Meteroric Iron Epic Full Plate +whatever killing baby crocodiles in a swamp for their skins isn't a good idea. Save that for high loot / high risk areas.

So yeah, player economy is everything. For now check out Owl's Head or Ardoris if you're looking to burn a few thousand gold on a sword, fancy hats or something.

DancingShade fucked around with this message at 06:06 on Aug 3, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

Texibus posted:

Cool thanks, I'm a bit of weirdo, love crafting and economy stuff. Weirdly some of the most fun I've had in MMO's was being a GM blacksmith and Tailor in UO making stuff, repairing, and shooting the breeze with other players while they anxiously handed over all their vanquishing weapons to be repair, hoping I'd trade them back.

I watched a really terrible Youtube video of a guy doing an hour and half long video on crafting, and the systems seems pretty good. I gathered (heh) that you hit some nodes, buy some recipes, refine materials, make parts, and then finish off a product. How much of the resource gathering is going to put you in danger? Like can you make fairly high end items by getting resources in relatively safe areas or are all the really good resources going to be pvp/dungeon areas?

The latter. But If all you want is basic iron/copper/raw cotton/skins then you can get those almost anywhere.

(you'll understand once you delve into smelting or trying to make hardwoods)

DancingShade
Jul 26, 2007

by Fluffdaddy

Jebediah posted:

Don't make me buy this. If I grew up playing EQ, would I enjoy this?

My first instinct was to say "no". That said, if you grew up on strawberry how would you feel about vanilla malt?

DancingShade
Jul 26, 2007

by Fluffdaddy

Reverand maynard posted:

the other thread on th is game is people complaining that it sucks donkey dick and a dev that works on the game justifying everything because its alpha

If you were born after the 90s this isn't the game for you.

Mind you if you never experienced the joys of 16 color EGA gaming then you never lived.

DancingShade
Jul 26, 2007

by Fluffdaddy
List of games which are not cash grabs:

Free ones that have no monetization.

DancingShade
Jul 26, 2007

by Fluffdaddy

I said come in! posted:

Is it possible to get land and a house in the single player offline mode?

Yep. There was an official vote on the forums about it that was overwhelmingly in favor of giving offline single players full access to all the exclusive items and stuff too.

Pretty sure it's not fully implemented yet but that's the design intention. You'll no doubt have to jump through some hoops to get certain things but it won't cost any additional realbucks in offline mode to get whatever.

DancingShade fucked around with this message at 02:50 on Aug 7, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
You can get a nice chunk of adventuring XP in Ardoris just by talking to people. From memory I think getting official entry to the Palace of the Wind was an easy 5k.

However when you get sent to the next combat zone it's a giant meat gate that hasn't been toned down yet (Necropolis is currently 5 skull difficulty). So unless you're a walking murder machine you might want to work on character development, other quests or whatever takes your fancy until it gets rebalanced down the line.

DancingShade
Jul 26, 2007

by Fluffdaddy

Node posted:

Is the exp in Ardoris concentrated in one place? The town is huge. I remember walking through it once. It has lots and lots of plots with no NPCs around them.

Also, do you have an opinion on the prime spots to claim a Village level lot? If possible I'd like it to be in Brittany where all the people are going to be some day. Almost all the lots I see are row lots which are boring.

Honestly I have never really focused on side quests so while I'm pretty sure there are others around there I haven't done them. I didn't even rescue that missing daughter this release because I was "ehh, I'll come back later".

I have done a lot of the Truth path though and I'm up to the part where I have an invite to Artifice. I don't know what to expect in there but right now my upper limit is basically one 5 skull bear patriarch so I'm going to do more skill training first.

I'm going to place my lot either in Estgard or Goti. Brittany is nice and all but it isn't exactly close to the juicy places and while it's still in early development "viking land" is cooler IMO. Ultimately I would recommend you go sightseeing and come up with a list of "acceptables" in case you get beaten to the punch for placement.

Just bear in mind there are +30% surplus lots so they won't run out. Ever. (deeds will run out first)

Dandywalken posted:

So do sandbox style MMO games by default require a really really grindy skill progression system? I know it won't change at this point, but loving poo poo.

No, I don't want to grind blinding shot to level forty so I can unlock my AoE ability, Lord British.

A thousand arrows weighs 80lbs ingame and my weight limit is 95 atm. I get a point of Ranged skill about every 1500 arrows or so at level 56.

You're running out of adventuring XP which is why your skills aren't progressing. Kill things that are tougher and/or stop training literally every skill under the sun at the same time.

Try beating up elves in Greymark Forest. Good combat XP, good loot and you can draw off one at a time if your skills are only just ok for 3 skull difficulty.

Also as skill levels get higher the amount of XP per point increases. In the 90s its about 1k per point. That isn't so bad because those bear patriarchs I mentioned above give a shitload of XP so I normally have 6-7k surplus and my skill progression is doing fine.
(my skills aren't that high, but I talk to people whose are)

I do the punch wizard thing and dual wield wands in full chainmail.

DancingShade fucked around with this message at 10:36 on Aug 7, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
Go to Brittany and take the boat to Kingsport (Hidden Vale). From there go to Greymark Forest and kill elves. Take the loot and find the nearest convenient weapon merchant for maximum loot sale value. (you can sell anything anywhere but the right merchants give the best prices for certain things)
It's where I used to go to when I wanted a good XP infusion but now I do that in the Serpent Spine Foothills (4 skulls).

As you level your skills you can drop duplicates into your combat deck. This is a game changer. For example, I have four(4) stone fists in mine and can spam them as fast as the cards draw. 3 obsidian arrows, you get the idea. I forget what the thresholds are but by the time you have 20 in riposte or whatever you should be able to slot 2 cards and it only goes up from there. I don't know if it goes beyond 4 maximum but that's my current limit.

I'm a big fan of defensive stance. Mine is level 55 and gives me +15.5 damage resistance - that's more than a whole other suit of armor and helps a lot when I have 3 large timber wolves trying to eat me or a bear patriarch in my face.

Once you're comfortable fighting 3 skull difficulty content your XP issues will go away for a while, until your skills start getting much higher.

Hope that helps!

DancingShade
Jul 26, 2007

by Fluffdaddy
Oh you need a more stepping stone area. Try West Ravenswood. That's 2 skull and also in the Hidden Vale.

I forget the layout but I think if you go... left through the forest spider section you'll find the kobold area and they're good to farm for loot. Circle any rock outcroppings you pass for ore.

DancingShade fucked around with this message at 22:29 on Aug 8, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
All the founder gear is bottom entry level. Can you buy better from NPCs? No because that's what you already have. Any NPC vendor gear is functionally the same with a different skin.
You can buy better from public/private vendors or craft your own though. Makes a big difference.

For example, my meteoric iron halberd gives me a boost to both damage and damage resist just for holding it. It's neither exceptional quality nor enchanted.

Repair kits you can buy from blacksmiths and such. I have yet to use one because I've been crafting so much and swapping out things as I go.

^ I've been playing a mage since day one. It's solid. For best results use defensive stance and fire/stone fists and arrows. Toss in some sunrays, blinds and death touches and your only limit is your focus bar.
Protip for mages: you CAN keep using a double handed weapon or whatever if you want, or you can armor up with full chain and dual wield crafted wands that offset the fizzle. You don't have to wear cloth if you prefer raw defence.

DancingShade fucked around with this message at 00:49 on Aug 9, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
I find it hilarious when people get confused because they've never played a game before without a giant bouncing cartoon arrow and a glowing path to the next quest NPC.

Oh to be young again.

I'm one of those weirdos who types to NPCs like it's Ultima 4.

DancingShade fucked around with this message at 17:45 on Aug 10, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
A lot of people keep making UO comparisons - fair enough. That was the last game to bear the name after all.

I think a lot of them never played Ultima 4, because that's where I see all the core gameplay parallels.

SoTA has the exact same content layout - overworld, town scenes, dungeon scenes, etc. Same NPC dialogue interface (albeit with mouse clicking added as an option) and it's basically your Avatar against the world in a pursuit of virtue related quests.

It's just that now the game comes in shiny 3D. Of course Ultimas 1-5 probably predate the entire lifespan of a lot of players making the comparisons.

DancingShade
Jul 26, 2007

by Fluffdaddy

Alexander DeLarge posted:

So I just spent an hour going to each major city in the game and every single village lot has been taken in each city and notable area meaning you're confined to completely irrelevant areas or those player owned towns.

This staggered land grab is dumb as hell, especially considering that $550 Founders are just getting the ability to claim their land tomorrow, 13 days after launching. Now I just gotta wait for someone to not log in for 120 days and grab a decent plot.

People flocked to the already mostly completed towns and cities. There are loads of plots free in the ones that haven't seen much development yet.

Estgard is Future Viking City, the next one due for a major update and I know for a fact there are loads of downtown village lots in there.
How dramatic a transformation is likely? Well Xenos once used the same template as well and look how much that place changed.

If you see any place with an under construction sign and it looks generic as hell it literally means its currently nothing more than basically a copy & pasted template with lots on it. They'll all get updated in due time. Lots won't be moved so you're safe claiming in there if you are happy to wait and take a chance on how it eventually looks.
Or you can go to a smaller place that's mostly completed like Kiln, Yew or Jaanaford.

DancingShade fucked around with this message at 08:30 on Aug 11, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

Alexander DeLarge posted:

I didn't even think of Estgard, do you think people will actually go there since it's on its own isle kind of like Xenos? I like Xenos but the starting location is weird and they could cut that map by 50% and it'd be fine, just less tedious to navigate.

I didn't think much of Xenos until it was updated and a lot of people ended up going there, so probably. Heck I almost chose Xenos myself (it was my second or third choice)

Estgard wasn't even on my land claim radar until the Dev+ post about the rework happened. After exploring and seeing how Spite and Xenos were transformed I decided to take a chance and claim a lot in there myself.

Lum_ posted:

This isn't official but it's accurate as far as I can tell

https://docs.google.com/spreadsheets/d/1_hs82dzPHslknz8jv0euMY_xwyuMbv5CRGoXbqM0zxg/

First tab is NPC towns, second tab is PRTs. Only difference is that there's no plot/quest NPCs in PRTs.

Very interesting. This really puts into perspective how the people who griped about the land rush process were basically just unhappy that they didn't get a spot on the main drag in a tiny handful of places.
There are so many places I'd have been happy with that are nowhere near capacity yet. Heck, my originally planned lot location (before Estgard) in Yew is still free and I keep stumbling across nice spots in various places.

It seems like the logic goes "Brittany Central is basically full, therefore the sky is falling and nowhere else is good enough for me despite the many alternatives available".

Edit - grammar is hard.

DancingShade fucked around with this message at 01:21 on Aug 12, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

Alexander DeLarge posted:

Come up to Estgard, there's two of us there apparently. There should be tons of village lots left. Even waterfront village lots.

Yep. Still plenty of prime lots in Estgard downtown. You can check out some preview shots of what it's going to look like in https://www.shroudoftheavatar.com/?p=61359

I'm way up on the hill adjacent to that castle you see in the other screenshot by Alexander DeLarge. You could argue I should move down into town but I kind of like the overlook
:shrug:

DancingShade
Jul 26, 2007

by Fluffdaddy

Texibus posted:

What's the lowest pledge amount you had to pay to be able to place a house?

$275 gets you an ancestor pledge & a row lot. https://www.shroudoftheavatar.com/?page_id=35139

In 11 days all remaining pledge tiers will expire forever and then anyone who wants land will need to buy a bundle that contains a player own town (POT) only tax free deed https://www.shroudoftheavatar.com/?page_id=60538
Same price of entry essentially but the bundles won't expire at this time. Important distinction is you can only place one of these POT deeds in a town actually owned by a player who paid significant real money for the privilege, so you'll need to make friends and find one you trust.

Or if you don't want to spend that much you can try and win the deed lottery in game (which will happen no earlier than Release 33 once the main land rush is over) for the opportunity to place a taxable deed somewhere later.

If you're keen on tax free land (or even the guarantee of land) I would strongly advise opening the wallet because cutoff forever is approaching until at least Episode 1 is complete (which is a fair way off) and we possibly see new lands in Episode 2. Maybe.

DancingShade fucked around with this message at 04:36 on Aug 12, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

Alexander DeLarge posted:

Oh poo poo did you grab that village lot right at the spawn area? I was thinking of getting that one earlier today.

No it's still there - the one next to the knight tower right?

From spawn run directly forwards for about 40 seconds, look for the village viking tower and that's me. Just the other side of the hilltop castle.

Lake views! :v:

DancingShade
Jul 26, 2007

by Fluffdaddy
I keep staring at those Dev+ preview shots of the Port Graff makeover. Looks fantastic.

If it wasn't locked behind the Vauben Pass control point it would be a very desirable location but I did the "live behind a control point" thing in an earlier release and swore never again. Far too inconvenient.

Should you find yourself on that peninsula though take the time to visit the town of Spite. That was originally the same template Estgard currently is, only with a different spawn location.
While Estgard won't get the lots shifted around like Spite did you can expect a similar level of design quality. I particularly like the creepy ground fog in certain places.

I swear if you didn't know what Spite looked like originally you would never know it was once yet another cloned map.

DancingShade
Jul 26, 2007

by Fluffdaddy

TheAgent posted:

Node, this is your intervention. Stop buying into terrible MMOs by game designers who have no idea what they are doing.

You should have learned with Pantheon.

Shouldn't you have lines you should be defending?

DancingShade
Jul 26, 2007

by Fluffdaddy

Alexander DeLarge posted:

If Estgard is half as good as Port Graff, I'll be very happy
https://www.shroudoftheavatar.com/?p=61714



Agreed. Port Graff is shaping up very nicely.

The world builders are doing a great job.

DancingShade
Jul 26, 2007

by Fluffdaddy
I'd rather bundle people into an iron maiden or attach them to a rack but personal preference of course.

DancingShade
Jul 26, 2007

by Fluffdaddy
Followed some advice given to me and relocated from that hill into downtown Estgard, before the rest of the citizens start placing houses.

DancingShade
Jul 26, 2007

by Fluffdaddy

yoloer420 posted:

I've still not logged in since the wipe. My lot selection comes up in a week. Where are goons placing their houses?

Edit: I read the thread.. looks like Estguard is the place. Hopefully I can get a row lot there!

You definitely can. There are two clumps of row houses in Estgard - the good downtown ones near the hub and the outlying ones up on the hill where nobody ever goes.
(the same hill I used to live on before I moved to be with the Cool Kids downtown)

DancingShade
Jul 26, 2007

by Fluffdaddy
Pretty sure episode = expansion. New lands, quests, game content etc.

DancingShade
Jul 26, 2007

by Fluffdaddy

Node posted:

I placed my house at the other end of town, down the road from the erotic roleplaying dungeon of yours. This Citizen's house is underwhelming considering how much money I blindly threw at the game. Maybe I should start a GoFundMe so I can pledge the Lord of the Manor 2 level and get a castle.

Go upstairs from the bank and buy a shingle roof village home for gold if you want a larger house with a minimum of fuss.

BromanderData posted:

This looks not great.

Maybe I'd give it a chance when it's "released" but until then I just can't

I'm very happy for you.

Future landless peasant :v:

DancingShade fucked around with this message at 06:35 on Aug 14, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy





Shady commerce site up above and future site of even shadier motel in the basement.

While I did craft those chairs and tables I stole all those wooden cups, candles and plates :v:

DancingShade
Jul 26, 2007

by Fluffdaddy

Capntastic posted:

I did some tutorial quest with a blood river and now I am in "Soltown" and don't really know what to do. All of the quest giving people tell me to go back to the blood river (I think?) but I dunno how.

Edit: When are the physical rewards coming out? Also do you only get a land parcel if you backed really high or something?

Ignore them. Go to the graveyard in Soltown and murder things in the catacombs for fun, profit and XP while you're starting out.

Yes to the land thing. Ancestor and up for a tax free deed ($275 for a row lot). Opportunity to buy those expires for good in about a week or so too.

DancingShade
Jul 26, 2007

by Fluffdaddy

yoloer420 posted:

Blades or bows?

fuckit.. blades

Polearms :eng101:

DancingShade
Jul 26, 2007

by Fluffdaddy
There is always a newer, shiner object rolling down the hallway and toddlers to chase after it.

DancingShade
Jul 26, 2007

by Fluffdaddy

30.5 Days posted:

What's up with masterworking? I had the game tell me my materials had broken 4 or 5 times on masterwork failures and they, uh, hadn't. Is breaking always not working or only sometimes?

If masterworking fails it's supposed to destroy the item, so you might have found a bug.

However if you're trying to do that in Estgard the bug is already known and actually affects all crafting (always fails but never consumes materials). It's a scene specific issue though so for the interim just craft in any other town nearby that you prefer.

DancingShade
Jul 26, 2007

by Fluffdaddy

yoloer420 posted:

Does it still result in skill gain?

It absolutely does. I wouldn't go too crazy though in case you get a polite wrap over the knuckles, since it's basically been widely reported in the R32 bug forums already.

Also it still burns your crafting XP.

DancingShade
Jul 26, 2007

by Fluffdaddy

PMB posted:

Whats the quickest way to get to Estgard from Brittany/Soltown area? Any ships or do I need to go via nightshade pass?
I've got a village lot in Elad's lighthouse but it's quite far from the bank/crafting pavillion. If theres still some good spots in estgard I will move there instead.
I'm ingame as "Shodan Andfriends"

Go North a bit from Brittany then go West all the way (just follow the road) and catch a boat from Harvest on the coast.

The boat is on the overworld but you can also take a second boat actually inside Harvest that drops you off at the Estgard docks.

DancingShade
Jul 26, 2007

by Fluffdaddy
I've never collected more than a token amount of gold & silver ore because masterworking + enchanting is something I'm going to worry about later.

That being said places like Owls Nest or the Serpent Spine Mines are basically ore node & crystal supermarkets (with angry things walking the aisles). A lot of players took lots in the Drachvald Peninsula behind the Vauben Pass control point specifically to be close to the Graff Gem Mines. There's also the Spectral Mines in the mountains up the river from Solace Bridge and probably a bunch others I missed.

Basically you're looking for places like that and you'll never be short of ingots. Also meticulous collection is your friend when you get double or even quadruple procs and one node gives you multiple ore/crystal.

Where is all this stuff? This is a handy fan made resource that might help http://www.sotamap.com/

DancingShade
Jul 26, 2007

by Fluffdaddy

Jimlit posted:

So this town you guys chose kind of sucks. you have to run for like a mile just to hit the NPC's

If you want to spawn directly on top of the hub move to Parrot's Roost.

Also it takes me ~45 secs of running to reach downtown from spawn. If that's too long for you :shrug:

DancingShade
Jul 26, 2007

by Fluffdaddy
Reminder that you can double tap forwards to sprint as a number of people don't realise that initially.

Dead player skeletons are hilarious in certain places as you know exactly what went wrong for so many people.

DancingShade fucked around with this message at 02:41 on Aug 16, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy
If you're after silver ore for masterworking then Veritas mines (accessible via Veritas foothills in the mountains a bit south of Harvest, over the channel from Estgard) is basically copper and silver central.

I pulled out 36 silver ore, some large quantity of copper and a lot of ruby, garnet and sapphire fragments plus a few fully intact ones.

Slight downside: you need to be able to manage fights with upwards of 3 hardened skeletal archers at once. Might be pretty brutal once you start going deeper than just the entry area.

Upside: the bottom chamber "only" has earth elementals and if you can reach it you'll have no trouble stripping it bare. Well slowly. You might need a slight rest after killing each one.

(the whole place is basically a 5 skull area)

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DancingShade
Jul 26, 2007

by Fluffdaddy

Node posted:

Sounds like a swell place but I can't kill anything in four skull areas let alone five. What the heck is masterworking? I thought it was when you get an exceptional bonus when you craft something but I guess that is different.

An exceptional item just means +50 durability which is great because each time you masterwork something you lower the maximum durability. So you want exceptional items for masterworking unless you want to be that guy I saw who made a KillDeathMurder +8 halberd with just 20/20 durability. I almost bought it for a laugh because it was awesome but the drat thing would be a maintenance nightmare.

Basically masterworking is another profession specific recipe where you take a crafted item + a workbench then use the masterwork recipe (basically 5 silver ingots) to try your luck at making a Cool McAwesome thing. It also runs off its own skill in the crafting tree.
If it fails you blow up the item and the more you do it to the same item, the greater the chance of failure.

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