TheOneAndOnlyT posted:Judging from the description in the hero menu, your class is determined only by your investments in the perk trees. The Enderal website made it sound like you chose a class manually early on, but I guess I misinterpreted that.
|
|
# ¿ Aug 15, 2016 11:28 |
|
|
# ¿ May 15, 2024 02:14 |
Zelmel posted:Spoilers I guess, but here's a link to the German wiki that has the full list. It's pretty understandable via google translate. http://wiki.sureai.net/Enderal:Klassensystem "Strengthens Crawl and handed. Your bwegt you considerably quieter and receive an additional 10% chance to critically hit." Sweet. Mygna posted:The class bonuses are minor enough that you probably shouldn't plan your build around them. I only got a class around level 70 after filling out three perk trees and having nothing else to spend points on, for example. I guess adding classes for all other possible combinations is a good idea for a mod, though.
|
|
# ¿ Aug 15, 2016 12:31 |
UberJumper posted:Anyone know what i am supposed to be doing in old sherath? I killed the big boss, a giant tunnel spider. But it just leads to a more or less empty room.
|
|
# ¿ Aug 16, 2016 01:49 |
kedo posted:The bit of the game I was able to play last night was enjoyable. My only complaint so far is the writing feels poorly translated and like it could have used an editor. There are a lot of instances of poor word choice, like "it's really bad!" instead of "it's terrible!" and then there are sentences that are just plain awkward.
|
|
# ¿ Aug 16, 2016 19:11 |
Can I actually use the Master Skull like the lady who gave it to me described, and if so where do I use it because I didn't write down what she said or get a quest about it.
|
|
# ¿ Aug 17, 2016 01:08 |
Sweet, thanks. I even found an ice claw I missed the first time I was there. And then I went looking around and found another one in a ruin behind a troll that wasn't on the compass, and then I climbed over an Adept locked door, but there doesn't seem to be a key on the other side. Oops. Annnd I'm one memory point short of learning the thing to be able to pick them. Hm. EDIT: False alarm it was just the same color as the floor. Zereth fucked around with this message at 03:44 on Aug 17, 2016 |
|
# ¿ Aug 17, 2016 03:42 |
I found an elevator somewhere in the undercity to a "Tar Pit" that seems to be fatal to ride because I clip through it and suddenly die, probably of falling damage.
|
|
# ¿ Aug 17, 2016 05:45 |
Funky See Funky Do posted:No I mean the ones I get when I level up - or is it that I can read one book per point I get? I'm serious, they're in the Food category of your inventory you're eating them.
|
|
# ¿ Aug 18, 2016 00:54 |
Is there a way to add a cooking station to my house in the marketplace? I'm not seeing anything in the blueprints the bank guy is selling. EDIT: or is there an easily accessible one somewhere in Ark I'm trying to cook some food. Zereth fucked around with this message at 08:11 on Aug 18, 2016 |
|
# ¿ Aug 18, 2016 08:01 |
Interesting. You can drop items in the Meditation Zone, and they appear to stay there. I've left an arrow there for a while as a test and it's still there. I wonder if I could've used this to get items out of that dream sequence I went through...
|
|
# ¿ Aug 18, 2016 10:36 |
Infinity Gaia posted:Also here's a pro-tip to everyone that I forgot to mention a couple days ago: Try to interact with every well. Trust me on this one. If you're past the Sun Coast and don't know what I'm talking about, you already missed one.
|
|
# ¿ Aug 19, 2016 05:50 |
Funky See Funky Do posted:How do I get this Pyrean Crystal? I've spent like 2 hours going around these mountains and there's no obvious path through anywhere. I ever tried swimming but there are invisible walls.
|
|
# ¿ Aug 20, 2016 12:45 |
UberJumper posted:- The quest the Sole Place, wants me to search through Golfur Silverlords goods for stuff he owns. The waypoint marker points me to Golfur, but i don't know what i am supposed to be searching. I searched the chests in his stalls, and pick pocketed him but can't find any goods.
|
|
# ¿ Aug 20, 2016 21:27 |
evilmiera posted:Edit: By the by, where can I sell off staves? I'm carting around like 5 of them right now and there is no merchant in Ark I can find that buys them.
|
|
# ¿ Aug 21, 2016 23:26 |
Infinity Gaia posted:Yeah Rhetoric is pretty good too. But I don't think you need Handicraft higher than 50 to make anything Say, do healing potions YOU make still increase arcane fever? If not, I should probably invest in some alchemy to do something with my enormous ingredient stock.
|
|
# ¿ Aug 22, 2016 01:08 |
Funky See Funky Do posted:Nope, health potions you make don't increase arcane fever at all.
|
|
# ¿ Aug 22, 2016 01:50 |
kuroiXiru posted:You can add the Merchant perk from the base game with player.addperk 58f7a so you can sell everything to everyone. So far it hasn't broken anything for me. Which reminds me, I wonder how easy it would be to add a secure chest to the Meditation Zone... You already appear to be able to just drop poo poo in it and it stays, so this wouldn't change much.
|
|
# ¿ Aug 22, 2016 17:31 |
Funky See Funky Do posted:Super easy. There's nothing special about the zone it's just a cell in the game. In fact I might just do that tomorrow.
|
|
# ¿ Aug 22, 2016 17:42 |
ProfessorCirno posted:Crafting in general was definitely something that had been put on the backburner and never really finished. Handicraft is useless as you can't temper enchanted items, enchanting more or less never makes things better then you can find and is buggy, alchemy doesn't actually improve your ability to make potions, etc.
|
|
# ¿ Aug 23, 2016 04:43 |
ProfessorCirno posted:Honestly, don't worry about it. Outside of rhetoric none of the secondary skills are all that noteable, and you'll have plenty of points.
|
|
# ¿ Aug 23, 2016 05:28 |
Mzbundifund posted:Is destruction magic any good or is it as weak as it is in vanilla skyrim? I just killed the mud man in the very first tutorial dungeon and the appalling mana regeneration rate has me concerned. kuroiXiru posted:set handwerkspunkte to X
|
|
# ¿ Aug 23, 2016 16:47 |
Mzbundifund posted:Thanks everyone for the destruction tips. This may not be something anyone can answer yet, but how thin can/should I spread my points? I was thinking Stealth, Destruction, Lockpicking, Rhetoric, Light Armor, maybe Alchemy. Is that way too much? You should be able to cover everything else just fine. Maybe pick up lockpicking too.
|
|
# ¿ Aug 23, 2016 18:46 |
Hm, it seems a patch disabled having given myself the "sell anything to anybody" perk with the console.
|
|
# ¿ Aug 23, 2016 23:07 |
Speaking of loot placement oddities why does every searchable Skeleton (not the enemy type, the scenery) have an Iron Sword in its inventory? EDIT: Also I am slightly annoyed that magic-focused armor sets tend to spread themselves out over every possible school of magic. Gloves? Elementalism and Mentalism! Hat? Entropy and Psionics!
|
|
# ¿ Aug 23, 2016 23:37 |
Emy posted:I'm playing around with enchanting a bit to see how it works out. Currently trying to sell enchanted items to afford the skill books to increase my enchanting. what the hell is wrong with alchemy and enchanting in this mod
|
|
# ¿ Aug 24, 2016 22:24 |
Emy posted:And of course, to the best of my knowledge there are no enchanting perks, as "enchanting is not subject to a memory." With all that in mind I think it's time to go back to my main save and throw all my enchanting books in the loving garbage. EDIT: Oh god I just noticed you were using grand souls in this poo poo. So, with maximum enchanting, the perk, the only buff potion to be found, and the best possible soul, you might be able to just barely beat the 12% cheaper elementalism gauntlets I just found lying on the ground somewhere. ¯\_(ツ)_/¯
|
|
# ¿ Aug 25, 2016 01:08 |
Infinity Gaia posted:Handicraft is good for weapons and ONLY weapons. Rhetoric has a very obvious effect on buying and selling prices, which is incredibly important in this game where raising skills costs a shitload of money. They're probably the two most obviously solid crafting skills. DisDisDis posted:Is stealth as viable as in vanilla? It was fun playing a sneak mage that could one shot backstab most bosses and clear normal mobs with fear and summons while sitting undetectable in a corner.
|
|
# ¿ Aug 25, 2016 02:41 |
... Oh, that's what's wrong with alchemy and enchanting: the mod just straight up isn't finished. And that explains why Ice Spike was doing terrible damage when I had to switch off lightning bolt to fight some lightning immune things.
|
|
# ¿ Aug 25, 2016 20:41 |
Skilleddk posted:Somehow my mana stopped regenerating. It's a big problem since I play as a mage. I've cured all diseases (in a temple) and it doesn't regenerate. My arcane fever is very high at 94%, is that the cause?
|
|
# ¿ Sep 1, 2016 14:39 |
The Arcane Fever mechanic just kinda seems to be... there. I wish they'd just had it do some minor stuff, maybe slowly get worse if you take forever, and just go away when you do the plot thing which is supposed to make it stop being a problem. (but doesn't seem to affect it mechanically at all.)
|
|
# ¿ Sep 1, 2016 15:43 |
Agents are GO! posted:I like how lavender is still an alchemy ingredient, and lavender plants appear in the world but are not harvestable just like those loving mushrooms that are everywhere. A.o.D. posted:I discovered that they removed the mechanic where you suddenly can't run any more when you go just 1 unit over your maximum carry limit.
|
|
# ¿ Sep 2, 2016 06:43 |
TorakFade posted:I just started (just went to the temple in Ark for the main quest, did a few sidequests and random dungeons on the way) and am having serious trouble with money. I think I'm level 8 or 9 Also, don't pay attention so much to how much a thing is worth: Pay attention to how much it's worth per unit of weight.
|
|
# ¿ Sep 3, 2016 22:43 |
|
|
# ¿ May 15, 2024 02:14 |
A.o.D. posted:Set design is absolutely Enderal's strongest point.
|
|
# ¿ Sep 12, 2016 00:00 |