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GamesAreSupernice
Jan 3, 2014

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Let's Play AbalaBurn

AbalaBurn is a long-forgotten 3d adventure title released exclusively in Japan on the PS1. It's developed by Tamsoft, who have made a lot of other fighting games and also a few general action titles. While AbalaBurn does share some resemblance to their Battle Arena Toshinden, it's not a fighting game at heart, just an adventure game with a lot of fighting game mechanics. It's easy to understand where the confusion lies. Overall, the game is a very easy to play, mildly intriguing escape.

So about the Let's Play thing.

I'm going to be playing through the game's main mode with a single character -Blood- and showing off much of the level and enemy design, even the parts I don't understand because I can't read Japanese. It's not the longest journey, but it's deceptively lengthy compared to how light it seems at first glance. As far as I know, this is also the only full playthrough of the game being made/that has been made. So that's cool! But any advice or help would be appreciated in understanding this title more, however unlikely that is.


Videos











We found Lemuria

GamesAreSupernice fucked around with this message at 17:59 on Sep 3, 2016

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GamesAreSupernice
Jan 3, 2014

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There's actually very little sexualization in this game. In fact, if there was any, I've already forgotten it.

GamesAreSupernice
Jan 3, 2014

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We'll get to see all the characters and their move-sets as bosses, yeah.

GamesAreSupernice
Jan 3, 2014

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Holy Valley, the place where uh... there's giant ants I guess. Are ants holy?

GamesAreSupernice
Jan 3, 2014

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Insert windmill joke

GamesAreSupernice
Jan 3, 2014

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Lotish posted:

Did you mario stomp her when you finished fighting her? Is that a moral choice or is finishing off your target how you open the door to leave?

It's a choice, you don't have to attack them after they're done, but it doesn't affect anything

GamesAreSupernice
Jan 3, 2014

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My URL has pbbbt in it

GamesAreSupernice
Jan 3, 2014

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What a mislead name

GamesAreSupernice
Jan 3, 2014

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Mraagvpeine posted:

In part 4 with the mice in the traps, couldn't you use your fireball to take care of them? Also, the fireball in part 4 looks bigger than it does at part 1. Is that due to your levels or the medals?

I've noticed that the fireball seems to get bigger too, but I don't know what causes that. Maybe it's just our level that determines it.

Triggering the fireball from the behind-the-shoulder camera is very difficult. That is my excuse.

GamesAreSupernice
Jan 3, 2014

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GUNROCK

GamesAreSupernice
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what a name

GamesAreSupernice
Jan 3, 2014

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The "Final" level?

And we finally answer the riddle of the medallions.

GamesAreSupernice
Jan 3, 2014

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This video is like, 90% cutscenes

GamesAreSupernice
Jan 3, 2014

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Lotish posted:

Any of the minibosses in this game seemed to have more health than, like, all of the final bosses combined.

Game balance didn't seem like a huge priority.

GamesAreSupernice
Jan 3, 2014

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Zanzibar Ham posted:

I'm assuming each character has a unique boss in the final stretch rather than all of them fighting Blood's dad?

And Abyss got sent down an abyss. Cute.

Afaik they all fight Blood's dad

GamesAreSupernice
Jan 3, 2014

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Zanzibar Ham posted:

Oh, I figured you played these games so much you'd have also completed this one with every character. That's what happens when I assume. :shrug:

Anywho, I'll be keeping watch for your next LP.

There's a limited number of unlockable characters via the medallions, and Blood's dad is one of them. I just assumed that everyone fights him for that reason. As much as I like this game, I couldn't bring myself to replay through every level as all 8 characters. Maybe someday.

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GamesAreSupernice
Jan 3, 2014

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StarFyter posted:

That said, I imagine playing through the game as Aquila might be a pain, if it ends up blocking as much of the screen as I think it might.

Oh, and I almost forgot, but Aquilla's body doesn't get in the way any.

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