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# ? Aug 19, 2016 06:18 |
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# ? May 5, 2024 06:44 |
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NOTHING TO SEE HERE
corn in the bible fucked around with this message at 17:13 on Aug 19, 2016 |
# ? Aug 19, 2016 16:43 |
Seems like there's a bit of an audio problem. Either that, or your co-commentators were all inside your mind all along.
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# ? Aug 19, 2016 17:10 |
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Haha goddamn I think I linked the wrong file there. I had a video with just my commentary and a fully muxed video and deleted the wrong one. So gimme a few minutes to re-up the real video and it'll all be fine
corn in the bible fucked around with this message at 17:15 on Aug 19, 2016 |
# ? Aug 19, 2016 17:12 |
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I played a fair few of the NFS games in the 2000s. I remember playing Underground with my cousin a lot. While I have played Most Wanted, I actually have fonder memories of Carbon, since it let me drive around in an Aston Martin DB9, and I at least respected that they tried telling a more serious story. (As an aside, it's funny to realise that future-Adam Jensen Elias Toufexias and Dollhouse's Tamoah Penekit were in that game) I remember detesting Prostreet, since I figured "Forza and Gran Tourismo have the pro-racing stuff down, why bother trying to enter their ballpark?" Undercover was also a bad game in my eyes, and after that I stopped caring about Need For Speed. So it'll be interesting to see how The Run fared, aside from "What it looks like Ubisoft ripped off when making The Crew."
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# ? Aug 19, 2016 17:18 |
The Crew didn't really take any elements from The Run. At all.
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# ? Aug 19, 2016 17:23 |
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STAGE 2: NATIONAL PARK (FOR REAL THIS TIME) So there's not much plot here, but we do some more technical driving challenges and discover the problems with trying to do that in The Run's weird-rear end driving model. Also, cars! https://www.youtube.com/watch?v=6maCdFj9rcA
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# ? Aug 19, 2016 17:38 |
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Great Joe posted:The Crew didn't really take any elements from The Run. At all. Ah, my mistake. I stayed away from The Crew, but I read a plot synopsis that sounded remotely like The Run.
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# ? Aug 19, 2016 18:27 |
Oh, that's just the general car culture media thing where illegal street racing has to be portrayed as really cool but also as a bad thing so the protagonists have to actually be working against it somehow. The first The Fast & The Furious did that.
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# ? Aug 19, 2016 19:29 |
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Pretty sure The Crew is more late series The Fast & The Furious than any later Need for Speed game has been.Great Joe posted:Oh, that's just the general car culture media thing where illegal street racing has to be portrayed as really cool but also as a bad thing so the protagonists have to actually be working against it somehow. The first The Fast & The Furious did that. Thankfully that only seemed to last for three movies before they realized they didn't have much to go on and decided to go nuts.
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# ? Aug 19, 2016 19:55 |
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There is actually a way to manually trigger a Checkpoint Reset instead of pausing and restarting the event (which would have been useful when you flipped your car), but I can't remember what it was because I didn't play this game a lot. I think with keyboard controls it was pressing backspace?
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# ? Aug 19, 2016 21:29 |
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Sillyman posted:There is actually a way to manually trigger a Checkpoint Reset instead of pausing and restarting the event (which would have been useful when you flipped your car), but I can't remember what it was because I didn't play this game a lot. I think with keyboard controls it was pressing backspace? Yeah, it's SELECT on the ps3. I figured it out eventually.
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# ? Aug 19, 2016 21:33 |
https://www.youtube.com/watch?v=K4SX3JuL63c Racing games are largely poo poo, and with recent racing games this stems from a conflict in design - between simulation and idealist handling. A simulation handling model would have you carefully manoeuvre your car, keeping in mind factors such as available traction, weight transfer, airflow around the other cars (drafting/slipstreaming) and torque curves. A good simulation can scare the crap out of you and bring a huge sigh of relief if you win. An idealist handling model is uh https://www.youtube.com/watch?v=y6aKzFal5Xk&t=80s Yeah, you're drifting and drafting, but it's all simplified. That simplified model takes the worries out of pulling off a move correctly and has you instead worrying about employing them at the right time, and to the right degree. Also, you're almost never letting go of the gas. The only times you let go of the gas is when it's required to start a drift. A good idealistic driving model is like all the best parts of playing with toy cars, sometimes including the part where you bash them against each other and one goes "boom". The Need for Speed games are apparently supposed to be about this, to be "arcadey", a relaxed way to drive real-life fast cars. There's the infinitely-refilling nitrous bar, the FOV changes when you use it along with other effects to make it look like you're going faster. You're on fictionalised tracks and the story gets all its beats from old The Fast and the Furious movies. So why can't you take a hairpin in 4th without riding the guard rail? Because the game actively takes power away from you if you try it. You try to steer into the apex but the game's already decided that you've done A Naughty Thing and pretends that you've spun out. In a simulation you'd just slide sideways into the wall, in an ideal model you'd just drift around while pointing your car at the apex. What's worse, it feels scripted rather than as a result of any simulation. Why does the game keep reminding you of a car's drivetrain every time you visit a gas station? Why do you keep losing so much control every time there's a decline in the road? Why can't you survive t-boning a police car? In a simulation these make sense, but each aspect feels tacked on, like the game needs to be at least somewhat "realistic-looking" before EA will ship it and these are the only ways they know how.
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# ? Aug 20, 2016 03:25 |
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Would the cutscene have changed if you were in any other car, before the battle down the mountain. Otherwise this game just looks like a monster slog.
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# ? Aug 20, 2016 06:46 |
Re: Sushi-mobile: https://www.youtube.com/watch?v=Gah8FnYSypk Great Joe fucked around with this message at 18:22 on Aug 22, 2016 |
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# ? Aug 22, 2016 11:11 |
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I've got footage for stages 3 and 4, so you cna expect those videos in the next week or two. But apart from that it may be a while -- the administrators have decided to move up my exam schedule and getting a Master's is slightly more important than playing THE RUN.
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# ? Aug 25, 2016 21:34 |
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Also, more importantly, STAGE FIVE is an ice stage and I have been unable to beat it despite endlessly trying to
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# ? Aug 25, 2016 22:06 |
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Great Joe posted:Re: Sushi-mobile: Fantastic post. I really needed more eurobeat in my life right now. Incidentally, on the subject of orchestral buttrock that came up earlier, the portions of the soundtrack for this game were apparently composed by Brian Tyler, fresh from finishing composition for Call of Duty: Modern Warfare 3. I know I kind of liked it when I first heard it, and I still have a bit of a soft spot for it.
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# ? Aug 26, 2016 00:24 |
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corn in the bible posted:Also, more importantly, STAGE FIVE is an ice stage and I have been unable to beat it despite endlessly trying to Well considering your driving I'd imagine an ice level would be hell on earth if the game doesn't bother the slightest with traction or somesuch.
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# ? Aug 26, 2016 01:42 |
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Ice physics plus cinematic car driving action sounds terrible. The only way they could make it worse is by somehow also making it a sewer level and adding a time travel plot.
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# ? Aug 26, 2016 01:58 |
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Cathode Raymond posted:Ice physics plus cinematic car driving action sounds terrible. The only way they could make it worse is by somehow also making it a sewer level and adding a time travel plot. You forgot NPC escort element too.
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# ? Aug 26, 2016 02:15 |
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Cooked Auto posted:Well considering your driving I'd imagine an ice level would be hell on earth if the game doesn't bother the slightest with traction or somesuch. RUDE But yeah, it is a terrible time. Partly it is the traction, but also there's the fact that all the obstacles have snow on them so they blend into the snowy background and you crash into them and die
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# ? Aug 26, 2016 03:09 |
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Aw, I liked The Run. The I-70 section was probably one of my favorite sections ever in a video game. Really the only thing I didn't like about it was the restricted car roster/class restrictions for singleplayer (I can only use the R32 GTR in MP and certain challenge maps what?), In fact I'll go so far as to say that The Run was the last NFS title that I legit enjoyed. MW 2005 was easily my favorite title in the series. I thought the unbearably campy acting and barebones "plot" gave it a sort of lovable charm. Plus, y'know. M3 GTR. Carbon I thought was okay. As a 240sx owner I was glad as hell to see it make a comeback following its disappearance post-Underground 2. Don't even get me started on MW 2012. I thought it was gonna be The Best Thing Ever™, like a big love letter to fans of the original Most Wanted, but what I got was Burnout Paradise with licensed cars. I'm sure that tickled a lot of people pink but if I wanted to play Burnout Paradise, I'd go play Burnout Paradise.
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# ? Aug 26, 2016 03:19 |
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Tofu Survivor posted:Aw, I liked The Run. The I-70 section was probably one of my favorite sections ever in a video game. Really the only thing I didn't like about it was the restricted car roster/class restrictions for singleplayer (I can only use the R32 GTR in MP and certain challenge maps what?), In fact I'll go so far as to say that The Run was the last NFS title that I legit enjoyed. It was much, much worse than Burnout Paradise, because the city was so drat boring -- Burnout has a bunch of ridiculous jumps and poo poo and cool places to go and MW is just... need for speed
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# ? Aug 26, 2016 03:23 |
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corn in the bible posted:It was much, much worse than Burnout Paradise Oh I'm not even arguing there. It's just that nothing about it felt like an NFS title. vvv I don't know why I bought that either. Or Undercover. Actually no, I lied. I bought Undercover because it was Black Box and not Criterion. And there was a 240. And an S15 and R34. Tofu Survivor fucked around with this message at 03:35 on Aug 26, 2016 |
# ? Aug 26, 2016 03:28 |
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"It's like Burnout Paradise!!!" is why I bought Hot Pursuit and that was... a disappointment.
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# ? Aug 26, 2016 03:29 |
Tofu Survivor posted:Don't even get me started on MW 2012. I thought it was gonna be The Best Thing Ever™, like a big love letter to fans of the original Most Wanted, but what I got was Burnout Paradise with licensed cars. I'm sure that tickled a lot of people pink but if I wanted to play Burnout Paradise, I'd go play Burnout Paradise.
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# ? Aug 26, 2016 10:58 |
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corn in the bible posted:"It's like Burnout Paradise!!!" is why I bought Hot Pursuit and that was... a disappointment. As much as I enjoyed HP it felt very empty outside of maybe wanting to do a quick free roaming drive but once you've driven everywhere there the charm is sort of gone. Granted, the thing that bugged me the most with Burnout Paradise was really the awfuls menus and the promises of DLC that never really materialized.
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# ? Aug 26, 2016 11:48 |
Hot Pursuit felt like an extended tutorial for a much better game.
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# ? Aug 26, 2016 13:03 |
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Great Joe posted:Most Wanted 2012 is many things, but it is not Burnout Paradise. At all. I can literally write multiple pages in normal font size on why it isn't. I hate MW 2012, I sure won't stop you.
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# ? Aug 26, 2016 17:56 |
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I never touched a NFS game past the original Most Wanted, so please, do tell what was wrong with the 2012 iteration.
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# ? Aug 26, 2016 18:49 |
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bman in 2288 posted:I never touched a NFS game past the original Most Wanted, so please, do tell what was wrong with the 2012 iteration. You'd have an easier time saying what isn't wrong with it.
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# ? Aug 26, 2016 19:51 |
Tofu Survivor posted:
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# ? Aug 27, 2016 18:16 |
Didn't the NFS series originally start as more of a realistic driving simulator like Gran Turismo, then later try more for the arcadey car game market of Burnout etc. and then into gimmicks like outrunning police and modding cars for underground drag races after the Fast&Furious movies became hits? I'm old and almost haven't played any games in the last ten years, but I remember that even in the first installments there was a conflict in tone from game to game in the series, almost as if the label was slapped onto whichever car game EA had at hand.
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# ? Aug 27, 2016 20:34 |
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kjetting posted:Didn't the NFS series originally start as more of a realistic driving simulator like Gran Turismo, then later try more for the arcadey car game market of Burnout etc. and then into gimmicks like outrunning police and modding cars for underground drag races after the Fast&Furious movies became hits? Cops have been a thing since The Need For Speed, but the series didn't start making a big deal about them until NFS III: Hot Pursuit in 1998. That was the first game where the cops would call backup and use spike strips and that sort of thing, and also the first one where you could play as a cop. edit: The Need for Speed was basically a spiritual sequel to Test Drive 2: The Duel, which was made by the same development team (Distinctive Software) a couple of years before EA bought them and merged them into EA Canada. EA Canada made the first five NFS games, aka the best ones, and Black Box took over in 2002. They started off with the PS2/Gamecube version of NFS: Hot Pursuit 2, aka the worst goddamn game in the series (the PC/Xbox version by EA Seattle was a completely different and much better game). DMorbid fucked around with this message at 21:03 on Aug 27, 2016 |
# ? Aug 27, 2016 20:48 |
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Even though it was originally just a gimmick, the illegal street race cops n robbers thing is basically the only connecting theme between games nowadays (apart, you know, from the endlessly reused assets and whatnot). Open world gameplay in theory is a good way to capitalize on this, since the cops can swarm you from various places and car chases can happen diegetically, but that's hard to do and it usually hasn't worked that well. Though I still like carbon, and I don't care what anyone thinks! The real question is whether Need for Speed is better than the Crash Time series...
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# ? Aug 27, 2016 23:40 |
The answer is no. Crash Time is definitely better than Need for Speed.
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# ? Aug 28, 2016 01:15 |
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PART 3: LAS VEGAS (and sundry) https://www.youtube.com/watch?v=y9Z_ea7P8NI
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# ? Aug 28, 2016 03:26 |
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Why yes, actually. I am an engine sperg. To wit, the M3 GTR sounds like any other BMW I6 in Need for Speed, while it is surprisingly accurate in both MW 2005 and Carbon to the point where it even features the whine of the straight-cut gears in the GTR's transmission. IIRC none of the goddamn Subarus have their signature boxer rumble and it bothered the hell out of me. Tofu Survivor fucked around with this message at 05:28 on Aug 28, 2016 |
# ? Aug 28, 2016 05:16 |
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# ? May 5, 2024 06:44 |
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There's even a dog that gets beat up! This really is a Jojo game! So, when are we going to meet Jojo? I mean, starting from the prospective of the villain is kind of neat, but Jack isn't exactly Dio or Funny Valentine.
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# ? Aug 28, 2016 06:34 |