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Mega64 posted:I see no issues with these images. I will download this mod, if only to experience that fruits of the same artistic vision that created this gif.
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# ¿ Aug 24, 2016 21:55 |
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# ¿ May 5, 2024 20:24 |
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Is there a mod (or an .ini tweak, I don't care) that removes all the motion blur/depth of field/etc. nonsense? I already miss fxaa post process injector.
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# ¿ Oct 30, 2016 23:57 |
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Killsion posted:So are we stuck using NMM for now or is MO working too? The MO guy was hired to do NMM full time, so it's the go-to right now.
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# ¿ Nov 1, 2016 22:39 |
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From what I remember reading on their announcement, there will be an in-depth virtual directory mode and such implemented, but they'll also be keeping a simple mode for the usual types who frequent .
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# ¿ Nov 2, 2016 00:28 |
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Archonex posted:So I mentioned it before but never got a reply. Anyone have a fix for the old "vampire faces are beyond hosed up and look like someone held their face in a oven" bug? It's an old vanilla bug from Skyrim that never got fixed outside of mods. Except I can't find any now. It's something to do with loading conflicting tint data when an actor changes race or something (which is how vampires are implemented). I know if you have dawnguard and turn into the giant bat monster, it'll be fixed when you turn back.
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# ¿ Nov 2, 2016 15:27 |
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Is there a decent creation kit reference while the wiki is down, or do I just have to wait?
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# ¿ Nov 3, 2016 00:22 |
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Inepta Lacerta posted:There's a compatibility patch out for Vivid Weathers + True Storms already. Plus the game looks pretty darn fantastic with those weathers (and a bit of tweaking with ReShade): This all looks pretty good. Can you give us your ReShade info?
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# ¿ Nov 4, 2016 18:00 |
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It helps that we don't really have the accumulated cruft of mods that all do a variation on the same thing that we have with Oldrim, right now we just have the mods with people crazy enough to get them up and running in the first week.
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# ¿ Nov 4, 2016 18:48 |
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PureRok posted:Haven't been following the thread, so excuse me if this has been mentioned/asked already, but: Not until there's a new script extender at least.
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# ¿ Nov 4, 2016 20:55 |
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PureRok posted:Ah, I forgot it used SKSE. Well, at least they said they're working on that. Too bad about the SkyUI guy not wanting to bother porting that. Playing with default UI is aggravating (Yes, game, I wanted to close the menu instead of switching tabs.). Another goon posted the ported 2.2 (doesn't require skse) of Sky UI : https://www.dropbox.com/s/i2padsoub9al3u6/SkyUI%20-%20Ported%20Version%202.2%20-Removed%20Warrning-855-1-0.zip?dl=0
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# ¿ Nov 4, 2016 21:17 |
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Wow, ReShade is really user friendly. Like, why aren't all games just doing this kind of instant feedback on their own. You just point their setup program at the game .exe and download a bunch of toggle-able effects, which you can apply in game in real time.
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# ¿ Nov 4, 2016 23:27 |
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As Nero Danced posted:I haven't played Skyrim in a long time and the new Special Edition thingy has brought me back in. Just to make sure I'm understanding it all correctly though, skyrim mods don't work natively? What is involved in bringing them over? I know mods that use SKSE won't work for the time being. Mostly converting old data formats to new ones, there's a new compression/header algorithm for BSAs and only dds textures work now. I've installed a lot of Oldrim mods that work just fine, you just need to check to make sure there's nothing that needs doing.
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# ¿ Nov 5, 2016 18:39 |
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Wildtortilla posted:Do the blocking skills in SPERG also all apply to 2H blocking? The descriptions sound like they do but I'd like confirmation. All blocking. Anything that trains the Block skill.
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# ¿ Nov 6, 2016 00:22 |
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ZZT the Fifth posted:Is SPERG, or a good alternative, available for Skyrim Special Edition yet? I figured I'd asked on the off-chance that the answer is 'yes'. SPERG needs skse to be updated, and then it needs to be updated for sse which is not guaranteed. Ordinator is an all right substitute for now.
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# ¿ Nov 10, 2016 03:17 |
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SPERG has autoperks that make magic scale with skill, and a lot of other good stuff besides.
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# ¿ Nov 14, 2016 01:24 |
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Huh. I got one of those rare crashes involving a dragon crashing. Hard locked my entire computer.
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# ¿ Nov 15, 2016 23:02 |
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Fuligin posted:Any suggestions on an ENB that will play nice with Climates of Tamriel + ELX? Game looks nice already, but I'm looking for just a bit more "oomph" and I know my computer can hack it. Use reshade 3 and tune everything yourself, it's very easy. Just download their exec and point it at Skyrim.
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# ¿ Nov 20, 2016 07:56 |
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Rinkles posted:I'm guessing this is a bug? Grey face is caused by multiple conflicting edits to the same actor, it's your mods.
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# ¿ Nov 27, 2016 18:35 |
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Rinkles posted:I'm having constant CTDs in Karthspire. Doesn't crash when I turn off mods, but I haven't tested extensively because of \~*SPOILERS*~/. Before I go on a wild goose chase, any known problem mods associated with that area? Do a binary test. Turn off half your mods and see if that fixes it, then the other half. Then half of the positive result, and so on. That should narrow it down pretty quick.
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# ¿ Dec 2, 2016 08:28 |
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Lo, for I have Seen the face of Evil. We have met the Enemy, the Author of all Wickedness, and he is Us.
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# ¿ Dec 5, 2016 09:01 |
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Enjoy your new kajiit shantytown I guess.
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# ¿ Dec 7, 2016 06:39 |
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Mizuti posted:I found my way there and it was already the default program for opening .nxm files. I tried redoing it just to be sure. Nope, Mod Organizer always intercepts the download. I'm not sure what to do now. You're clicking "download with manager", right? It's not intercepting the file, it's intercepting the link type. You can probably uninstall MO then NMM, then reinstall NMM to get the association set correctly again.
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# ¿ Dec 8, 2016 07:21 |
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GunnerJ posted:Also that reminds me how much it sucks that they didn't do anything interesting with the Dunmer ghetto in Windhelm. Like always, the towns are too small to do anything at all with any of them. Solitude is the bustling capital, Whiterun is a tiered mountain metropolis that the whole central plain can see. But that doesn't come across in a town with like 50 people. Novigrad, these aint.
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# ¿ Dec 10, 2016 02:43 |
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GunnerJ posted:idk if the Stormcloaks really count as an insurgency. They have the backing of actual governments with regular military forces and bases. They absolutely count as an insurgency. An insurgency is any independent body that seeks, as its primary goal, recognition by the populace as the legitimate government, usually by a combination of disruption, military action, covert action, and political action. If the Stormcloaks can win their military victory against the Empire, they will attain that legitimacy -- however thin it may be. Conversely, the Empire can defeat the insurgency by addressing the root causes of it (rebellious local leaders, a charismatic figurehead, and the existence of organized combat groups among them.) They are helped in this regard by not being a truly foreign power. During the time period of the game's story, the Stormcloaks are shifting from their initial political action into military action, and the Empire is responding with targeted military strikes combined with a broad campaign against the insurgency's support centers. Both powers put a great deal of effort into wooing or the local leaders or replacing them with more loyal members of the populace, since they can't really say they've won until all the Jarls are behind them. e: \/That's good to recognize, but compare them to the Communist Chinese, themselves a successful insurgency. Very similar timeline. wiegieman fucked around with this message at 05:12 on Dec 10, 2016 |
# ¿ Dec 10, 2016 05:05 |
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The Elves, especially the Thalmor (who are the nazis of the Altmer) have a tremendous bug up their collective asses about Talos being a god. They know he's a god and it pisses them the hell off, because they all believe they're supposed to be gods and got cheated out of it by Lorkhan (who men call Shor, or Shezzar) when he tricked the other gods into creating the world.
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# ¿ Dec 10, 2016 10:59 |
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Strategic Tea posted:Yeah I love me some Kirkbride but not past the point where everyone dies but his beloved dunmer, numidium comes back (again) to destroy the world, and vivec and friends return to be the heroes because why not. Smack of favouritism. It's just as well c0da is all wrapped up inn the message that there are infinite realities/dreams, and this one is his. Kirkbride likes the Dunmer because they're elves who "get it" about what Nirn is for. It's not supposed to be a prison, and the elves' gods are just as stupid about it as they are, so much that the Daedra laugh at them about it and occasionally rip off their divine flesh and impersonate them. I just wish the cool stuff could come across when you go talking to people in the game rather than being buried in a book no one will see. I want more of the Altmer legion officer who hates the Thalmor because the loving nazis killed his entire extended family in a terror attack.
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# ¿ Dec 10, 2016 22:53 |
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Lazy_Liberal posted:He was grouchy but not committing war crimes as far as I could tell. Unless raising dudes from the dead is a crime! Yes, actually. They burn you for it.
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# ¿ Dec 11, 2016 06:08 |
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KakerMix posted:That's just it tho Thalmor are stronger with a divided enemy. Ulfric is not going to be able to protect Skyrim from them if the entire Empire (which includes Skyrim) could not. Ulfric trained to be one of the Greybeards when he was younger, but left to go be a soldier/nobleman. He basically murdered the high king, who was barely old enough to rule and didn't have Ulfric's experience or power, and probably would have joined him anyways because he was a huge fan of Ulfric's.
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# ¿ Dec 11, 2016 09:50 |
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Max Wilco posted:What, just randomly generated NPCs? Or are you saying that Bethesda set it up so that vampires will attack the normal NPCs and mess up quest lines. Of course it is. And best of all, it's one of those Bethesda style schrodinger's bugs where you can't even tell if it could be the intended purpose or not.
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# ¿ Jan 4, 2017 06:30 |
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The script extender team gave a loose date of mid march for porting over all the previous functionality: https://www.youtube.com/watch?v=J3b9pcgzZSk
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# ¿ Jan 28, 2017 21:20 |
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Creation Club is just a "premium currency"/microtransaction based store for the sort of DLC they already did, except they think they can for-real professionals to submit serious work for it. What will actually happen is their signal to noise ratio will be abysmal and any hope of recruiting actual talent will be buried under a tide of while the same people who did impressive mods will stay in their established hugboxes.
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# ¿ Jun 12, 2017 07:24 |
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As an aside, how hard is it to incrementally bake navmeshes? I know they did it for Fallout 4, but did that require area loads or what?
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# ¿ Jun 18, 2017 05:49 |
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I literally only read the thread to see the mods other people found, so I don't have to wade through .
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# ¿ Jun 25, 2017 18:41 |
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For those looking for a graphics enhancer, I found ReShade to be very intuitive. You just point the installer at the game, and you can tweak settings in real time while playing.
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# ¿ Jul 14, 2017 07:21 |
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Dwesa posted:TES was never known for good writing. On the other hand, Witcher games are based on some very well written books. Most of the characters are already well-characterized in the books. Morrowind absolutely had good writing (and bad, but plenty of good) they just dumped it all when they decided literally everything must be voice acted.
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# ¿ Aug 4, 2017 17:43 |
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Soonmot posted:this is what really did it. You already have publishers saying that players need to experience everything in one play through. Having to spend money on voice acting multiple conversational outcomes? I dread the next Elder Scrolls where they decide the PC needs a voice actor. As long as the hero is a Khajiit, I'll accept it. GunnerJ posted:Wait... what? Some of the Elder Scrolls lore is really weird.
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# ¿ Aug 4, 2017 23:52 |
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Wait, is the SPERG guy a hugboxer now? I thought that guy was cool.
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# ¿ Dec 17, 2017 01:01 |
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Don't use ENB, use ReShade. It's much more user friendly and it lets you adjust things in real time.
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# ¿ Dec 17, 2017 19:02 |
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I like that Ulfric's really not clean in that story. Torygg was a huge fan of his and probably would have backed him, but Ulfric wanted to be high king so he walked in and basically murdered him.
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# ¿ Jan 2, 2018 21:13 |
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# ¿ May 5, 2024 20:24 |
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The Dark Brotherhood quest is great because you can just kill her when she tries to recruit you and work with the cops to deal with the crazy corpse-worshiping assassins.
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# ¿ Jan 3, 2018 01:47 |