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Archonex posted:The racist has a quest associated with him too. Or at one point had one. Hence why you can't shank him immediately. he's a potential target for one of the thieves guild "steal things from a random person" quests, which is why he's essential
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# ¿ Jan 24, 2018 18:56 |
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# ¿ May 16, 2024 00:01 |
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MLU SE has patches to remove the changes to tempering and encounter zones, though you're still stuck with the other crafting changes
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# ¿ Feb 16, 2018 18:03 |
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Psion posted:is there any value whatsoever in doing both? I make and use merged patches, so I'm not trying to argue you're wrong, just curious if there's anything a bashed patch will touch that a merged one won't iirc bashed patches handle leveled lists better than merged patches, provided your mods have the proper bash tags
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# ¿ Apr 4, 2018 17:44 |
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so what, when you want to uninstall a texture mod you go through your texture directory and delete each file individually?
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# ¿ Apr 18, 2018 23:53 |
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Ms Adequate posted:Speaking of Lydia; https://www.reddit.com/r/skyrimmods/comments/8lxfwh/is_there_a_mod_to_let_me_turn_into_lydias_seat_in/ https://www.reddit.com/r/skyrimmods/comments/7mqd23/are_there_any_mods_that_will_let_me_lick_a_womans/
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# ¿ May 25, 2018 20:34 |
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EPIC fat guy vids posted:Is there a way to make sacrosanct work well with better vamps? Maybe I just missed it from the compatibility descriptions. from sacrosanct's compatibility page quote:Better Vampires: Incompatible. Both mods modify the same content. A compatibility patch is available on the Better Vampires page (classic/SSE). Warning: Instead of combining both mods, the compatibility patch is designed to prioritise Better Vampires. It removes most mortal form features from Sacrosanct (all innate and racial abilities, draining, blood magic progression, blue blood quest, Sacrosanct thirst stages, vampire rank progression, several powers and spells), breaks some perks related to feeding (Psychic Vampire, Foster Childe, Amaranth, White Wolf) and edits perks in unintended ways to match its own balance approach (Lamae's Pyre). For this reason, I will not provide support for Sacrosanct if the patch is used, and issues in mortal form should be reported to the author of Better Vampires.
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# ¿ Jan 21, 2019 17:05 |
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so going back to modlists for a minute, it looks like nordic skyrim has been taken down over some drama
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# ¿ Jan 25, 2019 19:21 |
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DrNutt posted:Yeah that's one part of tucoguide I still don't understand. He has you install all of the Bijin stuff, but then has you hide the relevant esps, and then has you download the all in one. Am I insane for thinking if you wanted the lovely Bijin real doll mods that you could just download, you know, the all in one to begin with? the all-in-one is just a combined esp, no face textures or meshes
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# ¿ Jan 26, 2019 03:05 |
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Skwirl posted:Does the Switch version have access to mods? it can if you're willing to mod your console and risk eating a ban
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# ¿ Feb 12, 2019 09:03 |
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So it turns out Skyrim Together has been stealing code from the script extender.
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# ¿ Feb 26, 2019 23:08 |
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Orcs and Ostriches posted:Have the patches even been bug related at all? I thought they were all creation club updates. there were some minor bug fixes that have been in the unofficial patch for ages
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# ¿ Mar 22, 2019 19:12 |
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no, you're best option is using violens to disable kill moves on the player
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# ¿ May 21, 2019 17:10 |
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it's also available here and has been for three months.
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# ¿ Jun 5, 2019 19:04 |
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Jippa posted:Very quick question. I have skyrim special edition and mod organiser isn't recognising it. I googled this problem and found this thread https://github.com/TanninOne/modorganizer/issues/1037 which suggets insalling a previous version (2). use Mod Organizer 2
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# ¿ Jun 9, 2019 19:37 |
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it's probably SXP
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# ¿ Jul 2, 2019 06:10 |
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They do, but they also fix some bugs For the 1.5.73 update in march
For the 1.5.80 update in june
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# ¿ Jul 12, 2019 05:32 |
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Agents are GO! posted:Have you checked out this thing Sheson discovered that kind of usurps DynDOLOD? Apparently it didn't, since that's from almost three years ago and Sheson is still working on DynDOLOD.
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# ¿ Jul 21, 2019 17:20 |
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KS Hairdos adds new hairs, it doesn't replace them.
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# ¿ Aug 23, 2019 06:48 |
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Fuzz posted:Hence the linked mod, which turns it into a replacer? It replaces the .esp fron KS Hairdos, not the hairstyles in Skyrim.
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# ¿ Aug 23, 2019 15:27 |
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If you plan on using WICO I definitely recommend using the WICO cleanup script
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# ¿ Aug 23, 2019 22:26 |
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Arthmoor's mad about modlist auto-installers so now the Oldrim Unofficial Patch is being distributed as an .exe to prevent it from being auto-installed. (It didn't work.)
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# ¿ Sep 24, 2019 14:47 |
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Annath posted:I am having an issue with water flickering and water sounds stuttering when I am moving near said water. Standing still is fine. https://www.nexusmods.com/skyrimspecialedition/mods/18160
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# ¿ Oct 8, 2019 02:39 |
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There's Joy of Perspective which requires a patch for any mod-added armors and for any mod that modifies races, there's Immersive First Person View which .NET Script Framework which hasn't been updated since last January, and there's Improved Camera which is still in beta and needs some issues worked out, but of the three is easily the only real choice.
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# ¿ Jan 6, 2020 03:02 |
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Stabbey_the_Clown posted:I also wanted to install Follower Commentary Overhaul, but that seems to have a Form 43 issue. I fixed that issue with A Quality World Map by loading and saving the mod, but I'm not sure if that'll fix it in this case. it will
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# ¿ Apr 14, 2020 06:31 |
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Use the Wildcat MCM to reduce the damage multipliers.
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# ¿ May 12, 2020 00:20 |
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CreationKit Fixes has been updated for the latest version of the Creation Kit, so that's not an issue (right now).
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# ¿ Jun 16, 2020 21:28 |
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It was a necessary step to catch certain ITMs when cleaning masters using the old method. Now that quickautoclean exists, you don't actually need to do that unless you want more granularity when looking at those types of records in xEdit.
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# ¿ Jun 30, 2020 01:27 |
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It's anything that has the ArmorMaterialLeather or ArmorMaterialHide keywords. In the base game, that's "Leather Armor", "Vampire Armor", "Vampire Royal Armor", "Fur Armor", "Hide Armor", "Studded Armor", and "Skaal Coat". Any mod-added armor that uses one of those two keywords will work with the perk.
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# ¿ Jul 8, 2020 21:34 |
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Plus, the "over 800 mods" probably includes a bunch of texture/mesh replacers, which usually don't require an ESP.
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# ¿ Sep 29, 2020 15:45 |
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Floating Healthbars, Floating Damage, and Simple Lock-On
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# ¿ Oct 15, 2020 19:48 |
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Identical to Master records are a problem in mods because, if a mod with an ITM is loaded later than a mod that changes the same record, it will override the mod that changes the record, causing one of your mods to not function as intended. The base game's ESM files should be loaded before any mods, so ITMs in there are entirely irrelevant. IIRC, it was more of a problem in FO3/Oblivion, because the Creation Kit for those games would add any record opened at all to your mod, resulting in ITMs being significantly more common, even in the DLC. Deleted records, on the other hand, can definitely cause problems, because if a mod references a record in certain ways, and another mod flags that record as deleted, it will cause the game to crash. Undeleting and disabling the record prevents that crash, though I don't know if any of the deleted records in any of the ESMs are anything that a mod would reference, and it's not even possible to get a version of Skyrim without the DLC anymore, so there's no reason you should be referencing a record that gets deleted by one of the DLCs.
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# ¿ Jul 7, 2021 16:43 |
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Jack B Nimble posted:Hey, does anyone have any experience with the Static Skill Leveling mod? I'm currently level 11 and I seem to have run into a bug. I can't raise certain skills by more than one more point, and other skills at all, and yet other skills aren't effected at all. When I can't raise the skills, I get a pop up that says "you need to level up before you can raise this skill further". I had skill raises per level un capped, but also tried changing them to 10 points. I'm about to restart Skyrim and see if that helps. Static Skill Levelling is designed to work with (but doesn't require) Experience, which in addition to giving XP based on things other than raising your skills, caps how high you can raise a skill based on your level. If you're using a modpack, check to see if Experience is included.
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# ¿ Aug 27, 2021 17:04 |
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Orange Crush Rush posted:Isn’t merging all the mods that affect leveled lists still generally something you should do? you want to create a patch that merges the changes, you don't want to merge the mods themselves
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# ¿ Nov 29, 2021 18:16 |
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https://www.nexusmods.com/skyrimspecialedition/mods/61577quote:For those who like to wear the Amulet of Mara Red Metal fucked around with this message at 03:22 on Jan 9, 2022 |
# ¿ Jan 9, 2022 03:19 |
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winterwerefox posted:I think I figured out what I was doing stupid. I was using vortex to download mods, and install them, while using mod organizer to turn them on and off. and skyrim did not like that. i do not like that, why would you do that
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# ¿ Mar 3, 2022 02:38 |
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while esls technically have a 4096 hard limit, the actual esl limit ends up being way lower depending on how many records each esl adds (see https://www.nexusmods.com/skyrimspecialedition/articles/625)quote:Q: Are there any restrictions on how many of these ESPFEs you can use? on top of that, the exe can only open so many files handles at once. by default, the cap is 512 files, but SSE Engine Fixes increases that to 2048. so the plugins + whatever script/mesh/texture/config/etc files skyrim reads on start may be bumping into that limit
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# ¿ Dec 8, 2022 23:39 |
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From the comments section of SSLquote:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So yes, it's a DLL problem.
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# ¿ Jan 24, 2023 06:48 |
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characters in-game refer to redbelly mine as an iron mine, but there were no iron nodes in there, only ebony nodes
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# ¿ Dec 6, 2023 09:21 |
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Additionally, even without light plugins, you have mods (like mesh and texture replacements) that don't necessarily require a plugin file.
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# ¿ Mar 22, 2024 20:38 |
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# ¿ May 16, 2024 00:01 |
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it's pretty much identical
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# ¿ May 9, 2024 10:57 |