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nonograms are the poo poo
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# ¿ Aug 29, 2016 18:46 |
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# ¿ May 2, 2024 12:38 |
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PaletteSwappedNinja posted:it'll all make sense once you find the secret ending it's not nice, to lie.
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# ¿ Aug 30, 2016 05:22 |
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i wish game developers would stop making sliding tile puzzles, forever klocki is a cute little game, but the sliding tiles are just awful
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# ¿ Sep 27, 2016 18:15 |
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i honestly didn't discover that until after i beat the game... it's cool
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# ¿ Dec 29, 2016 21:44 |
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In Training posted:I started the Witness. I love the design of it but its giving me panic attacks already because of how much I know im missing, and because I was clearing a set of boards thinking I had the trick figured out and then i get to the last one and nothing I think should work works and i get confused there's no pressure. you have all the time in the world to go back and figure things out. missing things now just means you have more to find later.
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# ¿ Dec 30, 2016 23:29 |
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elf help book posted:when the ps4 lauched, blow did a live stream playing all the ps+ games he got free for it, and when he got to Contrast he tried really hard to be nice about it and just said like "making games is hard..." lol
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# ¿ Dec 31, 2016 17:40 |
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the tetrominos were one of the hardest parts of the game for me. i have pages and pages of notes covered in attempted tetromino puzzle solutions
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# ¿ Jan 4, 2017 03:39 |
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EvilMike posted:the town is just a combination of all the different puzzles from other parts of the island. go back to it after you learned all the rules for solving puzzles. in general if you cant figure out the logic behind something, just go explore somewhere else and eventually you'll find something that teaches it to you. what symbol? i don't remember that...
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# ¿ Jan 4, 2017 05:23 |
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EvilMike posted:the yellow triangle puzzles. the rule isn't too hard to figure out, but there's no tutorial sequence for them (or you could say, there is one, but it's a bunch of individual "broken" panels that don't trigger anything if you solve them, and are scattered in random places on the map). oh, yeah, i definitely thought of it in the latter way - it seemed clear to me that the scattered triangles were the tutorial for their later appearance. they're generally hidden away where other games would put a reward or collectible - in this case, the 'reward' is having another clue for how that system works when you need it, much later
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# ¿ Jan 5, 2017 00:42 |
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rediscover posted:i've solved 2 of those panels and i still dont get it.. maybe im not supposed to yet. the witness makes me feel more and more retarded every time i open it up i didn't figure it out until after i beat the game. hell, i didn't even know there was something to figure out... though i had taken screenshots of every triangle puzzle i encountered, just in case they or their location were important for something. i took a lot of screenshots like that in the witness
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# ¿ Jan 5, 2017 01:14 |
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imo the 'full' ending is pretty good... not for, like, plot, but just as a cool thing to complement the rest of the game
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# ¿ Jan 6, 2017 17:38 |
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Plebian Parasite posted:The big thing is 'ending' the game deletes your save pretty much, so don't do it unless you're finished. it does not. the game saves very regularly, and you can load a save from before you end the game. this confused me when i did it too... you never need to touch the save menu before you beat the game.
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# ¿ Jan 6, 2017 19:02 |
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rediscover posted:the mountain or The End or whatever you want to call it was easily my favorite section of the witness. the puzzles were batshit but for some reason i was able to solve them relatively easily. like there was only a couple that i got super stuck on like the room with the (very minor puzzle spoilers) orange/blue floating paths you had to maneuver from both sides in various formations until you got it right to progress but drat did it feel amazing to finally figure it out. The Witness is the greatest puzzle game I've ever played and im still hungry for more. heard the talos principle is at least a little bit similar, is it worht playing? heard good things about it but also some bad things the puzzle you spoilered was a hard one for me too, but my little brother had a much worse time with it. he was co-op playing the game with a friend, and the two of them took well over an hour (two hours?) just wrestling with that one puzzle. at one point they got themselves trapped on one side and asked me to google to make sure they hadn't put themselves into an unwinnable state also talos principle has both good puzzles and real good writing, which is unusual
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# ¿ Jan 10, 2017 05:07 |
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ArfJason posted:i mentioned it in games you just beat thread but i just got done with The Talos Principle. talos has some of the best writing in any game i've played. the plot outline was already set in stone before the writers got there, and it really shows in some places, but i'm still very fond of it. what did you think of the debating with the devil section in world 3? also, did you do the bonus stars?
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# ¿ Feb 20, 2017 17:15 |
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imp zone: it's okay to like game.
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# ¿ Feb 21, 2017 00:16 |
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it was really easy for me... basically trivial. guess you guys just aren't very good at games, huh?
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# ¿ Feb 27, 2017 17:37 |
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i got stuck on the second puzzle in the greenhouse for ages and left it nearly until last, but after i beat that, everything clicked and it was clear sailing for the rest of the area. sometimes that's just the way the apple crumbles!
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# ¿ Feb 27, 2017 18:07 |
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In Training posted:Yeah...the reason I didn't like it really is because it felt like a puzzle game about learning rules. Once you learned the rules, the game itself was over and then you moved on. Contrasted with something like Picross, where the rules are known and simple, and it's a structure for repeatable actions and designed. I appreciate that there can be joy in learning rules like that but to me it felt like playing 15 different dark souls tutorial zones at once without a game behind it. Jeffrey of YOSPOS posted:The rules compose in interesting ways that make you figure out cool new stuff. Knowing the rules did not suffice on many of the puzzles, you had to apply them hardcore. It's cool if you don't like it though - if I didn't like a game after 2 hours I'd stop, as well. yeah, i don't think that's a particularly fair criticism. maybe half the puzzles were 'learn these rules'; the other half were 'ok, solve a tough problem with these constraints you've already discovered'. (the north part of the island tended more toward this than the south, i think.) but if you didn't like it, well... as they say in Paris, "say la vee".
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# ¿ Mar 14, 2017 16:42 |
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goferchan posted:Did u find the puzzle associated with it? there's a line you can draw inside the video but the start of the line is only visible at the beginning of the clip and the end of it is only visible in the last few seconds so u have to watch the entire thing isn't that puzzle in the hour-long video of the moon, not the candle video?
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# ¿ Mar 14, 2017 23:47 |
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I made a puzzle game. Everyone, please: Buy My Game.
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# ¿ Sep 18, 2017 21:18 |
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Plebian Parasite posted:my friend who has bought and played every single programming puzzle game on steam said it is very good and well made Jeffrey of YOSPOS posted:Okay, I will. discount cathouse posted:whoa zhe zachtronics guy gave you a quote for the back of the box so it must be legit StrixNebulosa posted:It's on the wishlist for when I've got spare cash Thank you, all. It is very passe and unfashionable to be sincere these days, but I am, nonetheless, sincerely grateful. ArfJason posted:Apologies, i will not buy it until its 5 bucks on a sale because argentina. Sry, it looks cool I understand. Stay strong, Gamer
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# ¿ Sep 18, 2017 23:10 |
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Jeffrey of YOSPOS posted:TBH I would have bought your game even if it looked like crap for all the work you did on crawl so it's extra-cool that it also looks really fun to me, a big nerd. Is there a place that isn't steam that gets you a bigger cut or something? yeah, itch.io is a bit more generous. don't worry about it too much one way or another, tho
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# ¿ Sep 19, 2017 00:49 |
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extremely steampunk posted:I hd a dream about Silicon Zeroes last night where I was playing the game, but it wasn't on a computer, it was in a notepad and I had to draw all the parts with permanent marker that's the hardcore mode.
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# ¿ Oct 7, 2017 18:31 |
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Opus Magnum looks gorgeous. Not sure if I have the energy to play another Engineering Game right now, but I feel kind of obligated to buy it, considering. Funny that he put in another solitaire game. I guess Shenzhen Solitaire was a big success for him? Jeffrey of YOSPOS posted:I have to go back to silicon zeroes - I have a basic pipelined processor working but I put off doing control flow and the last chapter. Fun game!
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# ¿ Oct 18, 2017 02:42 |
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# ¿ May 2, 2024 12:38 |
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it's out. seems fun, but tiring, like all zachtronics the game's still young enough that some of my scores are lower than any of the other ones displayed on the bar-chart leaderboards, which is a nice feeling
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# ¿ Oct 19, 2017 20:33 |