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This is a test post of a level from the game I'm planning to Let's Play, Shenzhen I/O. This is going to be a screenshot LP, and it's written in-character from the point of the game's protagonist, the Engineer (the premise is it's their blog about their job). https://lpix.org/sslptest/index.php?id=151776 In addition to levels, I'm going to have posts where I explain the game mechanics, as well, seeing as this is a Zachlike (i.e. programming game). I might also have the Engineer respond to reader posts if they have something interesting to say. Thoughts?
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# ¿ Aug 12, 2018 08:33 |
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# ¿ May 16, 2024 21:57 |
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Carbon dioxide posted:I like this game. That's the entirety of the in-game story for this level. I realized, however, that I should show the blank spec and goal text in there as well. quote:Also, please do not ever use [timg]s or thumbnail screenshots in an SSLP. Use full size images, shrink overview images before posting them on the forum, or crop the relevant parts when you want to show the programming you did in a chip. Yeah, I wasn't quite sure about that. The play area is about 1200px wide. Shrinking it to 800px makes the chip text unreadable, but ideally I wanted the reader to be able to follow along with the solutions. Thus, [timg]s. If I do shrink the full solution and put it in, it'll still look bad, though - even if I add insets of each chip. Maybe I could make sort of a fake [timg] - a custom [img] (600px, 800px, whatever) with a [url] around it? So it is half size, but if you click on it it links to the full size image...?
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# ¿ Aug 12, 2018 21:01 |
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TooMuchAbstraction posted:I'm not gonna read an LP where I have to click on every image to understand what it's telling me. If resizing on its own doesn't give useful images, then you should look into cropping and/or multi-image approaches. Like, you could have a full-size image of the chip along with a smaller image of the play area. You're the second person to suggest that (edit: and now there's a third person), so I guess that's how it's gonna be... quote:Also, doesn't the game let you choose a different resolution? Plenty of games these days can use resolutions anywhere from 800x600 through to 3800xwhatever while retaining legible text at every scale. You may not enjoy playing the game at a smaller resolution, but it'd give you better screenshots. The game does, but the absolute smallest resolution it will run at is 1440 x 900. All screenshots in the test post were taken in that mode. On top of that, making the resolution bigger/smaller doesn't make the text in the design area bigger, it just shows more/less of the background. :P Quackles fucked around with this message at 21:39 on Aug 12, 2018 |
# ¿ Aug 12, 2018 21:35 |
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OK, so I realized that part of the problem (aside from the whole business with the [timg]s) was that: [1] The test post I presented the first time was for the fourth mission, not the first. Zachlikes really need you to experience the game in order, or you will be at sea. [2A] I didn't post any examples of the additional explaining I was going to be doing, giving the thing no context. [2B] I also hadn't focused on explaining what each solution is actually doing, as Carbon dioxide pointed out. So, here's a new test post. This is for the first mission (now [timg] free!), and includes the first 'Engineer's Corner' explanation post attached to it. https://lpix.org/sslptest/index.php?id=151781 It should be noted that the first part of this post is still not as well commented, though it's explained in Engineer's Corner afterwards— that's on purpose. The way I'm writing it is, the Engineer doesn't realize they need to explain to everyone until they get the comments back, and that's why they start the Corner series. From there, future mission posts will explain what each chip is doing in a straightforward way... ("This job only needs one MC [microcontroller]. It's getting the value from the input, storing it in the accumulator, multiplying it by 2, and pushing that to the output.") ...which is going to be really important in later levels when you're stringing multiple chips together. ("This MC handles the input. If it's sound data, it pipes it out x1 to the sound-handling chip.") I do feel more confident about the LP than I did before. Thank you all for your excellent advice!
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# ¿ Aug 13, 2018 11:20 |
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Hey! I've got something special in the works: An interactive LP of Where in the World is Carmen Sandiego?... the 1991 gamebook, that is. I just figured I'd run it by all of you first. OP and Supplemental Materials Test Post: https://lpix.org/sslptest/index.php?id=154297 Sample Entry: https://lpix.org/sslptest/index.php?id=154298 Let me know what you think! Please note that the content in the supplemental materials part is reproduced from the book with only a few typo fixes, so yes, I am aware of the anachronisms.
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# ¿ Jun 3, 2019 12:22 |
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I found a Paper Mario romhack called Master Quest I plan to LP; here's my test post for the OP and introduction. (The big '=====' denotes where the end of the first post would be.) https://lpix.org/sslptest/index.php?id=154714 Thoughts? Questions? Requests for refund?
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# ¿ Jul 19, 2019 02:50 |
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This was a test post of forum MP4 embedding. Please ignore it. Quackles fucked around with this message at 10:13 on Nov 28, 2019 |
# ¿ Nov 28, 2019 10:04 |
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Mega64 posted:Good luck finding another host besides those two that will stick around, though. I'm hosting on my own server. It's not going anywhere.
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# ¿ Nov 29, 2019 23:58 |
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Speed 2 was a bit fast for me, but I could probably put up with it.
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# ¿ Sep 12, 2020 22:30 |
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One of these days I was going to finish my own image replacer tool, for character portraits and such...
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# ¿ Dec 28, 2020 21:54 |
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I just want to say that that LP idea sounds dope. I'm in.
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# ¿ Dec 29, 2020 22:55 |
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We made it!
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# ¿ Jan 1, 2021 10:49 |
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It looks really nice! You have one broken img tag - "[imghttps://lpix.org/4009851/image072.jpg[/img]" - but the game looks interesting, and I like your commentary. Looking forward to your thread!
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# ¿ Apr 30, 2021 01:27 |
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That Italian Guy posted:Consider that editing every single screnshot of a sslp could be daunting. You mentioned doing it in batches, consider also creating a repeatable action (not sure what they would be called in GIMP) so that the file gets automagically "corrected" before moving to the next one. GIMP has a batch processing functionality, but you need to write your batch processing functions in Python. Still, it's remarkably powerful.
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# ¿ May 3, 2021 00:45 |
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Part of the purpose of making a test post is that it's as much a test to your process of episode creation and presentation as anything else. If there are any obvious pitfalls to LPing your game, you'll probably realize them while putting the test update together.
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# ¿ May 7, 2021 18:27 |
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It really depends on the game. Ideally scaling the entire game area down will work (this is important when designing switch games to still be readable in tablet mode), but there's a lot of dubious game design out there. In practice, I try to go between 600 px wide to 800 px wide, unless the game is naturally smaller.
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# ¿ Jun 17, 2021 18:22 |
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OMG! Are you LPing Chroma Squad? That's super cool. I'll definitely follow when it goes live. Anyway, I like the smaller size.
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# ¿ Jul 18, 2021 02:55 |
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Jossar posted:I kind of am having the opposite problem - a lot of people popped in at the beginning of my LP to signify interest or nostalgia and now I'm getting maybe 1-2 regular posters in the thread. That's pretty common. If you can stand it - sure. *I'm not a mod, grain of salt etc.
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# ¿ Jul 20, 2021 02:22 |
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The Internet never forgets, unless it forgets that it never forgets.
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# ¿ Sep 1, 2021 20:40 |
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Ooh, can't wait for the LP! Hand of Fate (and its sequel) are two of my favorites.
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# ¿ Oct 14, 2021 06:41 |
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BoldFrankensteinMir posted:Cool, thank you very much for clarifying. I'll see what my co-author wants to do. My web browser on my laptop sure won't scale it, so I'll have to scroll from side to side.
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# ¿ Oct 25, 2021 23:17 |
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Commander Keene posted:(a bunch of stuff) Additionally, I'd like to add one more thing, that I'd like to be as clear about as possible. The reason the forum currently considers you dubious is that your initial suggestion was of a game that can be described as creepy, in a 'go to jail for sex offenses' sort of way. This, plus your later suggestions of other 'edgy' games, has gotten people thinking ill of you. Before you move forward on a game, think very carefully about whether the game would be too horny, perverted, edgy, or otherwise unsuitable for (say) a PG-13 viewing audience at worst. Otherwise, you risk people refusing to engage with you or take you seriously.
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# ¿ Nov 8, 2021 09:38 |
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Remember, your virality was attracted by who 'you' are in the first place. Don't change who 'you' are because you get popular, or you'll risk abandoning what drew people in the first place.
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# ¿ Nov 20, 2021 07:32 |
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I have to squint. Is there a larger text size option?
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# ¿ Jan 5, 2022 03:14 |
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Eldsluft posted:I may need some advice... how to make records of old style turn-based combat interesting? Previously I skipped the details and simply post some comment instead but... I dunno. I feel like it was too close to something like walkthrough guide this way. For my Paper Mario Master Quest LP, I showed parts of a battle whenever I wanted to talk about a new enemy, or new move, or cheap shot etc... though Paper Mario is a lot more visually variegated than classic Final Fantasy. This usually meant that I'd spend a lot of time on an area's enemies up front, and then note "Unfortunately, the Pokeys are still here. We KO them with Spin Smash" when getting into battles later (but not go into detail).
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# ¿ Feb 1, 2022 17:50 |
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Artix posted:If you mean just slap some subtitles up on a screen for a couple seconds, Premiere updated last(?) Year with a system that is apparently pretty good. If you mean in general for a subbed video the answer is that they are all tedious at best. Camtasia has good annotation/subtitle support, as well as an integrated screen recorder and video editor. It's a tad expensive, but it's been in the Humble Bundle before.
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# ¿ Feb 13, 2022 22:39 |
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TooMuchAbstraction posted:
You need to set Bayer dithering (FFMPEG's default will look bad), and then recompress the file afterwards with Gifsicle. Here's my script. It does everything automatically: code:
Here's an example of a GIF made by it: Quackles fucked around with this message at 09:41 on Feb 16, 2022 |
# ¿ Feb 16, 2022 06:44 |
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My Face When posted:Something interesting happened as I was editing a video. What was the frame rate of the video and the premiere project?
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# ¿ Feb 17, 2022 21:24 |
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What are you trying to censor? Camtasia has strong annotation support, which includes putting black rectangles over anything you fancy, but it's expensive.
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# ¿ Feb 18, 2022 00:36 |
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Pungry posted:This month is the 15 year anniversary of the LP Archive. Thanks again to Baldurk and all the wonderful LPers who've made it possible. As someone who's benefited wildly from Baldurk's services to the community for years, I say: Thank you for your great help.
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# ¿ Feb 18, 2022 17:43 |
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PurpleXVI posted:You know, one thing I wish LPix would do, would be to have an option to just copy an entire gallery's worth of URL's into your paste and then slap them into a post, then just adding text, spacing and formatting between them afterwards, because at this point the most tedious thing for me is pasting all the URL's over. My uploader Megasend has a function that generates a text file of these.
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# ¿ Mar 15, 2022 22:55 |
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Rea posted:Also helps prevent weird expression frames, like MegaMan Battle Network LPs used to get a lot of. Alternately, if you prefer, you can do all the weird expression frames this way. Quackles fucked around with this message at 19:25 on Mar 16, 2022 |
# ¿ Mar 16, 2022 18:59 |
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joke is on you, I do a linear game with no backlog
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# ¿ Mar 23, 2022 09:06 |
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You want this server: https://discord.com/invite/EupwCA9 It's also linked in the OP.
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# ¿ Mar 29, 2022 09:10 |
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That Little Demon posted:yeah I did, its 143796 items and excel crashes when I open the document then don't play those games; play Microsoft Excel
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# ¿ Jul 13, 2022 02:08 |
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Kal-L posted:I'm popping in just to ask if someone can point me in the direction of an LP: it was about a PC, maybe DOS game, since it had a very basic interface with the main window showing a world map. The premise is that you're an emerging AI, and during the game you gotta do research to improve yourself, set-up server farms to expand your capabilities, discover new tecnologies, all while trying to not be noticed by human governments. Endgame was going into space and using all your tech to go into a new level of reality. I had that game! It's called "Endgame Singularity". No idea about LPs, though.
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# ¿ Jul 24, 2022 11:44 |
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Recommend uploading to LPix, as Imgur might remove your images down the line.
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# ¿ Aug 19, 2022 04:43 |
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e: .
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# ¿ Aug 30, 2022 06:33 |
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OOrochi posted:Gracias. Glad I decided to check. I'd scale them to 40% (768px) using an image editor like GIMP. Image editors have scaling algorithms that give a cleaner picture, and the round-number percentage makes it more likely you'll get a good result.
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# ¿ Oct 22, 2022 06:17 |
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# ¿ May 16, 2024 21:57 |
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I can read the text, so I'd say it's good.
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# ¿ Oct 22, 2022 22:05 |