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Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Is it possible to have (with mods maybe?) more than 8 empires in a Legend game? It seems kind of a shame that you can't include every faction in a game by default.

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Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
I mean if you're going to buy it ANYWAY then sure why not, it's 25% off and that's as good a price as you'll see for another year (I am trying to convince myself not to follow this logic to its conclusion because I should not buy more games right now.)

Just don't expect much from it right now and you'll be fine. I'll probably buy it on discount because I'm a weak, weak man, and then play EL and Stellaris with their new patches and DLC until like Christmas and see where ES2 is then.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Demiurge4 posted:

It's a design choice. Endless legend does it too. I think the rationale is to make the early game feel like the exploration phase and era 2 is the beginning of the space history where borders have been established and conflict erupts (hence why invasions are gated behind and era 2 tech).

I think it does this to a greater extent than EL does. Part of me kind of likes it because yeah it really nails the feel of the setting, but it makes for a rough early game even on "Normal" (or what appears to be normal, there are two different places where it sets the difficulty and only one of them even appears to work so I don't know what's going on there).

It took me three tries to even get Sophons off the ground, and then on the third try my empire imploded due to happiness penalties tanking my economy after WINNING a war because I took territory trying to weaken my Lumeris neighbour when really I just wanted to bomb the planets in question flat so they couldn't have them - hopefully they add a way to do that.

There are way more "must research" technologies than in EL, since not only do you have to unlock crucial gameplay mechanics alongside all the FIDSI upgrades, you also have to unlock colonizable planet types (one by one).

Further, various upgrades are more important here than they were in EL, particularly:

-Approval upgrades so you can grow tall or expand wide without immediately tanking your economy due to overpopulation or overcolonization penalties (or both at once!) killing FIDSI generation
-Influence generation so some neighbour AI doesn't overwhelm your influence sphere and lock you out of your own planets with a Close Borders
-Dust generation because improvement upkeep seems a lot more expensive.
Maybe this is because instead of allocating workers like you did in EL, you're supposed to specialise systems/planets via your choice of improvements, but of course that means that you can't do the "everybody on X" laser-focus as quickly as you could in EL.

And the AI will DOW you very quickly after meeting, especially if they're Cravers, so you ALSO need to tech up weapons and build enough ships so they don't roll over you when they do (or at least so you can hold out long enough for the forced truce - how or when does that even work anyway, the game never explains it?)

So, at least in Era 1, you'll never get away with only researching the ten techs you need to upgrade, which means you'll be overpaying on the escalating research costs from the beginning. Sophons being able to era-jump may help with this for them, but a) it depends on the Scientists staying in power past turn 20 and they NEVER DO, and b) a lot of Era I techs aren't obsoleted by this because they unlock crucial gameplay features or colonizable planet types, or stuff you'll simply need to be able to access early as part of your expansion push.

Meanwhile, you only have one tech queue EVER, and only one improvement queue per system (and the high expansion penalties put a brake on adding more systems). So that means a lot of plate juggling and prioritization problems, which yeah, does make a good challenge, but I'm not sure they've nailed the sweet spot between challenge and frustration, especially for people who are new to ES or Amplitude 4Xes in general (it doesn't help that there are a lot of mechanics present the game does not yet adequately explain, but that's Early Access for you and I'm sure they'll work on that).

I should dust off my Games2Gether account and go post this there, honestly, though surely someone has already made these points.

Dallan Invictus fucked around with this message at 21:24 on Oct 10, 2016

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Tulip posted:

Do it, the more it comes up the more visible it is the more likely they are to act on it. I think you make good points, and if you link it I'll corroborate.

I did end up doing that.

quote:

The pacing in general seems off - the first era seems like it should be about exploring your near cluster and meeting a minor or two, when, again, I'm fighting wars and exploring 50%+ of the galaxy. If that's the case, the first era should probably be like 20 turns.

Speaking of minors: I think EL has a good balance for minors. There's multiple per major, and there's a variety of ways to interact with them, and sooner or later they're a significant strategic concern. And they're always fast to work with. ES2 minors take a lot of time and resources, and there's not enough of them. Part of the reason I'm fighting Era I wars so much is that Cravers pretty much exist off of war expansion. If there's not enough minors, that means fighting majors. I think minors deserve a major rethink.

It feels like the game is paced for bigger galaxies/more factions/more minors being available than is currently the case, yeah. Maybe that's just my personal preference talking.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Fangz posted:

Do people really think fleet bypassing is a bug though? Maybe it's a new way of doing things they are trying out - so that you have to keep defenses one system out.

Also, there's that Guard button that fleets in orbit can use - changes the colour of the circle around a friendly system, says that it "stops enemy fleets for one turn when they arrive". Not sure if that ALSO stops them from invading, and it should probably be the default stance either way, but have people that have been having fleet bypass problems tried that?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Rygar201 posted:

Is rushing for the medium warships as Sophons dumb or playable?

It feels dumb to me because they take 3 command points each IIRC and the starting fleet cap is 4 (so you'll also need the command cap upgrade tech), but I've never deployed mediums so I'm not sure if that's a trade-off that's worth it. It seems to me that, between extra tech cost for era-junping, the necessary support research to deploy mediums in numbers, and the extra production cost for the hull and to fill all the extra slots, mediums would have to be crazy powerful relative to smalls to make the rush worthwhile.

Maybe the math will be different at release when "Cravers nearby" is not basically a guarantee.

Dallan Invictus fucked around with this message at 17:10 on Oct 12, 2016

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Rygar201 posted:

It feels like it could be a good idea because you could probably field a medium vessel loaded up with long range weapons while everyone is putting around in lights with short range stuff

Yeah, it's tempting but my gut says ehhhh (I edited in some theorycrafty reasons above while you were replying, oops).

In my Sophon game even deploying lights with medium/long-range weapons was enough to hilariously shift battles in my favour, so T2 weapons might be a better rush target. I wonder if the extra movement-point module Sophons can get from a quest applies to battles/lets them kite using sniper battle strategies?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Rygar201 posted:

Scaling text costs needs work. It is heavily punishes under researching in era 1, IMO

How would it punish under-researching? If anything, I think it punishes OVER-researching, and the problem is that with all the things you need and all the gameplay mechanics that are gated behind techs, over-researching in Era 1 is difficult to avoid.

Dallan Invictus fucked around with this message at 19:28 on Oct 12, 2016

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
I, too, have a spare Endless Legend - Echoes of Auriga key free to a goon home:

DVBHH-*N9C5-7*FR9

* is the first letter of the reskinned Vaulter faction.

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Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
So I bought this in EA, gave it a bit of a try, and decided to come back for release. Now it's release and I'm kind of overwhelmed by how much has changed (it probably does not help that I picked Sophons, as I haven't quite figured out what the Useful Techs are, but onward!).

Anyway, the main question I have is how the gently caress does Influence Pressure work - do I just need to build more influence improvements to reverse the trend, or is there some other thing I need to do? There doesn't seem to be a tutorial describing any of it.

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