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ES is a very flawed game on many levels in terms of gameplay, but holy poo poo did they do interface and interface interaction right. I can't think of a single 4X game up until that point with such a smooth and easy to navigate interface. Even 4Xs released today often fall short of what they did back when it released.
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# ¿ Sep 16, 2016 13:49 |
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# ¿ Apr 29, 2024 06:24 |
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HiKaizer posted:I don't know if people hate ES, certainly not in the way they might dislike SotS2 or Stardrive. But it was a much rougher project than Endless Legend. Amplitude obviously learned a lot from it and they tried to work on some of its flaws with the expansion. The reason why I rag on ES so hard is because everything except the gameplay was so loving good. Art, UI, non-fan-hosed content, it was all super slick. Which just made the disappointment all the more hard hitting that the core of the game wasn't up to snuff. If the rest of it was as bland and imbalanced as the core gameplay, I'd have played it for a couple of hours and dropped it like I do most 4x games. But the presentation hooked me enough that I dumped 50 some hours into it instead of dropping it and forgetting it.
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# ¿ Sep 19, 2016 15:39 |
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IAmTheRad posted:Is Endless Space 2 worth it right now in the current state? I know it's 25% less than it will be when it hits beta of Early Access according to the news for the game. I do like me some 4X strategy games. If you want something to play right now, I'd probably avoid Endless Space. It is very much in an unfinished state. Stellaris has a new expansion hitting soon which should improve things for it, while MoO4 is just very a very polished ehhhhhh game.
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# ¿ Oct 8, 2016 07:04 |
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Vaulters are a science faction, so it'd be sort of redundant with Sophons already doing their thing. I guess you could shift their focus to something else, but their secondary focus always felt like Defense, and defensive stuff tends to blow.
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# ¿ Oct 9, 2016 07:43 |
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Kassad posted:You can also make custom Broken Lords who get +30% Dust per city. Yeah, Broken Broken Lords is pretty much insane. Just grab all the dust boosters and the Necro district discount and laugh. Or do Cultists with the Necro district discount.
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# ¿ Dec 29, 2016 05:33 |
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Lunchmeat Larry posted:Broken Lords are super fun, am I supposed to just be pumping out a ludicrous amount of cities and units and rushing all my constructions with my insane dust income or will this bite me in the rear end Nope. That's it really.
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# ¿ Apr 26, 2018 17:42 |
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Tree Bucket posted:Hang on, what's an SSLP? Sexy Sexy Lan Party Screenshot Let's Play
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# ¿ Feb 5, 2019 21:39 |
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AAAAA! Real Muenster posted:edit: and I'm not trying to directly outright trash ES2 as its a problem with many games; I love ES2's aesthetic and the UI and the interesting take on empire and planetary management, but I'm a little tired of all of the half-measures taken in combat design in space 4x games these days.
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# ¿ May 15, 2019 16:27 |
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Rhjamiz posted:Let's all take a moment to mourn Sword of the Stars 2. We don't talk about that here. This is a safe space.
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# ¿ Jul 29, 2019 17:55 |
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Tulip posted:It's possible we're playing different games but Civ5&6 as well as the Paradox series, which are the main ones I hear talked about, are dramatically easier, especially in terms of AI. Civ AIs in the hex era are at the level where they aren't opponents, they're resources. The amount of hours you'd have to put into EU4 to be successful with a majority of starts in it is pretty high, even on normal difficulties. The amount of hours you need to put into ES2 to play any faction is a lot lower. Now granted, a portion of that is complexity and not depth, but warfare in EU4 has a lot of depth when it comes to maneuvering, politically and militarily, and you need to utilize both aspects to succeed. ES2 lacks that depth, as beating the AI requires incredibly little of the player.
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# ¿ Aug 13, 2019 22:46 |
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# ¿ Apr 29, 2024 06:24 |
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Tulip posted:A game that reflected most of the more coherent philosophies of history would probably be really unfun since feedback takes centuries and you wouldn't control "an empire" but like "a person who tries to tell administrators and mobs what to do and hopes for the best." Plus you can't "win" history. Sure you can. Oblivion is the final destination of all mortal toil after all. Now I want to play a God game where the goal is to trainwreck civilization indirectly.
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# ¿ Aug 22, 2019 15:13 |