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Grinning Goblin posted:I like Endless Legends, but I feel the big flaw is the discrepancy in certain victory conditions which become super apparent in multiplayer. Like if there is a Wild Walkers player and he knows what he is doing, the game is going to end the game like 30-40 turns earlier than a bunch of other people can. Especially if they are able to abuse the market never properly adjusting to stockpile strengths. How can this happen? Through the quest chain victory?
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# ¿ Sep 15, 2016 19:17 |
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# ¿ Apr 28, 2024 09:35 |