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Gwyrgyn Blood
Dec 17, 2002

The patch is also out now. Pretty curious how it shakes things up, but the changes to pirates alone sound pretty golden.

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Gwyrgyn Blood
Dec 17, 2002

You can turn off Pirates in the options, and by the sound of it you probably should for now.

Gwyrgyn Blood
Dec 17, 2002

Units shouldn't generally take very long to produce either, you should be building them in pure production based cities, or buy them out using Dust. It's pretty tough when you don't know about how or what you should be prioritizing with cities and techs, but that's just part of learning the game.

Also of note is that Heroes don't die, they just have some downtime if they are defeated. Meanwhile, units dying isn't generally the end of the world because they don't 'veteran' like they do in Civ games. They can even fall behind on the XP curve because of tech and building upgrades, meaning sometimes you can be producing higher leveled units than you already have running around.

If you post a savegame prior to the combat, pretty much anyone who has played the game for a while can likely tell you what you're missing.

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