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I like Endless Legends, but I feel the big flaw is the discrepancy in certain victory conditions which become super apparent in multiplayer. Like if there is a Wild Walkers player and he knows what he is doing, the game is going to end the game like 30-40 turns earlier than a bunch of other people can. Especially if they are able to abuse the market never properly adjusting to stockpile strengths.
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# ¿ Sep 15, 2016 06:32 |
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# ¿ Apr 28, 2024 16:06 |
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MOVIE MAJICK posted:How can this happen? Through the quest chain victory? Yeah, if you know how to do their quest, they can just power through it easily and quickly. The only real roadblock comes from leveling a dude to a certain level and then the mithrite/hyperion for the wonder at the end, but you can just buy those from the market.
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# ¿ Sep 15, 2016 20:46 |
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Jack Trades posted:When should I focus on food and when should I focus on industry? Specifically, you want to focus on food when you want to grow your city or prevent it from starving. Early on, you want to grow your city ASAP while also keeping your people at least content. Never let your people drop below content and always do your best to keep your people as close to 100% happiness as possible. Other than that, you tend to want to focus on Industry and Dust.
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# ¿ Oct 16, 2016 22:01 |
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Or you just perma siege a city and turn it into an awesome XP farm. Will work great against AI, you might have some issues with human players when they salt their unsieged cities and rage quit.
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# ¿ Dec 13, 2016 02:32 |
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Avasculous posted:Wait, your objection is literally that units/armies get destroyed in combat? Are there any 4x games where that isn't the case? A lot of Paradox games have morale systems that attempt to simulate this and they are plenty of fun. Generally there is some trick to annihilating an entire section of their armies that will involve not allowing them to properly regroup, encircling them, etc. but normal combat rarely has entire units just ceasing to exist after a loss unless there is a giant disadvantage.
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# ¿ Dec 29, 2017 09:30 |