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Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

No heirlooms, no dungeons, and you're still outlevelling the gently caress out of zones. I thought they fixed that?

For anyone wondering the whole "ding" term comes from vanilla WoW, as you really had to work for your levels, especially the higher ones (40-60). They were accomplishments in themselves.

Check the Westfall coast for blackmouth schools.

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Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

You have 3 of the same screenshot in a row (Abercrombie's quest rewards). Any particular reason why this is in byob instead of the actual LP subforum?

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Ahundredbux posted:

level as cat, dungeon as bear.

I would say this too, but everyone except him is going to be decked out in heirlooms, and the dps will pull way more stuff than he can handle because they're rude like that. Healer, in this case, is probably a better idea.

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

I seem to recall the oldest version of Morbent Fel (TBC and prior) to be a really long, involved quest chain that included a dungeon run to get things to make an item that deletes his shield (he's invulnerable with it up), and you still needed a group to kill him. Old WoW :allears:

e: also Mor'ladim, a red-level elite that wandered around the graveyard two-shotting unaware noobs

Ofecks fucked around with this message at 05:29 on Oct 22, 2016

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Lizard Wizard posted:

We proceed to help out by killing some silithids, which are bugs but like...worse??? Can we get a WoW lore expert in here to tell me about silithids?

*inhales*

The tldr of them is - normally docile Kalimdor bugs driven mad by Whispers of Old God.

In vanilla, if you quested on that continent, you first heard about them in your late teens/early 20's in the Southern Barrens, and there's a hive of them in every subsequent zone south of there. Each has a quest or two to do and you learn more about them. All the quests culminate in Silithus, a 55-60 zone, and the location of Ahn'Qiraj, the penultimate raid of the base game whose last boss is actually that aformentioned Old God. While in the raid zone, he whispers stuff to you. It's really cool.

The entire affair was a legit Big loving Deal at the time, since before patch 1.9, Silithus was almost entirely empty and useless. They added towns, NPCs, mobs, quests, world PvP objectives, everything. The place came alive. However, the raids (there's also a smaller 20-man) didn't open until a server-wide war effort questline was completed. Players needed to farm various materials out in the world and turn them in stacks at a time. Once those quotas were met by both factions, your guild could start a long and involved 40-man Raid questline to assemble an item that unlocked the AQ gates. Only one player per server could finish the last quest and be rewarded with the game's only legendary mount and the first available non-PvP title - Scarab Lord. The turning-in event drew the entire server population to the gates in Silithus, and that went as well as you'd expect. Twitch-style chat spam, single-digit FPS, insane latency (abilities were impossible to cast), constant world server crashes. I was there for mine (Shattered Hand NA), it made my computer sob like a child, but the concept was cool and I enjoyed it. Blizzard never did anything like this again, for good reason.

It also should be noted that the smaller raid (known as "AQ20") was required to run by everyone, since it dropped spell rank books, which were huge massive upgrades, better than any purple piece of gear. Also, the last boss in big raid "AQ40", Old God C'Thun, was literally mathematically impossible at launch and had to be nerfed so people could kill him. :v:

*exhales* im sorry byob

Ofecks fucked around with this message at 22:28 on Nov 6, 2016

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

1k Needles for sure. I liked the atmosphere of the pre-cata version, and the current one is just as good. You also get a cool thing I don't want to spoil so I'll shut up in case you haven't been there before

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Lizard Wizard posted:

I cannot say it was unexpected, but my cat of 19 years had to be put down today due to illness. Suffice to say no update tonight. Potentially tomorrow.

I'm sorry for your loss of friend :sympathy:

Lizard Wizard posted:


ALSO THIS. THIS IS A THING AND I DON'T GET WHY.

...ahem. Sometimes instead of ore or herbs you get tenths of ore or herbs, which you then combine into ore or herbs. I'm not a fan.

This was a new thing in WoD where you can mine or herb any node regardless of skill, but until you reach the proper skill level for that node type, you only get crumbs. So two expansions ago you wouldn't have been able to pick that Sungrass at all. It's kinda weird that it would give you 10 crumbs instead of one whole, but :shrug:

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Jenner posted:

Remember that huge lore post I made? I talked to someone still playing the game and they told me what's going on with the current story and holy poo poo I'm so glad I quit.

Pandaria was pretty good, but the moment they introduced time trave/alternate universes in WoD, they lost me on lore.

Oh hey the Deeprun Tram. I have a story about this. When I first started playing in 2005 on my freshly-built first gaming PC, I rolled a human and wandered about the lands adjacent to Stormwind. At level 10 or so, I picked up a quest to deliver something to a dwarf in distant Loch Modan. I had no clue about the Tram. Consulting the map, I figured I'd need to run through Redridge, Burning Steppes, Searing Gorge, and Badlands to get there. I embarked on my journey, but I ran into a problem on the Redridge/Steppes border - a level ?? (I used to call that "level gently caress") earth elemental blocking the pass in the mountains who reflected my frost nova when I tried to run past him. After many attempts and a full set of broken gear, I went back to Stormwind to regroup. I hadn't yet joined my guild so I asked for help in General chat, and amidst a few "lol noob" responses, a higher-level player invited me to a group and offered to escort me to my destination. At first I was suspicious because of the stories I've read about other MMOs and free-for-all PvP (I didn't know how this worked in WoW yet) but I quickly learned this person just wanted to help a clueless newbie. I put him on follow and he lead me through the Tram, Ironforge (it was absolutely packed with people compared to SW), snowy Dun Morogh, and finally the goregeous green-blue palette of nighttime Loch Modan. All on foot at running speed and I constantly swung the camera around, taking in every detail. Seeing all this awesome stuff was goddamn mind-blowing for someone who almost exclusively played console and handheld games before. When I reached the dwarf and turned in the quest, I reflected on my journey and that was the moment I became hopelessly addicted to this silly game. I added my kind benefactor to my previously empty friends list and I would whisper him from time to time during my leveling process, telling him of all the awesome places and things I had seen. THE END

Ofecks fucked around with this message at 21:19 on Nov 25, 2016

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

/cast Arcane Power
/use 13
/use 14
/cast Presence of Mind
/cast Pyroblast(Rank 8)

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Zandalarian Hero Charm. One of the two caster burst-damage trinkets in vanilla. The only way to get it was to be the lucky winner to loot the heart of Hakkar, the final boss in the original 20-man Zul'Gurub raid. The other trinket was the Talisman of Ephemeral Power, contained in the loot tables of most of Molten Core's bosses. Once a mage had both, they could spec into Arcane Power and use that macro to blow all 3 at once for retarded damage, and if they had decent gear, a Pyro crit was usually enough to oneshot another player in PvP. 13 and 14 are the item slots for trinkets. The terms "double-trinketing" and "three-minute mage" came from such shenanigans. Eventually Blizzard nerfed it by implementing activation CDs on on-use trinkets with similar effects, a thing still in effect today.

Another fun (but useless) mage macro is to /castrandom all the polymorph variants.

Ofecks fucked around with this message at 06:59 on Dec 9, 2016

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Do you not have the Legion expansion? Buying it gives you a free instant lv 100 boost, and you could probably hit 110 in 5 days if you play a decent amount of time. Seems kinda dumb to blow that kind of bonus just for an LP, but hey :sterv:

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Lizard Wizard posted:

Bobhuggins is a level 110 warrior and friend to all, clad in thick plate armor and possessed of the vigor and enthusiasm needed to hop, skip and heroically leap across the land to crush evil's skull with the business end of his shield. He's pretty hard to put down! As well, he's got several of his personal inventions at his disposal. He enjoys Pet Battles.

this guy!

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

:allears: I'm a sucker for rhyme time please continue this thing

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

This is now the best LP ever, despite the rotating pics. Your creative efforts are appreciated.

Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Lizard Wizard posted:

In no time at all we're in the dungeon which is a dwarf city gone wrong or something???

Ah, BRD I'm guessing. The Blackrock Depths were an absolutely massive dungeon in vanilla, with two dozen bosses and oodles of treasure, some of which was pre-raid Best-In-Slot like the Hand of Justice trinket. A full clear often took several hours.

Not sure about the lore, I think it's the home city of the Dark Iron Dwarves, who accidently(?) summoned their god Ragnaros before the vanilla timeline and blew up the Burning Steppes.

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Ofecks

A portly feline wizard waddles forth, muttering something about conjured food.

Nice! Originally, however, those were a dud BoE. They had nature spell damage, meant for Moonkins, obviously. Problem was, in vanilla no one was a Moonkin so they were nearly impossible to sell.

http://db.vanillagaming.org/?item=2564

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