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my dad
Oct 17, 2012

this shall be humorous
MD Design Bureau supports the Paladin and the Striker for the Republic's new waship designs.

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my dad
Oct 17, 2012

this shall be humorous
Xenobiotics - Take the agricultural applications. (In my personal opinion, reducing the number of pops that need to work on food on a developed planet achieves the same effect as the research boost, while also letting them do other things if needs be)
Neutron Collider followed by the renewer. Feel free to take a pop off research to speed up production. The renewer should balance things out once built. Ideally, this is where we'll build up our fleets, and once pollution gets too high, build the data center and switch to research mode.
COLONY SHIP - Now that we have a half-decent fleet, we must not allow the colony gap to grow too wide.
Segel -> Hegel

my dad
Oct 17, 2012

this shall be humorous

Crazycryodude posted:

Paradisians(?)

Tomatoes.

my dad
Oct 17, 2012

this shall be humorous
You could use them from orbit in MoO2, too, it just wasn't explicit about it. It'll always drop the bioweapons first before starting to bomb the planet regularly. There's no "just the bioweapons" option, and no "don't bioweapon" option either as I find out after accidentally clicking "bomb" instead of "mind control" somehow on a fleet with captured enemy biowarfare ships.

my dad
Oct 17, 2012

this shall be humorous
It's worth pointing out that we are still fairly early in the game. There's plenty of time for building gargantuan fleets.

my dad
Oct 17, 2012

this shall be humorous

wedgekree posted:

I prefer smaller fleets just as you tech up and upgrade it gets super expensive in mid to late game to upgrade, so it's more efficient (at least I've found) to have squadrons of uber ships and maneuver them as necessary. Saves you from breaking the bank each time you get a new tech and having to spend lots of time saving credits for such things.

You can just build new ships instead of upgrading old ones, you know. :v:

As far as command points allow, you can just design a cheap-rear end mass driver destroyer with a forward thinking design and keep them around as command point filler. As soon as we tech up to (gameplay spoiler) battle scanners, battle pods, reinforced hull, a non-lovely drive, and maybe a few more techs related to our weapon performance (which is fairly close in the tech tree, all things considered) we'll be able to construct ships that will not become completely obsolete until waaaaaay late in the game, especially if they're used as long-range support for stationary defences. Let the old ships hold the line while the cutting-edge elite fleet strikes at the enemy.

my dad fucked around with this message at 07:47 on Nov 1, 2016

my dad
Oct 17, 2012

this shall be humorous
I'd ask for a quick refresher on habitable planet. Not much, just name, planet traits, and at the end a map with them visibly marked somehow.

As for the rest:

Toxic processor first - the less polution we make now, the longer we'll be able to drive the industry on Paradise into overdrive when the time comes.
Nay on investments to Sunrise. Encouraging the government to refocus the existing population on agriculture and urban development to help quicken population growth. (which is to say, keep both pops on "food" until a 3rd pop grows)
Wait for Paradise shipyards to become fully operational. - Our existing fleet is good enough for defensive action. For a fleet capable of more, we'll need more than half-measures.
Low-key industrial espionage throughout the Empire, and yea on countermeasures to protect Earth and Paradise after anti-pollution measures are in place. Infiltration of developing planets doesn't pose as much of a threat to the Republic.

e:

Advanced fusion and genetic mutation with intelligence augmentations. (guys? 4X games. free science boost to all our pops. this is BIG)
If we pick the gravity thingie, go with industrial applications.

my dad fucked around with this message at 11:58 on Nov 17, 2016

my dad
Oct 17, 2012

this shall be humorous
Paladiaus Prime, absolutely.

The next priorities would be, in order, Etana and Marindi Prime.

my dad
Oct 17, 2012

this shall be humorous
How the hell did I miss the technology vote? Edited into my older post.

my dad
Oct 17, 2012

this shall be humorous
Release spies if not at war and if the nation sending them isn't responsible for major acts of terrorism.
Otherwise execute, since their presence compromizes billions of lives.

If our spies are caught, apologize and switch to counterespionage, unless at war.

my dad
Oct 17, 2012

this shall be humorous
Just that: Revolt, contaminate, and famine. Sabotage ops, eh, case by case basis, but unless they're like, destroying the only food source on a volcanic planet or something comparable, most likely not. The rest of it isn't really worth death penalty.

Hm... We probably shouldn't have an armed/murderous reaction to info-ops, but acts as serious as causing strikes ought to lead to one of our fleets being parked within enemy sensor range. Gunboat diplomacy, sure, but still diplomacy.

my dad
Oct 17, 2012

this shall be humorous
If we do reasearch Artificial Gravity, take the industrial bonus. Something tells me it might have a more powerful overall effect than the science boost.

Other than that, no strong opinions.

my dad
Oct 17, 2012

this shall be humorous
No, not really.

my dad
Oct 17, 2012

this shall be humorous

MechaCrash posted:

Speaking of fortifications, the thing about torpedoes being able to gently caress up fixed installations like nobody's business but being useless against ships? Very true. I saw a guy using a bunch of torpedo frigates to ruin fixed defenses, and then he ran into a planet where the defender was a single frigate with beam weapons. That one frigate took out fifteen torpedo frigates, because the torpedoes were way too slow to actually hit the thing.

Torpedoes are bad when used alone against fleets, but work well if you have other means of taking out small fast ships, or as a supplement to your firepower if you use torpedoes on fast skirmishing ships that are meant to flank and enfilade the enemy fleet without getting too close to it. The latter especially is a pretty decent way to make your dedicated fortress busters actually useful in regular battles.

my dad
Oct 17, 2012

this shall be humorous
WAR PLAN RED

HAWK AS gently caress

Finish the mission on Porov, initate strikes on Bulrathi planets outside of Ursa system

The only good Bulrathi Lord is a dead Bulrathi Lord.

my dad
Oct 17, 2012

this shall be humorous
MD Design Bureau proposes the following designs:

Peacemaker class battleship
  • Base space = 2031.2
  • Advanced drives (-15=2016.2) - no-brainer
  • Advanced armor (-0=2016.2) - no-brainer
  • Targeting computers (-0=2016.2) - no-brainer
  • Shields (-625=1391.2) - really nice defensive boost, and most of the time a no-brainer
  • Battle pods (+268=1659.2) - whenever you have a slot to spare, this is a no-brainer
  • Battle scanner (-135=1524.2) - whenever you have a slot to spare and are using "beam" weapons, this is a no-brainer
  • Heavy armor (-0=1524.2) - Surprisingly not a no-brainer. Really drat expensive, and mostly worth it on ships that are already expensive for their size (I'd prefer reinforced hull, honestly)
  • 5xFull rotation heavy autofire mass driver (-5*300=24.2) - Our doctrine is about overwhelming firepower from a distance. I'd rather bring 66% more firepower than rely on automated repair systems)
  • leftover:24.2 tons
  • Total production cost: 804TC

This vessel was designed with a simple purpose: Use superior firepower to destroy as many enemies as possible before they enter effective range, and then outlast the survivors. Very expensive to produce (the mass drivers cost A LOT of production) but oh so very much worth it.


Hwacha class bombardment cruiser
  • Base space = 912.5
  • Advanced drive (-14.1=898.4) - ditto
  • Advanced armor (-0=898.4) - ditto
  • Battle pods (+153.1=1051.5) - ditto
  • 4xHeavy warhead fusion torpedo launchers (-900=151.5) - Maximum DPS for minimum production cost
  • 1xNuclear bomb (-100=51.5) - Gives the ship an additional support role
  • 1xDefensive KKV (-30=21.5) - There's room for it so why not?
  • leftover:21.5 tons
  • Total production cost: 188 TC

This vessel also has a simple job: There's something big and not very mobile in your way? This ship makes it very, very dead. It sacrifices a lot to achieve this amount of firepower, but comes at 23% of the price of the Peacemaker. Ideally, only one or two of these ships would be required as support ships against stationary defences and ground-based targets, but they can be mass-produced rapidly if the enemy brings battleships to the fight, and can be used cost-effectively to kill giant space monster thingies.


Sandblaster class escort frigate
  • Base space = 575
  • Advanced drive (-9=566) - ditto
  • Advanced armor (-0=566) - ditto
  • Targeting computers (-0=566) - ditto
  • Shield (-100=466) - ditto
  • Battle pods (+87.6=553.5) - ditto
  • Battle scanner (-60=493.5) - ditto
  • Heavy armor (-0=493.5) - ditto
  • 14xPoint defence mass driver (-476=17.5)
  • leftover: 17.5
  • Total production cost: 236TC

Expensive for a frigate, but works really well if paired up with the Peacemaker. Kills missiles dead.


Horngold class pirate hunter
  • Base space = 575
  • Advanced drive (-9=566) - ditto
  • Advanced armor (-0=566) - ditto
  • Shield (-100=466) - ditto
  • Battle pods (+87.6=553.5) - ditto
  • Heavy armor (-0=553.5) - ditto
  • Augmented engines (-125=428.5) - Pirate hunter, gotta go fast.
  • 2xMIIW fast-reaction nuclear missiles (-300=128.5) - Eh, at least one is making it past pirate PD with every volley, and it's gonna hurt.
  • 1xDefensive KKVs (-30=108.5) - Who needs more than this against pirates, really?
  • 1xNuclear bomb (-100=8.5) - Because pirate bases
  • leftover: 8.5
  • Total production cost: 136TC

Cheap, fast scout/pirate hunter. Could probably remove the heavy armor to reduce the cost by ~20%, but meh, why take pointless risks.


...





...



Eluder class battlecruiser
  • Base space = 912.5
  • Advanced drive (-14.1=898.4) - ditto
  • Advanced armor (-0=898.4) - ditto
  • Targeting computers (-0=898.4) - ditto
  • Shields (-250=648.4)
  • Battle pods (+153.1=801.5) - ditto
  • Battle scanner (-90=711.5) - ditto
  • Heavy armor (-0=711.5) - ditto
  • 3xRear heavy autofire mass driver (-600=111.5) - On a small, fast ship, the rear heavy weapon works more-less like the 360 regular weapon since you have time to turn around and start fleeing before the enemy gets into range.
  • 3xPoint defence mass driver (-102=9.5) - There's room for it, why not use it?
  • leftover:9.5
  • Total production cost: 350TC

Cowardly, mobile clam armed with a howitzer.

e: fixed a typo

my dad fucked around with this message at 15:49 on Nov 27, 2016

my dad
Oct 17, 2012

this shall be humorous

nweismuller posted:

E: Defense Department meddling in the design process of the Peacemaker resulted in the addition of three point defense mass drivers to the final design.

How? Did I miscalculate or did you remove a weapon? I hope you didn't remove heavy or autofire, the loss of either of these would be much worse for the ship's DPS.

my dad
Oct 17, 2012

this shall be humorous

Crazycryodude posted:

The Elerians seem INCREDIBLY overpowered, and it looks like they'd be really good warmongers what with all the instantly taking/fully assimilating planets, beam bonuses, and perfect intel on fleets. Does that really fit their fiction? I remember them being cast more as enigmatic diplomacy-prone types who get what they want regardless, but because they can mind-control others into agreeing not because they took it by force.

They were backstabby warmongers. Like, they'll cozy up to you if they're fighting someone else, but don't expect this to last. Fortunately, they sucked as a faction because feudalism. The sakkra had a bajillion, well, sakkra to make up for it, the elerians just had lovely outdated warships they rarely could take advantage of.

my dad
Oct 17, 2012

this shall be humorous

Krumbsthumbs posted:

They're incredibly annoying to start next to on impossible settings in MoO2 because they're able to keep up in tech and their base defenses in space made them very hard to hit.

Glad to see they're still the Elerians and people I don't want to start next to.

I mean, I mostly play on impossible, and they're one of the least troublesome aggressive factions. :v: On the other hand, the silicoids and the sakkra? Oh man... YOU ARE NOT SUPPOSED TO HAVE THAT MANY SYSTEMS, I'VE ONLY JUST FINISHED COLONIZING A PLANET IN MY STARTING SYSTEM FOR gently caress'S SAKE. :argh:

my dad
Oct 17, 2012

this shall be humorous
Bulra delenda est.

(This is a vote for Cato)

my dad
Oct 17, 2012

this shall be humorous

RedMagus posted:

Vote for Quintilius Varus so we can yell at it later

Pfft, as if the glorious republic could ever lose fleets to barbearians. :smuggo:

my dad
Oct 17, 2012

this shall be humorous
I do remember someone making a very passionate speech in favor of dealing with the problem called "The Bulrathi Empire" and bringing democracy to the people. :v:

my dad
Oct 17, 2012

this shall be humorous
Total deaths from WW2 were on the scale of 50 million or so. (more than that, actually, but 50 is a nice round number) One billion people is 20 times that. Our military losses in that space battle, even with the transport fleet included, are a rounding error in that number.

Yeah, this is gonna be nasty.

my dad
Oct 17, 2012

this shall be humorous

King Doom posted:

So how long till we start getting posts about bears getting put into concentration camps?

We won't.

my dad
Oct 17, 2012

this shall be humorous

Crazycryodude posted:

I don't know about that, from what Nweiss said it was really more commando teams carrying out terror raids, not a literal Bulrathi army big enough to be actually slowed down by such drastic measures. Plus, the Chinese only did poo poo like that because they were desperate and didn't care about the tens of thousands of people downstream who would drown - no matter how desperate Republic security forces get, I really don't see them casually writing off thousands (or with Earth's population density probably millions) of civilians as acceptable losses for stopping the odd commando team. Especially since blowing up your own infrastructure and killing you own civilians is just doing their work for them.

E: vvv Also that vvv

A note on the Yellow River Flood: Not tens of thousands. At least half a million people drowned, and millions more lost their homes. When people wonder why Mao, as batshit crazy as he was, had so much support, it's because Chiang's guys he was up against did poo poo like this.

The funny/tragic part? It didn't even slow the Japanese down.

my dad
Oct 17, 2012

this shall be humorous
You're overreacting somewhat. 8% of total population is less than what a lot of countries lost in WW2. It's extremely hosed up and traumatizing (ask me about my family's experience as subhumans in Naziland :v: ), but not exactly something that spontaneously turns you into a raving lunatic.

e: vvvv Ya think all the WW2 dead were military?

my dad fucked around with this message at 16:21 on Dec 8, 2016

my dad
Oct 17, 2012

this shall be humorous

Tax Refund posted:

Yeah, there'll always be some racists around -- and here, "racist" is actually an accurate term, unlike when it's used for people who don't like other human beings based on ethnicity. White, black, whatever, we're all still the same race -- human. (Though I understand why people say "racist" instead of "ethnicicist" -- even though "ethnicicist" would technically be the right word, it's such a mouthful that I'd look for any other word to use instead.)

Racism is the name used for a specific form of systematic oppression of people based on the social construct called race. :v: It's not just colorism (and doesn't require colorism), it's not just ethnicism (and doesn't even require ethnicism), it's not just xenophobia either, and it's not just a collection of individuals going "gently caress those guys, because race" - It's when a society is structured in a way that actively does "gently caress those guys, because race, again and again and again and again"

Your approach, while laudible in the general sense of the intentions it shows, can actually blind you to some forms of inequality. Either about issues you personally don't face (Ask black people in US about the poo poo some of them have to deal with because of their hair, or people diagnosed with mental illness about being told repeatedly to "just be normal like everyone else"), or large-scale statistically visible but individually hard to see issues (In theory, women have the same rights as men, yet on average have noticeably lower income for the same work), or issues that require access to resources to complain about in the first place (Romani people in Europe - ridiculous poverty in addition to other problems leads to undereducation which leads to significantly less chance of ending up in a position that can bring attention to the issues they face), or some of the many other situations where it's important to notice the difference. I mean, it can even happen when trying to help with the best of intentions. Random minor example: men forgetting about feminine hygiene products when providing hygienic supplies to help victims of some disaster.

my dad fucked around with this message at 23:51 on Dec 9, 2016

my dad
Oct 17, 2012

this shall be humorous

Yiiiiiikes.


The dangerous jobs aren't the ones that are well compensated, so that's a red herring (also, one of the reasons women are underrepresented in dangerous jobs is that they tend to get harassed out of them by male colleagues). In a sane system, parents would receive a paid leave to help take care of a baby, rather than this being a type of unpaid labor and only done by women (another thing to add to my post which I left out because I was only providing examples to explain my point: Women do a hell of a lot more unpaid labor than men, and it "not counting" as work is part of the drat problem).

And now I'm done being polite. You just explicitly said that the wage gap is not big enough, while pulling numbers out of your rear end to prove your point. Holy loving poo poo, man. With the amount of sexual harassment women face, with the bizzare laws that deny them bodily autonomy, very clear underrepresentation in decision-making positions, and a bunch of other poo poo I could keep listing forever, you take a look at their income and say "Hm... I think women should be shat on even harder". You're not unaware of the problem, you're a part of the problem.

Stephen9001 posted:

but wouldn't be sure how to correct it without coming across as either an arsehole or a sexist (or both).

You can't say it without sounding like both because it does make you both. :v:

my dad
Oct 17, 2012

this shall be humorous

Theantero posted:

Guys this probably isn't the right thread for this just saying.

No, it's not, but there's poo poo that should be called out whener it's said, and the above was one of the things that cross the line.

my dad
Oct 17, 2012

this shall be humorous
Optronics, with a preference for computer-related improvements, to cap off our relevant-to-this-war research.

Planetology would be an excellent new research topic were we in peacetime.

Yea on new colonization.

Attack ASAP if you're going to micro the Peacemaker, otherwise wait for Chevalier.

Sure, why not on both ship designs.

my dad
Oct 17, 2012

this shall be humorous
Advanced government - Now is certainly the right time for the Republic to start implementing certain changes
240 million - There is no such thing as overkill when fighting Bulrathi
Blockade Bulra and press the advantage further. - The sooner we can contain the Bulrathi, the easier the conquest will be.
Kalov - The advantages of potentially speeding up the end of the war are more significant than the disadvantages resulting from Bulrathi ops on Korga.
New Jamaica - The only real option for Etana. :v:
Hybrid - Keep the industrial focus of the war economy, but redirect production towards colony ships instead.
Tyrannus followed by Marindi. Get that production and cash rolling in.
Spaceport - Since we're not going to be focusing on research for a bit longer, money is better.
Military scouts - I think we've learned the lesson about being unprepared for danger.


Proposal: Delay the ground assault on Bulra. The Bulrathi military on their homeworld is likely at its peak numbers and performance already, and having our frigate in orbit will be sufficiently disrupting to any sort of orbital military buildup. Let us instead conquer their other worlds before they get a chance to get a proper military force up and running. This may save tens of millions of both human and bulrathi lives. (Also, it would make the final assault on Bulra suitably climactic)

my dad fucked around with this message at 08:56 on Dec 19, 2016

my dad
Oct 17, 2012

this shall be humorous

Crazycryodude posted:

It's certainly not a dealbreaker if it's simple, but I love systems that let me tinker about for hours and theorycraft my heart out, just to watch it all turn into slowly expanding field of debris because I missed something blindingly obvious.

Not a strategy game (indie top-down view space shooter), but Ring Runner: Flight of the Sages has an insane amount of spaceship customization, and the options themselves are just as crazy. There's a weapon that packs an enemy into a pocket dimension and releases them 3 seconds later in front of you, weapons that inflate the enemy to make them easier to hit, gigantic impenetranble bank vaults tied to your ship that you can use as space flails, you can slow down time, you can set up fields of turrets, you can combo skills that let you survive should-be-lethal hits in a way that makes the Pkunk jealous, and a lot of other crazy poo poo.

Mind you, it's not just piling on crazy abilities. You have to manage a limited (but large) number of slot for the ship's separate systems, based on hull type, you have to think of mass (less = more speed, but less inertia, which is bad if the enemy has a tractor beam and a giant drill or just likes tossing people into asteroids), you have to manage heat levels and cooling, you need to consider energy requirements (is my build bursty and I want more focus on capacity, or am I facing constant drain and want to boost my reactor), you need to consider how different parts of the build work together and how they can be countered, etc. For example, an interesting gimmick that can be done is completely neglecting all standard forms of hull and shield repair/regeneration in favor of adding up abilities that heal you when you attack/teleport/get hit/etc

It was really fun spending an afternoon tinkering with my build to get a stealth ship that can creep in, unleash an insane amount of firepower that almost but not quite drains and overheats my ship, and then get the hell out of dodge and recloak as soon as possible. You mostly find out you did something wrong by exploding. :v:

my dad
Oct 17, 2012

this shall be humorous
C, and explicitly avoiding permanent treaties with any side. We'll need to bring true freedom and democracy to their people some day, preferably once the Bulrathi have been dealt with. :v:

my dad
Oct 17, 2012

this shall be humorous

nweismuller posted:

Please discuss in legislature what the Republic's foreign policy towards the Darlok Administration should be

Death by guillotine.
Barring that, massive counterespionage efforts, and whatever diplomacy is required to make them spy on us less. :v:

my dad
Oct 17, 2012

this shall be humorous

nweismuller posted:

Why, you almost sound as if you're convinced of precisely what these mysterious Darloks are up to! :v:

They're too mysterious. What if they're bears in disguise? :ninja:

my dad
Oct 17, 2012

this shall be humorous
Look, as long as we go for Exterminatus on every planet suspected of containing more than half a Darlok, I'm cool with everyone else.

my dad
Oct 17, 2012

this shall be humorous
I was quite intentionally being a hate filled warmonger who wanted to ensure Homo Sapiens supremacy over the galaxy in my hawk post, and people who saw it as that were absolutely correct. My "spreading civilization" speech would have been the same, just with justifications slightly different, had the Bulrathi been nicer. Ultimately, this is a 4X game that is designed around victory goals unlike real life, "governments" are designed to play towards reaching them. The explanation of its behavior beyond that is a mix of Nweiss' and our storytelling. There's a lot we can project into this, especially since the stuff that would normally be a major factor in decisionmaking process is also up to our imagination. With just a small nudge in storytelling, you can have my party being warhawks who lead the Republic into the second war, and the revolt on Earth being a mix of Bulrathi propagandists arrested as "spies" and Earth pacifists not wanting to be complicit in deaths of millions, which ends up being our Reichstag fire. Obviously, this is not the case in Nweismuller's storyline for humanity - but you still shouldn't use it to analyze our decisonmaking process.

Absolutely correct, senator rastilin. Which is why we need a first strike policy against threats like the Darlok.

my dad fucked around with this message at 03:26 on Jan 23, 2017

my dad
Oct 17, 2012

this shall be humorous

rastilin posted:

Actually 4x games do play very much like real life

You have an extremely simplified view of history that leaves you vulnerable to being manipulated by people fabricating excuses. Also, wrong, and prone to drawing the wrong conclusions.

Also, stop playing Paradox games if you are. They're toxic to people's ability to see history in ways that don't result in it being converted into a Paradox scenario.

my dad
Oct 17, 2012

this shall be humorous

rastilin posted:

Ok, how is my view of history really simplified? Your post is essentially a wordy version of "ur dmb".

My post was not a wordy version of "ur dmb".

For a decent start, go read the military history thread. While it turns to maximum tankchat from time to time, it does offer a surprisingly deep look into certain kinds of issues.

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my dad
Oct 17, 2012

this shall be humorous
MD Design Bureau would like to propose a new fleet doctrine.

No new frigate size ships should be built.

The frigates served the Republic well, and the remaining ones are sufficient for pirate hunting as long as they're kept up to date, but they have proven themselves to be too vulnerable, time and time again, to be fit for any other duty.

Let us retool the destroyer class around support roles. The fleet as a whole is due a redesign at the end of the War on Feudalism, anyway.

e: Yes on councillor Crazycrydude's proposed moratorium on advanced combat technology trades

e2: The Darlok are clearly showing themselves to be a galactic axis of evil. We need to act against them before they act against us.

my dad fucked around with this message at 17:28 on Jan 25, 2017

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