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I was working on this in the previous thread, but since I've got the most obvious quirks out of the way I'll mention it here as well. Back in the previous thread's OP there was a spreadsheet listing a bunch of cool information about the extant dungeons, such as all of their loot/stamina breakdown/progression. In addition, there was a snazzy chart showing off that same progression up through DU 25. Unfortunately it seems they're not updating it anymore (or at least not the parts about dungeons), but in the meantime I figured I'd work on keeping it updated and to make a few new features. (Everything updates from a master file, sorting by stamina-to-shards ratios/filtering by DU is possible but currently wonky, and filtering by orb loot is up.) Thoughts for the future:
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# ¿ Oct 9, 2016 03:36 |
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# ¿ Apr 28, 2024 07:15 |
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Schwartzcough posted:I guess element/status weaknesses could be handy to list for bosses, especially for people playing through on JP trying to figure out how to clear old stages with one reference guide. As for getting info on mastery conditions and such for upcoming dungeons, you might be stuck trying to parse the google-translated JP Wiki: https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8
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# ¿ Oct 9, 2016 04:19 |
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At this point I believe I've got down the future boss conditions based on educated guessing and a bit of research, but I'm still a bit stuck on two of them because they refer to extremely specific translations of mechanics. Where should I look for assistance on these? (The conditions in question are from FF8's Seifer in Lunatic Pandora 3, and FF14's Titan in The Navel.)
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# ¿ Oct 10, 2016 06:59 |
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ApplesandOranges posted:Lunatic Pandora 3: Exploit Seifer's weakness to Poison, reduce his ATK, kill him before he uses Zantetusken Reverse (which he uses specifically as a counter to Odin, so just don't).
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# ¿ Oct 10, 2016 07:25 |
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ETB posted:It helps to refresh Magic Breakdown on each respawn, since Wall is useless against Pandora. On the topic of U++ Diamond Weapon, how onerous is it to expose his core? My physical team is probably better equipped, but at the same time eight attacks just to open it up for each of two phases sounds like it'd take a while. (So far as weakness-targeting SBs go, I have Pecil's holy BSB and Papalymo's fire/swiftcast SB.)
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# ¿ Oct 10, 2016 18:01 |
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I ended up going with a magic crowd, and while I likely could have arranged things for more damage I still managed to eke out mastery. (I lost one star for actions and two for damage.) At the end, both Exdeath and Papalymo were running on fumes, though at least Tyro had casts for days. (He was my offensive white mage because that synergy harp is really good for it, and because I didn't think of swapping his role with Cait Sith's or Ovelia's. ) Meanwhile I gave Mako Might to Cait Sith on a lark, and it probably really helped the party by allowing him to keep up Toy Soldier (-50% ATK/MAG for 25s) pretty much constantly. (Also pictured is why I haven't tried doing CMs yet - I don't have the levels for a lot of characters.) NGDBSS fucked around with this message at 19:49 on Oct 10, 2016 |
# ¿ Oct 10, 2016 19:34 |
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Got the map working! (Edit: Oops, I cropped off the right border.) NGDBSS fucked around with this message at 05:47 on Oct 11, 2016 |
# ¿ Oct 11, 2016 05:43 |
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Most likely the issue is that you're hitting the ATK soft cap of 590. Beyond that, more ATK still gets you results but at a significantly smaller growth rate (ATK^.5 rather than ATK^1.8). Also I'm guessing "Curilla" is a romanized version of a name in the Japanese version?
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# ¿ Oct 16, 2016 14:57 |
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LornMarkus posted:Nope, it's been the official translation for many years now:
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# ¿ Oct 16, 2016 15:23 |
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Who will expire first, the boss or Exdeath? This one was a bit trickier, since I had to play around with ability timing and selection before eventually settling on the above setup. For whatever foolhardy reason I'd started by not bothering to equip elemental resistance gear, but I changed my mind after finding that the initial Fire/Blizzard AoEs hurt a lot before mitigation. But after some tinkering I found that the trick is to have just enough resources available (uses remaining, HP, buffs, and SB gauges) after defeating Zorn and Thorn to utterly blitz Meltigemini. drat, when folks upthread were talking about barely seeing Bio they weren't kidding, since Pecil's BSB alone melted about half its health after two uses.
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# ¿ Oct 18, 2016 05:03 |
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^^Exactly! Guardian's being a finicky pain in the rear end with the "normal" strategy, so if I decide to go for a brute force strategy with ninja magic and/or Sephiroth's BSB as an RW, what level of hones should I be looking for? I currently have the 3-star ninja abilities at R5 and Phantasm at R1, but in a pinch I could probably hone some progress on Piercing Strike or more 3-star ninja abilities as well. NGDBSS fucked around with this message at 21:15 on Oct 19, 2016 |
# ¿ Oct 19, 2016 21:13 |
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KataraniSword posted:If you're using a RW BSB to brute force it, consider using Selphie's BSB instead. It offers a +MAG/MND kickback to boost your (uncountered) summons/Diagas and (countered) Ninja magic, provides an AoE entry to burst down the cannon/launchers, and even if it can't do unmitigated damage like Seph's can, it will help you minimize losses since it won't draw counters of its own - the attack skill on it is coded as WHT. In addition, it means you don't have to pack Dispel for the mastery conditions - just use Selphie's curaja command on one of the launchers once, instead.
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# ¿ Oct 19, 2016 21:55 |
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Sprite141 posted:Can't you mostly just get him to kill himself by force targeting him? Or does that work on everything but him?
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# ¿ Oct 20, 2016 00:05 |
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Someone on Reddit (I know, I know) had some pretty good ideas. Not only did they mention the bit about nuking the second launcher every time it showed up in the first phase, but they also suggested the use of Draw Fire. Man did that help to keep down the incidental damage from Mustard Bombs. And in my case, it also helped to have SG and Princess's Prayer for removing Expose Weakness and blocking a round of Atomic Ray (respectively). It's annoying to be penalized for actions when I'm just using a lot of Defend to keep down damage and to act as timers, but I still mastered the boss and that's what counts. (I didn't even need Revive!) One final thing for anyone who's concerned about passing the hot potato to a teammate in later phases: even the Attack command is sufficient. When folks say that any ability works, they're really talking about any ability.
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# ¿ Oct 22, 2016 05:22 |
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drat was that grueling. I'd tried various combinations of Mako Might + Dr. Mog's Teachings/RWs to work out, including several instances of Meteor XVI. Eventually I realized that with all the AoEs I was putting out from different characters, I might do well to just boost everyone's damage instead with a +ATK/+MAG buff that stacked with my own Song of Swiftness. That, plus the BSB bonus stats from Maria's Song, managed to push me just over the edge in terms of throughput from Ashe. Chucking out ~12-13K per enemy per 4-star summon is pretty nice, and depending on my current hones I may be viable to take on Mote Ifrit at this point with such a combo.
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# ¿ Oct 26, 2016 21:40 |
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Is there an Android emulator that the thread would recommend? I've been fighting/resetting the Kaiser Dragon for several hours but still haven't managed to get the mastery conditions to line up (at least not without making a stupid mistake). Thankfully I did get the kill earlier, at least, so if I want to make Meltdown (likely) then I'm all set.
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# ¿ Oct 27, 2016 20:44 |
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Come to think, if I want to make the Kaiser Dragon fight more consistent should I go with Tyro (who doesn't have a medica but does have SG) or instead use Ovelia with Princess's Prayer? I should note that I also have Exdeath's Grand Cross around to absorb most of the single-target damage early on.
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# ¿ Oct 27, 2016 21:07 |
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After a bit more finagling (which mostly involved getting a better sense for timing), I managed to master the Kaiser Dragon fight without needing to swap my build around or use an emulator. I still had one KO at the end (Papalymo), but at least I was able to hold on just long enough with two healers to allow the party to dump out their last few hones. At this point I just have the Tonberries and Mote Ifrit remaining in terms of superbosses.
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# ¿ Oct 27, 2016 22:32 |
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From a cursory glance at those new boss battles and their attack patterns, it seems like all three can be blunted to some degree by using a runic ability. (In my case I have Exdeath's Grand Cross.) Are there any limitations about what they cannot block, beyond typing limitations (Grand Cross hits both BLK/WHT) or AoEs (in that the rest of the party still gets hit)? Or are even "unreflectable" abilities still perfectly fine to feed the treewizard?
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# ¿ Oct 31, 2016 06:23 |
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Grizzled Patriarch posted:What the poo poo is up with this Ultimate fight, it is hard as hell! Those things are just making GBS threads AoE that is doing over 1k with Protectga / Shellga up, and the single target magic is hitting for almost 3k. Attestant posted:I'm now there, and christ, this thing is tanky too. I'm really feeling my lack of native Holy-damage soul breaks now.
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# ¿ Oct 31, 2016 20:18 |
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I finally managed to take down all the Nightmare bosses! I'd left the Tonberries for last due to needing to hone up Dismissal, and as it turned out I actually needed that R5 hone as a result of not having as much single-target damage as I'd have liked. Funny enough, though, they were the only Nightmare superboss encounter I managed to one-shot. (That group up top is just my "farming" team, for moderate XP and drops from dailies.) So at this point it's just Mote Ifrit () left on the horizon before the long grind to get everyone up to respectable CM levels. Snazzy Frocks posted:wall saves a big chunk of damage. he only has one def ignoring attack. the rest are big attacks that will be mitigated NGDBSS fucked around with this message at 21:36 on Oct 31, 2016 |
# ¿ Oct 31, 2016 21:34 |
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This time around Omega Weapon was the only one who seemed tricky, and even then it still wasn't at the same level of Daedalus (thankfully). Given its high defenses, hones and/or elemental SBs will make a huge amount of difference. Hell, Exdeath was using Waterja R4 and still was running on fumes at the end. Luckily I had Cloud with some spellblade abilities and Leila with Pirate's Knives. At some point I'll have to actually craft create/hone some 5-star for her and the other celerity/thief characters I have at high levels, but in the meantime she was really doing well with Lifesiphon and 30K - 50K per SB on Omega Weapon.
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# ¿ Nov 7, 2016 18:15 |
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Honestly, if you already have some good 4-star hones and moderately honed 5-star Chain -gas, you can skate by on just single-target damage and some dancing. I mean, for the hell of it I gave R4 Maduin to Tyro, but he was only doing ~3K per target per cast and thus not terribly much. (I also had R1 Meltdown, but that only made things faster.) Apparently the timer for how long it takes between one of them dying and the whole group getting back up is 20 seconds.
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# ¿ Nov 8, 2016 19:58 |
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What does Limit Chaining refer to, anyway? I've not played FF11 and thus far the only similar sounding things are Chain -ga spells/Powerchain.
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# ¿ Nov 9, 2016 01:50 |
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Did FFRK Central mention anything about not putting up datamined enemy stats? For the last few events (DU 26, Our Story, Golden Arena) they've neglected to put anything up, and I wasn't certain if this was just temporary or a result of DeNA locking down the game data.
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# ¿ Nov 9, 2016 18:58 |
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Attestant posted:Didn't the enable some of the data encryption stuff during the last update?
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# ¿ Nov 9, 2016 19:53 |
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Schwartzcough posted:I just asked the webmaster. He said "That's because the latest update borked my backend. I've been working like a madmen to figure out the new encryption and get it back. I'm working on it as we speak. Reverse engineering is fun (not)." He says he's close to figuring it out, though, so fingers crossed.
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# ¿ Nov 9, 2016 21:12 |
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Japan had a Dungeon Update today as well (#32), so I grabbed the relevant data/guessed my way through Google Translate to put up the new stuff and turn off some filters for DU 26 in the dungeon summary. I've decided not to bother putting up event data for one-time things, but I will reconstitute the recurring events (Nightmare and Mote dungeons) in some form or another. Should I fiddle around with the side branches at all? Currently there are seven of them, but I'm not sure quite how to arrange the set.
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# ¿ Nov 10, 2016 01:30 |
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Considering that I had zero pieces of +lightning gear, and Omega's RES, I'd thought that I might actually need the extra spells on my mages in case the commands from RW Dusk Decree were insufficient. Nope. Every single hit from Ashe and Papalymo dealt 9999 x4. But given the original parameters of the fight in FF5, that's almost certainly intentional. I wonder how tricky this fight is if Omega isn't being stoplocked, since it was a bear in the original due to a 100% chance of counterattacks upon damage instead of 7-10% based on certain commands. At least this time you're given a lot more hints about how to dismantle Omega, since FF5 gave zero indication of its weakness to stop in the game itself. (Nowadays the Internet and datamining serve to provide such assistance.)
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# ¿ Nov 11, 2016 08:39 |
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It's better than dealing with Rocket Punch/Rocket Punch/Mustard Bomb + Rocket Punch/Rocket Punch/Encircle, at least!
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# ¿ Nov 11, 2016 08:49 |
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Shoenin posted:How are people keeping Omega stopped after half health
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# ¿ Nov 12, 2016 06:16 |
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The advantages of Halting Rumba over Stop are exactly that, that it's an AoE and that it's part of the Dancer skillset (more common for physical-focused characters) instead of Black Magic. In particular, the Tonberries from the first Celerity Nightmare are much easier to deal with by employing HR. Otherwise they both have the same proc chance of 70%.
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# ¿ Nov 14, 2016 21:14 |
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Snazzy Frocks posted:ideally, he never gets to cast reflect Alright, where'd I get this idea? Most likely I was thinking of Calofisteri from DU26, who's another FF5 boss that actually does have such a condition. NGDBSS fucked around with this message at 22:18 on Nov 14, 2016 |
# ¿ Nov 14, 2016 22:11 |
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Grozz Nuy posted:Does anybody know if U++ Atlas' physical attacks respect Draw Fire/Retaliate mechanics? Being able to take care of both its counters and the attacks that cause Sap seems like it would make that fight a lot easier. NGDBSS fucked around with this message at 23:37 on Nov 14, 2016 |
# ¿ Nov 14, 2016 23:35 |
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The Ultimate and U+ weren't too difficult (relatively speaking), but hoo boy is the U++ a strange puzzle if you're trying to get mastery. The tricky part, I found, was to manage to squeeze in high damage going out, low damage coming in, and the mastery condition of applying slow - at the same time. After poking around a bit with Edward and ice-based RWs, I found that Serah's Moonfrost Arrows is basically the ice version of Dusk's Decree, complete with the enelement buff. (It's what I actually ended up using for the above victory.) It took a bit more work to remove the kinks (like thinking that I should bother actually attacking with Tyro when I already have Vanille and Papalymo's Enochian Blizzaja to handle the RW), but eventually this setup worked pretty much flawlessly. With the various enelement BSBs already in place or otherwise on the horizon, my personal mage meta's in good shape to allow two casters to go to town while Edward sits back and buffs them.
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# ¿ Nov 15, 2016 08:10 |
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If I've managed to collect all extant characters thus far, do I need to care about keeping any more Souls of a Hero? Similarly, do I need to care about keeping any generic MCs when I collect all of the personalized ones?
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# ¿ Nov 16, 2016 04:16 |
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I tried Necrophobe once, but had the twin problems of needing more mitigation on the barriers and not having enough damage to actually deal against Necrophobe himself. (According to some back-of-the-envelope calculations my hones will run out before its health pool.) Unfortunately, I don't have a lot of damage-dealing capabilities beyond the breakdowns themselves. Here's what I tried (and botched with). Faris has Kindred Spirit, Gordon has Goddess's Bell, Tyro has the Sentinel's and Cyclone Grimoires, and Wakka (only at level 27, though I can egg him up) has Attack Reels. (Edward also has Song of Swiftness but I doubt that's at all useful given the counters.) Should I wait to build up more abilities (like Thief's Revenge)? Grab some more relics in the upcoming banners? Hone existing stuff (like Sapphire Shot, which is only at R1 right now)? Remove the KO-resist accessories in exchange for something else? Grab Carbuncle and otherwise shuffle abilities around?
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# ¿ Nov 16, 2016 16:49 |
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ApplesandOranges posted:Tempo Flurry is pretty weak there - I'd say Dismissal but your Faris is already using it. quote:Do you have a strong damaging BSB outside of the Support side? You can have them replace Fran. Vaan/Noel are really nice for this fight since their BSB commands also function as Breakdowns. Edit: One possibility is to not only swap Ramza in to gain access to Banishing Strike, but to also swap Exdeath in for his Grand Cross. Seem viable? NGDBSS fucked around with this message at 17:42 on Nov 16, 2016 |
# ¿ Nov 16, 2016 17:16 |
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Come to think, would it be worth it to spend the mythril to draw on the Keeper's Choice 1 set to guarantee access to Ramza's Grand Armor? It seems like putting in Exdeath and Ramza has helped me to improve on my hone quantity, and thus at this point all I'm really missing is a medica. For reference, I swapped them in for Fran/Red XIII, and besides needing to give Mako Might to Exdeath instead of Gordon my setup was doing relatively well aside from the several AoEs that Grand Cross can't block.
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# ¿ Nov 16, 2016 19:53 |
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# ¿ Apr 28, 2024 07:15 |
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I rejiggered things in my party, and for the most part this group is capable of weathering Necrophobe's damage output during phase 2. The problem, however, is that I failed the DPS race and ended up in phase 3 with perhaps 50K HP still left to be dealt. What should I then try doing to improve things in this regard? One thought I had was to shelve the party for now, give Ramza my Platinum Shield and both copies of Banishing Strike, farm up a few RMs (such as Holy Might, Secrets of the Qu, or One-Eyed General), and strip off the KO-resist gear in favor of more stat buffs. Edit: Or I could find a place to sub in Basch for his corresponding Apocalypse Shield buff. KnoxZone posted:Right now I would list the top BSBs as something like: Vaan, Firion, Maria, Ashe, Eiko, Vanille, and Celes. Others like Tyro and Faris have the potential to be really great too. NGDBSS fucked around with this message at 21:38 on Nov 16, 2016 |
# ¿ Nov 16, 2016 21:16 |