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Chomp8645 posted:Yes. The Ubisoft servers just handle matchmaking and the pointless Faction War stuff. All gameplay is peer to peer. This is terrible news Randler posted:I still have 3 PC invite codes in case anybody still needs some. Me please! Added!
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# ¿ Jan 27, 2017 20:21 |
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# ¿ May 4, 2024 05:40 |
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Been playing a shitload of Peacekeeper in 1v1 - she owns. Game owns. I very, very rarely lose in 1v1 at this point. Anyone interested in seeing some cool Peacekeeper play, I'll be streaming for a bit. https://www.twitch.tv/clutch_perry
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# ¿ Jan 29, 2017 02:50 |
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Keegers posted:Yeah I feel like this game is mainly a 1v1 type game with extra modes sprinkled in Exactly this. This is a 1v1 fighting game with extra stuff because its fun and cool and why not.
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# ¿ Jan 29, 2017 08:46 |
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Streaming more 1v1 Peacekeeper for a while today, wrecking fools who don't know how to block: https://www.twitch.tv/clutch_perry
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# ¿ Jan 29, 2017 20:56 |
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Perestroika posted:Dangit man, learn how to pull off the proper three stabs after a guardbreak. Dude no poo poo, this is definitely my weakest point - how the gently caress do I do this?
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# ¿ Jan 29, 2017 21:56 |
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This thread went to poo poo in a hurry. It's okay for people to have different opinions about things, guys. Really.
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# ¿ Jan 30, 2017 00:59 |
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Knocking people off ledges and into fires is the most amazing thing. Once the game launches I'm probably going to make a compilation video of knocking dudes off cliffs set to yakety sax or some poo poo.
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# ¿ Jan 30, 2017 01:50 |
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This game is gonna be a sure buy for me just for the 1v1 mode, all the other stuff will be fun side-attractions. My biggest fear is that they will charge $5++ for future characters with no way to purchase them with in-game currency, which would really suck. If they stick to just making stuff you have to purchase with $$$ to cosmetic or boost type things, I'll be fine with whatever they do. As far as the p2p is concerned, I have to say that this has to be one of the smoothest games of this type I have ever played, network-wise. I saw this game was p2p in this thread and I immediately grimaced at the thought of the kind of issues I was going to run into. After playing for around 15 hours this weekend though, I only ran into 1 or 2 situations where I thought I had a lag issue, and even then I wasn't completely certain that lag was the issue at all. Everything always felt extremely responsive and fair, at least in 1v1, which is primarily where I played. Anyone concerned about the networking who are primarily picking this up for 1v1 - don't be.
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# ¿ Jan 30, 2017 03:19 |
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OctaMurk posted:They appear to have literally copied the Rainbow Six Siege monetization scheme down to the details, so probably you'll be able to unlock the in-game characters with about 10-15 hours of gameplay apiece. This is great news.
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# ¿ Jan 30, 2017 03:33 |
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OctaMurk posted:Warlord headbutt spam This is the most broken thing that I encountered over beta; how do you counter this? Can you counter it? I couldn't figure out how to deal with it as a Peacekeeper, no matter how hard I tried. OctaMurk posted:Peacekeeper stabs Are you referring to the triple-stab on guardbreak? That does way, way too much damage for how easy it is to pull off, and I fully expect that to get cut back.
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# ¿ Jan 30, 2017 03:44 |
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Offering up a 3 day open beta leading up to release is a wonderful sign for any game. Really proves the studio is proud of what they've put together and are confident in it as long as people give it a try. That, coupled with the post-release schedule trailer, really has me hyped up for the future of this game.
panda clue fucked around with this message at 21:55 on Feb 2, 2017 |
# ¿ Feb 2, 2017 21:22 |
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Hard posted:Warlord with 2 shields, his name will be shieldlord but seeing that he will automatically parry you we'll call him shitlord. Dude, Dark Souls 2 best gimmick was the double shield build. It was utter poo poo, but that made killing people with it so much more satisfying.
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# ¿ Feb 2, 2017 21:46 |
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Release thread title: Who have stole the Orochi scabbard ?!
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# ¿ Feb 2, 2017 23:18 |
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Chomp8645 posted:I demand an investigation of the missing Orochi scabbard.
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# ¿ Feb 3, 2017 00:49 |
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From what I can gather, people expect you to be able to buy future characters with in-game currency, with 1 character worth of currency requiring around 15 hours of gameplay. You will likely also be able to buy currency with $$$ to speed this along if you really want to. The season pass seems to just give you these characters by default, and a week earlier than everyone else. If you plan on playing a lot and don't care about the cosmetic swag, the season pass is likely not worth it.
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# ¿ Feb 3, 2017 01:02 |
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Capn Beeb posted:About this: I made a ton of currency (around 10k) in the last closed beta weekend just playing 1v1, ignoring contracts, and selling the useless gear that dropped.
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# ¿ Feb 3, 2017 19:29 |
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Chomp8645 posted:I thought selling gear just gave you salvage but no steel. Are you sure? Oh, is there another currency I'm not aware of? I remember buying an experience boost emblem thing and a new execute with it, so it gives whatever those require.
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# ¿ Feb 3, 2017 19:36 |
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Watching some streaming vods of me selling poo poo, looks like I didn't actually get 'steel' from selling gear. I did still manage to get quite a bit of currency just from playing, though, so I'm not too worried about it. I wasn't keeping track of where it was coming from, just that I really wanted the 5k execute for Peacekeeper before beta ended and got it without much fuss over beta weekend.
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# ¿ Feb 3, 2017 20:54 |
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Prawned posted:Man they really appear to have phoned-in any attempt at a story (no surprise) for the single-player. Hopefully the campaign is fun to play just for the sake of it, but really why bother make a single-player if you're not gonna have a decent go at it? There are a surprising number of people that will just flat out refuse to buy a game if there is no single-player component, regardless of how unnecessary or poo poo it might be.
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# ¿ Feb 3, 2017 22:33 |
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Sultan Tarquin posted:Yeah true. But the pricing model itself is still very shady. They cost so much and you make so little renown to incentive you to pay real money. I hope they stick with the system of all heroes playable, only pay to customise them and then have the steel cost sink in the cosmetics. Don't hold your breath.
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# ¿ Feb 4, 2017 01:06 |
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People still use mumble in 2017? Get with the program, folks.
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# ¿ Feb 4, 2017 02:31 |
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Dirty Mumble Gaijin...
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# ¿ Feb 4, 2017 02:58 |
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Seriously though, I used to be with the people bitching about Discord, saying "Why the gently caress do I need to install this on top of Mumble/TS/Ventrillo/gently caress?!". After using it for a bit however, it is pretty clearly far superior in almost every way possible to every other chat program, and will probably push the others out of the market in time (if it hasn't already?). This isn't console warrior bullshit, it is a statement of fact. I label people that bitch about Discord as grognards at this point. I personally would never join a Mumble server (because I don't really enjoy chatting with random goons over voice), but I'd join a Discord just to be able to use the text chat, for sure.
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# ¿ Feb 4, 2017 03:03 |
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Perestroika posted:Valkyrie's all about those headbutts all the time. She's got those ram's horns for a reason. goty
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# ¿ Feb 5, 2017 23:07 |
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I played the PC version exclusively in beta and it felt totally fine.
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# ¿ Feb 6, 2017 04:51 |
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if you are given the opportunity to knock someone off a ledge and you dont take it, you have already lost the match imo
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# ¿ Feb 8, 2017 01:36 |
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I dont know posted:Agreed, instant death cliffs and spikes every match. If you aren't getting a stream of hate mail you aren't playing right. https://gfycat.com/SilkyCrazyLamprey
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# ¿ Feb 8, 2017 01:40 |
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https://clips.twitch.tv/forhonorgame/DifficultCaribouPanicBasket You can see how much damage the new Peacekeeper triple stab does at around 12s in. Seems to do about the same as the old single stab did.
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# ¿ Feb 8, 2017 03:15 |
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Zzulu posted:Some men get off on Doing The Right Thing. Honorable duels, 1 vs 1. Two men enter, one man leaves this guy gets it
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# ¿ Feb 8, 2017 08:28 |
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CongoJack posted:I played the conquerer a lot so my main move was to shield charge the other guy on to the floor. Lots of conquerer's love to spam this; I eventually learned you can easily sidestep it to the right if you catch onto them. The viking headbutt, however, I could never figure out. Attack, block, backstep, sidestep - nothing seemed to work against that bullshit if they abused the hell out of it.
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# ¿ Feb 8, 2017 21:24 |
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Trillhouse posted:Thankfully the head butt has been significantly nerfed for open beta. Thank god. That, and the PK triple stab, were the only two things in the last closed beta that made me call 'bullshit'. Good to see them already on top of broken mechanics.
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# ¿ Feb 8, 2017 21:45 |
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titties posted:I could not figure out how to stab more than once from the grab. You need to go into practice mode with a dummy bot that will just stand there for a short bit to figure out the timing. If you just spam stab after you grab someone, you will break off after the first stab. If you time the button 3 times in a row just right (in cadence with the actual stabbing animation), you'll get them. After a little practice you'll start to rarely miss all three.
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# ¿ Feb 9, 2017 04:38 |
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Xae posted:Peer to Peer with this game seems like a huge mistake. The host advantage was noticeable immediately. Xae posted:Yeah. Looks like the reddit parrots who have no idea what they're talking about have finally made their way into this thread. I assume you've never played a single online fighting game? edit: oh nevermind, its just one guy deciding he needed two posts on the same page to bitch about one issue.
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# ¿ Feb 9, 2017 19:35 |
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if only they had done a beta to test server load issues before launch
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# ¿ Feb 9, 2017 19:42 |
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Zaphod42 posted:This isn't launch, this is a stress test. The previous beta was closed so wasn't a stress test.
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# ¿ Feb 9, 2017 19:58 |
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Zaphod42 posted:Yeah well its still dumb everybody has to have their own service like uPlay and Origin and not just use Steam which is far more robust. no argument there
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# ¿ Feb 9, 2017 20:05 |
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mellowjournalism posted:Good thing it is very fun even for bad players This is the best part. I don't think I'm bad, but even when I am getting whooped I'm having fun. Rarely do I feel like a death is due to bullshit; it is almost always due to my own mistakes or inexperience.
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# ¿ Feb 9, 2017 20:13 |
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OctaMurk posted:pretty sure most fighting games are peer to peer dude they are dude probably got into two 1v1s, got manhandled, threw his controller at his TV and screamed "loving ubisoft!!!", and immediately flew over to reddit to figure out how he possibly could have lost Ah yes, no dedicated servers, that's the one.
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# ¿ Feb 9, 2017 20:23 |
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Xae posted:Should we listen to the person who played the game? I played the game for around 16-20 hours in the last closed beta, and only once encountered something even close to approaching what I would call a 'lag issue'. My experience comes from exclusively playing 1v1, but I know the 4v4 concerns are likely very legitimate. However, most people view this as a 1v1 fighting game first and foremost, and view the 4v4 modes as a fun addon. If you're looking into buying this for the 4v4 then yeah, sorry - p2p issues suck and probably wont get fixed. edit: also worth noting my experience comes from playing the PC version panda clue fucked around with this message at 20:40 on Feb 9, 2017 |
# ¿ Feb 9, 2017 20:34 |
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# ¿ May 4, 2024 05:40 |
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Chomp8645 posted:Nearly 100% of said problems occured during 4v4. Please keep in mind that just because you personally may not experience problems that doesn't mean that other people aren't! Nah, I edited my post to clarify that I was talking about 1v1 and that 4v4 could (and very probably does) have issues.
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# ¿ Feb 9, 2017 20:44 |