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Team name inspiration finally hit. City Name Crawl Team Team captain: Haifisch 1. Someone Awful 2. Sir Sam Vimes 3. Araganzar 4. chukamok 5. Haifisch fucked around with this message at 21:24 on Nov 4, 2016 |
# ¿ Nov 4, 2016 06:49 |
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# ¿ May 4, 2024 05:17 |
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Araganzar posted:I'm in for this for the webtiles chat if nothing else. Plus, off work next week. chukamok posted:Nice team name. May I join? I can usually get one win during a tournament. Crawl name chukamok. Added. There's one spot left for any teamless stragglers.
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# ¿ Nov 5, 2016 17:13 |
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yurtcradled posted:Room for one more in City Name Crawl Team? I'm 'offering' on CAO.
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# ¿ Nov 7, 2016 02:19 |
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Good autoexplores: In between two hornets, on D8, with no rpois.quote:5778 | D:8 | Paralysed by a hornet for 3 turns Haifisch fucked around with this message at 18:47 on Nov 7, 2016 |
# ¿ Nov 7, 2016 18:10 |
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With the Lair difficulty changes, it's a good idea for weaker characters to do a couple more levels of Dungeon(not to 15 unless you know what you're doing), then go back. That goes double if you have no rPois or lovely defenses. And whichever you do first, don't be afraid to bounce around different branches if one gets overwhelming. You're not speedrunning, it's okay to backtrack a lot.
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# ¿ Nov 7, 2016 22:50 |
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On one hand, this TrHu has its choice of MDA, QDA, FDA, and PDA before Vaults. On the other hand, it's had about 3 blink scrolls all game, and used them all already. Crawl's RNG is really swingy. You get used to it.
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# ¿ Nov 9, 2016 22:03 |
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Goodpancakes posted:Decided to play a mummy fighter of Oka fit shits. Took him to two runes before I got overwhelmed in Elf vaults. Best I've done yet, thanks to the goons in the discord. Didn't know I'm supposed to do the money God though. Maybe next time I run a mummy (I might be biased because my Mu win is a MuGl^Oka)
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# ¿ Nov 10, 2016 01:33 |
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It's alright, but even a good war axe will start getting outclassed soon after Lair/Orc. Maybe some light Axes investment if it's going to be your melee backup, but I wouldn't go full-tilt axes.
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# ¿ Nov 10, 2016 05:11 |
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I've gotten one permabazaar and two timed bazaars so far this game. (It's actually kind of annoying because I don't have much gold.) E: "Cemen's Gadget Emporium" Haifisch fucked around with this message at 19:39 on Nov 10, 2016 |
# ¿ Nov 10, 2016 19:36 |
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I sure am glad they took out restore abilities potions. And that I ate the purple.
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# ¿ Nov 11, 2016 01:33 |
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yurtcradled posted:Dear Haifisch & City Name Crawl Team, LogicNinja posted:Throw me in there Haif, I made my own team just because I wasn't sure how much I'd be playing but now, depressed over the election results, I-- someone awful. posted:It's cool, you guys. I'm Crawling for escapism myself, but you gotta do what you gotta do. Speleothing posted:But anyway, I've got two questions: -Firestorm is great. You probably don't need it if you're only 3 runing, but it's still great. It pairs well with Glaciate, although the opposing enhancers can be a pain. -No comments on ice beasting, because I personally loathe trying to play summoners. (Although higher level summoning spells are supposedly fantastic) Just note that Servitor works best when you curate your spell list to work with it, instead of having your servitor cast a bunch of weak spells you kept around for MP efficiency.
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# ¿ Nov 12, 2016 04:34 |
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Poison Mushroom posted:Stay the gently caress away from Slime unless you're 15-runing. And stay the gently caress away from 15-runing unless you know what you're doing.
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# ¿ Nov 13, 2016 09:19 |
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Weeping Wound posted:huh, the 27-skill title for Staves is Chief of Staff Politician
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# ¿ Nov 14, 2016 18:25 |
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quote:Ye reach down an' op'n tha door!
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# ¿ Nov 15, 2016 07:34 |
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First GrCk win of the tournament. Stayed Xom the whole time out of masochism. 154 Xom altars made in total.
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# ¿ Nov 15, 2016 21:13 |
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This DEIE found an xp potion, the ring of robustness, randart boots with +7 dex, benemut that gave it +int, and regular mut that gave it wild magic all before finishing lair. Can't wait to see my embarassing death. Assuming pointless map loops don't kill me first.
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# ¿ Nov 17, 2016 03:48 |
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No rune yet, now have ring of ice and conj staff too.
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# ¿ Nov 17, 2016 04:34 |
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I have gotten 14 runes. Done 11 floors of a zig. There are three ego robes in the entire game, and two mediocre artifact robes.
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# ¿ Nov 18, 2016 08:27 |
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I found one ego robe in Tartarus before I won. It was +2 rN. It tried. But I got Vow of Courage 3, so I can end tournament happy.
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# ¿ Nov 18, 2016 09:08 |
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Crawlhack: Set your autofight_stop to a decently high number, so you're forced to stop tabbing before you're one turn from death. Unless you fight something that can one/two shot you, but don't fight things that can do that.
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# ¿ Nov 19, 2016 22:07 |
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It happens, it's just rare for it to be a reasonably common potion like lig. The moral of the story is, know what unided potions are left before panic chugging in midgame. Same goes for scrolls. (unless you enjoy inner flames on the thing you're panic-reading from )
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# ¿ Nov 23, 2016 22:42 |
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Goodpancakes posted:How do you know when to switch to the next weapon tier? Like if I had a +6 Pike vs a +1 Demon Trident. How far apart do they need to be to justify the change? Certain utility brands may be worth keeping a lower-tier weapon for, depending on branch(flaming bladed weapons for Lair/Swamp, holy weapons for demonic/undead-heavy areas, etc). A few other brands are good for a really long time(venom, elec), so it's more of a judgement call for when the low damage outweighs the good brand. As far as skills go, my rule of thumb is to switch to a higher-tier weapon once I can swing at 1.0 delay. You can keep an eye on accuracy if you want, but it shouldn't be a concern as long as your delay is reasonable.
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# ¿ Dec 13, 2016 06:57 |
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RIP wand acquirement.quote:Merge wand and misc acquirement World Famous W posted:Tengus are awesome and I will fight you. Obviously HE needs to come back with the name Tengu, so we can have a good race without the Tolkien reference. PleasingFungus posted:you'll look awful silly when i... remove deep dwarves Obvious replacement: Wiglaf race. Your innate racial power is a perma-hat(fashion++).
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# ¿ Dec 14, 2016 07:30 |
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Konstantin posted:I wouldn't mind a crawl fork similar to SLASH'EM. Just throw in all the old and experimental content, as well as whatever else people take the effort to code, and don't bother with game balance or having a difficulty curve. "An ancient zyme comes into view. You feel sick. You don't have a unicorn horn. Do you want your possessions identified?"
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# ¿ Dec 15, 2016 00:08 |
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StoryTime posted:So High Elves bit it, huh? I feel a bit nostalgic, since HEFE was my first 3 rune win. I personally don't mind the change though, I think it's fine that sometimes old stuff is thrown out and new stuff is put in. The only thing I'm wondering is what are we supposed to recommend for new players who want to try out casters? High elf elementalists seemed to be the go-to training wheels caster characters. Should there be a training wheels caster option? Cj gets Battlesphere for MP efficiency, Dazzling Spray as an early multitarget spell that also debuffs the target, and Prism as crowd control. It's also really easy to branch out from, since most damaging spells are partially Conj. IE gets Ozoarmor to make up for typically-lovely caster AC, Ice Beasts to distract enemies and act as meatshields, and Throw Icicle to deal with rC enemies. It's good as a hybrid start, but it also works well as a blaster start. AE gets rMsl, Swiftness for emergency exits, Static Discharge as insane crowd control, and Lightning Bolt as an early bolt spell. EE is weird. People seem to like it, but I'm not sure I'd recommend it as a training wheels caster option. It just plays really oddly compared to other caster starts.
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# ¿ Dec 17, 2016 03:03 |
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Darox posted:I gues reapers make removing scythes awkward because there isn't any solution that preserves their relevant effects cleanly. Reapers have reaching attacks and a random per-reaper brand. Replacing their attacks with an innate melee attack while replicating the scythe effects would be a mechanical mess and giving them a different polearm is totally out of place flavour wise. The flavour is somewhat relevant for their necromancy connection via miscasts and mummy curses where they fill a useful role that soul eaters do not.
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# ¿ Dec 21, 2016 04:12 |
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euphronius posted:chasing orb spiders (Even a Tm needs some way to take things out at range. That goes double for Spider, since Orb Spiders exist)
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# ¿ Dec 21, 2016 04:23 |
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Ugly John posted:Wait, wizard and explore modes as new player teaching tools? If you really want to teach new players how to die less, the best thing you could do is raising the default autofight_stop/"hey dumbass you're dying" warning cutoffs. The default is 25% or something similarly low. Having the game yell at them earlier would drill the most important survival skill(running away sooner rather than later) into their heads, hopefully. ChickenWing posted:Help I'm bad at crawl so I started a GaFi and then found Spellbinder in Crazy Yiuf's hut and now I'm done Orc, Lair, Swamp, Spider, Vaults:4, am just starting depths, and am invested enough in my character that I kinda sorta want to win instead of smucking up against something dumb (like has almost happened three or four times this game so far, [ASK] me about smashing my face into the Lernean Hydra in three separate attempts). -Finish Depths. -Do Crypt and/or Elf if you haven't. This goes double if you start having trouble in Depths and need somewhere else to go. -Decide your third rune. Slime, Abyss, and V5 are all viable, but require different strategies. For slime you want a way to do tons of damage to TRJ as quickly as possible(powerful rods, god abilities, etc). For V5 you need a way to deal with the ambush - for a melee fighter, your best bet is stairdancing until a warden comes into view, then teleporting & dealing with the rest of the level from there. Abyss is a slog, but stealth is your friend. Bring a source of flight(which you already have if by Ga you mean Gargoyle). You can tell when you find a rune vault because it'll be marked by distinctive floor tiles. -Clear out zot. Have access to as much rF as possible for OOFs. You'll want a variety of resists in general, thanks to the dragons/draconians/electric golems. Bring a bolt wand or rod so you can snipe Moths of Wrath before they zerk things. -Grab the orb. -Win.
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# ¿ Dec 21, 2016 20:01 |
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dpeg posted:Apart from that: what *is* discourse between community and developers? No such thing! Mr. Prokosch posted:Couldn't they just make malmutate add random mutations Also something something encouraging degenerate play by incentivising standing in front of neqs something. quote:and shuffle existing ones so you're less likely to get the deadly ones and they're less permanent? Mutations would be more of an unstable element that you have to play around until you can clean yourself or bathe in more radiation. LordSloth posted:Could we please get back to bitching about Ogres and wands, please?
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# ¿ Dec 22, 2016 04:08 |
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LogicNinja posted:How are you supposed to do zigs now, anyway?
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# ¿ Dec 23, 2016 00:34 |
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tweet my meat posted:That may be my mistake. I usually focus on getting spectral weapon castable ASAP, but I'll try focusing on weapon skills first and see how that treats me.
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# ¿ Dec 23, 2016 23:25 |
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Shinino Kage posted:Actually when I brought this up originally, I said I'd be fine with that. And it's more about acquirement than God Gifts, as acquirement is fairly rare. If you're asking for a weapon, it should give you a weapon type that you're trained or cross-trained in. If it happens to be a Hand Axe and not an Executioner Axe, then that's bad luck, and is okay. And a lot will be hot garbage either way, but so will weapons of the type you want. They get so redundant that in the long run you're not going to be using most of the ones that spawn anyway. (Also iirc a lot of things use the acquirement code to create good items in vaults/etc, so changing it would have further-reaching effects than you'd think)
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# ¿ Dec 28, 2016 02:00 |
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Araganzar posted:Looking up the commit it looks like each turn a monster is tracking you there is a turns/turns+500 chance of it getting "bezotted" which increases base damage, EV, AC, and speed all by 2. The funny part is that this sounds like it punishes a lot of not-luring and minor luring behaviors more than endvault luring, which I thought was the problem dpeg was trying to 'solve'.
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# ¿ Jan 12, 2017 00:00 |
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Dynamic Monsters opinions from my brief game that I suicided out of boredom: -It's really goddamn bad at what it was intended to do. I had bezotting pop up a lot more often when I was running to avoid death than when I was intentionally luring. -It doesn't prompt any Interesting decisions. Optimal play is still luring/fleeing when needed, except now you run the risk of a monster going super saiyan. At that point, optimal play is avoiding the powered-up monster entirely(unless you're so buff you can just ignore its Bezotted status). This can quickly spiral out of control if your character is weak and has to run away a lot. The first half could be fixed by having it(the status or the risk-of-bezotting counter, whichever) wear off when the monster's been out of LOS long enough. The second half is a fundamental problem with this implementation that I'm not sure you could fix. I still don't see why luring is a problem, but that's my hot take on this attempt to 'fix' it. Frog opinions from a game-in-progress: Hop is good. Everything else is indistinguishable from every other melee race, although I'm playing a Berserker so that's probably half of it.
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# ¿ Jan 14, 2017 05:01 |
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Why don't bacharians ribbit/croak when they shout? Huge oversight imo.
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# ¿ Jan 15, 2017 03:37 |
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PotatoManJack posted:reading the wiki That said, this is a rare instance of badwiki being right for most characters. The extra AC from GDA isn't worth the severe drop in EV(and casting abilities, for chars who care about utility spells). The rF/rC/rPois may be worth it if you completely lack them, but your character doesn't. Carry resist rings to swap in if you find yourself needing extra resist pips for whatever reason.
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# ¿ Jan 17, 2017 04:52 |
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Mr. Prokosch posted:That's the most baffling part. I suppose they're just over specialized to get a spell school that high that early? Usually by the time I get a level 9 I'm unstoppable short of a zig. My casters either die early or trounce the game, while my melee dudes limp to midgame and die, and my stabbers just die immediately.
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# ¿ Jan 17, 2017 21:11 |
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LordSloth posted:take that apt to minus 5 I'm too lazy to do the math on the amount of XP needed for a skill of 14 with a +2 apt, and what skill level that XP would translate to with a -5 apt, but I'm guessing the difference is Very Large. Enjoy having your main killdudes skill suddenly at D3 levels!
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# ¿ Jan 18, 2017 05:24 |
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k - the +14 crystal plate armour "Bawnatic" (worn) {*Corrode rC+ Dex+3}. My EV only dropped by 1 when I put it on, but my AC increased by 20+ points. I guess that's one way to get me to actually wear a CPA.
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# ¿ Jan 18, 2017 08:00 |
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# ¿ May 4, 2024 05:17 |
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I'm rolling with trog, so I don't care about that anyway. quote:Tha lance o' force reflects off an invisible shield around ye!!!
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# ¿ Jan 18, 2017 08:15 |