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Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

jerkstoresup posted:

The Teams Page is now working, and all servers appear to have 0.19 running. Make sure you're using the 0.19 rcfile for your teams! (Shard1697 and wormsofcant are currently missing from Rods out for Pakellas)

Seems they're testing out things right now; the points will be reset 20 hours from now when the tourny starts.
Whoops, apparently I forgot to save my changes.

EDIT: Hmm, seems like I already put it in my rcfile on berotato... strange. Just updated my CJR rcfile too so hopefully it works.

EDIT 2: Turns out it was supposed to be the first line... whoops...

Can Of Worms fucked around with this message at 03:41 on Nov 4, 2016

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Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Incredible.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

LordSloth posted:

What's the problem? Can't you walk through fountains? I'm missing something obvious
No problems, it's just funny that the first monster I encounter on D:1 is a gnoll, and right outside the dungeon entrance too. The gnoll also had an enchanted flail. :v:

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
By the way after I killed that gnoll I immediately reached level 2 with some xp to spare. :smug:

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Got a weirdly fun two game streak! :toot: I had basically max one MR pip for the whole game, which meant getting mesmerized, paralyzed, confused, marked, banished, the whole shebang. I ended going to Elf after picking up all my runes for tourney branch points, which got me a total of 9 banishments, which was pretty funny because I found an MR cloak in there. It didn't end up being super relevant since I had 10k gold to bribe Zot and the Dungeon on the ascent, and I even got a friendly Pan lord to leave with me (I saw an executioner on the ascent turn neutral and try to attack the Pan lord. It got swatted immediately) :getin:

code:
2521503 wormsofcant the Sniper (level 27, 174/174 HPs)
             Began as a Gargoyle Gladiator on Nov 4, 2016.
             Was an Initiate of Gozag.
             Escaped with the Orb
             ... and 5 runes on Nov 6, 2016!
             
             The game lasted 05:46:25 (100450 turns).

wormsofcant the Sniper (Gargoyle Gladiator)       Turns: 100450, Time: 05:46:25

Health: 174/174    AC: 72    Str: 31    XL:     27
Magic:  37/37      EV: 15    Int: 18    God:    Gozag
Gold:   1106       SH:  0    Dex: 18    Spells: 9 memorised, 24 levels left

rFire  + . .      SeeInvis +    a - +9 triple crossbow (freeze)
rCold  + . .      Gourm    .    K - +10 gold dragon scales
rNeg   + . .      Faith    .    (shield currently unavailable)
rPois  ∞          Spirit   +    o - +2 helmet {SInv}
rElec  +          Reflect  .    G - +2 cloak {MR+}
rCorr  +          Harm     .    k - +1 pair of gloves {Str+3}
MR     +++..                    v - +2 pair of boots
Stlth  ..........               h - amulet of guardian spirit
                                n - +5 ring of protection
                                p - ring "Faqau" {rCorr rPois Str+7 Int+6}

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Araganzar posted:

Wow gently caress YOU evolution:
code:
You feel a genetic drift.
 Your vision blurs. Nature stops experimenting on you.
Don't worry, failures die fast.

Can Of Worms fucked around with this message at 20:57 on Nov 8, 2016

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Ascended a demigod! :toot: First attempt died in Snake:4 to a teleroulette, and then I had to ghostbust myself when I got the same branches in my second serious attempt. I was running around with rC-- thanks two two rings of fire and a robe of Archmagi to buff my spellpower to max, which was extremely funny. I got the Snake:4 ending that places two staircases in the middle of a bunch of guardian serpents, so I just repeatedly fireballed myself whenever they blinked monsters to me. Switched to a +8 Int (!!!) chain mail in the endgame once I had enough strength to wear it.

code:
 Dungeon Crawl Stone Soup version 0.19.0-11-g3fc08b3 (webtiles) character file.

1392057 wormsofcant the Devastator (level 27, 212/216 HPs)
             Began as a Demigod Fire Elementalist on Nov 7, 2016.
             Escaped with the Orb
             ... and 3 runes on Nov 8, 2016!
             
             The game lasted 06:54:44 (123808 turns).

wormsofcant the Devastator (DgFE)                 Turns: 123808, Time: 06:54:45

Health: 212/216    AC: 31    Str: 21    XL:     27
Magic:  35/54      EV: 15    Int: 42    God:    
Gold:   121        SH:  7    Dex: 13    Spells: 14 memorised, 5 levels left

rFire  + . .      SeeInvis .    a - +12 rapier "Axenel" {elec, rElec}
rCold  + . .      Gourm    .    r - +7 chain mail of Resilience {Int+8 Dex+2 Stlth-, !@}
rNeg   + . .      Faith    .    M - +2 buckler
rPois  +          Spirit   .    i - +2 helmet
rElec  +          Reflect  .    P - +2 cloak {rPois}
rCorr  +          Harm     .    B - +3 pair of gauntlets of War {Slay+5}
MR     +++..                    w - +1 pair of boots "Forget-Me-Not" {rC+ rCorr Int+4 Dex-3}
Stlth  ..........               v - amulet "Cyutaat" {Regen+ Int+3}
                                G - +6 ring of strength {=R}
                                u - ring of Jyoxecs {rF+ rN+ MR+ Slay-2}

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Poison Mushroom posted:

Sometimes Donald spawns with a shield of reflection? :shrug:

(Probably only relevant if you're large).
He spawns with one half the time, iirc.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Prism posted:

Ghouls fix rotting by eating meat, so as long as they kill the wretched stars fast maybe it's not a problem?

I mean, I wouldn't try it personally, but if you want to take the risk for Lord of Darkness anyway...
Mutations don't rot undead races anymore, it's strictly stat drain now.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

I have achieved nirvana...

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Ascended a Vampire Earth Elementalist! (A Nemelex Choice combo too!) :toot: With the changes to Petrify allowing max damage stabs, EE might be a better background for stabbers than En... you get access to Passwall and Petrify for landing stabs, and Sandblast/Stone Arrow/LRD for killing unhexable things, and it gives you the early XP to branch into stuff like Iron Shot!!

code:
 Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (webtiles) character file.

1359510 wormsofcant the Imperceptible (level 26, 190/199 HPs)
             Began as a Vampire Earth Elementalist on Nov 19, 2016.
             Was the Champion of Kikubaaqudgha.
             Escaped with the Orb
             ... and 3 runes on Nov 20, 2016!
             
             The game lasted 05:56:32 (114288 turns).

wormsofcant the Imperceptible (VpEE)              Turns: 114288, Time: 05:56:32

Health: 190/199    AC: 25    Str:  8    XL:     26   Next: 66%
Magic:  58/58      EV: 31    Int: 44    God:    Kikubaaqudgha [******]
Gold:   2613       SH: 10    Dex: 26    Spells: 16 memorised, 1 level left

rFire  + . .      SeeInvis +    b - staff of earth {!a}
rCold  . . .      Gourm    .    H - +7 leather armour of Lies {rF+ Dex+8}
rNeg   + . .      Faith    +    c - +3 buckler {AC+3}
rPois  .          Spirit   .    U - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec  .          Reflect  .    Z - +2 cloak
rCorr  +          Harm     .    A - +2 pair of gloves {Dex+3}
MR     +++..                    T - +2 pair of boots
Stlth  +++.......               z - amulet of faith
                                Y - ring "Nuphuhum" {rCorr Int+6}
                                V - +5 ring of intelligence

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
I just had the sickest recovery involving memorizing Regeneration at 6 HP while lethally poisoned and then drinking brilliance to have it castable at 1% and bring me out of lethally poisoned.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
If you play VpNe you really want to pick a god that complements your holes, which for VpNe is mid-game killing power. Kiku is solid (and probably the best option) since he'll give you the corpses you'll need to raise an army of the undead. You can also just transition into a hybrid build and pick up the first usable long blade/short blade on the ground and train it up but Vp works better if you can get stabs going.

Alternatively play an EE, a start that can actually carry a Vp for a while.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Dragon Form is better because you can still cast your spells at 100% speed.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

jerkstoresup posted:

That's an Oka gift. An ego-less hat is pretty the worst gift from him.
Some species actually want hats. You're thinking of animal skins.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Fitzy Fitz posted:

If you happen to be wearing rpois already, which is common enough, you didn't have to wait for the right kind of corpse. It's really apparent in Spider and Snake, where I'm always grateful for something like a tarantella to come along.

I never played the rpois minigame you're talking about. I know that's the kind of optimal play that some people feel obligated to stick to, but you always had the choice of just ignoring it. Now everyone just has fewer food options.
rPois is not that common by the time you reach Lair. I've played plenty of games where the closest source of rPois was leather armour on a melee bruiser or heavy armour on a caster. I also have a bunch of games on older versions (0.16 to mess with Singularity and 0.15 to check out old boxes of beasts) and I just end up ignoring poisonous chunks, it's way less effort to just eat some permafood because the games always gives you more than enough to win.

All poison chunks added to the game was give you the illusion that you had more food (even though you already have enough) if you arbitrarily found a certain subset of items. Even if you think that poisonous chunks had a meaningful impact on food changes there's a way less stupid thing to do: just change the edibility of various corpses (I'm pretty sure tarantellas, for example, used to be poisonous.)

Can Of Worms fucked around with this message at 23:22 on Dec 1, 2016

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Fitzy Fitz posted:

It's not about survivability. It was just a little bit of extra flexibility for dealing with the annoyance of constantly having to eat food. I understand the hunger mechanic, but I don't actually enjoy it, so it bugged me that a food option was removed.
The flexibility didn't actually exist, though. Nowadays when I play I just pick up all the permafood I see and eventually I get to the point where I just chow down on it to free up space in my inventory instead of eating chunks, and I *still* have enough to go through the game.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
That's been happening all the time. Hammers, ammo brands, wasps, death jackals, sheep. Removing is more complex that just deleting some lines of code. There are plenty of things that devs want to remove, but the actual removals are done on a "does a dev have the time and motivation to actually review the code" basis.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
code:
B - the +8 ring mail of Duty {*Contam rElec rF+++ rN+}
drat fine armour for a caster, crawl.

Edit update: Found OCPA. Time to become the strongest Demigod :getin:

Can Of Worms fucked around with this message at 07:58 on Dec 7, 2016

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
code:
 Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file.

1385441 wormsofcant the Acrobat (level 27, 151/151 HPs)
             Began as a Spriggan Earth Elementalist on Nov 30, 2016.
             Was the Champion of Qazlal.
             Escaped with the Orb
             ... and 3 runes on Dec 11, 2016!
             
             The game lasted 06:23:54 (121021 turns).

wormsofcant the Acrobat (SpEE)                    Turns: 121021, Time: 06:23:54

Health: 151/151    AC: 12    Str:  6    XL:     27
Magic:  58/58      EV: 39    Int: 27    God:    Qazlal [******]
Gold:   550        SH: 20    Dex: 24    Spells: 2/68 levels left

rFire  + + .      SeeInvis +    b - +0 rod of shadows (14/14)
rCold  . . .      Gourm    .    Y - +2 robe of Eternal Night {rF+ Dex+7}
rNeg   . . .      Faith    +    G - +3 buckler {AC+3}
rPois  +          Spirit   .    X - +2 hat {MR+}
rElec  .          Reflect  .    B - +2 cloak {rPois}
rCorr  .          Harm     .    (gloves unavailable)
MR     +++++      Rnd*Rage +    (boots unavailable)
Stlth  +.........               q - amulet of faith
                                P - ring of protection from fire
                                w - ring of magical power
Got my Spriggan of Qazlal win, finally!!! :toot: I tried once in 0.15 but died in Zot:5, and my second attempt got eaten by a server move. Third time's the charm I guess! :v: It's also the first online Sp^Q win...

EE has become a really good stabber start (possibly better than En) thanks to Petrify allowing paralyze tier stabs. In older versions the AC bonus and damage halving from Petrify was too high to allow reliable stabs on tough monsters like Hydras since they'd recover before they were dead, but now it's very easy to 2-3 kill them with some training. It might be worth training ~10 stealth on certain characters just so you can pick up a dagger and stab petrified monsters.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Disjunction was just there if a Pan Lord showed up on the ascent or if I got surrounded in Zot, otherwise I could just rely on Dispersal to get rid of stuff. Just need to pop one of my 14 potions of brilliance :v: Iron Shot, Petrify, Confuse, Dispel Undead and Invisibility combined with a Rod of Shadows was enough to handle the threats in Zot so I ended up not using my other stuff.

I think EH is a bit weaker than Petrify even though you get it earlier; it has a spellpower penalty and it's mostly useless if you haven't trained up enough skills to get enough damage to guarantee the kill and the 2 MP cost is really noticeable at the start of the game. Petrify is also much safer to use since you can immediately cast it when the monster is at the edge of LOS. Overall EE has a more well-rounded starting book since the spells cover a wide set of effects: You get ranged damage, escape, hexes and unavoidable damage, which gives it the edge over En in my opinion.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
I'm playing a Centaur of Ru offline and I reached the point where I Apocalypse'd so much my skills are all 0 from the sheer drain. Finished clearing Lair, Orc and Dungeon so far :getin:

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Carcer posted:

You're going to die.
Current Ru Centaur status: Got the Swamp rune. Still at 0 Skill.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
That's prety much it. I camp at a staircase, if something I can't kill normally walks into view I Apocalypse. If it's not dead It's usually either paralyzed or slow, so I can always go up the stairs and wait out the exhaustion, which is short enough that whatever's still alive is still at low health, then I Apocalypse again (which usually kills it). The noise usually attracts even more monsters to continue the Apocalypse cycle. I checked the logs and I've used Apocalypse over 200 times :shepface:

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Carcer posted:

So other than breath there's nothing now stopping you from killing literally everything with apocalypse?
I guess so! In fact, I'm pretty much forced to Apocalypse for most fights since I can't do much else. :v: Also played a bit more, now I have the serpentine rune, 21 raw Fighting skill and still drained to 0. Apocalypse count: 286.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

PleasingFungus posted:

Dark Gimli. Nega-Gimli
Ilmig

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Araganzar posted:

EE has no escape, maybe Petrify which is expensive, resistable, and requires investment in transmutations.
EE has Passwall.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

E Equals MC Hammer posted:

I was about to say "you can't break through walls with summon forest" but if you have enough time and a fire spell I guess you can.
You can't destroy summoned trees, actually.

Speleothing posted:

I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it.
It was brout up in the mailing list speg linked to, and the dev irc channel (which is logged!!!)

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Whaleporn posted:

How can you guys come on here and claim that pruning races is in the name of clarity for 'new players' then take away tools that help mitigate endgame mistakes (esp wand of heal wounds) while also adding a 'qol' change that fucks over low level casters (EEs start barehanded) in order to try to stop HOM from going ham with 'tedious' optimization (that he opts into)?

Do you guys feel collectively that too many people are winning games of crawl?
Pruning races makes it easier for new players to get into the game (by reducing up front overhead.) Removing the big three wands doesn't contradict that!

Jeffrey of YOSPOS posted:

Is TSO really stronger in extended than, say, makhleb or zin, assuming you've found a decent holy wrath weapon of some sort? It's commonly expressed but I don't really get it. Is rN+ really that hard to come by? Would changing it from three pips to one or two be enough to push other gods over the edge? I don't really play extended and can't speak from experience, but I don't see the appeal of TSO once you have the one-time gift.
TSO is a really poorly designed god whose saving grace for staying in the game is flavour. I wouldn't be surprised if TSO was eventually removed ot heavily redesigned.

Can Of Worms fucked around with this message at 19:08 on Dec 21, 2016

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
If a player is dying, then they've already started playing the game! Instead, if they want to see more of the game, they can just fire up wizmode or explore mode. The devs don't need to include a balance disrupting item just to cater to them.

Can Of Worms fucked around with this message at 20:32 on Dec 21, 2016

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Carcer posted:

I know it took me more than 1 death to get into the game. Turning god mode and whatever other cheats you want isn't going to teach a new player how to play at all, at best they'll see some new monsters and then learn nothing about how to deal with them other than that if you bump into monsters enough they die.
Your original complaint was that the removal of the big wands slows down the progress of new players into the game (a claim that is itself debatable since new players should not be seeing those items often anyway), not about its impact on how players improve at the game. Most new players aren't interested in learning how to play well, they just want to see what the game has the offer. And wizmode is one of the best ways to do that! Want to find out how insane Shatter is? Just wizmode a character with 27 Earth and Spellcasting and 50 int and go to Vaults:5!

Wizmode is also a good learning tool for things that need a lot of investment, like spells. You can just fire up a character and experiment to see exactly how Leda's Liquefaction works, or how good Upheaval is at high invocations, or why summoning a bunch of trees is a level 5 spell. And of course, there's the notorious... fsim...

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Unimpressed posted:

Using wizmode to find out what the L9 killer spells do sounds like the worst thing in the world to me. The excitement I got from casting Shatter for the first time, and it was a real run (and my first caster win), was great. Same for firestorm, glaciate and tornado. No way would I have wanted that ruined by using wizmode. To me, it was almost as good as winning, just getting to the stage of being able to cast them and seeing what they do.
This sounds like a pretty good argument to keep the big wands removed.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

rchandra posted:

Is explore mode available online? (And how do you use it offline?)
Dunno if it's online, but it should be accessible through +.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
From the discussions I heard in the dev irc, Felid jump was removed because it has complicated and extremely spoilery behaviour in specific circumstances.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

vOv posted:

What do you mean by 'spoilery'?
That's my faulty memory, the spoilery thing that was discussed was semi-controlled blink (there were a lot of rules governing what actually happened if you tried to do a semicontrolled blink.)

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

FulsomFrank posted:

That's kinda cool actually. It'd be cooler even if A) there were staggered buffs as you leveled up based on whatever god "chose" you like at level 12 they give you something else and level 15 another thing and so on or B) if there was a pantheon aspect to it and the player either got to choose favour from like three gods or they were able to become connected to multiple ones (which isn't as thematic but cool) as you went on. Like, at this level you became connected to okawaru, but the next chance you are influenced by Yred and now you're a necromancer warrior.

Anything would make demigods more fun to play than they are now.
Demonspawn already exist, there's no need to attach their gimmick to another race.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Serephina posted:

Normally I'm just one to grumble and ignore dumb changes, but I just had a relevant experience:
Played DgTm who found repel missiles at dlvl2, and immediately thought to myself "I'm never going to be able to cast this, xp is too tight as a Dg".
Repel Missiles is already at ~30% fail with no investment if you're DgTm, it's castable the moment you find it. The only real cost is the two spell slots needed.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

fool_of_sound posted:

As someone returning to the game after a year or so, I'm pretty disheartened that there seems to be a fascination with removing even more options and tools from non-casters.

e: If you want to remove bloated evocables, cut back on decks imo.
...decks were removed. For non-Nemelexites, at least.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

rchandra posted:

New zig spellset - all elements, no conj. (Ignition, Refrigeration, Shatter, Tornado).
Ah, the Qazlal full course.

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Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Panic! at Nabisco posted:

I actually really like shafts, even if in practice you only fall into them ultra-early and end up with a D:2 character on D:4.

Since we have a couple devs in here, I'd like to ask: why were transmuters reworked? I'm not angry or anything, I'm just curious, because they're very different from how they once were. If the answer is that status effect clouds were way too powerful (and they were), now that clouds work differently re: LoS, is there any chance we could see them coming back? I really liked the idea of distilling status potions from corpses and flinging them at enemies as my main offense, and Venom Mage as it is is a...poor substitute.
Fundamentally it has the same problem praying over corpses had, which is that you want to walk over every single corpse in order to get something potentially useful out of it. There's no decision making involved in that aspect and it's pointless busywork to go over every corpse. Also making items out of corpses is a strategic effect (i.e. mp costs/success rates are irrelevant) which spells have been moving away from.

Thug Lessons posted:

She's just wand Nemelex.
Yes, that's a strong reason not to bring back Pakellas. Pakellas is Nemelex, complete with an annoying interface burden (in Nem's case it's having to leave decks around the dungeon and then going back to pick them up when you need them, Pak is micromanaging your MP.) I imagine if Pakellas ever returns they'll just be merged with Nemelex since they have significant overlap in concept; providing a large toolbox with limited uses that recharges with piety.

Araganzar posted:

Back in the strange world of people actually playing the game, I have a new entry for Crawl's Most OOD:



Possible spellset: LCS, Blink, Bolt of Cold, Bolt of Fire. Or Banishment. I'm on D7.

WTF. I've been boggled by getting a hill giant or cyclops this early but I have never seen a wizard pre D12 and that was in a vault...


edit: this thing is guarding a vault taking up half of D7:

That's the_grid, which drops a bunch of OODs in Dungeon. I've seen one player with a frost giant, yaktaur captain, stone giant, dragons, ettins on the same floor as the Lair entrance.

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