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jerkstoresup posted:The Teams Page is now working, and all servers appear to have 0.19 running. Make sure you're using the 0.19 rcfile for your teams! (Shard1697 and wormsofcant are currently missing from Rods out for Pakellas) EDIT: Hmm, seems like I already put it in my rcfile on berotato... strange. Just updated my CJR rcfile too so hopefully it works. EDIT 2: Turns out it was supposed to be the first line... whoops... Can Of Worms fucked around with this message at 03:41 on Nov 4, 2016 |
# ¿ Nov 4, 2016 03:34 |
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# ¿ May 4, 2024 03:32 |
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Incredible.
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# ¿ Nov 5, 2016 00:04 |
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LordSloth posted:What's the problem? Can't you walk through fountains? I'm missing something obvious
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# ¿ Nov 5, 2016 00:59 |
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By the way after I killed that gnoll I immediately reached level 2 with some xp to spare.
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# ¿ Nov 5, 2016 03:03 |
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Got a weirdly fun two game streak! I had basically max one MR pip for the whole game, which meant getting mesmerized, paralyzed, confused, marked, banished, the whole shebang. I ended going to Elf after picking up all my runes for tourney branch points, which got me a total of 9 banishments, which was pretty funny because I found an MR cloak in there. It didn't end up being super relevant since I had 10k gold to bribe Zot and the Dungeon on the ascent, and I even got a friendly Pan lord to leave with me (I saw an executioner on the ascent turn neutral and try to attack the Pan lord. It got swatted immediately) code:
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# ¿ Nov 6, 2016 08:48 |
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Araganzar posted:Wow gently caress YOU evolution: Can Of Worms fucked around with this message at 20:57 on Nov 8, 2016 |
# ¿ Nov 8, 2016 20:55 |
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Ascended a demigod! First attempt died in Snake:4 to a teleroulette, and then I had to ghostbust myself when I got the same branches in my second serious attempt. I was running around with rC-- thanks two two rings of fire and a robe of Archmagi to buff my spellpower to max, which was extremely funny. I got the Snake:4 ending that places two staircases in the middle of a bunch of guardian serpents, so I just repeatedly fireballed myself whenever they blinked monsters to me. Switched to a +8 Int (!!!) chain mail in the endgame once I had enough strength to wear it.code:
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# ¿ Nov 9, 2016 04:29 |
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Poison Mushroom posted:Sometimes Donald spawns with a shield of reflection?
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# ¿ Nov 16, 2016 20:22 |
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Prism posted:Ghouls fix rotting by eating meat, so as long as they kill the wretched stars fast maybe it's not a problem?
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# ¿ Nov 17, 2016 21:17 |
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I have achieved nirvana...
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# ¿ Nov 19, 2016 06:09 |
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Ascended a Vampire Earth Elementalist! (A Nemelex Choice combo too!) With the changes to Petrify allowing max damage stabs, EE might be a better background for stabbers than En... you get access to Passwall and Petrify for landing stabs, and Sandblast/Stone Arrow/LRD for killing unhexable things, and it gives you the early XP to branch into stuff like Iron Shot!!code:
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# ¿ Nov 20, 2016 04:56 |
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I just had the sickest recovery involving memorizing Regeneration at 6 HP while lethally poisoned and then drinking brilliance to have it castable at 1% and bring me out of lethally poisoned.
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# ¿ Nov 24, 2016 07:14 |
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If you play VpNe you really want to pick a god that complements your holes, which for VpNe is mid-game killing power. Kiku is solid (and probably the best option) since he'll give you the corpses you'll need to raise an army of the undead. You can also just transition into a hybrid build and pick up the first usable long blade/short blade on the ground and train it up but Vp works better if you can get stabs going. Alternatively play an EE, a start that can actually carry a Vp for a while.
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# ¿ Nov 26, 2016 07:03 |
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Dragon Form is better because you can still cast your spells at 100% speed.
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# ¿ Nov 26, 2016 09:09 |
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jerkstoresup posted:That's an Oka gift. An ego-less hat is pretty the worst gift from him.
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# ¿ Nov 28, 2016 00:08 |
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Fitzy Fitz posted:If you happen to be wearing rpois already, which is common enough, you didn't have to wait for the right kind of corpse. It's really apparent in Spider and Snake, where I'm always grateful for something like a tarantella to come along. All poison chunks added to the game was give you the illusion that you had more food (even though you already have enough) if you arbitrarily found a certain subset of items. Even if you think that poisonous chunks had a meaningful impact on food changes there's a way less stupid thing to do: just change the edibility of various corpses (I'm pretty sure tarantellas, for example, used to be poisonous.) Can Of Worms fucked around with this message at 23:22 on Dec 1, 2016 |
# ¿ Dec 1, 2016 23:14 |
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Fitzy Fitz posted:It's not about survivability. It was just a little bit of extra flexibility for dealing with the annoyance of constantly having to eat food. I understand the hunger mechanic, but I don't actually enjoy it, so it bugged me that a food option was removed.
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# ¿ Dec 1, 2016 23:31 |
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That's been happening all the time. Hammers, ammo brands, wasps, death jackals, sheep. Removing is more complex that just deleting some lines of code. There are plenty of things that devs want to remove, but the actual removals are done on a "does a dev have the time and motivation to actually review the code" basis.
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# ¿ Dec 1, 2016 23:38 |
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code:
Edit update: Found OCPA. Time to become the strongest Demigod Can Of Worms fucked around with this message at 07:58 on Dec 7, 2016 |
# ¿ Dec 7, 2016 07:45 |
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code:
EE has become a really good stabber start (possibly better than En) thanks to Petrify allowing paralyze tier stabs. In older versions the AC bonus and damage halving from Petrify was too high to allow reliable stabs on tough monsters like Hydras since they'd recover before they were dead, but now it's very easy to 2-3 kill them with some training. It might be worth training ~10 stealth on certain characters just so you can pick up a dagger and stab petrified monsters.
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# ¿ Dec 11, 2016 03:52 |
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Disjunction was just there if a Pan Lord showed up on the ascent or if I got surrounded in Zot, otherwise I could just rely on Dispersal to get rid of stuff. Just need to pop one of my 14 potions of brilliance Iron Shot, Petrify, Confuse, Dispel Undead and Invisibility combined with a Rod of Shadows was enough to handle the threats in Zot so I ended up not using my other stuff. I think EH is a bit weaker than Petrify even though you get it earlier; it has a spellpower penalty and it's mostly useless if you haven't trained up enough skills to get enough damage to guarantee the kill and the 2 MP cost is really noticeable at the start of the game. Petrify is also much safer to use since you can immediately cast it when the monster is at the edge of LOS. Overall EE has a more well-rounded starting book since the spells cover a wide set of effects: You get ranged damage, escape, hexes and unavoidable damage, which gives it the edge over En in my opinion.
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# ¿ Dec 11, 2016 05:56 |
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I'm playing a Centaur of Ru offline and I reached the point where I Apocalypse'd so much my skills are all 0 from the sheer drain. Finished clearing Lair, Orc and Dungeon so far
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# ¿ Dec 12, 2016 08:58 |
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Carcer posted:You're going to die.
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# ¿ Dec 13, 2016 03:42 |
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That's prety much it. I camp at a staircase, if something I can't kill normally walks into view I Apocalypse. If it's not dead It's usually either paralyzed or slow, so I can always go up the stairs and wait out the exhaustion, which is short enough that whatever's still alive is still at low health, then I Apocalypse again (which usually kills it). The noise usually attracts even more monsters to continue the Apocalypse cycle. I checked the logs and I've used Apocalypse over 200 times
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# ¿ Dec 13, 2016 09:10 |
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Carcer posted:So other than breath there's nothing now stopping you from killing literally everything with apocalypse?
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# ¿ Dec 14, 2016 03:59 |
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PleasingFungus posted:Dark Gimli. Nega-Gimli
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# ¿ Dec 14, 2016 09:17 |
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Araganzar posted:EE has no escape, maybe Petrify which is expensive, resistable, and requires investment in transmutations.
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# ¿ Dec 17, 2016 07:39 |
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E Equals MC Hammer posted:I was about to say "you can't break through walls with summon forest" but if you have enough time and a fire spell I guess you can. Speleothing posted:I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it.
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# ¿ Dec 21, 2016 15:36 |
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Whaleporn posted:How can you guys come on here and claim that pruning races is in the name of clarity for 'new players' then take away tools that help mitigate endgame mistakes (esp wand of heal wounds) while also adding a 'qol' change that fucks over low level casters (EEs start barehanded) in order to try to stop HOM from going ham with 'tedious' optimization (that he opts into)? Jeffrey of YOSPOS posted:Is TSO really stronger in extended than, say, makhleb or zin, assuming you've found a decent holy wrath weapon of some sort? It's commonly expressed but I don't really get it. Is rN+ really that hard to come by? Would changing it from three pips to one or two be enough to push other gods over the edge? I don't really play extended and can't speak from experience, but I don't see the appeal of TSO once you have the one-time gift. Can Of Worms fucked around with this message at 19:08 on Dec 21, 2016 |
# ¿ Dec 21, 2016 19:05 |
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If a player is dying, then they've already started playing the game! Instead, if they want to see more of the game, they can just fire up wizmode or explore mode. The devs don't need to include a balance disrupting item just to cater to them.
Can Of Worms fucked around with this message at 20:32 on Dec 21, 2016 |
# ¿ Dec 21, 2016 19:11 |
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Carcer posted:I know it took me more than 1 death to get into the game. Turning god mode and whatever other cheats you want isn't going to teach a new player how to play at all, at best they'll see some new monsters and then learn nothing about how to deal with them other than that if you bump into monsters enough they die. Wizmode is also a good learning tool for things that need a lot of investment, like spells. You can just fire up a character and experiment to see exactly how Leda's Liquefaction works, or how good Upheaval is at high invocations, or why summoning a bunch of trees is a level 5 spell. And of course, there's the notorious... fsim...
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# ¿ Dec 21, 2016 20:36 |
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Unimpressed posted:Using wizmode to find out what the L9 killer spells do sounds like the worst thing in the world to me. The excitement I got from casting Shatter for the first time, and it was a real run (and my first caster win), was great. Same for firestorm, glaciate and tornado. No way would I have wanted that ruined by using wizmode. To me, it was almost as good as winning, just getting to the stage of being able to cast them and seeing what they do.
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# ¿ Dec 21, 2016 20:52 |
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rchandra posted:Is explore mode available online? (And how do you use it offline?)
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# ¿ Dec 22, 2016 07:01 |
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From the discussions I heard in the dev irc, Felid jump was removed because it has complicated and extremely spoilery behaviour in specific circumstances.
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# ¿ Jan 9, 2017 06:49 |
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vOv posted:What do you mean by 'spoilery'?
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# ¿ Jan 9, 2017 07:08 |
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FulsomFrank posted:That's kinda cool actually. It'd be cooler even if A) there were staggered buffs as you leveled up based on whatever god "chose" you like at level 12 they give you something else and level 15 another thing and so on or B) if there was a pantheon aspect to it and the player either got to choose favour from like three gods or they were able to become connected to multiple ones (which isn't as thematic but cool) as you went on. Like, at this level you became connected to okawaru, but the next chance you are influenced by Yred and now you're a necromancer warrior.
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# ¿ Jan 12, 2017 17:22 |
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Serephina posted:Normally I'm just one to grumble and ignore dumb changes, but I just had a relevant experience:
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# ¿ Feb 7, 2017 07:49 |
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fool_of_sound posted:As someone returning to the game after a year or so, I'm pretty disheartened that there seems to be a fascination with removing even more options and tools from non-casters.
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# ¿ Feb 7, 2017 16:45 |
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rchandra posted:New zig spellset - all elements, no conj. (Ignition, Refrigeration, Shatter, Tornado).
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# ¿ Feb 8, 2017 05:38 |
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# ¿ May 4, 2024 03:32 |
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Panic! at Nabisco posted:I actually really like shafts, even if in practice you only fall into them ultra-early and end up with a D:2 character on D:4. Thug Lessons posted:She's just wand Nemelex. Araganzar posted:Back in the strange world of people actually playing the game, I have a new entry for Crawl's Most OOD:
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# ¿ Feb 10, 2017 07:03 |