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incoherent posted:I just wanna know how hosed earth\milky way is after all those races stuck there after the explosions of the gates. Sures, its 600 years after ME3 but they can't gloss over it. They are absolutely glossing over it, there is no reason to canonize the post ME3 universe at any point. The whole reason for the franchise to another galaxy is to avoid doing exactly that.
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# ¿ Nov 7, 2016 23:01 |
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# ¿ May 2, 2024 21:51 |
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Trast posted:I wish Bioware wasn't so stingy with in game skeletons. It's what limits them to humanoid aliens. Blizzard has a unique skeleton for each character in Overwatch which is crazy. I suspect that this has a lot to do with how they do cut scenes. A lot of in mission cut scenes include your current party in the background, I suspect that with one universal skeleton they can apply one sequence of animations to any character that might be there. If they do multiple skeletons they would potentially have to create multiple versions of each cut scene to account for whatever combination of skeletons might be present.
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# ¿ Nov 15, 2016 21:57 |
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Milky Moor posted:Man, they're obviously keeping Andromeda for last. Bioware must be betting on it being impressive. I think its more that they see Andromeda as one of the big draws so they want it last to keep everyone watching the whole thing
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# ¿ Dec 2, 2016 04:21 |
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marshmallow creep posted:No kidding. I'm not expecting them to do a CD Projekt Red and make eye and eyebrow movements so nuanced I can read Geralt's mind, but there has to be something there. From the nose up that is plainly a puppet. It probably makes a difference that you can customize Ryder's face but not Geralt's. It does look rough though.
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# ¿ Dec 2, 2016 07:30 |
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So the new Andromeda Initiative video mentions that the Nexus is meant to undergo further construction in Andromeda, in the gameplay trailer the inventory screen they show has a bit in the top right corner referring to a 'Nexus level' or something like that. I suspect that one of the meta objectives in the game will be gathering resources to complete the construction of the Nexus, probably analogous to gathering inquisition power in DAI or war resources in ME3.
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# ¿ Dec 2, 2016 22:09 |
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Bongo Bill posted:Why do you think they're doing a soft reboot, if not to get a do-over of the things that didn't go over well? Player choice was such a key part of the ME trilogy that I think no matter what the reaction to the ending any further ME games would try to avoid making any of those choices canon.
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# ¿ Dec 7, 2016 22:28 |
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If you can actually do resource gathering without getting out of the Nomad that's a pretty big QoL improvement from most RPG's with resource gathering. One of the things I hated from DA:I was that I had to get off my mount every time I wanted to gather something so eventually I stopped using the mount all together and just moved on foot.
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# ¿ Jan 12, 2017 19:11 |
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Mymla posted:Was the horse even faster than just running? There were definitely several issues with mounts in DA:I, fair enough. Witcher 3 might be a better example of a game that would be improved by being able to gather resources while on your horse.
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# ¿ Jan 12, 2017 19:31 |
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Utnayan posted:It doesn't matter when you know what the developer has become DA:I's combat issues have nothing to do with its engine. With that game they sort of tried to be both a tactical RPG and an action RPG at the same time and wound up being a terrible example of each. Dragon age suffers from not having a clear identity when it comes to its gameplay. In contrast I think bioware has a very clear idea of what mass effect is from a gameplay standpoint and nothing from what they've shown of the shooting in Andromeda looks like a deviation from that.
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# ¿ Jan 12, 2017 20:52 |
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I feel like any great author writing a mass effect game would just end up feeling hamstrung by having to write a power fantasy that constantly justifies the protagonist standing victorious on top of a mountain of bodies.
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# ¿ Jan 13, 2017 02:02 |
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I strongly suspect the 6th crewmember is going to be one of the andromeda species. And if not that a salarian to complete the set on the team. Writing for both the quarians and the geth got so tortured by the end of ME3 that its hard for me to imagine anyone on that team wanting to go to that well again. I wouldn't be surprised if we don't see any member of either race, to my knowledge none have shown up in any of the footage we've seen. In other news https://twitter.com/thejustinperez/status/821168271105945602 Curious to see how far they go with weapon crafting
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# ¿ Jan 17, 2017 03:07 |
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Cross-Section posted:Just had a thousand-yard-stare moment remembering crafting in DA:I. Only feelings I had towards DA:I crafting were 1. The interface was terrible, I think you had to go between different crafting stations to make components and the final product which also sucked. 2. It was really cool that the materials you used affected the appearance of the item you made. I hope they streamline the first and expand upon the second. Crafting vs drops viability I can't be bothered to care about.
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# ¿ Jan 17, 2017 05:40 |
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Android Blues posted:If this is actually indicative of the scale of the game in comparison, that would be pretty ludicrous. Remember that this is the first game bioware is making that isn't bound by the xbox 360/ps3 hardware. Makes sense that it would have a lot more going on.
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# ¿ Jan 17, 2017 18:05 |
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Shimrra Jamaane posted:Does anyone else feel that the advertising and overall hype for this game seems unusually low considering how soon its coming out? I mean I thought ME:3 was an abortion and am waiting on this with a tenuous glare but still it feels weird. It does feel weird but at the same time if they release a 45 minute gameplay stream and a good trailer in February/ early March I don't think any of this drama over the marketing will matter at all.
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# ¿ Jan 17, 2017 20:10 |
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Milky Moor posted:Two months out and we saw all of this stuff months and months ago. There is no new information here and certainly no "major changes" being revealed. Who cares unless this is still the case right before the game actually comes out? I'm not sure why anyone tries to read the marketing tea leaves after Doom.
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# ¿ Jan 19, 2017 06:25 |
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The more I think about the marketing issue the more I think that a big marketing push right now probably doesn't translate into all that many sales and the relatively small amount of marketing could be EA realizing that. The idea that they aren't marketing the game much because they think its bad doesn't feel right to me. I feel like if you have an expensive AAA game that you're afraid is going to be poorly received the thing to do is crank up the marketing and get as many preorder / day one sales as you can before word of mouth tanks you, watch dogs and destiny were good examples of this. That's not to say the game won't be bad, it absolutely could be. But I don't think there is a point to making a judgement right now, I haven't pre-ordered and I don't really plan to until like an hour before release if we have a lot more information at that time.
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# ¿ Jan 19, 2017 10:43 |
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EA access members get to play ME:A for 10 hours starting March 16 https://www.ea.com/eaaccess/news/th...s=1484945347563
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# ¿ Jan 20, 2017 22:58 |
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Bud K ninja sword posted:ooooh That page is just talking about ea access and not origin access, but I don't know why they wouldn't do it on both. I guess we'll have to just wait and see.
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# ¿ Jan 20, 2017 23:55 |
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To be fair having an access subscription gives you a 10% discount on purchases so if you end up buying the game you aren't paying any more. If its a dud you are out $5 though, for sure
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# ¿ Jan 21, 2017 01:26 |
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Zakmonster posted:One of the reasons I didn't enjoy DA:I as much was because of the relatively lack of power interactions and combos as compared to ME3. Some of the most fun I had in ME3 MP was working as a two man biotic team with one primer and one detonator, explosions for days.
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# ¿ Jan 25, 2017 04:30 |
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SgtSteel91 posted:So the Neogaf poster was right about the trailer coming out before this weekend. Its a cinematic trailer so hopefully we see better animations.
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# ¿ Jan 25, 2017 19:37 |
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Waltzing Along posted:Anyone else a bit disappointed that they went with the m/f protagonist again? I mean, I'd have preferred just one, don't care which sex, and another party member that is voiced and fleshed out. Having duplicate characters with a different voice and one with boobs doesn't really do much. Strongly disagree, the degree to which Bioware lets you define your player character in their games is one of their best features.
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# ¿ Jan 25, 2017 20:26 |
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New trailer https://www.youtube.com/watch?v=NNG_szaXNNU Pretty short but you get a decent look at all of the announced party members. Edit: Beaten
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# ¿ Jan 26, 2017 18:07 |
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New andromeda initiative briefing as well. More info on the pathfinder team https://www.masseffect.com/andromeda-initiative/training-hub/pathfinder-and-team
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# ¿ Jan 26, 2017 18:21 |
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Didn't spot any issues with the animation so that's a positive sign. Also genuinely like the look of the crew. Not much else to be gleaned from today's trailers I think. Speculation: I bet the Angarran we get a close up of is the last unannounced party member.
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# ¿ Jan 26, 2017 18:34 |
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Kurtofan posted:https://www.youtube.com/watch?v=lqZvYgn35K4 SAM is inside you and all of your crewmembers already. So yes.
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# ¿ Jan 26, 2017 20:06 |
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Funko pop preview: https://funko.com/blogs/news/coming-soon-mass-effect-andromeda-pop-s These things look hideous to me but it seems to confirm that the Angaran with the visor over one eye is Jaal and potentially the 6th squad member
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# ¿ Jan 26, 2017 20:59 |
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Drifter posted:So tell me again why the races sent out the arks? There are more planets than they know what to do with left in the original galaxy - they haven't colonized them all. Scientific achievement and curiosity not enough? That's more or less what got us to the moon and (hopefully) to mars at some point in the near future. Sometimes its ok to do things just because its rad as hell.
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# ¿ Jan 27, 2017 00:07 |
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Owlofcreamcheese posted:The genophage seems like it was portrayed pretty wildly differently from scene to scene. Where the game treated it often like it was near total sterility but then also realized they had to explain how there could be so many krogans around and realizing that meant it had to have a pretty minor effect. I always interpreted it as a difference in perspective, its easy for salarians and turians to say its not a sterility plague and just normalizes the krogan birth rate but they don't live in the reality of hundreds of corpses born to hopeful mothers.
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# ¿ Jan 27, 2017 00:12 |
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Kavak posted:Why couldn't this mission have been launched during ME3? It'd be gone well before the endings caused anything. Or they could just say "Select people knew the Reapers were real and took it upon themselves to preserve their civilizations" and we'd accept the early launch. Looking at all the messaging around this game it seems like they want to tell a story about explorers, if the mission was launched due to fear of the reapers it stops being a story about explorers and becomes a story about refugees.
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# ¿ Jan 27, 2017 06:03 |
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Kavak posted:I get that refugees are a politically loaded topic, but explorers don't bring along a city's worth of people with them. If you're exploring to try and find habitable planets to settle on, you're either in desperate need of a new home or just looking for more living space. Whether its politically loaded or not is irrelevant, its about the tone they want for the story. To your second point its a one way trip so you bring everything you need to be self sufficient at your destination.
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# ¿ Jan 27, 2017 07:41 |
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Waltzing Along posted:They could actually make a sort of decent premise. If you make that the premise then you stop being explorers and become refugees which completely changes the tone of the story. Columbus crossed the Atlantic and NASA landed on the moon without annihilation driving them forward I'm not sure why similar motives can't apply to travelling to a new galaxy.
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# ¿ Jan 28, 2017 03:12 |
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Waltzing Along posted:Because it doesn't make sense to send people 600 years away when you have 99% of a galaxy left to explore. That's why. Its less that people are being sent and more that people want to go
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# ¿ Jan 28, 2017 05:20 |
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quote:Hey folks, source: http://bsn.boards.net/thread/3649/vintage-heat-sink Seems interesting
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# ¿ Jan 29, 2017 00:10 |
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I'm pretty sure that's just referring to how dialogue choices are divided up heart/head and I think professional/unprofessional. Heart just refers to a passionate response as opposed to a thoughtful 'head' response.
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# ¿ Feb 2, 2017 21:25 |
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Drunk Driver Dad posted:Ah nice. And one more thing - I found the first mission somewhat challenging. Wound up being really low on health with no healing packs there toward the end. Also I felt like the map sucks a little, but the one thing that actually got on my nerves was the timer. I hope there aren't a ton of timed missions like that. Other than my griping, I really enjoy the rest, it seems like a cool setting. I think there is one more towards the end of the game and another that is part of a sidequest but thats about it.
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# ¿ Feb 4, 2017 10:09 |
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https://www.reddit.com/r/masseffect/comments/5t13cs/info_from_pc_gamer_uk_march_issue/ I guess PC Gamer UK has some andromeda info this month
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# ¿ Feb 9, 2017 18:42 |
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Spacebump posted:I enjoy Mass Effect 3 but overall less so than the other entries in the series. When the others were released, I would consider them both 10s, 3 I would consider a 7. Mass Effect 3 had more problems than the ending. The overall story was the worst of the series. Some missions were good, other parts of it felt rushed to get the game out the door. Those Shep dream sequences were all terrible. They dumbed down the dialogue wheel. Like having multiple options on what to say? Now you get half as many. The art direction was worse, the available party members were worse. The quest log system wasn't as good as 2, certain quests could get bugged as unfinished. The thing about ME3 is I think the story is fine conceptually but bioware really failed to tell it effectively. I'm playing through it again right now and its interesting how disconnected the dialogue feels. Everyone is constantly telling you about how the war is inflicting massive suffering on the galaxy but it only occasionally shows that stuff off, and when it does it feels clumsy and manipulative. I feel like the structure of the game isolating you from the worst of the conflict does the game a significant disservice. Compare it to Velen in the Witcher 3, its so much more effective at conveying just how hosed everything is because it makes it pervasive. Everything you look at is touched by the ongoing conflict in some way. After writing this I'm now thinking that one of the biggest problems of ME3 is that it is really hard to tell a story where the main thing the characters are reacting to is happening outside of the player's perspective.
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# ¿ Feb 16, 2017 20:20 |
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chiasaur11 posted:See, I get it, but this... You reduce any character in this series to a sentence or two and any of them will sound boring. Whether a character works or not has very little to do with the premise you're starting with and a lot more with execution. Look at Mordin, you could describe him as "A brilliant Salarian scientist and STG operative, Mordin's hyper active personality belies a dark past." This is accurate and also sounds pretty lame. But Mordin works as a character because of all the well realized personality quirks and nuances he has, the stuff that you can't show in marketing effectively. That's not to say whether the characters in Andromeda will be good or not, I have no idea and really nothing to go on at this point. I just think taking a brief description meant to be a surface level first impression and judging the quality of the whole character seems a bit silly. Also unnecessary, if you're interest hinges on whether these characters have depth or not wait for a few days after release and all the information you could want will be readily available.
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# ¿ Feb 17, 2017 02:13 |
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# ¿ May 2, 2024 21:51 |
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Bongo Bill posted:I played Mass Effect 3 tonight. I'm not sure why. I didn't remember much about it. Somehow, though, I do have a DLC pack that gives you a sniper rifle that fires exploding bullets, so maybe the old ME1 craziness is not as forgotten as we think. I just finished a playthrough of the trilogy this past weekend and I pretty much agree with you on ME3. There are some fantastic little character moments sprinkled throughout that game, Javik and Garrus in particular have some really great moments. The battle to retake earth is also a pretty great set piece. That said, in playing it again it becomes really obvious that that game just did not get enough development time. Things like side quests, scanning, upgrades, and even the war score mechanic seem like it was just thrown in or only half implemented. Honestly one of the things that has me most hopeful for Andromeda is that they've been working on it for five years, long enough to really flesh out the systems in that game. Whether they have or not we'll see but at least they've been given the opportunity.
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# ¿ Feb 22, 2017 09:30 |