|
So when the Reapers invade the Milky Way and steal the plans for the Andromeda Initiative, will they send a ship to pursue them to another Galaxy? They've already established that the Reapers are extremely fast moving through Dark Space, so they could probably catch up in the 600 year time span.
|
# ¿ Nov 11, 2016 01:25 |
|
|
# ¿ May 5, 2024 19:51 |
|
Humerus posted:I know it wasn't actually a Bioware game but remember how in KOTOR 2 everyone was like "yeah the war ended but I don't remember how/it didn't affect me anyway"? Maybe they should have done that for the beginning of this game. Let the player say how the Reapers were dealt with and then just move on with Andromeda shenanigans. Do you expect bioware to take any notes from obsidian's approach to continuity, after they spent the entirety of The Old Republic and its tie-in material retconning anything interesting that happened in The Sith Lords?
|
# ¿ Nov 11, 2016 18:27 |
|
Steve2911 posted:That ending in no way says the Reapers are good guys. Perhaps not, they still turn people into techno zombies, but they have rationalized it as the best course of action using robot logic. They think they are the good guys, but mass genocide is never justifiable.
|
# ¿ Nov 12, 2016 18:00 |
|
Still can't be as bad as awesome button spamming in dragon age 2 where enemies literally fell out of the sky or spawned while invisible to backstab you for massive damage. They really should have made the arishok the main antagonist in that game, he was the only person who realized what a dogshit story he was trapped in. Yes, let's just sit at the docks for nearly five years doing nothing hoping the person who stole the qunari qu'ran decides to return it, rather than burning this blood magic infested cesspool to the ground. Mass effect 3 might be mediocre but dragon age 2 remains the nadir of bioware games. It is awful to play, it looks horrendous, there are maybe three good npcs in the game and the story is a disjointed mess of garbage. Arc Hammer fucked around with this message at 19:55 on Nov 12, 2016 |
# ¿ Nov 12, 2016 19:49 |
|
DA2 was also released during the height of the "games as art!" furor, and bioware was riding high from mass effect 2's success, so the grumbling at the time and the screams of entitlement were a lot more pronounced than inquisition's release. It also didn't help that the writers for the game got caught up in that ugly harassment campaign by angry fans, or how poorly the bioware social forums handled the whole situation. It's nowhere near the crazy that mass effect 3 elicited but you can't understate how nasty dragon age 2's debate got.
|
# ¿ Nov 12, 2016 20:11 |
|
Origins still has the standard bioware problem of "lovely final dungeon"
|
# ¿ Nov 12, 2016 20:27 |
|
I wonder if resources are going to be a major point in the game. Even though Mass Effect fields are ubiquitous in the series, you still need to harvest your Eezo to keep making poo poo work.
|
# ¿ Nov 13, 2016 07:44 |
|
thrilla in vanilla posted:Granted the only bioware games I've played are the mass effect ones and Jade empire but the ending sequences in both ME1 and 2 were highlights of the game. Mass effect 1 and 2 seem better due to their presentation, but in the end it boils down to "fight through waves of trash on star forge/citadel/collector base/capital city/kirkwall/london" before taking on a lame boss encounter. Mass effect 2 does it best due to your loyalty mechanic playing into the ending, but even it has some hitches (why should garrus die from closing a door because I didn't help him find sidonus? Get your head down!) ME2 is their most balanced game between story and game play but it's main plot is still pretty stupid. Thankfully most of the loyalty missions are so drat good it doesn't matter as much.
|
# ¿ Nov 13, 2016 18:09 |
|
thrilla in vanilla posted:Presentation doesn't seem important, it IS important. You can boil down one hundred percent of these games to "walk through an area killing guys" if you're so inclined Mass Effect 2 is also fun to play though. While I found the run up the Citadel spine visually interesting, it still came off as a slog due to ME1's wonky combat.
|
# ¿ Nov 13, 2016 18:36 |
|
Trast posted:I believe it's been said by official sources that they are involved in the game in some capacity. Honestly, rather than the idiot fuckups that are Cerberus, why couldn't they have used the Terra Nova human supremacists group from the first game? They might be dickheads but they aren't terrorists, and of course they would protest not getting a representative onto the Arks.
|
# ¿ Nov 14, 2016 22:38 |
|
You guys are going to be so surprised when you find out the rock aliens were actually ancient humans all along just like the collectors were protheans.
|
# ¿ Nov 16, 2016 07:23 |
|
Eej posted:They are the descendants of the previous Andromeda Initiative, who themselves are the descendants of the previous Andromeda Initiative and then it's revealed that crossing galaxies led to a time loop It's actually a crossover with Halo 4 and the ancient humans nonsense. Andromeda does share a writer with that dross.
|
# ¿ Nov 16, 2016 08:04 |
|
Actually I've changed my mind. The Khett are actually Protheans who did their Andromeda initiative 50000 years ago before the Reapers arrived, and the reason they look a bit human is because they brought a bunch of primitive species along with them Noah's Ark style. Certain prothean sexual deviants started banging the various species resulting in the Khett, a bunch of inbred stone people.
|
# ¿ Nov 17, 2016 04:28 |
|
At this point I feel most of Mass Effect's appeal comes from the fact that there isn't another mass audience space opera RPG contending with it. I found it so hard to go back to Skyrim after Witcher 3 offered an alternative, but there isn't anything on the same size as Mass Effect that is competing with it.
|
# ¿ Nov 17, 2016 07:37 |
|
Drifter posted:I'm really kind of upset that Mass Effect doesn't include a playable character in a wheelchair. It would add tactical options in combat, like if you wanted to move, you couldn't shoot because you'd be pushing the wheels. Joker as squadmate. Giving him a wheelchair would be much nicer than forcing the cripple to amble across the ship each time he needs to poo poo
|
# ¿ Nov 17, 2016 18:33 |
|
If it varren for the ending me3 work would still be bad
|
# ¿ Nov 18, 2016 01:52 |
|
Jack romance was really skeevy with the whole "heal ptsd with my dick" angle.
|
# ¿ Nov 18, 2016 22:55 |
|
Drifter posted:
Shame that her ingame model looks loving terrible. Also, remember how goddamn stupid the "vote for FemShep's face!" competition was? Blond shepard was winning so a million BSN members started screaming that she looked like a bimbo whore until they changed it to the redhead. Because there has never been a green eyed redhead female protagonist before. It's only the most common special snowflake design out there.
|
# ¿ Nov 19, 2016 02:09 |
|
Bet you all the species in Andromeda are the colonists from previous reaper cycles who jumped ship before their races were harvested.
|
# ¿ Nov 19, 2016 06:51 |
|
Kibayasu posted:Wouldn't be surprised if part of the reason was falling victim to the Xbox 360 needing to swap to a second disc. You know, it is a drat shame when the limitations of hardware lead to cut content rather than clever use of the resources they have. I know ambition always overreaches ability, but some games are absolute wonders with what they were able to pull off with the hardware at their disposal, while others are a sad list of what could have been concepts that were cut for time or limitations.
|
# ¿ Nov 20, 2016 04:45 |
|
They went from chill AI who just want to hang around in deep space to Pinnochio robots.
|
# ¿ Nov 20, 2016 05:25 |
|
I find it interesting how even as the technology got better, each Mass Effect game got progressively uglier. The first game had all the stark, sterile naval environments but also a very vivid color scheme. Then in Mass Effect 2 somebody slathered red and orange paste everywhere and hit the bloom button. By Mass Effect 3 all the colors turned into a grey sludge.
|
# ¿ Nov 20, 2016 20:08 |
|
Lt. Danger posted:Same, except the reverse because I remember what ME1 looked like You mean clear lines and simple color patterns without excessive bloom?
|
# ¿ Nov 20, 2016 20:56 |
|
Drifter posted:Nah man, you've got stockholm syndrome or whatever. DA2 was SO loving POORLY DONE that anything in that game that's not literally poo poo dribbling down your leg will seem fun or even enjoyable by comparison. Reminder that kotor started with a space battle, dragon age origins started with six extensive prologues, mass effect 1 had a star trek distress signal mystery, and mass effect 2 had the exploding Normandy. Meanwhile dragon age 2 starts with you fighting puddies on poo poo mountain
|
# ¿ Nov 21, 2016 08:31 |
|
They should just give you multiple voice options like in origins. "Warden Sense is tingling!"
|
# ¿ Nov 21, 2016 08:42 |
|
Okay, dragon age 2 did have the murder knife so it has that going for it.
|
# ¿ Nov 21, 2016 17:07 |
|
Zane posted:DA2 has probably the best tactical combat Enemies literally spawning in the air, falling to the ground, and Dwarf Coterie assassins who spawn while invisible, backstab you for massive damage, and then poof out again?
|
# ¿ Nov 21, 2016 22:27 |
|
Why exactly do you dislike about geralt if I may ask?
|
# ¿ Nov 22, 2016 19:22 |
|
I felt that geralt's friendships were more genuine than anything in mass effect. He would never sell is friends out, unless he was offered a load of rare gwent cards.
|
# ¿ Nov 22, 2016 19:55 |
|
Zore posted:The Witcher is terrible, and I'm always honestly shocked people who like to clown on Bioware for lovely writing defend loving Geralt. Are you referring to the first game, or to The Witcher 3?
|
# ¿ Nov 23, 2016 03:42 |
|
Zore posted:The first game was much worse, but The Witcher 3 is still real poo poo. https://www.youtube.com/watch?v=xRKLk5IqOyw
|
# ¿ Nov 23, 2016 03:46 |
|
Alain Post posted:they really are going after the "mass effect 1 was the best one" crowd Only if there is a quest to chase a swarm of space monkeys five hundred miles overland to discover a silver alien info sphere.
|
# ¿ Nov 24, 2016 06:48 |
|
Alain Post posted:Can I gently caress the turians So long as you don't ingest.
|
# ¿ Nov 27, 2016 04:07 |
|
At least the star forge and archdemon dream sequences were explained in the games.
|
# ¿ Nov 27, 2016 17:06 |
|
Wrex is just a poor man's Canderous Ordo.
|
# ¿ Nov 27, 2016 23:17 |
|
Dan Didio posted:They didn't cut him. Wall elected not to do the soundtrack. Instead getting Clint Mansell, aka the bastard responsible for the Requiem for a Dream/Tower song that was everywhere for the better part of a decade on "epic" youtube videos. The Mass Effect 3 soundtrack is pretty bad, cheaply emotionally manipulative. That goddamn piano piece is so over the top sad that any emotion it tries to impart onto a scene is undercut by how overblown the music is.
|
# ¿ Nov 29, 2016 06:12 |
|
Transmetropolitan posted:She is the IGN reporter insert, right? Because they killed off Emily Wong in a twitter update.
|
# ¿ Nov 29, 2016 22:11 |
|
Mymla posted:Brain hemorrhage from repeated facepunches from cyborg space marine? Khalisah Bint Sinan al-Jilani is not Emily Wong.
|
# ¿ Nov 29, 2016 22:42 |
|
I wish that mass effect ditched the reapers altogether and just let you play as space cop because you were the only dude bad enough to stop a guy like Saren. I mean hell, Saren using cloning technology to bribe the krogan to his side and start an interstellar war between the council and the Terminus systems is an awesome story prompt with no need to bring in the reapers at all. It could even bring in that whole "strong military versus weak central government" angle above and pin it as Saren's motivation. He views the council as weak and starts a war to prove their frailty, and it is up to Shepard to prove Saren wrong and uphold the ideals of democracy in the face of militants fascism.
|
# ¿ Nov 30, 2016 03:27 |
|
|
# ¿ May 5, 2024 19:51 |
|
Milky Moor posted:
Maybe they would explain the actual "Reaping" as a food/fuel gathering event while they hibernate in deep space. They wake up every 50000 years, attack the developed species for biomass like Tyranids in 40K. They'd use the Citadel because the hunger leftover from their hibernation keeps them from operating at maximum efficiency, so speed is essential. So, with the Citadel plan failed, they need to dig into their energy reserves to reach the galaxy fast enough so they don't die of starvation. That would make their schizophrenic attacks in ME3 look like acts of desperation, as they're literally starving and throwing themselves at the species to keep from dying.
|
# ¿ Nov 30, 2016 04:48 |