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This LP is excellent and I am ecstatic that it exists. The Exile games were a big part of my childhood but Geneforge was a bit much for lil' me, and I doubt I could surmount the dated mechanics now. I love the worlds Jeff Vogel creates so I'm really pumped to be able to finally see this one
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# ¿ Nov 23, 2016 08:04 |
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# ¿ May 2, 2024 13:14 |
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The sheer stupidity of the act of making Clawbugs affirms that going Magic Shaping this run was a Good Idea Speaking of which, I am seriously looking forward to us getting whatever comes after Artila.
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# ¿ Nov 24, 2016 22:19 |
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mauman posted:I can't help but feel you're missing the point. Speaking of missing the point, that has never been in question during this conversation. The question was whether it would make the game stronger and sell better enough to justify the costs incurred by a one man dev team. It's important to understand the actual question. Personally my stance is "no one is equipped to comment on that but Vogel himself" because we simply don't have the information to have a clear picture. Edit: Welp I didn't scroll down far enough. Captain Oblivious fucked around with this message at 18:43 on Nov 29, 2016 |
# ¿ Nov 29, 2016 18:40 |
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Maintain This is about more than mere combat efficiency. Solution needs an anchor against the canisters, or else they'll rewrite everything.
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# ¿ Nov 30, 2016 09:41 |
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Man gently caress that dragon. I look forward to the day we put it in the ground.
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# ¿ Dec 4, 2016 09:48 |
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5 seems the most consistent with Solution's empathy, pragmatism, and overall awareness of the ethical flaws of each faction. Teach them ALL a lesson for when we're Queen of this place
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# ¿ Dec 6, 2016 18:44 |
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Changing my vote to 1B because vdates reasoning is sound.
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# ¿ Dec 7, 2016 01:11 |
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A Glaahk and two Battle Alphas? Jesus christ
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# ¿ Dec 7, 2016 20:32 |
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mauman posted:YES. This is why voting for keep made me laugh a bit. Remember, a lot of us voted Maintain for narrative reasons because POOL told us it would affect narration/choices down the road. Game mechanics were a distant consideration in that context for me I know.
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# ¿ Dec 8, 2016 04:35 |
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mauman posted:And I'm aware of that, thank you. The effect on the creations themselves was only one of the narrative factors to be concerned about. Solutions own mindset and the canisters was another.
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# ¿ Dec 8, 2016 10:07 |
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I see no reason to not just call it what it is: Science Fantasy. Fiction that blends the genres is far from unheard of. Dragonriders of Pern is an easy example. Arguably Shannara is another.
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# ¿ Dec 19, 2016 08:55 |
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It is true that most scifi examines some theme of what society is/was/could be due to technology. It's why Star Wars is far more fantasy than scifi in the movies at least. The scifi trappings are just that, trappings for a human drama.
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# ¿ Dec 19, 2016 18:03 |
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They told us not to cross the streams but we didn't listen
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# ¿ Dec 19, 2016 22:29 |
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PurpleXVI posted:Sweet, more minions to create. I vote for us getting some clawbugs online next time there's a change in the ranks, because clickety clackety bugs are cute. But on the other hand, Glaahks! They're part of our wheelhouse, Magic Shaping! ...I don't know if our sky high Magic Shaping actually meaningfully affects the strength of our Glaahks or if it's just the Create Glaahk ability but it seems like a good idea
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# ¿ Jan 15, 2017 05:51 |
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Glaahks, slay drayks We haven't seen much of Glaahks and they seem like a good fit for us. Curiosity! And seriously gently caress drayks. Creepy assholes. Captain Oblivious fucked around with this message at 00:59 on Jan 19, 2017 |
# ¿ Jan 19, 2017 00:24 |
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POOL IS CLOSED posted:Don't worry, we're almost to cryopups. The challenge dungeon was a delicious bloodbath. Hopefully comrade Glaahk acquitted his or her or itself well. Feel free to throw my name in the pool while we're at it.
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# ¿ Jan 21, 2017 00:51 |
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vdate posted:roses are red You are a credit to the thread.
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# ¿ Jan 22, 2017 07:51 |
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PurpleXVI posted:I've always been a bit confused by Necromancy/Undeath in the Geneforge games. Because it seems to waver between "THERE ARE ACTUAL GHOSTS AND poo poo AND THEY'RE ANGRY" and "oh wait lol its just ADVANCED MAGIC, these are actually still alive and in awful pain, bet u feel bad now." According to what we saw a couple updates ago, it's the latter. That is, if the present day Shapers experiments with necromancy at all resembled the old Shapers' methods anyway. And they probably did.
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# ¿ Jan 24, 2017 15:36 |
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I have to hesitantly agree. There's really no putting the Shaping genie back in the bottle at this point short of genociding the Shapers and even then you're only just delaying the inevitable. Someone WILL rebuild their work sooner or later. So control seems the only viable path forward. How to best do that on the other hand...
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# ¿ Jan 25, 2017 03:55 |
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The Glaahks seem to be faring way better than any other meatshield we've tried. That's fairly impressive in itself. How is that paralyzing poison their description mentions? Useful? Not useful? I'd guess it didn't work on spooky ghosts.
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# ¿ Jan 25, 2017 19:28 |
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# ¿ May 2, 2024 13:14 |
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I'm impressed. Our motley band of Chthonian magic shaping minions held up really quite well against what was obviously a hellish endurance match.
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# ¿ Jan 30, 2017 20:52 |