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living on planets is actually hugely expensive and wasteful, the vast majority of the future human population are going to live in space colonies so gently caress mars
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# ¿ Dec 11, 2016 00:31 |
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# ¿ May 16, 2024 09:50 |
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none of the above actual stations will probably look more like borg cubes all the other ones have wasted space, and your #1 most important resource in space is going to be 'pressurized volume', because that's the most expensive area, every bit of surface area needs shielding, and all of it has to be maintained with multiple layers of redundancy, so you don't lose atmosphere meaning those dreams of mirrors and loads of glass windows is bullshit, that's stupid. all light in stations will be provided by fluorescent lights, powered by sun-exposed solar cells with the majority of industry areas (and anything else) shoved into unpressurized (open) space, as much as possible. so the irony here is that, in spite of space being vast, people are going to be stuck in tin cans, very compactly
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# ¿ Dec 11, 2016 11:11 |
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the most expensive thing ever built it's glorious
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# ¿ Dec 11, 2016 11:14 |
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also heat is going to be a massive big problem, especially with stuff like foundaries and industry space is cold but a perfect insulator, which is why even the iss, needs those little white things sticking out the side - those are radiators
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# ¿ Dec 11, 2016 11:14 |
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ta i only ever check out teh steam frontpage, and had legit never heard of this game before
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# ¿ Dec 11, 2016 11:25 |
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you're also facing a number of other challenges: your cities have to be bouyant, which is going to place massive limits on what they can look like/how much they cost you have to do that while still dealing with weather you have to harvest metal/metal ores to actually make anything, which means dealing with the surface and its conditions you still have to escape the venutian gravity well to get back into space, which means launching back from ~1g (also you're launching from floating cities, totes safe right?) you're going to need exotic materials to make the whole thing work, because you're essentially building a 'shorter' space elevator compared to those problems, shielding from space rays & inertial gravity isn't that hard
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# ¿ Dec 12, 2016 03:14 |
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# ¿ May 16, 2024 09:50 |
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Baloogan posted:imo our orbital habitats will be drilling holes in a asteroid then spinning it up. why gently caress around with tin cans? live where the resources are. live IN the resources. meaning that long-distance hauling of resources is already happening meaning that the optimal colony placement is not necessarily on an asteroid, but 'near' enough asteroids such that it can get everything it needs
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# ¿ Dec 12, 2016 15:51 |