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rudatron
May 31, 2011

by Fluffdaddy
living on planets is actually hugely expensive and wasteful, the vast majority of the future human population are going to live in space colonies

so gently caress mars

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rudatron
May 31, 2011

by Fluffdaddy
none of the above

actual stations will probably look more like borg cubes

all the other ones have wasted space, and your #1 most important resource in space is going to be 'pressurized volume', because that's the most expensive area, every bit of surface area needs shielding, and all of it has to be maintained with multiple layers of redundancy, so you don't lose atmosphere

meaning those dreams of mirrors and loads of glass windows is bullshit, that's stupid. all light in stations will be provided by fluorescent lights, powered by sun-exposed solar cells

with the majority of industry areas (and anything else) shoved into unpressurized (open) space, as much as possible.

so the irony here is that, in spite of space being vast, people are going to be stuck in tin cans, very compactly

rudatron
May 31, 2011

by Fluffdaddy
the most expensive thing ever built

it's glorious

rudatron
May 31, 2011

by Fluffdaddy
also heat is going to be a massive big problem, especially with stuff like foundaries and industry

space is cold but a perfect insulator, which is why even the iss, needs those little white things sticking out the side - those are radiators

rudatron
May 31, 2011

by Fluffdaddy
ta

i only ever check out teh steam frontpage, and had legit never heard of this game before

rudatron
May 31, 2011

by Fluffdaddy
you're also facing a number of other challenges:

your cities have to be bouyant, which is going to place massive limits on what they can look like/how much they cost
you have to do that while still dealing with weather
you have to harvest metal/metal ores to actually make anything, which means dealing with the surface and its conditions
you still have to escape the venutian gravity well to get back into space, which means launching back from ~1g (also you're launching from floating cities, totes safe right?)
you're going to need exotic materials to make the whole thing work, because you're essentially building a 'shorter' space elevator

compared to those problems, shielding from space rays & inertial gravity isn't that hard

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rudatron
May 31, 2011

by Fluffdaddy

Baloogan posted:

imo our orbital habitats will be drilling holes in a asteroid then spinning it up. why gently caress around with tin cans? live where the resources are. live IN the resources.
the issue with that is that not all asteroids are goign to have the same chemical composition, and colonies are going to need a wide variety of resources to run efficiently

meaning that long-distance hauling of resources is already happening

meaning that the optimal colony placement is not necessarily on an asteroid, but 'near' enough asteroids such that it can get everything it needs

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