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Der Shovel posted:Cultists believe that once SSOCS is implemented, their 50 player max cap servers will magically turn into MMO servers capable of serving thousands of players, which is of course bullshit. Even if it did somehow work, you'd quickly reach a point where players had spread out so wide across the server that you'd again be simulating huge areas of it. No no no, EssySocks is so your latency doesn't go to poo poo when people decide to do the same thing at the same time. It's your server-meshing that's going to magically make AWS into the largest computing supercluster on the planet. Ignore for a moment that Eve Online kinda already does this with one of the largest in-memory persistance stores and fabric networking; it's Amazon COTs that's going to blow the lid off large scale gaming. Because if there's anything that Amazon is know for, it's the speed of their deliveries, not the cost or robustness. Slightly more seriously; the 1600 people per instance was based on simulated agents on a local machine and a misreading of Moore's law in terms of networking. They actually seemed to believe that there would be more advances in gaming networking in the past half decade when the networking money is all in enterprise architecture, automation and stopping people from accidentally losing metaphorical limbs by using bad IAM or S3 configurations.
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# ¿ Aug 28, 2019 16:05 |
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# ¿ May 14, 2024 16:27 |
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peter gabriel posted:I played a bit of Just Cause 3 last night and it constantly surprises me that pretty much any and all games absolutely poo poo all over Star Citizen and do things without fuss or fanfare that the citizens would be high fiving each other over for months. Just Cause 4 is not that great, BTW. In fact; Just Cause 2 -> Just Cause 3 -> Just Cause 4 -> Just Cause. Der Shovel posted:Oh yes right. The computer visionary Chris Roberts has designed a way to seamlessly mesh countless servers together, so that if a commando from one ship fires a bullet through his ship's window, it will travel across space and server boundaries to seamlessly hit another commando in his ship's Holodeck. Yeah, I know. But they're keeping almost all engagement ranges below 2km and speeds below 300 m/s because they're working with an engine designed around foot/vehicle engagements in a 4km square. Changing the addressing space to 64 bit is fun, but that's still two 32-bit fields they're mashing around, and it has the knock-on effects of making uncertainly a bigger player in terms of the collision between a 64 bit addressing space and arbitrary precision. Even better, they appear to be wedded to the engine itself and have doubled down on Lumberyard, meaning that they get nothing from the last two major updates for CryEngine, which include new interest management (the whole 'culling' thing) and support for graphics cards released in the past seven years.
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# ¿ Aug 28, 2019 16:48 |
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ryde posted:Did they actually cite Moore's law with regards to networking? Because I'm not really sure what transistor density has to do with network bandwidth. Yeah, I was playing, but they were seriously banking on network technologies changing enough to actually allow them to handle more raw data, when contention for bandwidth, latency and the actual routing of packets hasn't fundamentally changed since the 1990s, it's just scaled out and gotten a lot faster. Edit: ^^ Client-side OCS was essentially stripping down the state update of the game from being a monolithic lump of data every tick to a bunch of smaller updates per tick. It's very dumb, very basic and people do that thing where they ask if I'm serious, and like rhythm is a dancer, I'm serious like cancer. Edit: And the thing I actually came to post; https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/ More Pitchford/Wallender action. Hav fucked around with this message at 21:27 on Aug 28, 2019 |
# ¿ Aug 28, 2019 21:23 |
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SPERMCUBE.ORG posted:It may only be lowly earth court but I appreciate the update on this. Randy Pitchford leaving his child porn in a Medieval Times was a great twist and I can't wait to find out what he left in Chuck E. Cheese. I'm getting old, and therefore had to google 'Peacock Party'. quote:A party for gay men where the participants show off their "peacocks" in some way. Usually the men will dress with bright or shiny clothing near or on their cocks. Nudity may or may not be allowed or required. ....erm.
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# ¿ Aug 28, 2019 23:01 |
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MedicineHut posted:I suspect the gymnastics level is going to depend how good/bad Elite FPS is. Nah, you don't keep the faith by being swerved by 'facts' or little things like comparative cost. No, you throw more money down on Chris Roberts, a man who ostensibly coded during the time of assembly and couldn't describe how conservation of momentum works in translation or rotation without being prompted by a guy that calls himself 'Lord British'. I'm sure that Chris can handle matrix transforms in someone else's framework like a loving Boss. I mean, they're really hopeless believing that Chris' ten hours at a keyboard doesn't involve pornhub. Daztek posted:lol Early days, Fuddy Gooner. I'm sure that they can make that 6-12 months without any real effort. Edit: 'Staggered Development' doesn't deserve the capitalisation. Roadmaps change, but if you change them too much, they cease being roadmaps and merely become aspirational. What they entirely miss is simply telling people the number of tasks they actually have until they're 'complete'; that's the bit that they hide with the roadmap, which changes, because presumably the finished product is _the finished product_. That's also why they conflate Star Citizen with Squadron 42....this is the shell game. Pretty sure that they're going to start interchanging them again, so you'll never quite know what the progress actually is until the revenue slows down. This was Doublefine's model for early access at one point for DF-9: Once the early access sales slowed, they canned the team and walked away from a game in progress. Hav fucked around with this message at 18:32 on Aug 30, 2019 |
# ¿ Aug 30, 2019 18:24 |
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Dementropy posted:"It's important to note that we are still in Alpha." Their excuses have, however, gone gold. Edit: Cymelion, the reason for agile in the first place is that you avoid 'blockers', especially within a team. If you end up 'blocked', you route around the problem. What they're actually running up against is things like the unforeseen complications of adding a fuckton of ships, but never actually getting the 'docking' procedures down on paper to inform the ship designers that there are 'guard rails'. Usually game designers are so loving pleased with their design documents that they'll let people read them, mainly because it increases confidence, but also because it gives developers things to work to. A bit like test-driven coding, but more a suggestion than a test. Hav fucked around with this message at 18:45 on Aug 30, 2019 |
# ¿ Aug 30, 2019 18:39 |
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luetm posted:Yes absolutely. They would have established credibility as well. The lack of minimum viable product is somewhat telling. That they almost immediately pivoted from a space flight game to an FPS shooter, in Cryengine, tells you where the capability actually was, and what the bigger problems were going to be. Amusingly, this was exactly the same move that managed to gently caress over CCP and their aspirations to sell dolly-dress up to _Eve players_, of all the MMO groups to target. Literally the moment for me was the 'Procedural birds' comment from Chris. No idea how to implement, no clue what it was going to be, but a full-throated support of it, whatever it was. If you want to be slightly more serious, the 'boarding' gameplay, which was supposed to have people gaining entry to ships, has been completely shaded and the docking rings taken out quietly before they started work on the newer ships.
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# ¿ Aug 30, 2019 18:51 |
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Rotten Red Rod posted:7 years in, supposed to release an entire game next year, and their message to their community is... "We're changing our project management structure because the old one wasn't working." 'Current' meaning in the past.
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# ¿ Aug 30, 2019 18:55 |
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iron buns posted:Or they don't change anything at all and just pretend that everything is fixed the secret dev version. Amusingly, if you check out the roadmap, given the "Staggered Development" (which seems to refer to Erin's locomotion), you'd expect to see progress in the next two quarters to indicate that one team has one, and another another. They've got progress in Q1 2020's work, apparently. So what I think is that they're gathering these things into Epics. Epics are meta-collections of stories that make up a larger job, so the physics queue refactor - https://robertsspaceindustries.com/roadmap/board/2-Squadron-42/card/446-Physics-Queue-Refactor - is actually 90-odd stories collected under the Epic. Thing is that they're loving up their own sprint/release schedule based on shifting outside of the sprint planning.
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# ¿ Aug 30, 2019 19:08 |
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Rotten Red Rod posted:Also of note: they STILL haven't addressed SSOCS outside of that one second-hand comment. Total radio silence on it. Kind of indicates that they'd be damned for telling the truth, but also the lie would be easy to disprove. If you were a suspicious bastard like me, at least.
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# ¿ Aug 30, 2019 19:39 |
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Rotten Red Rod posted:Star Citizen can at best be said to be 5ish years into dev? when counting for studio ramp up time. and it makes those three projects look like child's play from a technical standpoint Always challenge on the 'this is technically breaking new ground', because they're using someone else's engine on someone else's hardware with someone else's network. I know some of the people running that hardware and network, and I've got some terrible news for the 'breaking new ground' people. They really aren't, outside of simplifying lambdas. In fact, the 'microservice everything' mantra that they appear to be following was dropped by the rest of the industry for the uncontrolled contention that sets up, meaning that we've stepped back a ways to get monitoring and automation under control; a ballooning of complexity means that diagnosis time goes up for the remaining humans unless you get in front of the monster. Even their recent talk about spin-up times for the nodes is _entirely in line_ with spinning up AWS instances; tip for you guys - keep standbys warm. It's literally how Apache works, it's how Netflix does it, it's how some of our more dynamic loads do it.
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# ¿ Aug 30, 2019 19:47 |
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Tsar Mikey posted:There's always money in the concierge backers. You cannot arrest a husband and wife for the same crime. - Freyerbluth
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# ¿ Aug 30, 2019 20:28 |
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TheAgent posted:hello roflmao; they're going to have to migrate for real this time. Edit: Wing Commander, $30 Million pre:Crazy Rich Asians $30,000,000 $174,532,921 $238,099,711 Chicago $30,000,000 $170,687,518 $306,770,545 American Pie 2 $30,000,000 $145,096,820 $286,500,000 The Vow $30,000,000 $125,014,030 $197,618,160 Lee Daniels' The Butler $30,000,000 $116,632,095 $177,025,498 Remember the Titans $30,000,000 $115,654,751 $136,706,683 District 9 $30,000,000 $115,646,235 $212,453,431 Dodgeball: A True Underdog Story $30,000,000 $114,326,736 $167,791,704 The Princess Diaries $30,000,000 $108,244,774 $165,334,774 Million Dollar Baby $30,000,000 $100,492,203 $231,928,227 Mystic River $30,000,000 $90,135,191 $156,822,020 Sisters $30,000,000 $87,044,645 $106,030,660 SpongeBob SquarePants: The Movie $30,000,000 $85,416,609 $142,051,255 Up in the Air $30,000,000 $83,823,381 $166,842,739 The Notebook $30,000,000 $81,001,787 $116,025,023 Hannah Montana the Movie $30,000,000 $79,576,189 $169,173,206 27 Dresses $30,000,000 $76,808,654 $160,247,805 Rugrats in Paris $30,000,000 $76,501,438 $103,284,813 The Hitman’s Bodyguard $30,000,000 $75,468,583 $172,778,667 Four Brothers $30,000,000 $74,494,381 $92,494,381 Legends of the Fall $30,000,000 $66,502,573 $160,502,573 Looper $30,000,000 $66,486,205 $170,466,405 Warm Bodies $30,000,000 $66,380,662 $115,121,608 About Schmidt $30,000,000 $65,005,217 $107,054,484 The Nut Job $30,000,000 $64,251,538 $122,529,966 Down to Earth $30,000,000 $64,172,251 $71,172,251 Hope Springs $30,000,000 $63,536,011 $133,085,295 Forgetting Sarah Marshall $30,000,000 $63,172,463 $105,173,042 Friday Night Lights $30,000,000 $61,255,921 $61,950,770 Baby Mama $30,000,000 $60,494,212 $64,170,447 Bride Wars $30,000,000 $58,715,510 $115,150,424 Without a Paddle $30,000,000 $58,156,435 $65,121,280 Midnight in Paris $30,000,000 $56,816,662 $162,502,774 Darkest Hour $30,000,000 $56,443,120 $150,807,172 Wallace & Gromit: The Curse of the Were-Rabbit $30,000,000 $56,068,547 $197,593,152 P.S., I Love You $30,000,000 $53,695,808 $155,769,678 Corpse Bride $30,000,000 $53,359,111 $114,770,654 Life of the Party $30,000,000 $53,059,911 $65,759,911 Letters to Juliet $30,000,000 $53,032,453 $82,148,538 Hav fucked around with this message at 21:30 on Aug 30, 2019 |
# ¿ Aug 30, 2019 21:09 |
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Jonny Nox posted:Not a fan of Bear 'bating myself, but I'll take a commemorative 6er Also for me, considering my one dalliance with the 'edge' here didn't even get a neat image. https://i.imgur.com/zvBcstj.gifv https://i.imgur.com/4AKCSn1.gifv https://i.imgur.com/bflBrJe.gifv (USER WAS PUT ON PROBATION FOR THIS POST)
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# ¿ Sep 3, 2019 15:28 |
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https://i.imgur.com/Z9tN2sr.gifv
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# ¿ Sep 3, 2019 15:39 |
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skeletors_condom posted:This one is actually kinda cute. I post a lot of poo poo to get the occasional hit.
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# ¿ Sep 3, 2019 15:40 |
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Strangler 42 posted:Switching engine midstream again. Are they afraid of Crytek? Or are they now realizing how unsuitable Cryengine/Lumberyard is? Is it going to take more than 2 days this time? This would tend to imply that they're way more shook by this than their reactions so far might imply. Amusingly, I know a Seattle-based device driver debugger that would jump at the chance to have a play with a middleware translator. Simply use his mating call in the subreddit; 'You're no games developer'. XK posted:lol this is real His signature is a damped oscillation. Sarsapariller posted:I mean if it turns out to be true that's hilarious but how would they even disguise it. They wouldn't need to if they could sell a tangible benefit to the player.
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# ¿ Sep 3, 2019 22:02 |
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trucutru posted:It's not free, it's 10 (TEN!) dollars to be allowed to post you lies and FUD there only because you're not mature enough to handle open game development and now you must blame someone else your your childish lack of patience. You're paying a known scammer who denies people their right to free speech for money just because you hate a game and want to see it fail. The *other* Kazan.
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# ¿ Sep 5, 2019 16:11 |
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Sample_text posted:They guy's operating on the "content creator bible" . Find some "defining" thing about you (an architect reviews.... ) and put your spin on the thing. What *is* Leonard French talking about these days? `Can LeBron James really Trademark #TacoTuesday?` Ahh. Lord Stimperor posted:In case I never get another chance to say this to you - good bye thread. You were there for me when I was feeling down, and shared your happiness with me. We are destined for each other, be it in this life or the next. We'll just get to radicalize the entirety of Games into a fighting force that the world hasn't seen since Commodore Jack 'gently caress'em up Jack' Hargreaves assembled his commando team to take on the task of sowing disorder before the Normandy landings. Just got to stay ahead of the thread sheriffs.
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# ¿ Sep 5, 2019 20:10 |
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# ¿ May 14, 2024 16:27 |
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SPERMCUBE.ORG posted:Ahh, the Fudakin. His name is a shilling word!
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# ¿ Sep 6, 2019 12:22 |