|
EmesiS posted:And he allegedly spent 8 hours composing this pile of nonsense. I can believe it, that pile of nonsense is 5800 words high Really puts all those college papers I bitched about writing into perspective. *does point-by-point deconstruction of own post* "I can't fathom why you would think I sound batshit crazy"
|
# ¿ Dec 2, 2016 18:55 |
|
|
# ¿ May 9, 2024 01:44 |
|
aleksendr posted:Who the gently caress design a reactor with control rods you have to lift between the fuel rods ? This is ''Unshielded Deathstar ventilation port'' level of stupidity. That's actually standard for boiling-water reactors, since the steam separators and dryers have to be directly above the reactor core
|
# ¿ Dec 3, 2016 00:53 |
|
Beer4TheBeerGod posted:Star Citizen, meanwhile, supposedly is going to have areas where PvP is unavoidable because Roberts played Demon Souls once and thinks that other players make the best threat. The carebear spergs hang out in lawful space and have NPC patrols swoop in and save them while in lawless space folks have to get through PvP in order to access The Good Stuff. This has been something the spergs have bitched about from the beginning but CR has been remarkably consistent on the issue (and by consistent I mean he hasn't said poo poo about it for years). It's one of the things that appealed the most to me when I first got into this thing. Did he specifically mention Demon's Souls or something? Because otherwise this is a perfect description of EVE mechanics
|
# ¿ Dec 4, 2016 21:21 |
|
Codezombie posted:Just digging around on TCE at the moment. I've dragged up one possible pay point for the Santa Monica studio, $85k for a graphics coder (2016), dunno if thats good or bad as I'm UK based. That's about what you'd expect for software engineers with 0-3 years of experience in Texas, which has a lot lower cost of living than Santa Monica, so it sounds pretty low.
|
# ¿ Dec 6, 2016 19:07 |
|
loving lol at that last sentence Maybe it'd be jaw-dropping if I hadn't been doing orbital maneuvers in Kerbal Space Program for the last five years
|
# ¿ Dec 19, 2016 18:59 |
|
Ash1138 posted:"grim dawn" more like "grim dawn of war II: retribution: warhammer 40k there is only war check out our black-clad totally not a witch hunter on a red background box art this certainly hasn't been done before" "Grim Dawn"? More like "Diablo 2.5"
|
# ¿ Dec 22, 2016 03:56 |
|
Tokamak posted:https://www.youtube.com/watch?v=fUaLb0-HGGg&t=256s His explanation is wrong and he's clearly just not reading the warning that Recode thing is spitting out, but at least he backed into better style for anything that isn't 25-year-old C Edit: Him talking about passing in a "reference of the structure" because the function takes a raw pointer isn't filling me with confidence either Winter Stormer fucked around with this message at 02:41 on Feb 16, 2017 |
# ¿ Feb 16, 2017 02:36 |
|
no_recall posted:Does anyone know how LTI works yet? It's a bit like buying an extended warranty on a Moller Skycar
|
# ¿ Feb 21, 2017 05:30 |
|
trucutru posted:Expect a space motorbike that is just a giant railgun with a commando on top soon. Original crobble, do not steal
|
# ¿ Feb 25, 2017 19:03 |
|
D_Smart posted:To show you how utterly ridiculous the 3.0 schedule is, whereby they are promising a MASSIVE list of stuff for release END OF JUNE 2017, someone spliced it all together in a nice graphic. I'd love to see a side-by-side of this and something showing what all they've released over the last 6 months
|
# ¿ Apr 16, 2017 17:54 |
|
Tokamak posted:https://www.youtube.com/watch?v=y78PPfs1NXc&t=303s
|
# ¿ May 5, 2017 05:28 |
|
cool new Polack jokes posted:Literally what is the most successful, notable thing she has appeared in as an actor I think she was in a commercial once
|
# ¿ May 11, 2017 23:47 |
|
Hav posted:*It's not uncommon to find uninitalized variables in physics code, and a lot of the time they're actually there on purpose.* Part of my job involves maintaining a large, old physics & signal processing codebase written in C, and it really isn't uncommon to see lots of automatic variables left uninitialized at point of declaration for performance reasons. That said, with the quality of static analysis tools (clang-tidy, ...) and dynamic analysis tools (ASan, MSan, even valgrind) nowadays, it's pretty trivial to find erroneous reads of those uninitialized variables.
|
# ¿ May 15, 2017 18:06 |
|
tak posted:Neither of those use uninitialized variables though. The first one initializes them twice Tell me more. Edit: If you mean that neither one attempts to read uninitialized variables, then yeah, okay. Winter Stormer fucked around with this message at 03:13 on May 16, 2017 |
# ¿ May 16, 2017 03:06 |
|
Lol Lethality I'd love a citation for the big studios spending a lot more, because Star Citizen is well into the top 10 of most expensive games ever, even including marketing and inflation
|
# ¿ Jun 13, 2017 18:15 |
|
The Titanic posted:They keep promoting their facial animation, but it's in regards to motion capture movies. They should be trying to press the boundaries and allow users minute control over facial features, like small smiles, knowing winks, clever things that no MMO (that I know of) have done before to feed a social role playing community instead of a action based one. Final Fantasy XIV is a real and good MMO which has facial emotes as well as the regular MMO bullshit emotes. Here's my catgirl demonstrating "/ouch" during /blackrangerposea in front of some shifty dude the latest expansion added. (Sorry for darkness, it's night in game)
|
# ¿ Jul 23, 2017 18:52 |
|
Roflan posted:Something he does that gets to me is over explaining simple things to make them complicated. Like in that quote at the top of the last page, he's explaining a world server and a transaction server in terms he made up as though they're not something that's been in use since EQ. He hasn't done any research at all into prior art, and is just riffing on whatever ideas his minions have managed to drive through his thick skull Obviously it'll come out a little muddled
|
# ¿ Sep 19, 2017 02:58 |
|
Balls or no, I appreciate him coming back from the dead to entertain us in this dark hour
|
# ¿ Oct 28, 2017 17:59 |
|
squirrelzipper posted:Nope. 85m/s is 510 Kph or 316 mph. Not that it matters - the Chevy exists. I'd like to see your math
|
# ¿ Oct 29, 2017 07:50 |
|
thatguy posted:https://www.youtube.com/watch?v=tznbxuUbEwI&t=399s uao. uai?
|
# ¿ Nov 4, 2017 01:56 |
|
A Neurotic Corncob posted:https://www.reddit.com/r/starcitizen/comments/6fjrgb/no_bamboozles_guide_to_star_citizen_schedules/ From the same dude's last "debamboozled" estimates on Sept 23: that dude on reddit posted:Worst-case (p90) feature complete date: October 25th (originally Oct 27) the classic mistake, really: assuming good faith on CIG's part never wins
|
# ¿ Nov 4, 2017 05:17 |
|
Bootcha posted:The VP of Marketing was given to Sandi before there was a P of Marketing. The lady that was the P of Marketing recently left. wtf? There shouldn't even be a "president of marketing" Usually your company has a President and then the VPs of X, Y, and Z all report to him
|
# ¿ Nov 5, 2017 01:35 |
|
I like how they can't be assed to give their devs offices, cubicles, half-cubes, or even just some loving sound deadening on the ceiling and/or walls This workplace is basically a barn for humans
|
# ¿ Nov 5, 2017 04:36 |
|
ManofManyAliases posted:They asked for my take and I gave 'em my answer, oh nice well his clues are ROT13, Base64, and Vigenere, but I can't be arsed to decipher this so
|
# ¿ Nov 21, 2017 06:37 |
|
The Titanic posted:This is great only because the longest running joke, and CIGs sad reality, is that no matter how many years they get into this thing, and the promise of so many things like AI indistinguishable from humans, is the fact they can’t figure out doors in their game. or will doors be Star Citizen's charming little quirk, like Skyrim's corpses that occasionally spin wildly and fling themselves 50 feet into the air?
|
# ¿ Nov 26, 2017 06:35 |
|
Cameroon_TLPC posted:There's been some talk of stalled progress on our end. I'll have you know our pipelines are pumping! love them struts
|
# ¿ Aug 16, 2018 17:47 |
|
What does injunctive relief look like if the "competing game engine" that Star Citizen switched to (i.e. Lumberyard) has all the old CryEngine code in its source repo?
|
# ¿ Aug 17, 2018 14:01 |
|
Agony Aunt posted:"Your friend probably threw a grenade. Ships don't blow up for no reason" that's the kind of unshakable faith that keeps a man a 𝒮𝓉𝒶𝓇 𝒞𝒾𝓉𝒾𝓏𝑒𝓃
|
# ¿ Nov 28, 2018 06:03 |
|
They come back later, after Derek stops paying again.
|
# ¿ Jan 20, 2019 19:13 |
|
|
# ¿ May 9, 2024 01:44 |
|
update: it seems the last person to stalk Chris and his family was Sandi
|
# ¿ May 3, 2019 03:45 |