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The switch to lumberyard is the video game equivalent of someone slapping a type R sticker on their Honda Civic. It will be ready for serious street racing any day now.
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# ¿ Dec 26, 2016 15:59 |
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# ¿ May 16, 2024 00:24 |
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Sabreseven posted:Might be because there's more than 12 goons here with actual working experience of software design and coding? I would expect to it be easier, maybe cheaper, but more importantly, CIG is never going to allow private servers.
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# ¿ Dec 26, 2016 17:18 |
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I would really love to know where the "goons spent 55k" number comes from. I've still got my account, and I should probably refund, but right now I want to watch the shitshow come crashing down first hand. Got to actually play the game if I'm going to criticize it after all.Sunswipe posted:It's an MMO, there's no "win state," so it can't be pay to win. Checkmate, goonies. Literally what the brown sea says on the matter.
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# ¿ Dec 28, 2016 16:43 |
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Beer4TheBeerGod posted:To be honest I think it's more likely that Frontier would do something to make Elite a compelling, immersive game with enough player-driven content to keep me interested than that CIG would ever produce anything worth paying money for. And that's in spite of the fact that Braben has repeatedly said that he has no intention of ever doing that with Elite. I'm still hoping multicrew patch for elite makes it so I can casually play with friends, and not spend 2 hours flying across the star map just to play together. But I'm sure the care bears will demand doing multicrew is as dull as every other aspect of that game. SC may be a buggy mess, but I still have more fun shooting people in SC than elites combat system.
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# ¿ Dec 28, 2016 18:13 |
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D_Smart posted:Nice try. Console release conjecture has been around since at least 2015. But just like your blog posts, it's piss in the wind until someone comes along with concrete proof.
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# ¿ Jan 3, 2017 18:29 |
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D_Smart posted:Clearly you're ignorant and behind the curve if you don't know that until it becomes a reality, everything - and anything - about Star Citizen is all conjecture. And that includes the premise that they are actually making a game. There is no doubt they are making a game, they are just making a lovely game thanks to poor planning, over promising, and spending money faster than they are taking it in. It doesn't exactly take Nostradamus to see the project is hosed; even without "inside sources". But please continue blogging about how "big things are going to happen" and being vague on the details. For no other reason than making the SC cultists squirm.
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# ¿ Jan 3, 2017 18:47 |
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Hav posted:Firstly, deferred updates on some things. These are writes that can be queued. Also use a table driver that handles row level locking rather than table level. I used to work in high availability DB replication to banks and other major businesses; where the software wizards who make this happen fast with 100% reliability command huge salaries. The gaming industry could really benefit from that expertise, but gaming industry wages are poo poo, so its hard to get an engineer to make the switch. If enough gaming companies move their server infra to AWS or similar there's an opportunity for a middleware company to spring up using the expertise developed in banking software. Response times would need to be faster, but reliability doesn't have to be quite as high so it might balance out.
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# ¿ Jan 4, 2017 17:05 |
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Hav posted:What are you doing now? Still DBs? I was primarily a GUI developer that helped out in the DB/Network area (e.g. fixed bugs) I slowly moved into full stack developer and project lead. So I've got just enough knowledge to completely understand the issues of HA and DB replication, but not enough to do anything novel in the field. A few months ago I quit the banking/retail sector and doing education software. But yeah, banks and retail are putting a ton of effort into cleaning up and optimizing their infrastructure. Many firms are trying to get rid of running as much of their own datacenters as they can. Its a fun but very un-glamorous field. Except for when I get to go inside the datacenter where literally all your electronic money is stored, that was fun.
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# ¿ Jan 4, 2017 18:20 |
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Hav posted:This is kinda where I am. We're in the middle of a multi-year move to divest datacenters into AWS (and other cloud services). We sold one of our datacenters for around $20m a couple of years ago. It's less about infrastructure and chasing the 60% utilization for us, at least. Indeed, half the reason I quit my old job was the management behind the predictive analytics and capacity planning product wanted to chase the shrinking datacenter market rather than expand into more cloud focused offerings, or at the very least consult on the transition. Companies would buy our capacity planning product for a discounted 1 year trial plan, use the product to determine where their under-utilization is, then drop the product. Our sales would then be shocked how this turned out every time. Rolling the convo back to video games, I'd really like to sit down with one of the guys doing HA/Capacity planning for a major MMO just to get their insights.
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# ¿ Jan 4, 2017 20:11 |
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Beer4TheBeerGod posted:Unfortunately CIG's art direction, like everything else, is limited by the imagination of its creative director. Color is just one example. There's little inspiration with respect to any aspect of the game, from the appearance of characters to the starships to even the lore itself. It's pretty sad when the story of Star Citizen (the project) is more interesting and immersive than the story of Star Citizen (the game). I actually think the Art direction is one of the few ways SC shines. each manufacturer has its own distinctive look and silhouette; which is important when you let players pick their own skin and you want to visually identify them at great range. Unlike say Elite where the majority of ships are very angular and are unidentifiable by their silhouette alone. Star Wars has a clear "this is empire" and "this is rebel" aesthetic for the original trilogy era. It gets far more muddy in the prequels. I think its fair to knock the use of fans vs scoops vs fins on the CIG ships, and there are some definitely questionable design decisions, but I'll take unique looking buy absurdly unrealistic over designs that all look the same because the artist is forced to put function over form. SC is a mix of sci-fi tropes and art styles. Its a collage of mismatch junk that creates its own aesthetic. Like a hipster's apartment full of reclaimed furniture. Having said that, CIG would have been a lot better off if they went for a more cartoon/artistic style in their art direction instead of "Fidelity", because then the hodgepodge of art styles wouldn't look so out of place. Eldragon fucked around with this message at 00:13 on Jan 5, 2017 |
# ¿ Jan 5, 2017 00:10 |
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TheAgent posted:hello Prediction: cig rolls 3.0 out in a few months, with a dramatically reduced feature set. CR makes a bunch of excuses, and MOMA accepts the excuses as fact and declares that 3.0 was delivered feature complete as promised. This coincides with a ship sale of course. Oh and Derek blogs about how he predicted the above sentence, but it's waiting too clear legal. What has happened before will happen again. What has been done before will be done again. There is nothing new in the whole 'verse.
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# ¿ Jan 5, 2017 03:12 |
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Colostomy Bag posted:Oh sure, totally agree. I view the PvE and PvP as a general disagreement. Sure there are nutballs that want a cargo rape mechanic but those are outliers. Case in point: some fan made a video detailing how instancing works; and now the cultist pass it around as fact to justify their 1000 player space battle delusions.
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# ¿ Jan 5, 2017 04:18 |
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Does this mean I should take my Cobra III out of retirement and start doing things with goons?
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# ¿ Jan 6, 2017 04:51 |
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Ramadu posted:something something COSMIC RADIATION If you are holding your breath the alveoli in your lungs will pop. You need to exhale completely. But the expanse is awesome and book 6 is great, mandatory nerd reading. Eldragon fucked around with this message at 00:15 on Jan 9, 2017 |
# ¿ Jan 8, 2017 23:20 |
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TheAgent posted:hello MOMA : Care to offer an opinion on what the Minimum mission length SQ42 should be in order to consider episode 1 delivered as originally promised in 2012? I think it was 50 missions?
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# ¿ Jan 9, 2017 15:48 |
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ManofManyAliases posted:Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped. If it turns out backers get alpha access to SQ42 would you consider it that The Agent was right, or that CR simply changed his mind and its totally unrelated? Original promised mission length is 50 missions at the 5 million dollar stretch goal. 35 from an earlier goal. (https://robertsspaceindustries.com/funding-goals) I figured you would know this.
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# ¿ Jan 9, 2017 18:56 |
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peter gabriel posted:To give you an idea of how god awful the tutorial was, if you had a joystick it would not work in the tutorial only. The the one place you got taught how to fly was the one place you could not use your HOTAS I played through the tutorial with a joystick. Although that was when the first released it. This one of the things they broken in the later releases?
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# ¿ Jan 9, 2017 19:00 |
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Tijuana Bibliophile posted:Here's a question for you nerds: Neither. Its a lizard with gills, or if you prefer a fish with legs. Checkmate goonie.
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# ¿ Jan 9, 2017 21:07 |
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Beet Wagon posted:How is there not a loving full-scale revolt going on over the fact that some dude who gave them 12 grand to make a game could potentially be banned and lose everything before the game even leaves alpha? I suspect CIG plans do do nothing about this problem and just saying they will is to placate the carebear citizens. After all, we've established they will believe every other empty promise coming from CIG, why not this one?
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# ¿ Jan 9, 2017 22:51 |
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That may be the first time I've got more than 30 upvotes in that sub. Normally I'm in the -10 or less range.
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# ¿ Jan 10, 2017 15:24 |
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Beer4TheBeerGod posted:The response when more and more people lose faith is going to be even more interesting. Some folks will just shrug and move one. Others (like me) will watch the whole thing burn, and then of course there's the subset of folks who might get violent or self-harm. I hope that subset doesn't exist, but you don't scam hundreds of thousands of people without getting a few outliers. I think the odds of self harm are unfortunately really high here. People are dumping more money than they can afford into this. NMS was just a $50 game and people melted down. What happens with those that dropped $5k+?
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# ¿ Jan 10, 2017 16:56 |
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I'm pretty sure /r/dereksmart subreddit is a direct violation of the no harassment rules. Their little hate box exists because Derek allows it to exist.
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# ¿ Jan 12, 2017 20:19 |
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Please tell me there is an unintentional slur in Chinese or Arabic in there somewhere.
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# ¿ Jan 12, 2017 23:19 |
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Decrepus posted:The Skyrim Dragon language was the best because it sounded cool. It was just English with different letters because WHO GIVES A gently caress Its almost as if Bethesda was more concerned about making a fun video game than a fictional universe. Clearly the makes of the best selling Fallout and ElderScrolls franchises don't understand video game development.
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# ¿ Jan 12, 2017 23:57 |
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OhDearGodNo posted:Simply put, they don't have a revenue stream. Oh they have a revenue stream, they just don't have a product stream. I look forward to the day lethality or cymelion has a 3 page post blaming goons for all of it.
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# ¿ Jan 13, 2017 23:59 |
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TrustmeImLegit posted:I think I'm pretty moderate. How late would 3.0 need to be before you start to question CIG's ability to deliver on their promises? If Sq42 isn't the 50 missions it was promised to be would you still consider it delivered? CIG is always moving the goal posts, so man up and Draw a line you don't think CIG will cross. Because they are going to disappoint you.
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# ¿ Jan 15, 2017 22:17 |
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TrustmeImLegit posted:Seriously. Every game has negative consequences if you mess up and don't do your homework. This is a not a new concept. The stronger the negative consequences the greater effect of griefing. But SC fans are mostly care bears who can't even handle dissenting opinion. These two facts are incompatible. Thus SC, even if delivered as promised,is hosed. Even elite had to create the solo play mode so the Care Bears could be space truckers in peace.
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# ¿ Jan 16, 2017 13:53 |
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aleksendr posted:As for the "Elite players are Carebear and had to have a solo mode". This was what was pitched back in the original funding rounds. The concept for E:D was just that:An up to date version of Elite, a solo game. It grew into a Hybrid MMO but Frontier got a lot of flack for it from some backers, thus the compromise of "solo play" was born. That is true, but being able to swap between solo mode and open mode is kind of bullshit. It very much reminds me of server hopping in DayZ.
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# ¿ Jan 16, 2017 17:40 |
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aleksendr posted:It may not be fun for those wanting live or PvP interactions, but some players sometime just want to chill back, see the stars and pew-pew at some poor helpless Ai pirates. The game model does not require a minimum viable population like most mmo for participating in some content, so why not have both kind of players enjoy the game ? You can play Mal Reynolds on the frontier if you want to or go all Diamond Frogs and mess up other players for fun. Being able to pick either make for a better game in my opinion. You are totally missing the point. Solo mode itself isn't a problem: Its that you get to bring your stuff with you when server hopping. Want that expensive autism chariot? You should be forced to to earn it in PVP land from start to finish. To rolls this back into SC: Assuming CIG managed to make a game, they will probably be forced to do the same thing because the SC carebears already lose their minds over the mere thought of "Non-consensual PVP". Eldragon fucked around with this message at 18:30 on Jan 16, 2017 |
# ¿ Jan 16, 2017 18:27 |
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TrustmeImLegit posted:It seemed like it'd be easier and more ethical to just type "yea my bad didn't see it I'll be sure to do my homework next time" instead of digging a hole another 6 feet and making yourself look like a horse's rear end. We are posting in a thread about a lovely non game that will never be delivered. We are all horses asses here.
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# ¿ Jan 17, 2017 06:16 |
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Goobs posted:Gremlich and Erillion will kill themselves when SC doesnt come out. Calling it. I think Beer called it 2 years ago. I used to feel bad for the die hard whales. Now I feel they have been sufficiently warned. I hope they find the help they need. Seems like even if the game was delivered as promised, it still won't live up to their dreams and they melt down.
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# ¿ Jan 17, 2017 06:24 |
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Madcosby posted:Just curious, how would people in thjs thread rate derek smarts games? Why would I want to play games that are worse than Duke Nukem Forever?
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# ¿ Jan 17, 2017 17:43 |
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TrustmeImLegit posted:Your cynicism is unreal So 3.0 is the Jesus patch eh? When should we expect to see it?
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# ¿ Jan 18, 2017 16:15 |
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TrustmeImLegit posted:Posts like this are frustrating. What separates a good software developer from a bad one is the ability to scope a project and deliver it on time. I'm sorry you're a lovely software developer. Git Good, Lern-2-Project-Manage.
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# ¿ Jan 18, 2017 17:13 |
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TrustmeImLegit posted:SC is clearly Agile. We get constant updates, buildwise and information wise on a near daily basis. A project like SC is going to take a long time to iterate to the final product to be sure. But to say this isn't Agile is really ignorant about what is being released on this project on a regular basis. If SC was agile, they would deliver many vertical slices with minimal feature changes that were Stable and On Time. So far CIG has done exactly the opposite.
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# ¿ Jan 18, 2017 18:43 |
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MeLKoR posted:
Is this guy playing the same SC I'm playing? Because SC has none of these things.
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# ¿ Jan 19, 2017 15:50 |
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The Titanic posted:This is so sad. Roberts is looking less and less like an incompetent given too much money, and more like Willy Wonka. Someone should visit the Santa Monica office and see if a team of orange programmers sing the oompa-loompa song as a warning.
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# ¿ Jan 19, 2017 20:09 |
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Are we mocking fat people again? Because I'd really like to dump on some slob who can't resist putting down the cheetoes, but I want to be sure that's a thing before I unlease my blog about it. But first it has to get past legal.
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# ¿ Jan 20, 2017 15:33 |
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DapperDon posted:I think what just gets me the most about this lunatic is his inability to distinguish what is actually in the game right now vs whatever word vomit the handwaving idiot crobbers shits out of his mouth hole. When this thing goes tits up, he is one of the first ones I will make sure to ask where all of these things were. Although I suspect he will just hit the ejector seat button on his accounts to run from the embarrassment. No way is this fucker facing that music. It is going to be infinitely disappointing to be unable to rub it in the face of the die-hard superfans who insist everything shown is in game and CR just needs to "flip a switch" to enable it for everyone else.
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# ¿ Jan 20, 2017 17:54 |
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# ¿ May 16, 2024 00:24 |
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DapperDon posted:That is why when people speculate if the "True Believahs" may off themselves when CIG collapses, I just don't care. Not one bit. If they are hinging their entire identity and life over a video game? That's natural loving selection at work in real time. That kind of mental illness needs to be culled from the gene pool. Well, judging by the average age of people who grew up loving Wing Commander, they probably already have kids. I just hope some of these people get the help they need.
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# ¿ Jan 20, 2017 18:07 |