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Mangoose posted:So these ship prices. I see a third thing happening: Ships take a long time to acquire, but there are various money making "exploits" that cut the time it takes to earn a ship by 90%. So while playing the game the "normal" way means earning a big ship takes 100+ hours, savvy players can do it in 10. The whales then scream constantly about how the economy is ruined by these exploiters, they should be banned, their game experience ruined, etc. In other words: Imagine Elite but most of the original players paid $500 for their Anaconda.
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# ¿ Nov 10, 2017 19:33 |
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# ¿ May 15, 2024 10:24 |
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I am continually amused at the amount of stuff goons get blamed for, and the accusations of power over SC. "Trust me guys, I'm an expert on goons. I paid to read 6000 pages of cat pictures and have determined goons no longer have any power. I stopped them!"
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# ¿ Nov 10, 2017 22:00 |
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SomethingJones posted:I don't buy Ben knowing the 'where the bodies' are buried line either Chris keeps Ben on because Chris is a narcissist and loves having a literal yes-man following him around telling him how great every idea is. I'd love to know why Ben left, but I cannot imagine they got rid of him. My completely uninformed guess is a combination of his failing health and realization that there is no game.
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# ¿ Nov 10, 2017 22:09 |
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6 million, only because they introduce land for sale. They will literally sell an entire moon.
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# ¿ Nov 22, 2017 16:18 |
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The Titanic posted:It could be, but that video is 4 years old. There is no female model today and there wasn’t one then either. Take one figure drawing class and you’re so desensitized you don’t even notice. Having said that, drat it CUG just use some drat pasties you clowns. It’s not like you’re going to need perfect modeling in that area.
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# ¿ Nov 29, 2017 07:34 |
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Spiderdrake posted:As funny as picking that name is I've been trying to suppress memories of that book since reading it so drat yooooouuuu As far as I'm concerned they are both starship troopers. There are some unique space-marine art styles out there, but few games deviate from the Heinlein archetype. Eldragon fucked around with this message at 16:02 on Dec 1, 2017 |
# ¿ Dec 1, 2017 16:00 |
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Krakenwagen posted:We'rent the actual starship troopers jumping into hives alone from orbit and obliterating everything? I remember it was a major gripe I had with the film where they show them as cannon meat. They were more like mobile suits than just body armour. Yeah, in the book they jump from orbit and are far more tactically intelligent and consistent with the tech a space faring civilization would have, the movie is poo poo. The book described them as powered armor with jet packs, but it doesn't go into detail. I think its safe to say any of the fully armored space suits you see in video games owe their roots to the novel. So IMHO getting bent out of shape over ripping off "Doom" or "Halo" is kind of moot, because those games are just ripping off older sources. Even some of the old book covers look like the classic space marine we all know. Now if someone would come along and have games where the Space Marines had multiple arms legs, and other features that blur the line between "armor" and "vehicle", it would be really unique. Then there are artists like StTheo https://sttheo.deviantart.com/ who doesn't deviate from the formula of "Taticool space armor", but does an amazing job of making them look distinct. Eldragon fucked around with this message at 16:23 on Dec 1, 2017 |
# ¿ Dec 1, 2017 16:21 |
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big nipples big life posted:This is Skyrim's gameplay loop: If you don't like Battling a mechanical dragon while riding a My Little Pony, swinging your Master's Sword while Optimus Prime is sworn to carry your burdens, you don't know how to have fun. Oh wait, nevermind that's the ending to Ready Player One.
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# ¿ Dec 7, 2017 22:31 |
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Can someone with more time than sense link the citizens all the places where CIG themselves said the framerate issues were due to the network stack?
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# ¿ Dec 11, 2017 22:29 |
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Bribase posted:Exactly. I mean seriously dusty, this guy gets it. No corporation in the history of time has ever made bad decisions, lied to staff, or defrauded investors. People are inherently virtuous, and its only those vile content locust gamers that cause anyone any harm.
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# ¿ Dec 12, 2017 17:24 |
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History Comes Inside! posted:Nothing is going to happen feel free to quote the poo poo out of this. Lets see here: 1- CIG steals other peoples ideas and call them their own. DSmart steals SA poster leaks and calls them his own. 2- CIG promises release dates and never delivers. DSmart promises exclusives, breaking news, and insider info and never delivers. 3- CIG produces a lovely, bug ridden "Alpha". DSmart... Just Posts. Checks out.
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# ¿ Dec 13, 2017 16:00 |
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AP posted:It's actually happening, the next few days are going to be amazing.* I'm hoping its so huge that /r/starcitizen has a complete meltdown and people start camping out in front of CIG offices. But Derek has been crying wolf for 2 years straight, so meh.
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# ¿ Dec 13, 2017 16:41 |
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Daztek posted:Derek first had to build up his blogs, so technically crying wolf only started two weeks ago You're right, Derek's Wolf Crying is still in alpha, and shouldn't be judged by normal "Called It" standards. It's well documented that Cassandra took 8 years to carve her omens into stone before presenting them to Agamemnon.
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# ¿ Dec 13, 2017 16:49 |
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Codezombie posted:I've done it for the daily totals. Unless of course CIG knows about Benfords law, and made up their fake numbers accordingly.
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# ¿ Dec 13, 2017 18:00 |
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TheAgent posted:gently caress me I think this is probably the worst bomb right here And now when CIG announces and engine change, the true believers will loudly proclaim "this is good for star citizen" and "The delay in release is totally the fault of cryteks' lovely engine" as loudly as they can.
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# ¿ Dec 13, 2017 19:03 |
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Hav posted:Weirdly, this is leading to a generation who don't understand that coding up a little something at work for your own purposes means that the people paying you own it. Depends on the company. I've worked under three different software firms that have a "anything you code in your spare time, we own it too" clause as part of the employment contract.
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# ¿ Dec 14, 2017 17:31 |
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SoftNum posted:I know this is getting into derail territory; but I was under the impression that much like tech non-competes, these sorts of clauses ended up being basically unenforceable. I presume so, but who wants to take the chance/expense over litigating it? My most recent one they later amended it to cover only "Code in a similar manner to which you do as part of employment" (paraphrasing). The fear was that someone could take their insider knowledge, write a competing program from scratch, and go into business for themselves. And to be perfectly honest, a few of us disgruntled programmers were talking about doing exactly that. "We can rewrite this 20 year old poo poo from scratch on the weekend, then immediately steal a couple of seven figure/year accounts!"
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# ¿ Dec 14, 2017 17:44 |
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TheAgent posted:the biggest reveal in that is god knows how much they paid out to motherfuckin superman of all people Probably very little. An agreement for a percentage of revenue that they intended to pay "after the game ships". Which will never happen.
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# ¿ Dec 14, 2017 23:09 |
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thatguy posted:Imagine being Ben right now. At this point I just feel sorry for him. He goes to work for his idol, he destroys his body (he gained something like 150 lbs working there?), then his idol pushes him out of the limelight, then cans him as the dream comes crashing down. I wonder if someone went through his twitter posting, as it shifted from excitement about SC back to WC, tracks of the fortunes of CIG and his treatment there.
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# ¿ Dec 15, 2017 20:54 |
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Spiderdrake posted:Not to poo poo on you cuz you're not generally wrong, but no, Witcher 3 has that much content. The combat is what it is, but it's a beautiful and massive world to explore. Seconded. It’s a 100 hour game that flows by quickly because everything you do feels fresh and engaging.unlike elite which is grind by design.
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# ¿ Dec 17, 2017 04:24 |
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ManofManyAliases posted:My "source" is pretty tight lipped of recent, so I don't have the juicy tidbits that I called in the past such as SM actually in the code of 2.6 when released, or accurate player counts being tested, certain ships and their prices, etc. Is this the same source that told you 3.0 by June?
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# ¿ Jan 9, 2018 23:04 |
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Preen Dog posted:Respectfully disagree. I know it's crazy to say they wouldn't sell something, but hear me out. A big mech would require some programming changes to get them to move and balance right. Also, they would have collision problems with an object that big that animates (ceilings not tall enough, etc). Are the two guys who wrote the original MWLL mod still working for CIG or have them moved on? Because they got it working with mod tools. Besides "Working Mechs in game" and "Selling mechs" are totally different things.
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# ¿ Jan 18, 2018 20:46 |
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Shame most of those players are on private group and solo mode.
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# ¿ Jan 19, 2018 15:41 |
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Thoatse posted:Not at all, you're right on the money and it makes me a bitter grognard. This hits to the core of why I want to punch Star Citizen in the throat -it was exclusively supposed to not be another one of these generic pieces of poo poo for the unwashed masses and that is 100% the flag crobbler and co wrapped themselves in that got this project off the launchpad in the first place. 'dust off ur joyticks' 'no guns follow the ship' 'no freelancer controls' 'no point and click', 'controls agnostic!' and such were all actual answers given in official capacity to early worriers with enough foresight on the subject to ask specific questions to suss out this issue. I think people filled in the blanks with *dreams* more than any kind of bait and switch on the flight model. For all of CR's lies, he did say that combat would be similar to Wing Commander (aka arcade); just with "realistically modeled thrusters". People read "realistically modeled thrusters" and concluded it would be full newtonian 3d Asteroids style combat and not wing commander. I don't think anyone actually wants to play a realistic space dogfighting game; fun against dumb as bricks AI. Terrible against humans.
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# ¿ Jan 25, 2018 21:29 |
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SpaceCurtisLeMay posted:It never felt like wing commander though. It felt like I was trying to play a FPS with a joystick circa 1996 with Jedi Knight. When you play freelancer then try Star Citizen with a MKB set up it became obvious who was being catered to and priority given for flight controls. I signed up for a new wing commander/Xwing like game not War Thunder in space that it became. Yeah, they never quite got it right, and probably never will. One of the early alphas was *close*, but it got continually worse as they continually confused "realism" with "fun", just like they do with every other aspect of the game. I'd be very excited for Elite Beta if it wasn't for the fact FDev decided Elite needed to be MORE grindy.
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# ¿ Jan 25, 2018 22:06 |
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code:
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# ¿ Feb 2, 2018 20:48 |
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Bayonnefrog posted:They're definitely working on a game. They're just terrible at it. It's Harvard Business School case study levels of mismanagement. And the product they're working on no one wants. A small group of single, no-lifer males with disposable income are the one funding it. This has no broad based support across the gaming industry. We're having a good laugh at the whole thing. Lets be honest, this is Greendale Community College case study levels of mismanagement.
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# ¿ May 9, 2018 17:24 |
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Meanwhile the makers of Rebel Galaxy have another space game in the works.... https://twitter.com/RebelGalaxy/status/998735783463923713 Eldragon fucked around with this message at 22:18 on May 22, 2018 |
# ¿ May 22, 2018 21:49 |
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Nyast posted:The other day in one of his videos, he said the reason he still supports CIG is that he was waiting for private dedicated servers and modding which will save the project. I don't think he realizes that CIG considers private server one of the lowest priorities, which says a lot. Didn't CIG cut those features like 3 years ago?
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# ¿ May 31, 2018 21:32 |
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SPERMCUBE.ORG posted:This would be impractical unless your butthole were gimbaled FYI You also need a counter force from the opposite direction to arrest the rotation. e.g. You need projectile vomiting.
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# ¿ Jun 7, 2018 22:20 |
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Rebel Galaxy Outlaw is a thing, complete with mocking SC. https://www.youtube.com/watch?v=sjlDDZOGWvo
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# ¿ Aug 31, 2018 17:20 |
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Out of curiosity I looked into the state of Star Citizen now that you can buy ships in game. I'm not sure this has been mentioned already but the top tier ship costs 21 million credits; which means you have to run 20-30k missions to earn that ship in-game, no idea how many hours that is, but 5,000 hours is a conservative estimate. Totally not pay to win.
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# ¿ Nov 16, 2018 22:18 |
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# ¿ May 15, 2024 10:24 |
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EvilMerlin posted:Elite does it just fine... And they refuse to add some keybinds specifically because they don't want to exclude the console users.
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# ¿ Apr 12, 2019 20:46 |