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I haven't played this yet, obviously, but I can't be the only one who is glad to see the horror game genre become more...mechanical in recent years? Back in the day "survival-horror" was just Resident Evil clones, for the most part, all clunky and kind of similar, adventure games with clumsy combat. Fatal Frame was the best of this batch, and had a unique mechanic, but in recent years we've had Outlast, which is kind of a prototype game if anything else, then Alien: Isolation where the "game" portion is a consistently challenging and interesting game of cat and mouse with an alien; now this game, which is multiplayer horror with an emphasis on gameplay over anything else. I guess that's what I'm trying to say: I'm glad horror games are attempting to communicate horror through mechanics, rather than the mechanics themselves BEING the source of the horror.
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# ¿ Dec 25, 2016 02:17 |
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# ¿ May 14, 2024 23:00 |