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Dr. VooDoo
May 4, 2006


One thing I really like is that they added in multiple objectives compared to Dead by Daylight. The killer always knows you're going for generators then one of two doors to escape. In this one Jason has to constantly bounce around because while one group might be getting parts for a car a few others might be getting the cops. It adds a lot more of a dynamic play for the counselors where in DbD all the dynamic choices are really with the killer in a match. As a survivor in DbD you never really feel proactive but more passive and reactive and it's nice to have a feeling of more agency compared to fix generator/run away

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Dr. VooDoo
May 4, 2006


Team work also means a lot more. Calling out to someone Jason is chasing to follow you, rounding a cabin, going into a combat stance then smashing Jason with a bat when he blindly chases the person around the corner is Pretty Cool

EDIT: by the way how does Jason's sense work? Does it highlight people only making noise or highlights them no matter what? If it's just noise it'll make radios and firecrackers much more important to me

Dr. VooDoo fucked around with this message at 17:29 on Dec 24, 2016

Dr. VooDoo
May 4, 2006


Ah ok that makes sense. I was wondering why Jason kept running right past me to chase after others. Like 90% of the people I see playing are the chick really good at running. Might explain why Jason can kill people so fast all the time since they light up like a Christmas tree the entire time

Dr. VooDoo
May 4, 2006


They do need to pull a page from Dead by Daylight and do something about infinite window jumping. Maybe make it take stamina and if you try you'll trip and stun yourself for a certain length of time if you are low?

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