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I'm not fond of premeasurement bans but I don't agree that it's inherently illegitimate to have physical skill components in a tabletop game. Lots of games include physical skills!
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# ¿ Jun 14, 2017 02:55 |
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# ¿ May 10, 2024 22:26 |
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Leperflesh posted:Not "illegitimate," no. My mom can't play basketball either, but basketball is still cool and good. yes, the softer version of "avoid gratuitous use of physical skill mechanics in otherwise non-physical games" seems pretty reasonable to me
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# ¿ Jun 14, 2017 04:00 |
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kingcom posted:lol. I cant tell if this is a serious post or not. I mean this is the thread where people unironically defend 40k now so who knows
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# ¿ Jun 15, 2017 02:48 |
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dmnz posted:Serious post. rest frequency doesn't fix rate of change problems unless you're increasing the number of fights between rests at every level, which sounds awful. it also breaks down the second you have some climactic fight that's more important than the other ones Cthulhu Dreams posted:Part of 40ks problem is the inability to respond to the opponents list. If we are playing a 2k game and I have 2k of guard painted, I'm bringing that regardless of if you are bringing a horde list or some mechanized thing. this is a real problem, but it's one that basically every other miniatures game handles better
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# ¿ Jun 15, 2017 03:23 |
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dmnz posted:Granted, more encounters, and more difficult encounters between rests is necessary, and not thats much of a problem imo. you completely missed the point, which is that the "rest-limited" character will still be much stronger in the fights that actually matter. and yes, increasing the number of encounters per rest more and more as you go up in level is obviously a problem, wtf you're also pretty obviously wrong if you think the only source of tension in the game is resource conservation, although that's not particularly relevant Avenging Dentist posted:My solution to the wizard problem was always to be careful about what spells the wizards actually find (and therefore can use) in spellbooks, but the fact that D&D makes you go through that level of effort to balance your game is kind of ridiculous. this is also not a great solution, but fortunately there *is* a good solution, which is to play a game that bothered to balance it's spellcaster classes against its non-caster classes. you can even do so while still playing d&d!
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# ¿ Jun 15, 2017 03:53 |
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dmnz posted:What game are you talking about here? Chill la Chill posted:A few of us here are refugees from the old grognards.txt threads. We have experienced these things, and we are very opinionated about them for good reason. A lot of them sound like funny hypotheticals, but hoo boy if you actually played a campaign long enough with one of "those guys." There wouldn't be as much of a problem if book of 9 swords was also standard, but go figure that a lot of it's not really a "those guys" problem, a wizard that just takes some save-or-suck spells is way better than a core fighter (assuming from the bo9s references you're talking about 3.5e)
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# ¿ Jun 15, 2017 04:43 |
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# ¿ May 10, 2024 22:26 |
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Irate Tree posted:Wouldn't it be down to player agency, though? Fighters are restricted by their items but they're also enabled by them, right? What's to stop the fighter from saying to the DM, "I want some boots that make me run fast and fly high! Give me some Cocaine Clogs, man!"? fighters have literally zero extra ability to use items compared to any other class though?
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# ¿ Jun 15, 2017 05:56 |