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One of my coworkers convinced me about a week ago to finally get a game of 40k in with him, and I forgot all the little things that can make the game such a slog to get through. -His usual opponent and him play at 2500 points "so they can put in as many toys as possible". I tried talking him down to 1850 but he built a 2000 list anyways. Me with a gunline ork list and him with an elite chaos force. And by elite I mean 'with almost every possible upgrade I can throw on these guys' -It's amazing how many times we had to reference just how to move our guys. Can the chaos landraider fire all it's weapons if it moves a full 12"? How does fast work on vehicle weapons? Etc, etc. I had to reference the tank shock section a few times since he swore it was instant death to whatever was charged usually. -His rulebook had important sections tagged off with yellow sticky-notes, and the reference section in the back has a good chunk of what we needed. Despite that, so much time wasted flipping back and forth to search for rules. -We played for 8 hours and got to the end of turn 3. No major breaks or such besides the usual gaming banter. 8 hours. 3 turns. -Orks still have their fun moments at least. I think my Big Mek has teleported himself through his own SAG in about 80% of my games with one -Someone explain to me all the rules Abaddon ends up with because even my opponent forgot most of them during the match
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# ¿ Dec 27, 2016 01:52 |
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# ¿ May 6, 2024 07:17 |
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Leperflesh posted:https://www.gofundme.com/medical-bills-for-crash-the-cat Way to go goons! Here's hoping you find a good home for Crash
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# ¿ Apr 3, 2017 05:58 |