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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

tallkidwithglasses posted:

GMOs are bad and should be banned, in my opinion

Other cool views that make you sound smart: Global warming is fake. Bush did 9/11. Vaccination causes autism.

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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

tallkidwithglasses posted:

I don't think we should be introducing new organisms into ecosystems when we have only a dim understanding of biodiversity and the effect of a particular organism in a particular ecosystem- we devastated just about every Pacific island with introduced crops and animals and GMOs offer the same problem at a potentially greater scale.

Okay points for ironically quoting an actual decent argument.

I feel like this is a reason to primarily look at de-commercialising genetic research (you can see similar issues with incentives in research in pharmaceuticals) to avoid covering up issues, and also a reason we need to look at stuff like hydroponics. Realistically, we can't not-use GMO food; it's one of, possibly the only realistic ways of having sufficient food security in the near-future with population growth we expect. Properly managed it'll be another green revolution. But it is going to mean that food production doesn't look like it used to, and that's always going to be uncomfortable and have it's own challenges to deal with.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

tallkidwithglasses posted:

It wasn't ironic :)

I don't think "more profit margins for Monsanto" is a sufficient argument for potentially deleterious patentable monocultures annihilating our already dwindling biodiversity, and I think that state-run collective hydroponic farms is more of a fantasy than simply limiting the introduction of new GMOs into the world.

And really, I don't think feeding the earth requires GMOs for quite some time. For most of American history at least half of the population was farmers, and we can certainly eat less meat and recruit more farmers to feed orders of magnitude more people before we really need to start looking at GMO wonder crops.

I don't think anyone's really concerned about Monsanto's profit margins except Monsanto and people they have in pocket in the legislature. You talk about "recruiting more farmers" as if that's a trivial thing, and you're also talking about this as if it's a solely American concern. Where are all these people going to come from that aren't in other industries? Will thousands of people find subsistence farming viable? "Just work more" looks like a really grim future, and I'm not sure it's tenable at all. World population by 2024 is projected to be 8 billion, 9 billion by 2040. This is very near future stuff and we have serious environmental challenges on top of that. Forget more labour; we might well have less land, and less viable crops. You're right that it's simpler to ban GMOs (from human consumption, presumably?) than it is to build state run hydroponic farms, but that's not the alternative; the alternative is "Ban GMOs and totally reorient the entire global economy back to farming while simultaneously preventing significant losses in arable land from climate change and also creating an international supply mechanism for food distribution that's more effective than any we've previously had except perhaps war-time ration convoying".

In a sense it's correct to say corporate monopoly on GMOs is a bigger issue here, but this is more of a general problem with the concept of intellectual property having grown malignant and parasitic than it is about GMO food itself, which is largely blameless.

tallkidwithglasses posted:

This thread is fun because you can post uncontroversial opinions like "religion is good," "GW makes fun games that people enjoy," and "patentable organisms owned and managed by large multinationals are bad" and get giant page long spergouts in response.

Nobody really disagrees that genetic patents are bad except the people who directly profit from them.

Also seriously, we've covered why it's a dick move to keep using autism as an insult. You wouldn't use racial slurs for ironic burns, would you?

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
We need at least six or seven opossums to erase that.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Okay that's it.





spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

tallkidwithglasses posted:

Honest question, what (tabletop) games have posters played in the past 6 months? I've played:

-6mm Black Powder
-a Victory is Vengeance campaign
-30k, at 1500, 1850, 2k, 2.5k and 3k points
-Warmachine, at 0, 25 and 75 points.

I had fun with all the games at all the point levels :)

Flames of War (v3 and v4)
Team Yankee
AoS
Infinity
Chain of Command
Spearhead
Dropfleet Commander
X-Wing

And a couple of playtests at my club. Was meant to play some Frostgrave but that didn't work out.

Of those, v4 and AoS I didn't have a lot of fun with (AoS was with points; they did not fix anything from when I first played). TY is fun but I'm concerned with the long term viability of it, since it looks like the soviets fit a very narrow mould and in addition to "paint a hundred stands of infantry" type issues it means they're pretty easy to play towards beating.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

ijyt posted:

My man you are poo poo at reading the thread you post in the most because one of your regulars got rear end-blast triggered at the mere suggestion you can play more than one tabletop game:

you realise every time you go for the edgy ironic shitposts you just sound like you got lost on the way to breitbart right

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Sir Teabag posted:

:agreed:

But I like building terrain so that's also part of the appeal for me. A sweet as table with some tiny little dudes kicking each other's asses.


If you ever get around to playing Infinity I would suggest tracking down your local warcor and getting them to walk you through your first game or two.

There is a pretty steep learning curve, but once you get it everything clicks. They use a core of common rules, so it's possible to logic your way through most things except for weird corner cases.

I would personally also have the wiki open on a smartphone or table, if possible; it's definitely gotten me through my first couple of games. The army builder app links direct to it, so that's useful if you're new to the game (or the list you're playing) and need to check what your dudes are doing mid-game.

Also you should probably play with lists as if everything was open; it's not technically RAW but I personally feel like there's no real reason it shouldn't be because you're either relying on your opponent being A: new or B: too distracted to notice 30-50 points missing from your list and checking the army builder for what it is, and the former case is definitely a thing to avoid when introducing someone to the game.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I honestly really like painting minis so board games usually lacked a lot of appeal, but there are some games that have some real nice looking minis so it might be something to dip a toe into if version 4 of FoW becomes the main edition

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Leperflesh posted:

cat update. The cat is FIV+. The good news is, he's recovering well. We are still giving him subcutaneous fluids twice daily, plus antibiotics injections and oral painkillers and squirting food in his mouth because he can't really smell that food in a bowl is food. But it's working.

Aww jeez :(

What's the prognosis on FIV?

TTerrible posted:

Dropfleet is very, very good.

It is, though it felt slower than I'd expected and the ground system felt like it often ends as "whoever's won the space battle anyway", especially since you get points for having ships there anyway.

I guess the ideal game in my head is a fully-realised space-to-ground simulator, though, which might be a lot to ask :v:

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Metal Gear Rising remains the best game of the decade.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Not a viking posted:

Maybe a better way to put it is "not everyone wants to prioritize table top games enough to be able to play all the games, and therefore would make a hard decision as to which one to play. In which case, they might choose one that doesn't take so much time and money to spend and provide the most amount of "fun" [gently caress I said it didn't I] per time and money spent"

Like I said earlier, the other issue is that GW has a history of trying to push out competing games and monopolise game space. Their strategy of developing playerbases then cutting off support was specifically targeted to do that and it's going to suck for games they see as direct competitors when they do it again if GW manages to re-establish it's hegemon over plastic doll games.

I mean, maybe they won't; it's not the 90s anymore and anyone can see other games exist and arrange to play them with a quick google or whatever. But anyone who thinks that GW would never do that is clearly relying on GW not doing a lovely thing that A: they've already done before and B: worked.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

berzerkmonkey posted:

You don't say?

I mean you just described the major problem with capitalism but GW has a particular history of, for example, supplying stores/clubs with support then cutting them off when the players went majority GW to force them to play/buy at GW stores. I don't really relish the idea of losing Infinity or Deadzone if they try and pull similar poo poo with Newcromunda.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Lord_Hambrose posted:

Tell me more. :allears:

Monopolies are bad. Incentives to create monopolies encourage them. Sorry if my crazy soviet beliefs are controversial.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

berzerkmonkey posted:

Well, hopefully that was more a problem with the previous GW management. But here's a serious question: how much support does Mantic or Corvus Belli give stores/clubs for Deadzone or Infinity? And what kind of support is it?

I only see so much support a company can give a game - if the store owner wants a game to thrive, he's going to have to do some promotion as well, and not just rely on the company to be sending a steady stream of trinkets. GW doesn't have to step in for the store or club to say "Hey - we're going to have an event next month!"

Maybe it's just my group, but I don't understand the constant cry for "store support or my game will die!" from gamers. If the company is putting out new models, rules, units, whatever, then I don't see how they are not supporting the game. Even if they don't support the game, you can still play - my group plays quite a few "dead" games.

I have no idea, Deadzone-wise, but I've been pretty impressed with the stuff Infinity's done with store support. Limited/promotional miniatures go through stores, they supply promotional kit (minis, tokens, badges, etc) and rules for tournaments (which they create rules packs for, too), and I believe they provide either an escalation structure or at least independent tournament promo stuff (I have a little ALEPH badge I've got sat next to some of my other models that must be from them). They also maintain both a really exhaustive wiki and online (and phone-app) list-builders which, while not store support, are certainly a nice community resource.

Support for stores is ultimately going to matter for what a store wants to sell. You can promote anything but making it easier to promote stuff is going to make it more likely someone will. Why would you want to run an event for GW if you have no previous goodwill towards them and no interest in building their community for them? New miniatures are only good in that respect in as much as people actually want to stock stuff and there's a distinct lack of goodwill (at least in the stores I speak to) after how bad the static inventory was on the sigmar launch.

As for dead games, yeah, you can play them in groups, but unless you had a really massive game to begin with (and I think a lot of GW specialist games are the only ones that come to mind here) you're not going to have any growth. Players will get bored and move on for whatever reason and the group'll dwindle. Hell, necromunda is a popular game the community took over and I still remember that happening to it where I used to live to the point where it stopped being possible to find regular games.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Ilor posted:

All this alien talk makes me wish that poo poo like elves and dwarves in fantasy settings were actually depicted as more alien (i.e. not just tall humans with pointy ears or short humans with beards). Immortality (or even just a very long life-span) should radically change your approach to problem-solving, for instance.

I always thought immortality explained why elves are always really into trees and harmony with nature and stuff, at least.

Ashcans posted:

I always thought transplants could be seriously weird to aliens - they're weird enough to many people after all.

'Oh well that guy wasn't going to make it, so before he really croaked we took a bunch of organs, skin, and patched up several other people. Heart is good as new!'

It really should be since low genetic diversity is why transplantation is relatively easy in humans :eng101:

spectralent fucked around with this message at 14:26 on Apr 13, 2017

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
You could probably mash the Runewars and new GW skellies together. Maybe throw some mantic ones in. Bonus: Really confuse the poo poo out of people who don't want their tables tainted with off-brand plastic dolls.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Moola posted:

I cannot find fault with anything on this model

there good skeletons Bront

Probably the price tag.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

The Skeleton King posted:

Agreed. Those skeletons are great but they're something that GW should be able to do consistently with more of their models. This is the first new model in months from GW that I didn't think could've been better.

It really does demonstrate that less is more most of the time. Those are drat good skeletons entirely because of their simplicity making them easy to read. They're not surrounded by swirling bullshit or covered in complicated details.

Yeah, their biggest aesthetic selling point as a GW model is that I don't look at them and go "Oh, a recent GW model!".

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
FoW isn't exactly small (at least in the UK; but then Malifaux isn't either, so far as I can tell), but it has the issue that really tiny amounts of people need tiny amounts of specific stuff. T-34s don't sit (usually), but T-26 earlies do.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Flames of War is getting real dumb so I'm looking at Infinity and Dropfleet again.

I didn't actually like Frostgrave when I tried it all that much. It seemed pretty wonky.

My FLGS isn't stocking warpath because mantic are apparently hell to order from and work with.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

berzerkmonkey posted:

What's going on with it?

Stuff I have a personal distaste for? Stuff like the unit cards, nerfing assaults (and really all non-artillery ways of killing dug-in infantry), the wonky morale rules I wasn't insanely keen on from TY... There's a lot of stuff that, alone, I probably would've gone for but together is just too much irritation to really be living with.

Objectively, the rules are like they were typed up the night before submission working from napkin notes where you had loads of great ideas that were definitely top-grade material but you can't quite remember them because you were working at 4am. Blitz move prompts so many questions because it's not very clear how it operates. Building LOS doesn't mention that building walls block LOS (they're listed as Tall terrain earlier and it specifically mentions that you can't see troops on the other side of buildings, though). Snipers hides still give them concealment, bullet proof cover, and gone-to-ground status even when shooting, as always, but the rule that's probably meant to be there that says they can't take normal movement is missing, so presumably they can carry them with them. Relatedly, their gun isn't slow-firing, despite having a new stat line, so it should probably be Slow Firing (which they maybe assumed they didn't need because they assumed the intention was obvious snipers can't move). Assaults, despite being "simplified", now have confusing wiggle about who gets to assault (especially with the new QoQ rules). The way last stand is written it's arguable it never applies.

There's probably loads more stuff I've forgotten. If I needed a recent example of the kind of problems you get when you design internally where everyone knows what you mean already and either don't have or don't listen to playtesters (I wouldn't speculate which), I would absolutely point to V4.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

dmnz posted:

40k has great iconic lore and a unique setting. Fantasy had a bland Tolkienesque lore with largely generic races.

I remember the bit in LOTR where Pippin wanders through a battle between confederate elf america and aztec lizardmen.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Jeb Bush 2012 posted:

40k and fantasy are both super-derivative but it's a bit less obvious in 40k because it takes a bunch of fantasy stuff and writes "space" on top of it

fantasy's setting is more interesting though because it's not *totally* overrun with grimderp bullshit

I mean, fantasy was absolutely derivative, but it was a pretty fascinating blend you don't see a lot (at least these days, maybe it was super common in the 80s when there was more elric-type stuff in fantasy novels?). The humans being fantasy HRE is definitely not "tolkienesque", for example. Most human settlements in fantasy (generally) are of the "good kingdom" mould, and humans are often idealised explorers and innovators. Yeah, it's a pretty direct take on the HRE, but at the same time I don't see many fantasy worlds riffing on the HRE, y'know?

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Not a viking posted:

Where is that from anyway? Mork and Mindy?

Simpsons, the Poochy episode.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

dmnz posted:

Thanks for pointing out how unique and original the Lizardmen are.

And if you think that the concept of Dark Elves and Naggaroth are not lifted straight out of the Silmarillion, maybe look it up.

What, "aztec lizardmen" is a stale pop culture cliche?

Dark elves aren't unique, the fact that the dark elves have a bunch of transparent allegory to the fact they're a north-america slave-owning society is. It's another time the blend of random stuff is somewhat unique.

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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

dmnz posted:

Aztec Lizardmen and Slave Owning Elves, and all the other instances of GW lifting historical settings into their fantasy races and lore, are just as derivative and uncopyrightable as stale pop culture cliches.

I'm not saying that GW didn't take these starting points and try to do something original with them. Do say so would be, oh, willfully obtuse?

Aztec Lizardmen is reasonably unique. Unless you're going to say "it's derivative of aztecs and the concept of lizardmen", in which case, yeah. If this is going to lead to stuff like "The Empire's not unique because the HRE existed as well" we're going to rapidly hit the point where all fiction is in some way derived from human experience, and thus stale, overplayed trash. And we're certainly going to have to bump 40k off the list, because pop culture's spent like two decades jacking off to the concept of space marines, and catholics are real.

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