Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
drgnvale
Apr 30, 2004

A sword is not cutlery!

Atlas Hugged posted:

Kings of War has lots of meaningful decisions. Where you place your troops is very important because as you leave your deployment area you need units to support each other without getting in the way of one another. Once your opponent starts moving, how you move your units enters a new stage of decision making. You might need to change where a unit or two were going to respond to a threat, but in doing so you'll block the movement of something else. This might force you to commit to one area and abandon another. If you destroy an enemy unit in melee, if you choose to advance, retreat, hold, or change facing can have huge implications on yours and you opponent's following turns. There are literally too many possibilities to type them all up, but you might have to consider trying to get out of the charge range of an opponent, or angling your facing to prevent a flank charge, or running forward to grab an objective.

Every time I watch a KoW battle report that skips the deployment phase I get unreasonably angry. Talking through your deployment decisions is at least as interesting as talking through your movement decisions!

Adbot
ADBOT LOVES YOU

  • Locked thread